Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Sovera

Members
  • Posts

    4821
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sovera

  1. Being shot by snipers is such a non thing. Yeah, sometimes one of them shoots me. Perhaps because I'm a tank but they take a small sliver of HP. But I doubt they are denting even a squishy's HP bar. But ignoring the EvM defense aspect (which seems more flavor than anything actually useful) the extra KB protection it gives solidifies things for Fire Armor/Dark Armor where even a pylon can no longer KB in the presence of even just one -KB IO. And EvM also increases the speed of Fly and of Hover. Permanently as long as toggled on. For missioning the extra speed boost is wonderful since Hover is so natively slow. And since Fly no longer detoggles Hover and just increases it speed while keeping Hover's pinpoint turn-on-a-dime I find I just toggle Fly on and off when I want speed in a mission where before I would use a jump pack to increase Hover's speed. The factual truth is that we are flying as fast now with Fly + EvM, permanently, as low as level 14 as we were with Fly + Afterburner (permanently, but unable to interact with anything) at level 50 (not even close to at level 14 since Fly used to be coded to be slow at such low levels), but then we now also get the new Afterburner pushing even faster, -still- at level 14!
  2. The game is also very old. Of all close friends I had in WoW and who have even stopped playing WoW, not one played for more than a week. Most did not even try it. Some did try it, did log in, but didn't even play and did not log on the next day. And this is from people with whom I was good friends and who knew that if they played they would not be thrust into the an ocean of strangers, who had someone extolling the virtues of the game and verbally assuring them they would be taught how to navigate things. Not one. So perfect strangers used to all the bells and whistles? Pretty textures and graphics? CoH primes for the gameplay and the flexibility of the system and character creator. But it's outdated down to the mitts-for-hands.
  3. EvM's defense turns off when in combat so don't look at it toggled on to not be disappointed 😜 As for Parasitic, Sure, I personally never felt it stopped a death from happening, but if you're into Combat Jumping + Super Jump you can replace EvM for Parasitic.
  4. No, you have the FF procs turned on. And level 24 is Evasive maneuvers. Check you have the latest Mids.
  5. Like I said, I cleaned the build (up above) so use that instead.
  6. *dusts the thread* Your enthusiasm is appreciated as usual 😄 I've cleaned the build since it was so old so use that instead. Claws does not need Lightning Fences + Lightning Ball since it can run Follow-Up + Shockwave + Spin with no gaps.
  7. Brutes are not particularly tanky if you intend to solo the 801. They are about as solid as a Scrapper and soloing the 801 series on a Scrapper, well, it can be done I'm sure but it's a place that demands maximum survival. On a team with buffs a Brute can be as good as a Tanker where (most) Tankers strive to be self sufficient which is laudable but makes buffs less needed unless specifically tailored for their armor's weakness. The 'problem' with the 801 series is that is it made to kill people. Simple. And some of it, like defense debuffing, pretty much has no answer if not picking the correct armor set. Rad Armor is top notch for content, but will be turned into a radioactive splatter once the defense debuffs start hitting. Shield is where it is at. If you are interested Linea has made posts on the Tanker forums about the characters that they use for soloing. I would say go for DM/Shield or Rad/Shield.
  8. Sounds like 'two and a half hours later...' Because Earth paired with Controller never struck me as huge. Now, on Dominators...
  9. As someone who did flipping (feeling dirty while doing it, but intent in paying for my sub with Auction House gold despite Blizz's efforts at making everything worthless (alas, Legion)) I can fully agree flippers add nothing to the economy. Grabbing what people posted a bit more cheap to sell faster (or because unaware) and then sell it again for 20% more is as useless to the economy as it gets. At least crafters (as our 'ebil marketer' above) will grab materials from those who farmed them but can't be arsed to turn them into their end product, then go through that menial grind and then ask for payment. Fortunately such here is a bit of a non entity. While it is no longer something like 30-40 miillion a day on one hour (half hour for a Tinpex, half an hour for an Hami raid), it is still about 22-23 mill to do the above nowadays. So we can always buy at least one purple a day on one hour play time. Or one purple every two days on half an hour a day playtime. In two weeks without pushing it a build is complete. And that's if we're not playing more. A single 'kill most' ITF will make around 10-15 million raw inf, and then the merits, and then whatever dropped, so nearly another purple.
