-
Posts
4555 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Everything posted by Sovera
-
I get an error importing it. Try dropping the file into your post. The import and export has been borked for a while and file dropping is how we get around it.
-
Regen is one of those cases that it is a bit helpless. Some people manage to make it work but it's double the effort for half the reward. You're right that there are a lot of choices but it's not because half of the people are wrong but just because the game allows for a big variety of builds. Even Regen if you're willing to put some of that inf. But if you wish for something simpler then the posts in this thread will help choosing something, then it is a matter of adapting to a leveling build.
-
No need to start from scratch, sometimes a respec and gear is all you need. There are very few completely helpless cases. But the weaker the base the more money you need to pour in to shores its weaknesses. As someone who is just starting we are trying to tell you some easier choices to dip your toes into the game, accumulate money, get a better understanding of the game, and then start messing with things on your own using that knowledge.
-
While at it remember not to have Force Feedback proc toggled on since it will skew your recharge, and not have Build-up (with or without Gaussian) toggled on either because it will skew your idea of what accuracy you're at. On top in the middle you'll see 'relative level of enemies'. If it's a leveling build you can set it to +1 to check your accuracy. If it's an end-game build then set it to +3 for the same purpose.
-
Simply put you don't have a build. Having a build doesn't mean you're helpless, but it means you're (most likely) slotting only SOs or generic IOs. With that, yeah, you'll be weak, that's how the original game played out. If you want try the (near) immortal build in my signature since it has very few requirements to start (two uniques and being level 13) and if you don't have the money for the two uniques send me a DM with your ingame @ and I'll mail it over (It is not a big sum for those who have played for a long while). Also I suggest reading the guide in my signature as well because there will be most likely good tips.
-
Heck, seems good to me. Respecs are cheap anyway so you'll end up tinkering with the build as you keep on playing and see what works for you and what does not.
-
Also, there's no point in unlocking the patron pools unless we actually need them.
-
New Camera Controls really are a godsend for me.
Sovera replied to Sunsette's topic in General Discussion
I had to redo all my keybinds for unrelated reasons (I changed a keybind who then refused to be changed back no matter the number of times I did it, clicked 'apply', saved the keybind file, logged off, etc, so eventually had to hit the 'reset keybinds' which fixed it) and it was a pain, but that said it was a one time thing and after saving the keybinds they are now available for new alts or old characters I can hit 'load keybinds'. -
Is it worth it to run this Difficulty Setting?
Sovera replied to DMBLaan99's topic in General Discussion
If you can kill fast and not die then go for +4. If you're leveling then don't go over +1. If you can handle x8 then do so as it usually just adds more lieutenants and minions who die fast. You want AoE for those though. Depending on your build and if you buy amplifiers you should be able to go +1x8 from early on. My Tankers do that early and my latest Sentinel was soloing Yin at +1x8 by level 27. Which went fine because Storm Blast does a lot to keep a character alive. And then I got to Clamour who roflstomped me thanks to the debuffs and her (embarrassingly logical) insistence in not standing in my Category Five... -
It can be useful. I haven't found it to be unless pulling two groups at once. Anything strong enough to rip agro is strong enough to survive it.
-
Change this to +3: Then check your accuracy over: Looking at the build now you have too much accuracy 😄 The Kismet can be safely removed and the slot placed where you'd like. Or keep the Kismet and turn off Focused Accuracy (it can be saved for mobs that debuff accuracy or mobs with extra defense) which allows you to recoup all the slots you've placed there. With some small changes you can even toggle off Tough and still have capped S/L. At 82.9% a second stack of the ATO (6.7%) would leave you at 89.6%. That means no point in taking Tough, or Punch, and you could tweak it further and do something like taking Fold Space or whatever you'd like with those extra powers. Tanker (Fiery Aura - Stone Melee) (Update).mbd
-
It looks nearly perfect. You have 45%+ to defense and 70% to all resistances. You can take the Unbreakable from Earth's Embrace since you're already hard capped without it. The only problem is accuracy. You went too deep into proc monstering and Ripper, for example, has zero accuracy added so it has 48% to hit a +3 enemy. Even with Focused Accuracy toggled on it only has 63%. Switching some slotting around and adding a Kismet allows to not toggle on Focused Accuracy or it would be a bit too heavy for your blue bar (it's there for emergencies only, either +def mobs or ToHit debuffing mobs). The -recharge proc in Ripper is of no use so I replaced it and it improved damage as well as finishing pushing it to the accuracy needs. Quills is a toggle and not a good place to place damage procs. With all those damage procs you've increased its damage from 11 damage to 22 damage. It's a place to put things for their set bonuses. Changing to a slotting with accuracy to actually hit, damage, and endurance, lowered the damage to 18. You have no travel power and took Grant Invisibility. Wouldn't it make more sense to take Infiltration instead for mobility? It also grants stealth, but remember to toggle Stealth back while in combat to get the bonus to defense. Remember that Granite toggles all your other toggles off. So no recovery from Crystal Armor, no recharge from Minerals, and no damage from Brimstone. Honestly, not a lot of reason to use it since even the DDR gain is minimal. Keep a few medium oranges on hand and you'll be at res cap anyway. Anyway, here are some more slotting ideas, just pick what seems to fit your playstyle. Tanker Modified (Stone Armor - Spines) Final build.mbd
-
Evasive Maneuvers is for the extra speed both in combat and out of combat, plus the debuff resistances that it has. Throw in your build with the powers you want and I can try to tetris the bonuses back in.
