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Everything posted by Techwright
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Wanting to rename a super group
Techwright replied to Flintlock Burnfur's topic in Base Construction
Adding my voice to the confirmation. I've changed two supergroup names with help from the GMs. -
A Return...and Kudos to the Developers
Techwright replied to RealmsOfChaos's topic in General Discussion
Glad I am that you utilized Google this time rather than Bing and it's groupies like Duck, Duck, Go. We've been having a problem with their algorithm deliberately ignoring the Homecoming forums. -
Sorry, appreciate it, but the sentiment is late. I'm following the stores, so as of Labor Day, I've moved past Halloween and Thanksgiving and am putting up my Christmas Tree. I'll be taking it down next week after celebrating New Years, so that I can start buying Valentines candy.
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I've just taken to starting additional Lore pets, Judgements, etc. to allow myself a bit of experimental variety with my favorite 50s. The ones whose bio write-up gives a natural affinity to robots particularly benefit from being able to swap between multiple Lore robot types.
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While glad for the recognition, I find her statement curious. Were one a first-time learner of the game's extended history, they might think there was nothing of CoH between 2019 and 2024. Instead, the game was flourishing under Homecoming, and still had a presence on other fan-run servers.
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https://www.nomanssky.com/voyagers-update/ One of the lynch pins of No Man's Sky until recently has been the designers idea that the player character is to get a constant sense of being mostly alone in a vast universe. While it is true that there are ways to bump into other players, especially at the Nexus, the procedurally-designed multiverse is so vast that in some parts of it, a player may never see another player avatar. Ever. No Man's Sky update 6.0: Voyagers is considered a major update to the game. Introduced in this is the Corvette class ship. Larger than your previous landable ships, it is fully customizable (small or large), and it allows you to invite your friends onboard to serve as crew as you explore the universe together. This comes with other bonuses like being able to walk around in the ship while it is traveling. and for the first time, safely exiting your ship for spacewalks. The ship's components essentially mean you're designing more of a small base, than just a ship. It will have several habitation elements. Hello Games states that they had to create significantly new game designs to run this update, and that this new technology is being added to the upcoming game Light No Fire. Most likely this will be used for crewing ships at sea, since the Light No Fire world is supposed to be the scale of a real Earth, so traveling seas will be a notable part of the experience.
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I'm on the fence about that penalty. While I do think it would make things interesting, it is also a quick way to break a team with disgruntled types abandoning the TF/SF. People are funny about what losses trigger them to extreme behavior. I'm speculating that a timer should offer a reward, but should be a tight timer. The question is: how tight? It should be reasonable enough for the team to fight to the target, but that would also mean that the teams with a speed/stealth/team teleport member would likely get done fast enough that there's be too much left on the clock. Perhaps if such a mission introduced a teleport suppression plot device of some kind... Technically, this one on the Manticore TF is such a timed mission. However, the team expects to stay connected with the task for a while so it's not on issue.
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Respectfully, I'm not convinced that overall the superhero market is truly sunsetting. From all I've read by those voicing opinions in places other than CoH, it is that, for whatever reason, the fans of the genre believe there is a growing disconnect between the script writers, directors, etc. and the fans. There appears to still be a strong thirst out there, but it's for well-crafted stories, or at least, as perceived by the fan base. What fans don't seem to tolerate anymore is the shows emphasizing visual spectacle over good writing. I'm certain there's more to it than just this brief summary, but the take I've seen is that they're waiting for the next The Dark Knight or Ironman 1 to drop their hard-earned coin onto. Does that apply to games as well? I'm not sure. Are the DC and Marvel single and team player games still selling well? I can tell you I've personally put much time into two of the other big supes MMOs, and found them lacking to this game, not because of stories but because of unsatisfying mechanics, at least to me.
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Manticore TF: that timed mission. You know the one: find and remove a Crey security chief with 90 minutes to finish, and often the focus of team jokes like "however will we manage?" Is it really necessary to maintain this timer and at this amount? If so, why? What would be a better arrangement? Removing the timer altogether? Shortening the timer to create challenge for the team? Possibly dramatically shortening the timer but allowing for going past it, possibly adding a bonus award for completing the shortened timer? Other?
