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Everything posted by Six-Six
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My man, you made "peeing on an electric fence at a nuke site" a thing. I'm sure elec/elec scrapper will be a breeze!
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*comment removed I misread your post. Sorry. Good suggestion, btw. Helps keep track of things
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Go. Fold. Kill Coronavirus. Join the Homecoming Folding@home Team Today!
Six-Six replied to Jimmy's topic in Announcements
I'm on a mac. I don't see that menu. Ah, I found it. 😃 Thanks Also, does it keep working when I quit the app? or do I need to fire it up for it to work? -
Go. Fold. Kill Coronavirus. Join the Homecoming Folding@home Team Today!
Six-Six replied to Jimmy's topic in Announcements
Hi. I signed up. 😃 How do I change the setting to Fold only when idle? I have an ancient computer, sorry. -
Some guy from the Discord had a brilliant idea. Defense ATOs that can be slotted into secondaries. Those could be the start of a whole new game. His tag on the discord is Mainframe and here are his ideas: "...a proposal for two new Universal IO sets. Specifically these would be Universal armor sets, slottable in Defense or Resistance Based powers. All the enhancements that affect either Defense or Resist will be marked as D/R, for the sake of brevity." Stalwart Barricade D/R enhancement D/R/Endurance enhancement Endurance/Recharge enhancement D/R/Recharge enhancement D/R/Recharge/Endurance enhancement Recharge/Aura- grants a +3% defense to allies, but not to the person with the IO slotted. Set bonuses 2- 3% Endurance Cost reduction 3- +1% Defense to all Defenses 4- some Mez resistance 5- Knockback Protection 6- 5% Endurance Cost reduction Eternally Vigilant D/R enhancement D/R/Endurance enhancement Endurance/Recharge enhancement D/R/Recharge enhancement D/R/Endurance/Recharge enhancement Recharge/Chance for +Heal when struck Set bonuses 2- +Recovery 3- +2% resist to all damages 4- +regeneration 5- +4% resist to all damages (replaces earlier bonus) 6- +Perception I think it's a great idea. The only thing I'd like to "tweak" would be Eternally Vigilant's 5pc set bonus to be changed to something that won't nullify the 3pc set bonus (maybe +3% Def all or status protection?)
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Slotting my huntsman, I concentrated on making him very tanky. This left very few slots available for the AR and nades. the ATOs were the biggest bang for your buck for 2 slots. And I couldn't really up the damage too much even when investing slots in the attacks, so I left them 2 each with 4 DoA in burst. Terrorize I put in the AR AoE (name escapes me right now). Then I put a bunch of purples and PvPs in Reinforcements and Summon Striker + the other Mu epic attacks.
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Wow! tried what you advised and while it worked in-game, I think -- didn't test it thoroughly. It screwed up my speakers for every other thing... like movie with the wife. So I had to revert them to the original. But since I didn't write down the original settings, I had to spend a few minutes fiddling around with it until I got the sound decent. 😃
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I've had similar issues. I just thought they were my speakers. Sometimes the sound would crack, but the bg sound of a youtube track would not. And other times the sound will just quit until a restart of the client. Also on a mac. High Sierra
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Gaussian Fire Control :Chance for Build Up
Six-Six replied to Drake Hellspawn's topic in General Discussion
Someone also told me that your pets contribute to the proc. And even if you yourself don't have Build Up, your teammates will surely appreciate the buff. 😃 -
My first blaster to 50 was also Fire/Fire/Fire. Hella stronk (no pun intended... welll, maybe a little). His only weakness was getting held, put to sleep and stunned quite too often. I got it fixed after a bunch of respecs and trial and error slotting. Still one of my faves. I have a DP/MA in the works. I can attest to the fun factor of the pairing. puts a smile to my face. shoot, shoot, kick and the critter flies off Kung-Fu movie style way... I can even shoot him while he's in the air for a few seconds. she's still low level so I don't know what kinks or snags I'd have to straighten out with her, but very promising. DP animation is awesome. 😃 I'm not much for numbers and stats, and I don't really mind if they're THAT strong or THAT solid. The play style and fun factor does it for me. You might want to check out Controllers and Dominators. They have a totally different concept of survivability. Instead of the blaster/corruptor's overwhelming offence is a good defence, or the sentinel/arachnos' just try to get through my armour mentality, trollers and doms' lock them in place so they can't hit you while they slowly die. Now I don't have a high enough level troller or dom to be an expert by a long shot, but I've tried a few lowbies to see that they can also put a wide grin on my face.
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Awesome artwork, man. Awesome collection of markers (even called my wife from upstairs to show it off) and equally cool avatar... do they still call it that?... profile pic. My only comment, and I hope this doesn't spark a controversy (or civil war) is: heroes have to be registered? most of my guys are vigilantes... hiding with Cap... in Wakanda. 😃
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Hi guys. Sonic Attack has that P(+ a bunch of digits) in place of the Sonic Assault option.
