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Everything posted by Techwright
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Was there a specific style you gave as input to give this particular Art Deco poster look?
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Entrance room problem: moved then froze
Techwright replied to Techwright's topic in Base Construction
I appreciate the feedback. That certainly would have worked had I known of the extra part stuck in the wall, and what it was. As it was, I'd a host of parts throughout the base, too many for a reasonable catalog check, had no idea of a stuck part (I'd looked previously, but something about the way bases work hid the part except from one angle), and no idea what it was until I accidentally spotted it when moving around. But if someone does know of a part, knows what it is, and cannot find it, this method would work. I've now actually used it when a slip of the cursor propelled a part I was working with to who knows where in the base. Looked it up in the "current room" listings, removed it, then recreated it. -
Can the SG Coalition number be increased?
Techwright replied to ShardWarrior's topic in Suggestions & Feedback
In the OG game, was the coalition number based on maximum population to some event? Like perhaps the ill-fated base defense? or possibly the MSR? Although I only ever see 4 teams in a league I'm aware the league can supposedly go to several more teams (I actually saw a league leader this past week putting leads in "teams" 5, 6, and I think 7) and to my little grey cells, this was possibly related to coalition-sized events. -
I can see it! It's a miracle!
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I hope it is a compliment to say that despite only having a minute to look I found several ideas that are making me rethink my base. I like your vault and safe box area, and appreciate that your base has corners and back stairs to investigate. Was it meant to be viewed from outside as well? I tried going up the ramp in the vehicle garage but was stopped by the invisible ceiling.
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Joke aside, that's actually not such a bad idea. I'm about your age, and have had excellent eyesight these last two decades, but there are plaques on walls that blend in so much, I've stood close to them in dusk and night settings and didn't see them. They needed to stand out from the color pattern of the wall. A burnished brass or even a green, aged copper might let them stand out from the colors of the wall behind them. Oh, and add Arachnos base lighting, or lack thereof, to the list. Those folks need to learn that Edison's team invented something they're seriously missing. Even the CoT at least use torches.
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Well, it is not a perfect 1 to 1, but Impervium's salvage description reads "The hardest metal in the known universe, impervium is virtually indestructible." On the surface, this would be a "yes" to #01. We don't really have a good description beyond that, unless it is embedded into the text of one of the mission stories, and I'm not the guy to quote those. As to vibranium...hmmm...possibly enchanted impervium? We're not really given a clear description of what the enchantment enhances, again, unless it is in one of the mission stories. (Or the two novels, now that I think about it.) So, possibly the enchantment might cause energy redirection, absorption, or metal flexibility without losing its indestructibility. As to any other substance created for the game, I'm not sure they fleshed out the lore that far. We do have a lot of curiosities and wacky McGuffins in the police radio/newspaper missions, but I can't recall any that were elemental. Most were technological or magical.
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Day The Earth Blew Up / Coyote Vs Acme
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Oh yeah, because the first thing I think of when someone mentions John Cena is "That guy should play a lawyer". -
You give a perfect example, and demonstrate that the tech is already there and active. Just need to incorporate it into the other gates and change the visuals from a partially collapsed gate to the standard 2-guard gate.
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Most masks are handled as a style color arrangment on the face options. For reasons I never understood, the original development team made the colors less than truly opaque. This has led to some lighter colors, particularly white, looking ridiculous as the skin tones bleed through what should be seen as a solid mask. It looks like someone used chalk to dust a mask onto the skin. This happens even at skin tone color extremes. Features that should be hidden by the pattern of the mask are front-and-center obvious through the mask, like the eyebrows in the blue mask I've included. I avoid white masks for these very reasons. Dark colors, especially black, fare better, though even there, the eyebrow can be seen, when it should be hidden under the pattern. (see both black and dark purple examples) Is there any way for the current development team to dial up the opacity of mask colors so we get a true white, with no eyebrows (or other features) or skin showing where the mask is supposed to cover?
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I'd always assumed the pause-and-click was for the RP elements of having to check in with security, but yes, that would be fantastic.
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Well, I seem to recall someone came up with a keyboard very late in the marketing days of the Atari 2600, so perhaps I could E-bay one.
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The misspelling of "Skuls" in our game's "famous" quote is part of the humor and charm, which is why I was surprised to see it elsewhere.
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Is it actually spelled that way? If so...interesting.
