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BelleSorciere

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Everything posted by BelleSorciere

  1. To-Hit debuffs on Dark Melee attacks Shadow Punch, Smite, Shadow Maul, Siphon Life, midnight Grasp: -5.63% Touch of Fear: -11.25% To say Dark Melee has no synergy with Willpower is not entirely accurate. Dark Melee makes things hit less frequently. I love DM/Invuln, but DM/WP is pretty nice.
  2. May 2004: City of Heroes, this continues on and off until 2012, with multiple breaks. June 2004: Closed The Matrix Online beta testing. Was so weird that credit cards were necessary to set up a beta account. Late 2004 or early 2005: Friends talk me into trying World of Warcraft (not that hard a sell, really, I've been a big Warcraft fan for a long time). Unfortunately, everywhere was sold out and I had to buy the game from someone online who hadn't realized the game had a monthly fee when he bought it. Play WoW off and on with multiple breaks until December 2011, when for various reasons I find it very difficult to get into Cataclysm. Later on I did play a lot of Mists of Pandaria and Warlords of Draenor, but ended up losing interesting during Legion when I got the "Can't log into Dalaran" bug and couldn't play any of the characters I was trying to get ready for raids for over a month, by which time I was pretty much done with WoW. 2007: Tried Guild Wars, and played a ton of it over the next few years. My favorite characters were my Mo/usually ME in PVE, N/Mo or N/Me depending on minions or spiteful spirit, and my Rt/N minion master who was way more fun than the necro minion master. August, 2009: Try the one week open beta for Champions Online and have a lot of fun despite content droughts in the late 20s and 30s. Day one patch kills a lot of my enthusiasm, but I still leveled a character to 40 (cap) before leaving. Occasionally checked it out again but couldn't really get into it. August 2012, after CoH sunset announcement several of us give The Secret World a try, and that keeps me going for a few years. I lost interest around the time the Venice stuff was added because I felt the risk vs. reward of the new progression was off. I did have fun playing in groups, esp. with someone who was very close to being TSW's Arcanaville. Came back later to try Tokyo and got to the second Tokyo content update before the AEGIS system made me tired. Relaunched as Secret World Legends in 2017 but I couldn't really get into it. It's not for lack of trying or lack of a good group, I just got tired of all the freemium stuff. Briefly tried Guild Wars 2 and The Elder Scrolls Online. Also got a copy of Final Fantasy XIV from some service I'm on (I can't remember which) but ended up not logging in. I've given Cryptic's Star Trek Online and Neverwinter a try but I keep running up against the fact I don't really care for how Cryptic has evolved as a studio. Played Rift a bit but couldn't get very far into it. Played a lot of Star Wars: The Old Republic since 2012, and many of the people I played TSW with also played SWTOR. I got tired of SWTOR again because of cash shop shenanigans. I played a lot of Mass Effect 3's multiplayer from 2012 until 2014 or so. I think that about covers it.
  3. Things that annoy my dark/dark brute: Any elite boss or AV with dark regeneration or the Nictus/Warshade variant. Animate spell bosses in Night Ward that spam singularities and Gravity Control knockup attacks Provost Marchand Council Ascendant Bosses, especially when accompanying Maestro. The Jumping Pool Failing to get that final sliver of health before the Freakshow mob uses Dull Pain Council Marksmen, Nebula, and anyone else with -recharge on at least some of their attacks Dark Consumption's recharge The Five Layer Cave The Perez Maze Every contact in her level band telling her to go to see the Eden Security Chief Boxing Spectral Daemon Lords Sky Raider Engineers Rikti Guardians New Coke
  4. My dark/dark scrapper was all about like 75% frankenslotting and 25% really expensive stuff and lots of fun. The cheap sets are[i/] good.
  5. Not really. It adds concerns that really shouldn't be all that relevant.
  6. Touch of Fear is very good for making big bads hit you less frequently.
  7. It sounds like I missed something good there. Too bad I was taking one of my many breaks to play WoW at the time. Well, most things in the Incarnate trials were +4 and had a lot of AoE. Before the devs addressed this, mastermind pets were -1 and -2 relative to the player. So your pets were facing +6s spamming AoE damage. This made most mastermind pets into instant roadkill. Masterminds were, I think the polite word is "unhappy." Yeah, I can see how that's a problem. How did the devs correct it?
