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Techwright

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Everything posted by Techwright

  1. Well, obviously, a new suit sells more real world toys. 😉 But internal to the story, I've no idea, though my speculations run rampant. What I can say, however, is that the new suit has a helmet, per Mackie's posting tagged in the OP of this thread. That's a definite improvement in a crucial area that many pointed out at the end of TF&TWS. There's also the rumor, and I stress "rumor", that Sam will, of necessity, get the Super Soldier serum, whether by will or force is unclear. If he gets that, a Vibranium suit might not be as essential. (Though in his shoes I'd take every advantage I can get.)
  2. Hey, sorry for the delayed response. Because of the several days since my report, I honestly do not recall, however, it is highly unlikely. 99.5% of the time I use the mission exit button. I can only recall a single time in the last 6 months that I exited a mission via a door rather than the mission exit button, and that was on an unrelated Praetorian character I play on a secondary account. EDIT: Also, one of the things I experimented with was logging out and back in to see if it would self-correct that way. It did not.
  3. It just proves their elevators don't go to the top floor. Yes, that was a game joke.
  4. I've felt for some time that a good gadget (read "utility belt") power would be an anti-grav grappling "hook"-and-cable system. Essentially better known as a "web swinger", but sidestepping the licensing violation, and adding the anti-grav "hook", so that you don't need a wall nearby to stick a web on. Instead, launch the hook, it reaches into the air, holds at a position you designation (possibly by a second tap) and then tightens the cable and swings you. Two hooks up and running and you'll be doing whatever a spider can. EDIT: Forgot to conclude by noting the game engine and animation development probably would make this an impossible dream.
  5. I don't know how I missed this, but it parallels a thought that's been rattling around in my brain case for a while. A mark/recall, as you call it, would make getting to Adamastor a lot easier, as well as getting around the Shadow Shard and hopping over to Gold side for stuff like doing it's hourly event(s).
  6. Just an update: it took months, but they just announced that they've finally caught the last of the monkeys. No word on the previously-mentioned escaped emus, though. If they're still out there, they're probably frozen popsicles after this week's freakish weather, just like this chap frozen in a pond down near Hilton Head Island on the coast.
  7. No, no, no. Lifts are what people use in shoes for added stature. Just ask @Bionic_Flea. Well, it was in the early days of the original game when NPC opponents were much more aggressive to those using the front two elevator doors. I blame their weakening on years of having to wait while listening to elevator lobby Muzak. It'll sap the fire from anyone, given the chance. It's insidious.
  8. I would add that they need not only to do a hibernation, but also to do what Disney did to Star Wars and section out a Legends category for anything after Enterprise. (Which is hard seeing as Nimoy contributed to the Kelvin timeline movies). I'll be fine with a Legends category for Kelvin timeline and one for Discovery timeline. That way, those who appreciate those works still can. Then begin afresh with a caring team, building upon everything up to Enterprise.
  9. Just a thought, no problem if it's not a cool one. Might it be possible to add an "above and beyond" reward to certain badges? At the moment I'm thinking specifically of the Task Force Commander badge. There's an extra Oroboros flashback task force, the Sister Psyche TF, that can grant the badge in lieu of the Penny Yin TF. But what if one wants to do all of them? What I suggest is something akin to what the Boy Scouts used to have for Eagle Scout: if one continues to earn merit badges, eventually one earns enough for an Eagle with Silver Palms rank. If they continue, eventually they add a Gold Palms, and if I recall correctly a total of 3 Gold Palms were possible. At least that's what I recall when one of my close friends attempted it way too many years ago. So, in game context, might the completion of the Task Force Commander, plus the one extra TF grant a Task Force Commander with Silver Palms? If in the future, any other TFs for that badge are retired to Oroboros, a Gold Palms could be added to cover them. Not saying it has to be palms or even silver. It could be some other object, and metals could be iron, or bronze-silver-gold-platinum, or gemstones, etc.
