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Techwright

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Everything posted by Techwright

  1. I'll add my voice to the others stating that it is imperative that the dual boxer inform the team in advance that they're dual boxing. If I discover it in the middle of an operation, I'll apologize to the other teammates, but I will bow out, considering not being informed to be the height of rudeness. I don't care if the second character is set to auto-fire healing or some beneficial effect. Withholding that information is a deal breaker. If the dual boxer is up front with us, I'll evaluate the rest of the team, and if I think they're strong enough, I might just stay with them. I don't believe I'd work with a team with a triple boxer, however. I think this is rare, though. I can only recall one time where I realized there was a dual boxer involved, and the person doing it had not admitted to anything. The second character always hung far back and rarely moved. I don't recall more of the event, though. As I said, in my experience it is rare to encounter.
  2. Well, I've shown my Men Of Action base portals before elsewhere, and the base is currently not ready for public perusal, not by a long shot. Static shots don't really do the kinetical elements justice, but here's what I have:
  3. Well then, if they ever do decide to take the plunge and rebuild storage, maybe we could also get enhancement blueprint storage as well? I forget the reasons why the OG team opted to leave this out, but in Homecoming with so many bases exclusive to the individual player, or perhaps two or three, having even a small amount of blueprint storage would be quite useful. While I suggest it in a CoH context, I really can't claim the idea as original. Over on Planet Coaster, as but one example, they have a Workshop exchange where people can create anything from scenery, to buildings, to rides, to full theme parks and share them with others. (See picture) While their design allows for upload to a cloud storage first, I've downloaded a host of such to my computer and the limit is based on my computer's storage capacity. I realize having an upload-to-the-cloud feature would significantly increase the storage demands for Homecoming, but my thoughts ran towards a simpler process of sharing from player to player. There would need to be other considerations of course, such as how the exchange was arranged and how the files could be scanned for safety first, but that's why devs get paid the big bucks (humor intended).
  4. Sherman, set the Wayback Machine... I was just combing through the thread looking for one of my old posts as reference material, and lingered when I realized I'd forgotten just how great everyone's costumes have been all along. I don't really see it as 5 years along we've improved, but there's a reasonable consistency in good costumes right from the start. I also discovered several costumes I'd somehow missed or overlooked, so several of you probably have surprise thumbs up responses from me for distant past postings. We're closing in on 300 pages. I'd urge everyone who enjoys this thread to set aside some time for review. You may be surprised at what you find and what inspiration it may bring. Be sure to like anything of interest to you regardless of its posting date. I'm sure the creators will appreciate it.
  5. What is this? I've seen this tall, orange-gold, alien look twice now in 24 hours on different characters. I didn't check to see if it was the same global. I'm assuming it is some special reward, but I don't recall seeing it before, and might have only casually glanced at it except for the visually arresting height of the character. When I first saw it, I thought it was a throwback to the OG game days where massive visual distortions of characters were showing up in Atlas Park.
  6. Just like the thread for puns and amusing character names, only this time share the names of your pets. A few of mine to kick it off: Fire/kin controller imps: Bobby Flay'm, Guy Fiery, Sara Molten (puns on cooking show stars names) Electrical controller gremlins: ACe / DeuCe Plant controller flytrap: Thornwell Dark Corruptor pet: Inky Earth Controller pet: Cahokia (After the Native American city of mound builders near the Mississippi River.)
  7. Was that omni-directional? Because I can hear 360 directional sound all the time. I've called out Kronos attacks several times recently while I was perched on the Talos tram station working in the AH menu, and heard those metal stomps approaching from specific directions. I do have trouble with the glowie sounds in that big, pool-filled Council mission room, however. I know which direction they are but not where they are vertically in all those floors and pocket hidey-holes. Hence my question.
  8. There's certainly a lot of backhanded love for you here, Snarky. May you never be staked, but if it happens, the Fallen But Not Forgotten forum will surely overflow. Backhanded outpouring probably, but still...
  9. I realize the OP was looking for a permanent effect, but what of the temporary empowerment buffs that come from base items like the Supercollider? Would they have the desired effect, if only for 60 minutes? (Sorry if the question rolls over some aspect of your answer. I've a massive headache this morning and might not be as focused as I should be.)
  10. That is exceptional. What cues did you utilize to get that particular art style?
  11. Now, now. I was teamed on two absolutely atrocious PUGs this weekend and you were nowhere nearby. That is, unless you were in disguise? I saw no Jeff either, not even a Geoff.
  12. Wow. I knew about BABs return, but this is wonderful! Welcome Home, gang! To celebrate, I'll make my family's legendary coffee cake, and eat a piece for each of you, in your honor. 😁
  13. How many more LEGOs do you need to move forward?
  14. "Snarky was on the team/league. " LOL, I was wondering if that would show up. You did not disappoint. 🤣
  15. Reminds me of a large factory for which I did contract IT 2 years back. There were a few elevators, a lot of stairs, odd halls and rooms, twists and turns, and hazard areas with moving equipment on tracks in the floors. I remember thinking "If only I could photo this place, it would make an excellent CoH building design". They did have a few elevators that ran straight up and down, but due to the complexities of the buildings, those elevators didn't all go to uniform floors. So the cargo elevator, out back, would solely reach several areas within a tower, and share access with the other elevators on the conjoined first 2 floors. One of the elevators reached a couple of basements the others didn't, and so on.
  16. Ah, poses. That's something I forgot to mention. One of the sci-fi bases had NPCs standing next to each other, ostensibly at some controls, and the two had synced up, matching movements. Humorous and creepy. In this context, does "storage" apply to other things as well, like the empowerment stations with their temporary boosts? That is, are things beyond parts storage also entwined in the base code?