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Tried Ruladak the Strong solo. He is strong. didn't make a dent on him even with a longbow cataphract and vanguard heavy with me. I'll try again some time. 😃 Also tried the 4 Rikti Riders. Couldn't beat all four of them either. I'm such a noob.
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I like dying. It's not fun when there's no risk of dying. If I'm dying too much, it means I need to take a look at how I'm playing... maybe a change of powers, slotting, strategy. That said, I might be one of the few people who enjoy Twinshot's entire arc. Hoorb. 😃
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I have a lot of hand-me-down attuned IOs that I slot my alts when they can. Then I take them out (like some sets that only work until 20, 30, 40 etc.) and replace them with no ceiling attuned IOs when the alts outgrow them. I also experiment with different combination frankenslotting as well as slot allotment to powers, like t1-t4 primaries don't really maximise 6 slots even as mules. However, I look at respec in a different way. Some primaries and secondaries that I take are useful for a certain level range, but not for endgame. So I end up dropping say Empty Clips when I don't need it any more -- especially around 35-45 when the Epic Pools are available. I feel my present alt isn't performing as well as it should -- respec. Also, as a noob, I've been taking advantage of respec to learn which powers to take/try and which to skip. So thank god I don't have to do respec trials. 😃
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I like Willpower as well. My very first toon was/is a /wp. Since then I've found that wp has a bit too much def and res, and I limit it to only 3 each. While I agree with the toggle and forget factor, it's all good until you get sapped and all of your toggles turn off and you have to turn them on one by one. For that reason, I'd go with Super Reflexes. SR's secondaries are mostly auto, so less of a toggle and forget and more of no need to worry. I do find SR's resist a bit more wanting as it is a little limited.
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I wouldn't mind a beefier sound to pistols, like a shotgun. Or maybe a suppressed/silenced version for my sneaky stalkery sentinel. 😃
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Here's a very comprehensive guide/write up by Sunsette. the first bit is for energy blast but if you scroll down it talks about a lot of things that pertain to any sentinel including power pool pics and epic/ancillary power pools. (I have this tab pinned on my browser and use it as a bible for my sentinels). I don't think there's anything comparable for other ATs.
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I don't have a base yet, so I use email to organise my IOs and other things I want out of the bag. I use the email heading to categorise them. So you can have "attuned rare", attuned common, etc...
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I would have to go with willpower or super reflexes. my main is wp and is up to +2/x4 with some secondaries skipped to make space for epic pool powers. limited my def and res to only 3 each; my 2nd favourite alt is sr, just hit 35 and is on +1/x4... might try bumping him up to x5 or 6 or 8, but keeping him at +1. I would prefer a bit more res on him but master brawler seems to be making up for the slack. both wp and sr have plenty of end to spare mob cluster after mob cluster or prolonged tangles with hardier bosses. 😃 I might say regen as well, but I haven't played it enough to know better. my regen is only level 15 +0/x4.
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While I agree that DP is muy fun to play, I do think some of the animations can be toned down a little. I also almost skipped piercing rounds because it's just so hammed up, but I can really use the hurt it brings. I like all the rest though, especially how clicking dual wield while repositioning just feels and looks awesome in the same way dealing the killing blow with executioner, standing straight taking your time and boom; I must admit, I can never get enough of Hail. Sometimes, I go to the tailor so I can watch hail on a loop. 😃 The only other power animation I enjoy is Staff. If you time it right, guarded spin (t3) looks like it is deflecting bullets dead pool style. But I haven't played enough of it to be really good at it yet. On the practical side, I've almost always passed on the swap ammo because 1) it's the cost of a power pick, and 2) I like and utilise knockback in my gameplay, which is negated by the swap ammo feature.
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issue 26 Patch Notes for September 10th, 2019
Six-Six replied to Leandro's topic in Patch Notes Discussion
Hi. sorry, but I just downloaded the new patch and the regular Homecoming (not 64 or safe mode) gives me a vague error message. Could you kindly keep safe mode on for a few more days until I can sort it out. I play CoH in a vintage Mac Mini running El Capitan. -
As a newcomer to the game, I was half expecting the origins to have more impact on the game. I guess they could improve/expand the storylines for origin contacts in the city hall basement -- like the warshade and peacebringer tried. It would have been more meaningful to have those as a starting point of orientation other than Matthew or Twinshot. Each origin would have a certain limitation as well as advantage towards certain type of villains, say technology would be pitted against clockwork and freakshow the way warshades/pb are set to fight quantum nebulas right off the bat. As they progress, then it makes sense that their powers and mastery become better and so the lines do get blurred between origins. It would encourage teaming up early in game since as a certain origin, you can't hope to deal with a certain type of villain at some early point of your heroic career. Moreover, it half-bothers me that as a natural-origin guy with a gun, I have to go and "shoot" at vampyrs, ghosts and demons. I would have liked to be able to choose or limit my villains to skulls, 5th column, malta, family, and similar mobs. And not to mention redside/goldside yet.