  10. I really enjoyed this interview with the cast and producers. While it does have those fluff questions like "If they made an action figure of the real you, what accessory would come with it?", it also has some great insight into how the movie was made, like Richard Donner's ("The Goonies") advice to the producers: "When you're casting kids, you don't cast the kid to play a role, you cast the kid because of who they are." They then go on to describe how they cast the role of Neel, the lovable blue alien "elephant" boy, and how the actor changed how they saw the role.
  11. I'm all for more gold content. I'm currently gradually working a solo character through the lower levels. I'm not exactly thrilled at having to turn off the XP for so much of it just to get the content done before outleveling it but it is what it is. Remind me (in spoiler boxes if need be) where we end up at the end of the Praetorian story. It's already been mentioned so I won't hide it in a box to say that players choose a red or blue side. But is there a story where a percentage of NPC Praetorians do not pick a Primal side? If so, it seems ripe to me for creating a whole new section in the game: the establishment of a new Praetorian world. To wit: Praetorians not content to integrate into Primal Earth approach Portal Corp for options. Portal Corp responds that they've found an Earth where either mankind has wiped itself out, leaving cities to rebuild and encroaching nature to push back, or an Earth never populated by a sentient species (or, at least, so we think). Both option provide an opportunity for Praetorians to establish a new home, and sympathetic, or adventurous, or exploitive Primals and adopted Primals to aid them in establishing it. This leads to new, high-end Praetorian content as a city is establish and whatever threats exist in the new world (or are also coming to the new world) are dealt with.
  12. While I can see the suggested set being quite entertaining for a solo player, the good Dr has the gist of the problem. A significant percentage of the community dislikes the use of KB on a team, and a character built with a powerset that doesn't just have KB as an element, but is specifically designed around the function, would therefore likely have a harder time getting on a team than the Kheldian players used to have when their presence previously guaranteed powerful Nictus and Quantum opposition in a mission.
  13. I had assumed the OP idea was tongue-in-cheek, then I read the rest of the thread. 😮 I've played on a couple of other MMOs where the devs addressed rage-quitting by enacting a timed penalty blocking entrance to another dungeon, say an hour (or something significant enough to ruin an evening), on a player if they quit a dungeon team before the end. Note I didn't say "if they rage quit". That's the problem: any number of reasons would have a player suddenly leaving a team. I've observed many over the years where the character stops, then starts again and the player apologizes but states a family emergency, sometimes with more details, and leaves. I've done that, too. I watch over an elderly relative, and have had to apologize and leave suddenly when something dangerous and unexpected happens to them and the situation needs addressing before I can get back into the game. I've even had those other-MMO penalties applied to me when the local power company has a blip and my computer suddenly goes off and back on. The problem is, no MMO has an ability to distinguish that the player left for a legitimate reason and therefore not enact the penalty, or reward, as the OP suggests. Until game A.I. can develop to the point where it can read text or hear Discord dialog to make a good ruling, having a reaction to any form of quitting is bound to label all as rage-quitting.
  14. I suppose it depends on the telepath. If they're seeing the images in which the other thinks, they can at least have a good idea of what's going on, but more importantly, it means they're accessing the full brain and not just the speech center. That should override any language barrier, at least for the duration of the connection. There's also the question of shade (black, grey, white) and intensity. If the color-changer has that, they can basically blind a person (in addition to what you said about the cornea) by turning everything in a room to intense black. This can hide things and mess with an opponent's depth perception. They could achieve similar results by turning everything to intense white, or create a fog effect by turning all particles in the air to intense white. Even if they lacked these, the color-changer could hide a still object in a room by turning everything the same color. Once they're extremely skilled, they can change small amounts of an object to different colors. Imaging changing a "bridge out" sign and guard rail so that it look like they are not there, re-writing interstate signs to give false information, or on the positive side, hiding people's embarrassing scars and birthmarks by re-coloring them. Lots of possibilities even if "pew pew" isn't one of them.
