
Darkir
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You are the dps on your team. When you are capped you do more damage than a blaster. Your buffs just happen to apply to others. Apply sb and increased density between mobs if you can, but don't worry about it too much. As others have said, the important thing is to follow the tank in and get a good fulcrum shift off and then inferno/fireball. If your defense and resists are good enough you don't need the tank.
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It might seem boring....but you still have call hawk and vicious slash. I find it to be super fun. I absolutely love feral charge and between those three attacks you can have the FF proc the majority of the time. My ice/savage Dom pretty much scraps all the time and just relies on ice slick and artic air toggle to keep me safe. The chaos confuse brings is also very fun, but really it's all the feral charges I get to do (proc'd out of course).
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Yes, I only started playing again a little while ago. Still getting accolades and testing in all the different TFs. This is what I am currently using (I don't find tesla cage to be all that great. Its range to jump is small and it needs to jump 5 times before its damage goes higher than ball lightning).
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The website does not say that range is disallowed on burn, but I assume it is from your description. If range is 0 it doesn't matter if it is being given a multiplier or not. Ok, great. Thank you for all your help.
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Ok, that is very useful thank you. But, wait, when a pbaoe has only range disallowed that still means the radius is not increased right? Even though some pbaoes have only radius disallowed. I'm assuming that if radius or ranged is disallowed then the effective area of the pbaoe is not increased. Or am I wrong in that assumption. Does rending flurring on a tanker have increased radius?
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Does burn from fiery arua on a tanker get increased radius?
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*checks timestamps* Holy necropost batman!
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In terms of just straight teleporting the most, a dominator will actually be the best. Feral charge can be up for use again in about 3 seconds.....it feels so so great and fun to play.
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Storm Summoning Damage on a Defender Vs Corruptor
Darkir replied to Darkir's topic in General Discussion
Shouldn't the endurance drain in electric blast or the -tohit in dark blast be better on a corruptor then? But defenders get better modifiers right? And corruptors get better damage...but not if its a secondary apparently? Do you see why I am confused when it comes to storm summoning? -
Does anyone know the reasoning as to why storm summoning does more damage on a defender compared to a corruptor? Is it a bug like sleet doing the same -res on a defender and corruptor?
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When are you unveiling the Holiday and the clickable presents?
Darkir replied to Zappalina's topic in General Discussion
Ummmm its the day when Christians remember the day that the three kings visited Jesus. -
@Xandyrso SR or ICE for the primary and then DB or Claw or Kinetic Melee seem to be what most people think is weakest and is least popular. Whatcha think?
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Can....can I make the build with whatever 'bad' powersets you choose? This seems like a fun challenge.
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Why are you doing a hover build on a toon that is designed to use soul drain? Isn't it better to build to stay in melee? Some variation of something like this for example: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Aqua Bolt (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime (48) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (48) Superior Scourging Blast - Accuracy/Damage Level 1: Twilight Grasp (A) Numina's Convalesence - Heal/Endurance (3) Numina's Convalesence - Endurance/Recharge (3) Numina's Convalesence - Heal/Recharge (5) Numina's Convalesence - Heal/Endurance/Recharge (5) Numina's Convalesence - Heal (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Tar Patch (A) Recharge Reduction IO Level 4: Water Burst (A) Superior Scourging Blast - RechargeTime/PBAoE +End (42) Superior Scourging Blast - Damage/RechargeTime (43) Superior Scourging Blast - Damage/Endurance/RechargeTime (43) Force Feedback - Chance for +Recharge Level 6: Whirlpool (A) Artillery - Accuracy/Damage (15) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (36) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range (37) Artillery - Endurance/Recharge/Range Level 8: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (13) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Howling