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Everything posted by Techwright
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Captain America: Brave New World
Techwright replied to Excraft's topic in Comic, Hero & Villain Culture
Clever. You have got me wondering, though, if William Sadler's President Ellis will be making an appearance. He was in multiple works of the 11-year Infinity Saga. Probably not, at least as president, since we know several years past between Iron Man 3 and Falcon and the Winter Soldier, with five of those in the Snap Blip. Still, were he to show up in some other political capacity (Senator, Congressman, Supreme Court, Cabinet member, etc.), that would be a nice callback. -
Something of an experience tonight... (spoilers for Mr. G)
Techwright replied to Ultimo's topic in General Discussion
Is there any version of the blind ability that applies to the full team, rather than just the individual? Because after the first hit I pulled far back from the fight, and I took no other damage, which would have implied an opponent near me. I was, admittedly, in line of sight of the focal area of the fight. A team hit, annoying as that would be, would at least explain why it dragged on so long when I was at a distance. EDIT: I should clarify. I didn't mean an AoE. That appears to have been the first strike, but where one teammate takes the hit, and several are affected, similar to fire rings. Though even fire rings doesn't target a character at distances from the rest of the group. -
In the Egg Hunter Lounge
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Something of an experience tonight... (spoilers for Mr. G)
Techwright replied to Ultimo's topic in General Discussion
Not to distract from the Mr. G bad design discussion, but yeah, there are other bad designs. My team encountered one last night that I foolishly thought had been adjusted at some point in the past by a development team, namedly BLINDED. We were running Posi 1 fighting the simulcroms. (And let me get this out, before someone comments: I don't believe Snarky was on the team. At least, no character that suggested Snarky was behind it. Sorry, Snark). I've done this a host of times, good teams and bad, but this time we were hit by blinded. No problem. We naturally spread out to avoid damage to the full team. Being somewhat squishy, I pulled back at distance too. Over 3 minutes we held out and the single blind attack was still in place. Yes, I know about yellows. I didn't have any left at the time. The team struggled well to overcome this, but eventually got mopped. Second go around, I got a large yellow, and I'm guess a few teammates got some as well. Again the blind, again the long period. Used that big yellow crosshairs and what do you know, the blind remained, and I was not in target range for a second dose of it. However, for some reason, I could occasionally see the opponents, and I guess others as well, as we eventually culled them all, though with additional losses to our team. Blind, IMHO, is poor design, not because it, well, blinds, but because running for probably 4 minutes or more, it cripples. I've got characters who can deal such things, and I cannot recall any situation where such an attack from me lasted more than a minute. Obligatory: -
Right. Admittedly I poorly phrased that as a question. I was aware of it, but having never used it, I didn't remember what to call it while quickly typing up my OP. "Headless"...of course. Silly Techwright!
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Thanks! I remembered the boxer shorts, but couldn't recall if there was something closer to this NPC's wardrobe.
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Any chance we could get this NPC's shirt added to the costume elements? Maybe leave the white but have the other two colors modifiable? I realize I'm asking out of a certain ignorance. I'm not sure, for example, whether the NPCs were created with their own costume creation tool or with something different. This guy's hanging out in the Outbreak training zone hospital. While I'm at it, do we have these shorts in the costume creator?
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Quoting Wikipedia: In June 2024, Lucasfilm Games announced a remaster of Star Wars: Bounty Hunter developed by Aspyr, set for release on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S on August 1, 2024. The remastered version boasts improved environmental texture quality, lighting effects and the addition of a flashlight for navigating the darker areas of the game, as well as the ability to start a new playthrough as Boba Fett upon reaching a 100% completion save file in reference to an easter egg that didn't materialize in the original game. The PS5 version also implements several DualSense controller features such as utilizing the adaptive triggers for additional impact on Jango's weapons, mapping his radio communication to the integrated microphone on the controller, and using the lightbar embedded within the touchpad for visually indicating health status. Don't expect a complete replacement of the old graphics. More like a notable clean up of them, and perhaps a smoother animation. Tem Morrison still voices Jango Fett (and presumably Boba. I wonder if the dialog changes any?).