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I just completed a Gold side run on a character. I usually saw about 4 or 5 people per zone, though I chose to run it solo. I'd suggest putting out a request for teaming, either in advance or in the Looking For Group channel. I've seen people team up to handle Gold side this way before, both in Pick Up Groups and in planned groups. With the PUGs you may get a chance to get Blue or Red players who will come over to Gold to assist. If you're after the storylines (why else run Gold side ?) you may need to get hold of a guide that will tell you when to turn off XP so that you don't outlevel the mission givers before you've completed everything.
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CoH2 chances?
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I'm curious to learn how players choose to slot their 50+ characters Energy Aura powers like Sentinel's Energy Aura \ Power Armor, or Brute's Energy Protection and Dampening Field. I've multiple characters using Energy Aura and would like to improve them. Power Armor only states acceptance of Healing enhancements and Damage Resistant ones. Energy Protection and Dampening Field only ask for Damage Resistance. From what I can see, crafted damage resistance sets, as well as specials like Hydra and Hamidon enhancements, all work with other elements, especially endurance reduction. I currently perceive these as irrelevant and reducing of the effectiveness of damage resistance (and Healing in the Sentinel's power), but I'm opening to learning otherwise, if it can be demonstrated. Are Enhancement Boosters really my only option if I want to maximize damage resistance and/or healing on these powers? If you choose to slot other, what is/are the reason(s) if it reduces the maximum effectiveness of damage resistance and healing?
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The Cool Customer badge, "Defeat 50 of Crey's Cryogenicist bosses.": are there some conditions in play that are not spelled out? On my latest character, I've run the Manticore TF several times now, and although I've not made a clear count of the number of Cryo bosses each run, I'm quite certain my teams have arrested far more than 50, but my current count stands at 34, and I noted only a change of 5 when I checked in later. I have done some Crey hunting in Bricks as well for the Numina TF, so I'm not sure if that 5 came from the Manticore TF or the street fighting. Do I have to be the one to finish off the Cryo boss for it to count? Do I have to "tag" it to count? Or is the team's victory over one sufficient? It's just been very puzzling how the count slogs along while other kill counts ring up quickly in TFs. Once I realized the slow pace, I started watching for boss tags in the Manti TF, and although I've not kept pace with my personal tally, there've been enough cryo bosses over the past several TFs that my count should be much higher, if not complete.
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Enhancement text and spelling, two concerns: Hydra enhancement Electron Exposure & Titan Peridont Shard, both of which are for Damage Resistance/Endurance Cost savings, in their descriptions read: "...Increases Damage by..." rather than "Increases Damage Resistance by ...". The parallel items D-Sync Fortification, Ribosome Exposure, and Synthetic Ribosome Exposure all read correctly. ADDITIONALLY: Was it deliberate that the spelling "Peridont" was used? The real world stone is spelled "Peridot" with no "n".
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Let Level appropriate Praetorians into the co-op zones!
Techwright replied to Heavensrun's topic in Suggestions & Feedback
Gold siders would need their own faction portal at RWZ as well. While I was initially going to suggest something down the hall from the RWZ AE or Portal Corp, I took a look, and the room behind Serpent Drummer still has a visual setup of equipment and guards from where a portal of some kind used to be. (I forget what portal that was, and I'm assuming it is not used in any current mission.) I'd suggest that spot could act as a Gold Side portal, though the vendor and their display case next to Serpent Drummer may need to be moved to clear the pathway. Alternatively, the target dummies are no longer on the platform in the room with Serpent Drummer, and the other two faction portals have steps up, so I suppose putting a Gold faction portal over the raised steps where the targeting dummies were would not be amiss. -
Malta's big bots definitely have organics involved. See Crimson's mission arc for the background of that. I think, if I remember right, it was once stated that the Sky Raider's jumpbots have a human origin. Whether that is organic, and therefore cyber, or whether that is from scanning a mind, I'm not sure. I also don't know if that process is used on their giant crimson robot at the end of Market Crash or not.