Twilight (A) Recharge Reduction IO Level 12: Dehydrate (A) Thunderstrike - Accuracy/Damage (42) Thunderstrike - Damage/Endurance (46) Thunderstrike - Damage/Recharge (47) Thunderstrike - Accuracy/Damage/Recharge (47) Thunderstrike - Accuracy/Damage/Endurance (48) Thunderstrike - Damage/Endurance/Recharge Level 14: Hasten (A) Recharge Reduction IO (49) Recharge Reduction IO Level 16: Shadow Fall (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Water Jet (A) Superior Malice of the Corruptor - Accuracy/Damage (21) Superior Malice of the Corruptor - Damage/Recharge (27) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (29) Superior Malice of the Corruptor - Damage/Endurance/Recharge (33) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 20: Boxing (A) Empty Level 22: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Geyser (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (34) Ragnarok - Damage/Recharge/Accuracy (34) Ragnarok - Recharge/Accuracy (34) Ragnarok - Damage/Endurance (36) Force Feedback - Chance for +Recharge Level 28: Maneuvers (A) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Dark Servant (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Recharge/Hold (31) Basilisk's Gaze - Endurance/Recharge/Hold (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Dark Consumption (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Chance for Smashing Damage Level 38: Dark Embrace (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (39) Unbreakable Guard - +Max HP (40) Steadfast Protection - Resistance/+Def 3% Level 41: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 44: Soul Drain (A) Superior Avalanche - Accuracy/Damage (45) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Recharge/Chance for Knockdown (46) Fury of the Gladiator - Chance for Res Debuff Level 47: Tactics Hamidon Origin:Cytoskeleton Exposure Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Scourge Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1760;751;1502;HEX;| |78DA7594494F535114C7FFAFEF95A180B552CA58190A65D20A286E3580269A9230A| |818374D434B69185ADB92E84E4DFC026EDC8880714C1C3F834617EACEA889EED585| |C3428DC6E179FA4E0FDC3EC34D5EDFAFE7DC7BCEFF9E77EE1D3D3552F9FC59783F3| |4F7F07C349B8D0CA73299A5742E95718E4613C9691D344AE9695A774426A28B8978| |2C3415CDC53391215A956BD8700E2DCDCC8446A299B9C868329A5D88C235964ACD8| |726D3F178ACCAC283C9C46C2EB998705BFFC2F1682C9EC9CE26D395F23F4D4ECF81| |7472BA108712C433A7EB48442F3D7301FAD120C374004103E837B00B5D02ED0C0FB| |5E2B94E605CB33C0E4C084C321838227094A104C7181ED14B53C250C8BC92FE722C| |90187DC365EA3ABA3975373A187AD02970DE61C1222D72AAAA9CD09D96670B0C012| |743002502A50CED28634805F8CBAC8729C5554E50866B02D7195CB8217093A112B7| |181E9392727573E5B2B93425A8507556601985CD5D66D8891586105605D650F8085| |718DA4864951246AB92047D024FC8ED5633B9F155B7166FC53781EF0CDBF043C0AB| |59ABBDA8613849823D6A180F6EF35C2FEE3034E02E4313EE31B4E0BEC003068D045| |72B85A53F260DE864AF51C21B35A2D2272A7DA2B24E54D66180C1A0D5B56A196A45| |7F83E8CF92FE7AA59B9CF51870589E16EC6668C51E814181BD0C01E92F0F656A543| |3354AA626C9F4945E7E658AEEC70B5AEC37B01D2F055E09BC66F051DC66B5539A25| |DC19DA629BB67ED24C671B7E390ADDFA5BE00F4327FE0A988EC2C10097E82CBD3AD| |4027748818352E0A0D435889F7A214CBEAA7EDA3FC9EB523E9BD685378E42BBBE65| |38474B7A559DBDB8C487730796055604568D428FAF09ECE394D59429A4162284C1F| |C35A9C34B9E3EB575FAB844D46F06D461E69F7C531D32AC2B2A267633BCC9C43143| |BDCAAC4BC8B27F7415DF7132FFB3CD4ED84AF23BF347FFB066C1A74D967EF97FE90| |5EEB1125CE44ABEF315AB34DFDB0D1FEC86873DC5DFC73EC274E6FA95ACE60997CD| |70DC6E98B21BC6ED867FAB7FF76A| |-------------------------------------------------------------------|
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When are you unveiling the Holiday and the clickable presents?
Darkir replied to Zappalina's topic in General Discussion
Isn't it traditional to leave them on until January 6th (kings day)? -
Here is an example of what you are looking for. I suggest messing with it in mids to get more recharge while not sacrificing the defensive numbers. https://www.midsreborn.com/builds/download.php?uc=1698&c=734&a=1468&f=HEX&dc=78DA75944953135110C7FFC34CC4848410B68010362140802171B9BB000725552C6EE52595922144A9904A42957C06ABB4D48317B5C0E5E00770F7E8513F817E05C5830A021A7BA6A7F1118B573599DFEBF7FAFF7ABA3B2F797DCCFFF1C3E4096835A717D3C562EA5461B9641D4C2E97D2A5EC524E078D6A7ADA1C7B2A692D5A9639939ECB3ACB3C6FE1B5316BDECA152D73226B15565227970B6904A6969616C99059286573199F339BCD5BD69CDFC1492B9D277B50267356A1B890CDB78EE7B357CCF19C55C8ACA492E962C9D673CE68A148FAE8B911A51F0D32CA1E609EDE0903079061388C05812C432FAE0A5C637881BD320670DF70569AF180A1050F0556190E618DE1B9EDAC06A121A13B2B5538267094C1409CA10EA3041103F538C29697E4ABAB323AA635D76986C18759063FCE3134E2BCE6067A81E126A5C4A3C8C0836755CECA2D5AA9560FA89664F54AB2A292ACA8242B2AC91A956469D4065E28077851A6815734A951E4F51A7CD7DD687FE86ECA36184C6C32E8241650331F10A75A71AAC54F867A716A44985C225E18E41D54BCAB8268B4B3E0A5F436312470969D6ED3D787D4AF0F619BF3D28E1D81DF0C1DF8235066E8A2DA38F0867C1BB4DD66297B1AB0C16D10C326C3307E096C318C60DB7093B8C37087A26952A369925A0C4A2D06A51631A9454C6A11975ABCA557589509635577035E63E8C62381C7024F74F71FF194E12E45D3AACAB4C2CF71F62320502B1034DCF8EAE4A3420CEFECFB416DBD360CC1A9C26B7A45D4DE8848993BA4CC2352E61129730F55B75371D23A45AE4BC01B027AD4137B708F0BD64CCE7D6A6BF4FDEB884FBC2581CF0C7E521950550644254C2A436A0843E2332C2A21DA62AA5B4CE941534E6CA02D71553F8EE3F675AAA3DD803ACAF663FF97260CE7429A127B79729F8D53867A71915D63FB17DFDE1B4DF6AF57D809BB75B7A7CED0A4DFC0D77D5CBFFD6F77B3F43E06A720BBD16E35935DD95ABEECAB305CAA345CAC344C571AFE021999E587