  17. Very much this. I've built some nice looking portals, a composite of many parts and it's time consuming to build each one from scratch, and get the parts aligned just so. I'd add that I'd like to have a line in the base builder listings exclusively for grouped items. It's definitely a step forward to highlight a group and say copy/paste, but even better would be the ability to store it for future reference. If I could push that idea to the limit, I don't know if the parts are stored server side or client side, but if the latter, having access to them for another character/base would be great. Such might also allow for the sharing of a grouped item if someone really takes a shine to it. I don't know if it is possible, but I'd like to suggest looking into broadening the costuming options for NPCs placed in the bases. I was thinking on this while touring the sci-fi bases, seeing NPC character appropriately placed but wearing civilian clothing while sitting in navigation chairs, examining engine computers, etc. Not the players' fault, just the limitations of the current game, but NPCs with a sci-fi or at least military uniform would have been a better fit. Taking this to an extreme, could function of (perhaps not all functions) the costume maker for player characters be ported over to allow NPC costumes? Probably not a unique costume per NPC, but say a limited number of uniform costumes in a base: male, female, huge, or perhaps a few extras for those wanting the Trek blue/red/gold type look, as example. Even if never possible, having additional NPC costume options would be nice: military, wilderness/rainforest, polar, pirate, medieval, Roman, etc. I'd additionally like to suggest that new variations of the active workshop items be created for the specific purpose of incorporating them into vending areas of the player's creation. So not necessarily a new structure, but a new clickable spot that can be merged into a player-made construct. With such, bars, vending machines, ice cream shops, etc, all become functional commercial businesses, especially for role playing. Taken to the extreme: allow for a player-named menu. By example, an Empowerment Station looses the Supercollider skin, becomes a flat pattern-less panel added to a vending machine, quick market checkout, base cafeteria or bar register, etc. and from it, an "increased recovery" buff is player-named as "Scarlet Steer Energy Drink" and "increased recovery" becomes the description to the new title. This could free other things for greater creativity as well, such as enhancement tables and salvage racks. I know there are top-tier base creators who've found tricks for hiding the current constructs (Dacy, I think I observed you creating something hiding constructs like this in your sci-fi base's dining hall) but this would simplify matters.
  18. On target, and I'd add that one of those techs not used for anything other than fighting is the medical teleporters. Last I knew, the real world has only been able to teleport small amounts of information. So with those, the timeless factor is achieved by sci-fi projection down the timeline, as well as the old-school phone booths and cars from days gone by. And, of course, we've a story arc dealing with the fallout of severely restricting that medical teleporter technology.
  19. It must be an extension of Rule #29 of Peter's Evil Overlord List: "I will dress in bright and cheery colors, and so throw my enemies into confusion." Substitute "use an effect" for "dress". 😁 I find the timing of this thread interesting. I just started a new earth/dark dominator tonight and when fine-tuning the colors at it's creation, I was shocked that Dark Assault/Gather Shadows (note the name) fires off with a surrounding rainbow of colors which seems to project from the body. What it does not do is gather shadows to the body. So I switched it to Soul Noir. I mean, "noir" means "black", yes? Now it has almost-black spheres swirl around your character...while projecting a rainbow of colors from the body. 🤦‍♂️ Incidentally, have you ever run an earth/dark dom, Snarky? While it is definitely a glass cannon, I found its really a fun build, and by level 20, it was starting to show as fairly powerful. I suspect were I to focus more on better enhancement slotting, the character would be even greater.
  20. The recent plaque in Talos Island facing Dark Astoria gives the year of the Mot attack as 2012, so Homecoming definitely holds that 2012 is at least happening, though additional plaques elsewhere might move the needle even further into the future. We've also now got smartphone related emotes like texting. Not sure when those were added, and while it's true that one could text on a Blackberry in 2009, it does point to a time after 2004. Frankly the blending of various technologies old and new, phones, cars, etc., gives the game a distinct alternate universe feel, much like the 1989 Batman movie blended 1930s/40s aesthetics with late 1980s aesthetics to create a fantasy Gotham and made it timeless.
  21. Aaah, thanks. Now I understand what @Oubliette_Red was meaning by "league" in context. While it was Friday night, and on Excelsior, I'd not put it past folks to try that. And now the other servers are probably going to start a Saturday Night Synapse event tonight. 😁
  22. Slowly working my way through these and what I've seen so far is remarkable. I'm constantly amazed at what people are able to get out of a base system I'd previously considered clunky and antiquated. I no longer hold that view.
  23. Hmm...that's a reasonable idea, however we fought at least 4 Babbages throughout the invasion, maybe 5. And twice we were tag-teamed by two of them. I'm not sure I've ever heard of a Synapse TF that generates multiples.
  24. I've seen multiple Kronos robot attacks in Talos many times now, including in the original game. If I understand correctly one of the Malta arcs (Crimson?) triggers it. Tonight I saw something I cannot recall seeing in 19 years: a multiple robot attack with half of them Kronos and half Babbage. In fact, I can't ever recall seeing Babbage in Talos Island, and it's one of my favorite hang out spots. What triggers this kind of attack?
  25. Playing catch-up. I've still got episode 6 to watch still, but episode 5 may just be the best animated X-men episode of all time. Episode 6 may derail my viewpoint, but it's looking more and more like they're working towards an interpretation of the Age of Apocalypse, my favorite X-men arc of all time. I'm not much for the music scene, my tastes run too old school for the mainstream, but whomever scored this episode did an awesome job. The positives having been said, I realize the slogan is "mutant and proud" but maybe the pink see-thru guy might want to put on some trousers, or at least a swimsuit in public?
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