  10. Needs more damage then (I mean, I'm being obvious here). Perhaps you could post your build to see if improvements could be made? The easiest non build tinkering way to make it happen is carrying stacks of Envenomed Daggers. Personally on a Fire Tank I didn't find that encounter difficult, just slow. But Romulus at the very end was a bad case of whittling down with the healing Nictus undoing my work every few seconds. It took well over half an hour to kill him (mental note: next time kill healing nictus first).
  11. You're absolutely right and I'm a bit ashamed of my righteous rage quittus post above. Spoiled child tantrum syndrome 100%. Because I had the character at level 22 and was running things at +1x8... which is fine on things like Clockwork or Council, or even Freaks. But redside is indeed crawling with debuffing.
  12. I've been off playing other games for two months now. Decided to return, made a new character, decided to try red side for a change. Met Arachnos who kept me perma blinded and unable to retaliate while being slowly killed, met Shivans machine gunning defense debuffs, met Legacy machine gunning defense debuffs, fough Circle machine gunning defense debuffs. Died. A lot. Can't even escape since they also machine gun immobilizes which Burn is unable to cope. Logged off and went to play Last Epoch some more. o/
  13. You come a bit late. There was a month(s) old period of testing and feedback where things got changed (Evasive Maneuvers started with an absurd 0.56 cost). You are perfectly entitled to your opinion and not liking the changes, but it's both late and a minority I fear. As others mentioned the changes were all positive. We now fly faster than before and straight up at level 4 if we want to, instead of flying super slowly at 4 until eventually flying at the maximum speed at level 50. Fly + Hover also got rid of Fly's annoying drift. Evasive Maneuvers added -more- knockback protection, and makes Hover go so much faster now that is very welcome and useful while in missions. On top of it Evasive Maneuvers is perfectly optional unlike Afterburner. Taking Flight but not Afterburner made Fly too slow to be of use as a travel power. Timed tests were done during the feedback period and pre-changes Flight + Afterburner did not turn to be superior to post-changes despite Afterburner having been turned into a clickie. Now I'm sure this is all nice and good but that it won't change your mind. You dislike it and that's your prerogative. P.S. You can have keybinds to turn off Hover and turn on Fly and viceversa with a single button.
  14. Defense debuffs sucks the joy out of playing. When a mob is chain firing attacks that take defense down until the negatives it is a death sentence. And it's also counter-intuitive that *defense* debuffing hardly bothers *defense* armors, while *defense* debuffing will positively murder *resistance* armors. Somehow you'd think that defense armors would be fearful of their defense being stripped, but it's resistance armors sitting at 90% who are straight up murdered. At the very least it ought to stop at 0% and not go into the negatives.
  15. I managed to have FE turn on for Axe and not for WM when I was comparing the numbers. Talk about a newbie mistake. Yeah, WM is more damage especially Clobber with almost a hundred points more. For AoE the FF proc in Whirlwind Axe works better though, but ultimately both have their T9 cone that can take it so it's more of an exemplaring thing.
  16. You're right. I thought that I had but hadn't. That's on me. Here it is.
  17. I posted one a few pages back. It worked very well and fire armor goes excellent with stone melee skinned as lava. You'll have to dissect it if you want to add more AoE though, but I was personally happy with Burn and Tremor with its FF proc.
  18. I don't know what I'm missing with Axe VS War Mace. On a Tanker testing both Mids shows Axe as having better damage in every skill (sometimes largely so) with the same AoE. Pylon times were about equal as well. But with the bonus that Axe's early AoE allows to slot a FF proc 18 levels before the cone is available.
  19. It's not complicated. Blasters have done it at +4x8, Defenders have done it, Scrappers have done it. Not being complicated doesn't mean it's easy either though. A character that survives defense debuffing is good, something that can self heal or regenerate, something with good resistances. Most of the time this means an optimized build and several hundred millions spent in IOs.