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The interesting looking "The Flying Skull" costume, and a related discussion between @Ridiculous Girl and @Mr. Apocalypse (find its start here.) got me thinking: might we have invisible limbs as a costume choice? Let me expand on that with possibilities: The option for 1 to 4 limbs to be invisible. This would allow for a ghostly or telekinetic look, for example, if one wields a weapon or has glowing/fiery fists. The option for a paraplegic super that has anti-grav technological or magical stubs at just below the hip joint. Essentially making the character appear to float on these contraption. This of course would require a bit more construct than just turning the limb invisible. The option to also turn either the head or torso/abdomen invisible as well, but only one or the other. There'd need to be some sort of check added to make sure only one was selected. I believe something similar is already an option for the head? This would allow for the ghostly floating head, (or if you are a Futurama fan, science/tech floating heads), or a ghostly torso for things like "The Flying Skull" Ridiculous Girl posted. There'd need to be at least one costume component still visible, possibly more, and possibly a check added so that "missing limbs would have some sort of active aura, like fiery fists visible at all times, otherwise it would become the defacto costume for PvP.
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Nice find! I didn't know about Edith before. She has an absolutely lovely voice, the kind that Americans used to joke "could read the New York phone book and we'd find it fascinating".
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Captain America: Brave New World
Techwright replied to Excraft's topic in Comic, Hero & Villain Culture
It's Disney. Sounds like they re-assigned writers from "The Book of Boba Fett" to this movie. 😏 -
What is up, my homie, as it were.
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You could always call him "Blue Ray", or if he's from North Carolina then the "Blue Devil Ray". 😁 *Ahem* On a more serious note regarding the name, here's a link to 44 types of rays and their relatives. Perhaps one of the names will be inspiration. (Personally, I like the Eagle Rays, especially the "Bat Eagle Ray". Can you just imagine? "Who are you???" gravely voice: "I'm Bat Eagle Ray Man") And honestly, look for adding something, like color, to the name to make it work, such as "Blue Manta". Sidenote: I just realized, looking through that list that there are multiple rays with names like "Bull Ray", "Cowtail Stingray" and "Cownose Ray". The folks who make cows in this game are going to have a field day.
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Top Cat was one of those quirks of broadcasting that slipped past my view. While I was very well versed with the rest of Hanna-Barbera, I never saw Top Cat, even though I'd seen images of him and heard his theme song on that cassette tape of TV theme songs that made its rounds in the 1980s. Voltron, StarBlazers (Spaceship Yamato, I believe was it's other name), Robotech, Ultron, even Space Giants, a live action show no one seems to remember: the late 1970s/early 1980s was a great time for introducing Japanese storytelling to American audiences.
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I'd forgotten about this, and when reminded decided to take the test again. It came out slightly different since my September 2022 posting, swapping "Gardener" for "Architect". I think the commonality must be "creativity". I've definitely seen a shift in my gaming the last two years towards strategy and creative construction, though I do still love leaping into the fray in CoH. https://apps.quanticfoundry.com/profiles/gamerprofile/brhWWGgMHF5bJJaoM3ohjy/
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Just like the random video thread, but for web links. I'll kick it off. @ThaOGDreamWeaver, knowing you love Sky Captain and the World of Tomorrow, have you seen this? Much more retro-future but with a style of that 1930s/40s era. RETROPOLIS - A website selling art in the retro-future sci-fi vein. You can buy mugs, t-shirts, posters, calendars, cards of several kinds, etc. Be sure to click on More By The Artist for the Pulp-O-Mizer, a pulp magazine cover generator allowing significant customization, which can then be put on mugs, t-shirts, cards, etc. There's several stock images that might appeal to CoH players, such as Where is my Jet Pack? Ask me about my Death Ray! Tell it to my Giant Robot! ...and probably the favorite of every Vahz surgeon: Science: If you don't use your brain, who will?