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As @srmalloy humorously reminded me elsewhere in the forums, can we please have a new target box for activating zone transitions at hazard gates? Joking aside about clicking on the guards' trousers, the target boxes appear small and sometimes seem to be off-centered. Even recently, despite having done the transitioning for well over a decade of game play, I still have moments where I'm clicking all over hoping to hit a target box. This proved problematic once recently when a teammate dragged a host of NPC opponents into the gate area faster than the guard bots were teleporting them away, and I couldn't seem to get the cursor to change showing the target box. I realize this is rare, but it has happened. Mostly, its seeing folks pause at the gate as they, too, are trying to get a transition activation. Might I suggest that the space in the fencing behind the two guards be changed to a force field look, much like the red and orange force field options in base building? With that in place, the whole force field area, centered and large, could be made the target box for triggering transition.
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I'd also like it console capable. In addition to the PS5 and Xbox, please make it compatible with my Atari 2600. It will need to do everything via the 1-button joystick of course, or possibly also using a couple of the toggle switches like Activision figured out how to do back in 1980. Please and thanks!
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It apparently doesn't work in reverse, however.
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Star Wars: Andor on D+
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
That's definitely a good thing, though I'm not sure any of them have appeared in Star Wars before. Possibly the yellow one talking to Mon Mothma. It seems somehow familiar. As to the "Canadian cousin", the first thing I wondered was whether it was a Talz, but I'm not sure the head is right. The second possibility (and I stress "possibility". I'm spitballing here) that occurred to me is more fascinating, to me at least. What if it really is a wookiee? A polar wookiee. So far in canon we've only seen reddish-brown and black furred wookiees, but they're also all from the forests and jungles. So often, planets in Star Wars are treated as singular bioms, but what if someone creative realized Kashyyyk could be like Earth, with multiple bioms? Then you could have the wookiees that had white hair for the polar regions. I've been wondering that as well, and I'm not liking where my thoughts are taking me. Remember what Cassian was at the beginning of Rogue One: jaded and spiritually bankrupt, willing to kill his own side if he feels it advances his goals. What if in season 2 he does find her, or worse, his enemies find her, possibly at the climax of the story, and circumstances force him to kill her? With two exceptions (K2 and Melshi), we don't see any of his friends or family in Rogue One, which may just mean they're elsewhere, or it may indicate a catastrophic loss, which would lead him to that dark place in Rogue One. -
Goliath War Walker in a location I've never fought it before: at the top of the ramps headed for the streets. I was very surprised when it jumped up the ramps. I've always fought it where it starts, and I've lost count as to how many times that is. Excelsior. Character: Loony Lid, psi blaster
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Avatar Codex Saves Before Shut Down
Techwright replied to GenderPoison's topic in General Discussion
Even that might not be possible depending on what changes have been made to costuming in the interim. I had a villain with a great costume, but I could not recreate the costume in Homecoming because two parts that worked together previously became one or the other in choice in Homecoming. -
Yes, dual blades/super reflexes scrapper with Stealth and Combat Teleport from the 3rd column powers. Self-teleport as well, of course. I suppose a case could be made for /ninjitsu or possibly even /willpower. While a Stalker is not out of the question, their strength lies in the initial surprise attack, and Wagner has demonstrated that he can sustain a fight long after.
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Your response makes me feel there's a graphical listing of all possibilities somewhere public, though I've never seen reference to it before. Is there? And does it include bacon? Personally I'd be all for the mask and hood of Dr. Doom to represent DOOOM!
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It's curious that the A.I. completely changes the embossed patterns, especially that on the belt. What started as a lion's head becomes a hirsute human head.
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Yes, no politics, but I'm of the opinion that it will be years if not decades before self-driving vehicles (SDVs) are truly safe. Your stated experience (besides giving Final Destination vibes) gives a whole new perspective as well. The SDVs are being designed with all considerations to the direction they're heading. What happens if an attached trailer develops problems such as a tire blow-out on the interstate/motorway? Can the SDV sense and adapt to it as safely as possible? That is precisely what will need to be considered by those developing SDVs in the freight trucking industry, not to mention any 4-wheeler pulling a mobile home or smaller trailer. Oh, and back to the video, I'm not convinced that the team, in anticipation, didn't pre-cut the styrofoam wall into the jagged pattern of a cartoon explosion through a wall. The pattern of the aftermath feel more like Looney Toons than real world.
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If City of Gyros was a real restaurant what would be your order?
Techwright replied to Octogoat's topic in General Discussion