  8. I remember Arcanaville well. She was the only person to believe me when I said I didn't think purples worked as advertised. Or at least checked it out to see if there was anything to that.
  9. Fitness pool being inherent at level two or so was in the live game before Sunset, yes. Tier 1 and 2 can be pretty great for brutes, as they help build fury quickly instead of losing some momentum. Hand Clap I don't like, either. Hurl is a nice ranged attack but you can get other ranged attacks (like sorcery's attack) instead. With Dark Melee you have to be willing to move around and keep an eye on where everything is located. It's fun to have a mob targeted, run to the mobs behind/next to/in front of that mob and hit like 3-5 all at once. I do miss the glory of pulling like 20-30 mobs around a corner and hitting them all but eh that was too much. Tough and Weave *do* help, I find. I'm not sure how well they work on /Invuln. With SS, though, the Rage crash currently causes an unavoidable -20 defense debuff for a few seconds (10? I forget) that makes life with Rage a bit hard, and the extra toggles might be helpful.
  10. It sounds like I missed something good there. Too bad I was taking one of my many breaks to play WoW at the time.
  11. Every single time a teammate used recall friend to "save" one of my characters from debt.
  12. They still hurt and are dangerous, they're just not quite as dangerous and running into a boss void won't necessarily be instant death.
  13. End reduction is even better for those people who chase the fury bar and run out of end all the time.
  14. Isn't one of the demon's T1 pets the one that heals them though? I thought about that with Bots, but then where would I put all my pet globals? Thugs most of the damage comes from the T1 arsonist You could probably do that fine with Necro & Ninja - they go down like tissue paper anyway (though slotting OF +KD sounds like it'd be better) I like to take the attacks early so I have something to do in DFB/AE lv 1 boss farms, then respec out of them later. Yes I can just use Nemesis & Blackstaff, but those aren't as effective in comparison if you slot the prestige enhancements. Demons and Beasts are a special case in that all their attacks have secondary effects are very useful, most sets have at least one that fits that description Lifedrain for Necro, Disorient in Bots, Knockdown from Thugs, which I try to fit in my build. Sorry, I wasn't clear. I have beast, necro, demon summoning, and robots MMs. I was thinking of dropping the zombies, and I picked two attacks on my demon summoner.
  15. I've been seriously thinking about respeccing out of the tier 1 pets at some point, and I pretty much always take 1-2 attacks (two with my demon summoner for more of that sweet -res to stack with tar patch, or drain life on my necro). Not sure if I want to give up the early pets yet, though.
  16. You can make them spawn again if you activate the chat gem enough times.
  17. Spoken like someone who doesn't understand how tankers or aggro works. Tanker single target attacks include an AOE taunt that will hit up to five targets. Tanker AOEs taunt every target they hit. Tanker auras taunt every target they hit. The only time you absolutely need taunt is if you're tanking Hamidon, and a brute could do that as well.
  18. I've been somewhat burned out on video games since 2014 and I've been playing CoH for at least 2-3 hours every day. Seems like magic to me.
  19. The only good tracker ever was Herostats, and that so you could test your own character's performance, look for bugs or poorly documented powers (like the time Touch of Fear accidentally buffed to-hit instead of debuffing it). There's no real reason to have a meter to track everyone's performance in a team or trial, and the game isn't really geared that way. Plus there are multiple variables that might make one character look far more effective than another when they might not, without buffs and debuffs, be all that far apart. Plus, the closest things CoH has to, say, WoW raids are significantly easier and take less time.
  20. I heard /coxg/ was powered entirely by salt. If the /coxg/ server is the same population ratio of 4chan then it's comprised 25% of trolls, 25% of drama queens, and 50% of 12 years old pretending they're 18+ to post there. I read this but all I see is three different kinds of
  21. Yeah, that's the main reason my tankers had taunt.
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