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Life-Like/Realistic Showcase Listing for July 13-28
Techwright replied to Dacy's topic in Base Construction
Very nice design! I almost missed the site-to-site portal to the outside. Good use of space, and as Forager said, the conveyor belt is something else! Three questions: 1) is there a site-to-site to go into the tower? If so, I didn't find it. 2) does the base have group storage? I didn't notice any, but perhaps it was hidden behind a wall. 3) Where's the exit for that truck next to the conveyor belt and forklift? I see no way it can do anything but move up and back on that row. Clean, good look, everything in one chamber. Function before form, that's how l like to roll. One question: How was the I❤️HC graffiti done? Admittedly, I've not gone digging in the components for graffiti, so I've no idea if the HC dev team created it or if it was composed specifically for the Station. Lots of corners to explore here, and I like the secret base. I'm very impressed with how that giant coffee cup over the door to the coffee shop was made. Lettering styling has come a long way in base building, and you definitely put it through its paces throughout your display. One observation: The house next to the guy fishing in the pond. There's a site-to-site at the front door to get in, but if there's another in place for exiting the house, I didn't find it. No worries, I whipped out a base portal to exit the house. Alternatively, I could have logged out and back in. Might consider making the exit clearer. Overall, very good, and I enjoyed looking through the various nooks. The door to the bookstore sounded creepy and I spent several minutes trying to figure out why until later when upon flying around I noticed the giant Circle of Thorns book over the building. LoL. -
That would be Tuesday for the Doctor. I mean, at least 1/4 of his stories deal with the rise of some "new" distant future human empire, federation, whatever. And honestly, if they were to do such a crossover, I'd want Matt Smith at the control console. Eleven's quirkiness would rank up there with Harcourt Fenton Mudd (the original version) for driving the Enterprise crew crazy. By "you've seen", do you mean filmed media (TV, Movie, Internet) only, or are you including comics, books, audio, etc.? By "crossover", you're referring to two completely different properties or sister shows/works? Thinking about just viewing media, I'd have to say Eureka and Warehouse 13 was a successful pairing. The two were just chocolate in the peanut butter. In other media, I'd say the old Amalgam comics, the cooperation of DC Comics and Marvel Comics was successful, though 40 years on, and I'm still not clear how successful. While the general public has never heard of Amalgam (despite constant water cooler chats of which DC/Marvel fight they'd want), I do surprisingly hear talk of Superman vs. Hulk every so often.
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We do have an ongoing infusion of new blood, and... uh, sorry, just realized that was a Snarky joke. I didn't mean to... an infusion of new players. I meet a few most any week. Likewise we still have former players discovering that the game exists and/or is now authorized. So there is at least some counter to the population losses. Since I re-read the OP, please remind me: what's the maximum population each shard can handle, and is that max the same as the original game, or have there been improvements?
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Sumerian Six: Weird Science Supers vs. Nazis
Techwright replied to Techwright's topic in Video Games
If you'll take a second look at the opening shot in the trailer, the Six are examining murals in what appears to be a Babylonian or Sumerian set of ruins. I'm guessing it's the setting for the game's story, or at least a major plot point. Considering the villains are trying to release a demon, presumably Sumerian, there may be other supernaturals that will come into play. -
Wile I agree about the non-matching geography, it is easily explained with multiverse concept. Not only do people vary universe to universe, but geography details do as well. Tidal forces and volcanic activity function the same but don't necessarily happen entirely the same. So coastlines and islands form differently. Your mention of the Rogue Islands is an example. I saw something years back that spoke of the Rogues as being north of Bermuda, south and east of Rhode Island. What I was shown put them in a pretty flat and empty spot, but if you look at Google Earth, which I borrow here to make the point, it records a series of underwater mountains somewhat east of the location I was shown. This can make sense in a multiverse way: the mountains are below water in the real world, they're higher and islands in the Prime and Praetorian universes.
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Thanks! As I felt he needed the pistol as part of the look, I've acquired a full charge of the S.T.A.R.T. vendor's temporary pistol. It's not huge, but it does validate the pistol on the costume. I would really like to see a pistol/saber powerset at some point.