  20. They are rare. First Hami needs to be killed, then of the big pool of Hami-Os the right now has to drop. At most people will kill Hami twice a day (so four kills total). That's really really small compared to killing hundreds of NPCs during an TF or farm. They also give the best numbers even better than purples (if +3-ing the Hamis) so for maximum min maxing they can come into play. Though the casual player won't notice, and with the way combat is set I doubt outside of spreadsheets we can even notice a difference. $Deity knows that using the exact build with the exact rotation can give differences of 30 seconds so 10% damage difference just gets swallowed.
  21. I'm probably re-hashing what has been said already but more voices might help giving credence: - Basically all melee characters are going to be easy mode in this particular game. They come with a built in crowd control (near) immunity which becomes important, they have armor for protection (ranged characters either get buffs or more damage), and they tend to do a lot of damage (ranged will have wider AoEs and be able to take enemies before they get too close, especially if having chosen Fly as your travel power). - As a new player I suggest a Brute. Their AT (class) mechanic makes them do more damage the longer they fight. In the low levels this is blown all out of proportion and you can go around two shoting enemies. Eventually this tappers off by level 20-22 and the damage goes back to being in line with other classes but until 20-22 you are a mini god. - That said you can be spoiled if you try a Fire Armor/Claws Tanker character which has very good AoE and single target damage, plus a heal and endurance recovery power. All of it obtained before level 20. As you've no doubt found Burn is a lot of damage and it is obtained at level 18 for a Tanker unlike 28 for a Brute/Scrapper. Staff is nice, but slow, and the single target is a bit weak and the AoE isn't amazing since it is slow and relatively weak. - A Sentinel doesn't have super damage but it's the single ranged character who comes with a crowd control (near) immunity like melee characters have. This coupled with choosing to fight in the air instead of melee range makes them exceptionally sturdy and a great starter character (I'm still going with Fire/Claws as a better starter). - You can control the difficulty of missions with the little speech balloon down at the bottom of the chat box though if you didn't mess with it it's already at the near easiest. - While the Tanker is the sturdiest of the lot a Scrapper will do more damage (but depending on the armor it may not have agro so enemies will run away), followed by a Stalker (very good damage and you can pick when and where to fight and open with a 'backstab' power that can one shot lieutenants, but this is a bit more advanced and requires some money. It also has zero agro so enemies will just run away when at low life) with the Brute between both. Ranged characters work in a pure basis of kill them first which can work, but not something I'd send a new character to since they can be overwhelmed or die to stuns. Check my signature for links. The guide is particularly useful for new players and if you decide to try a Fire/Claws I have a build stashed there (also Fire/Staff).
  22. Let your 'Active Defense' stack and it will make DR a non problem. Each Active Defense adds more DDR.
  23. Or swap Sweeping for Vengeful. That extra one point two second of animation tidies the rotation demanding less recharge sacrifices with the bonus of working a FF proc into it to speed all other cooldowns.
  24. I don't see what the problem is. You can play at whatever level you desire to, even once at 50. And +3 enemies aren't exactly a problem either. If your problem is that 8 people with incarnate characters will blow the content then make small teams. My favorite stuff is duoing content. Knockback is bad? Or course it is bad. I personally won't rail (much) against who use it other than politely telling them to slot a Sudden Acceleration in and move on letting them finish the mobs they scattered all over the place. You see, it's your choice to use knockback. It's my choice not to deal with the mess it creates. You can't say you're entitled to do as you wish but I'm not. Frankly this is all first world problems. I won't deny they are things that upset you, but like the definition of first world problems they are problems with easy solutions.
  25. As a landlord I can't tell you how often I've rewritten an ad trying to make it clear that I am renting an -apartment- to -students-. No matter what when it's time to rent it again I have people from all walks of life asking for it, and if the price is for a room or for the apartment (you'd think the price would tip them off that it's for the apartment if the ad itself had not clued them in enough). Even after changing the ad to have in caps lock 'an APARTMENT for STUDENTS' the phone calls still continue.
×
×
  • Create New...