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I'm normally not one to back those original bulky pieces like the boots on Technotroll or the forearms on Rhinoid, but you make them work in context very well.
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Spotted this on Steam. Supposedly a 2026 1st quarter release. While I'd hoped for the 1970s version of B.G., it appears to be this millenium's version. The combat demonstration I watched reminds me of Homeworld, which feels like a natural for Battlestar: Galactica, though apparently there's onboard management of work station and resources which gives it a different layer. Combat looked like it was playing out over a 2D plane, which I thought was strange since Homeworld has been doing 3D fighting for 20+ years. It's possible the 2D was restricted to a scenario or just filmed at a point in the game's construction before 3D was fully implemented, or perhaps I just missed the 3D detail altogether. https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/
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Missions that change the world state
Techwright replied to SirArthurIV's topic in General Discussion
Huh. I never noticed that before. So do they just disappear for the player, or do they time out universally and return after a bit? I just can't recall every seeing a player street sweep fighting empty space from my perspective, when from his, he'd be fighting Skulls or Vahz. -
Mighty leap. I take it as a standard unless a character has a clear reason for a flight power. I do so because of the tagalong, Takeoff. Takeoff gives a good knockdown AoE stomp which for squishies is very useful for buying a precious few seconds to disengage, when the whole gang of opponents descends upon you like a Philadelphian tackles a cheesesteak. I've also found Takeoff quite useful as a second stomp for my tanks to keep the enemy off balance while my primary stomp recharges. Hover would probably be second on my list. I use it often for controlled aerial attacks from my range strikers, and it was a pretty good partner ability for the vertical stuff the one time I took super speed.
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Somebody help me understand the new name release rules?
Techwright replied to Solarverse's topic in General Discussion
Two word names for the win! Unless you're using a title (Dr., Major, Captain, etc.) it's usually a lot easier getting a good name. Back in 2005 I tried to create "Ace"...taken. Then "Barnstormer" ...taken. Tried some other stuff, and eventually entered "Ace Barnstormer". Hit, and it totally changed my outlook, and shaped his character. I cannot ever see going backwards to a singular name with him. -
Yep. ThatGuyCDude is correct. I've successfully put out fires with water powers, ice powers, and storm powers that have water/rain in them (not the lightning storm powers). I do wish violent air powers like gust or the tank's handclap powers would work as snuffers, but sadly, they don't appear to.
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M&R brings the escorted NPC along as well? Does it do it for any escorted character or just some like Dr. Todd? That would indeed be marvelous if all escorted NPCs responded to the M&R teleport. Also, it is more than just the Multifaceted Badge, is it not? That's part of it, but it looks like the Between Realities Badge gives you the accolade power, and Multifaceted is just one stage in the process.
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Tanks back then could taunt every opponent on a floor and still stay alive to herd them all back to the team for mass slaugh arrest.
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I was looking at this recent video on robotics technology, and the segment on "Vision 4 Rescue" got me thinking. One of my buddies is something of an understated genius and is deep into developing what hopefully will become a new low-cost, one-button alert system, currently in wristband format, though other designs, like neck wear are anticipated. I encouraged him to look into possibilities beyond just the elderly needing assistance, and among those things discussed was a low-cost solution for hikers summoning help in national and state parks when they are lost or injured. The problem is that his technology utilizes cell tower emergency bands to transmit, and there are large sections of the parks where cell tower don't reach. The national park service and he have been considering options. That brings me back to this video and its rescue equipment discussion. It has a drone in the kit and refers to it as a mobile command center. I'm now wondering if such a drone could be kept at ranger stations and launched with gear that will act as a mobile emergency band relay, allowing his technology to be utilized deep in the national and large state parks to pinpoint requests for help, and possible find the lost faster. I've relayed this to him for consideration.