  15. 👆 This. After years staying clear of it, I ran the TF on a team a couple of weeks ago, and was reminded just how dull it was. I'd rather run several Citadel TFs than a Faathim TF, though I suppose I shall have to run it dozens of times so that all my characters get the badge. Honestly, nearly the whole Shadow Shard could use an overhaul, but then, most of the long-time players have long known that. By any chance, does the Battalion have a clearing in their schedule? I've got a job for them.
  16. I don't know about level 28 specifically, but its not uncommon for me to run up to any old contact, even ones with no past connection to me and try to speak with them. They usually say something like "I've got nothing for you, but go talk to [contact]." That's an active contact waiting for you. You might have to look up the name in the wiki, or ask in Help, but there's usually someone or the wiki that can point you to the new contact.
  17. I assume you're referring to the Unofficial Homecoming Wiki, and not the Paragon Wiki? Just tested it, using the link in the menu at the head of the forums, and it was working fine as of 4:50pm Eastern USA time.
  18. I'm sure he'll be lurking in the shadowy corners of the forums. It's kind of his thing, after all.
  19. Small update to that, well, a rumor really, though it might have some merit. Superherohype.com is reporting a rumor that the villain for The Mandalorian and Grogu movie is Embo the bounty hunter, which had several appearances in the animated Star Wars: The Clone Wars and was voiced by none other than Lucas' "heir to the empire" Dave Filoni. While I could see Embo brought to live action (as they did a certain blue gunslinging bounty hunter), I'm not certain I agree with the website's declaration of Embo as "the big bad", though he may be the prominent villain for the movie. The character simply doesn't have a "big bad" vibe. I could, however, see Embo as the freakish henchmen to a Big Bad, much like Jaws or Odd Job in the James Bond franchise. Since this is to be a predecessor film to the currently-unnamed one that is supposed to wrap up all, or nearly all, of the so-called "Mando-verse" section of Star Wars lore (that intermittent period from the end of the movie The Return of the Jedi, to roughly the mid-point between it and The Force Awakens). I suspect the "big bad" might have a smaller roll and be pulling strings in the background of The Mandalorian and Grogu, much like the Emperor did in The Empire Strikes Back. The real "big bad" is likely to be Grand Admiral Thrawn, with the Nightsisters leadership as his sidekicks. If you're not acquainted with Embo and his hat that functions much like Captain America's shield, see the vid below:
  20. It kind of blows my mind that failures like this are being turned out by the very company that green-lighted the Miles Morales animation trilogy. It makes me feel like they stumbled into success with the first of that trilogy, and had just enough working little grey cells to say "keep going".
  21. I'd say rounding up and ceremonially executing a group of people just to set an example makes them a lot more than "kind of jerks". There are a few leaders in villain groups for which I can have a moment of sympathy: "so much squandered potential". Not the Petrovic family. It's monsters like that which tempt me to turn vigilante.
  22. Ah, yes. I see where this is headed:
  23. Clever! There's some intriguing flavors here, ones I wouldn't mind actually having. Not really keen on the licorice idea, and the chocolate Pepsi is, well, it could go either way, so I'll say "intriguing". Also... "Bannanna"
  24. Regarding #5: While I enjoy some Kill All missions, the ones repeated ad nauseam in task forces (*glares at Citadel*) make me empathetic to your pain. I wonder if on such a modification might be made where the NPCs have...I don't know...perhaps a heighted alertness, not unlike the Nemesis army, that actually draws them in towards the players. The challenge then moves from finding and eliminating them all in a short time, to the potential of attracting too much attention and having the whole cave/warehouse/office building on alert and moving towards you. But you'd probably not be hunting strays or taking too long. Regarding #2: Without intending to malign the dev team, this is the one in your list I'm most surprised hasn't been fully addressed by now. A thorough review of the text seemingly should allow for a "simple" rewrite to improve the situation. I say "simple" because I've no idea if there's a complication to the process or not. I realize there's a lot of text to read and possibly improve, but I'm thinking in terms of chunks each update. I know some has been done in updates past, and do not wish to forget to credit on that.
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