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The problem with cold/sonic for solo is that it lacks a way to heal yourself. So when you are running solo missions at +4x8 with bosses and you take damage (and YOU WILL take damage) you have no good way to recover. Compare this to water and you get a decent way to heal yourself that is part of your attack rotation anyway with dehydrate. You can also slot it for better heals or damage via procs as you wish, including a -res proc. Water also has some very light mitigation with two knockdowns that you can also use for FF recharge procs. Shockwave doesn't work as well in sonic. Yes, sonic is better soloing after the change, but it's not as good at soloing as water. If I had to have only one defender to bring to every TF, I would definitely choose cold/water over cold/sonic. There will be times that I find myself alone in a pack of mobs and when that happens I want to be able to live and heal myself. I know that soloing at +4x8 with bosses+elite bosses is a ridiculous standard for a build that 95% of the player base dont care about, but being able to solo cimorrea missions like this is what I want out of any of my toons. Even at +2 or +3 x8 you are still going to have situations where you want to heal in order to comfortably continue and I appreciate having a heal at those times.
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How are we slotting Thunder Strike from /Elec?
Darkir replied to twozerofoxtrot's topic in Dominator
I believe it should be similar to how feral charge works. Which works like: -
Also on corruptors in mids you can turn off the Scourge button. It is a power located in the bottom close to health and stamina.
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Remember that this is a guideline and not true for every single power.
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I just started playing again a few days ago, I have not tried the new HM content. I am working on my ice/savage/psionic dominator first to get a really tight build for him first and that is the first character I will try the HM content with I think (or I'll get impatient beforehand and just use my kintank ^_^). I'd imagine time works very well on the HM content for the reasons I mentioned in the post here.
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With the changes to tar patch on a corruptor vs a defender the combo works a bit better on the defender because you get more slots after reaching softcapped def that you can use to focus on procs and recharge. Scourging rain of fire is always fun though. On a corruptor, I really don't think there is a better pairing than fire/kin. My Fire/Kin corruptor is hands down my favorite character. Walk up to a mob fulcrum shift--->inferno is death god level destruction. Almost all of fire blasts damage is frontloaded and that is very important on a kin. Electrical and water blasts pairings are tied for second I would say and then either radiation blast or pistols coming next.
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For a triple dark character min/max wise a defender is likely best, but I'm glad you are enjoying the corruptor. Triple dark defenders and corruptors are fun because you can do a lot of interesting things with the powers in those sets: dark pit+oppressive gloom+stun proc'd dark consumption, tar patch+soul drain+blackstar, dark servant (Fluffy!)+petrifying gaze, lots of fun proc interactions, etc. Those three powersets are great on their own, but work really well together mechanically and thematically.
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My recommendation for an all around solo and TFs defender would be: Cold/water - better on a corruptor, but so much easier soloing and exemplaring on a defender Time/pistols - with time you can power boost+radial clarion incarnate+farsight your and your team's defense and +tohit into the stratosphere. You also get a good -resist power. A pistols build will give a lot of recharge/proc damage/mixture of both and is thematically fun. Dark/fire - this is a tried and true powerhouse. With the dark miasma Tar Patch change the defender version is better and Tar patch+rain of fire is a thing of beauty. X/Sonic - sonic is very good on a defender, but I can't recommend it for this because it just doesn't solo well compared to the others. If I had to, I'd go nature/sonic I think for this. Kin/X - no, be a corruptor and become a death god.