-
And you would be right. The game is for fun. If you need help adapting the framework let me know.
-
I have a Stone framework you can adapt to Spines. I looked at Spines but could not see the point when Fire Melee does same or better Aoe and also ST.
-
Tbh I was thinking on what to make (or re-make since I re-make favorites all the time as I like the leveling process) and realized nothing grabs me anymore. Fire Melee has pretty much taken the BiS spot for no other reason than having two PbAoE which when paired with Burn makes an insane three pbAoEs where we just sit there and dish out damage. My most recent was Energy and it got old super fast to realign for Power Crash and not even get good dividends out of it. But I guess Axe fills the same duty now. Pendulum is almost kinda like a PbAoE thanks to being inflated by the Tanker inherent. It then suffers from being slash damage which IMO lets Fire pull ahead again (plus Fire only needs three attacks where Axe wants four attacks and all slotted), but it does add a lot of mitigation from both Axe Cyclone and Pendulum doing AoE wide KD.
-
One Tinpex a day (half hour total) should give enough merits to buy one purple IO a day.
-
I don't cast slow Energy Transfers. Good lord, it's bad enough to deal with TF! 2.9 seconds, wheeze.... *Vietnam flashbacks, helicopters in the background, Radiation Melee theme song*
-
Lets see... First you need to turn off BU and then you will see only one attack has capped out accuracy to hit +3 even with the Kismet. Then you will find yourself with gaps in the attack chain though this might be something you don't mind. Stone Mallet recharges in 2.5 but Heavy Stone Mallet animates in 1.8. Seismic smash recharges in 7.2 seconds but Stone Mallet, Heavy Mallet, Stone Mallet is only 5.7 seconds. You might be able to work something out with Burn (leaving it at 7.9) but you will have that gap with the Mallet, worse when Hasten is off, or leveling, or exemplaring. My own solution was using Stone Fist since it is relatively easy on the recharge demands to make Stone Mallet, Stone Fist, Heavy Mallet, Stone Fist. Repeat and swap a Stone Fist for a Seismic Smash when it is up. Harmonic Mind is not bad but you are not slotting Dominate so you might as well go for Energy Mastery and take Physical Perfection which is kinda the same, and then Focused Accuracy that will help fix your accuracy problems though it won't do miracles just by itself.
-
Four years later....
-
Extended color palette / RGB color picker for costume colors
Sovera replied to Torielle's topic in Suggestions & Feedback
Well, lets be fair in that it was the original devs who did it. The current ones have already added a lot that the original ones did not. I fear the palette thing may not be an easy thing to achieve. -
Bruh. Read the guide in my signature for a lot of other tips like these, stuff you probably don't know you want to know. But Mids is the program that we use for builds thanks to the thankless job of the Mid devs (blessed be their name and may they reign for a thousand years). You'll find it over https://www.midsreborn.com/
-
In Mids (you're using Mids, right? Right? *stare*) the epic/patron pool is the very last one: Double XP is turned off at 50. That's when you should immediately start doing Tinpex (at least once a day) for the salvage/merits and a couple ITFs since it is a smorgasbord of XP.
-
Extended color palette / RGB color picker for costume colors
Sovera replied to Torielle's topic in Suggestions & Feedback
There are not enough colours, period. And some of them we are forced into. Trying to design a Stone Armor character using Crystal skins? All colors are washed up, there are not bright colors (why??). The numbers of times I fight with the character creator trying to get just the right shade of blue but the next option already goes into purples. But there is also a disconnect between what we see in the character creation screen and the open world. I would like to have a toggle to see how my character would look in the open world instead of an idealized version that does not match. -
Erf... Give me Energy Transfer instead 😄 Dim Mak animation coupled with 1,2 seconds and 750 damage without BU 😄