Jump to content

Sovera

Members
  • Posts

    4383
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sovera

  1. Epic powers SHOULD be mirrored powers up to T3 or T4. Not increased CDs or costs or whatever. Someone's build lacks a good AoE? Pick one that has AoE. Someone lacks a ST attack to prop their attack chain? Same. That would be a vast redesign philosophy and loud gnashing of teeth about cottage cheeses or whatever.
  2. That doesn't help me either since there is nothing to import. Try to find the file (click on File > open) then drag that to your forum reply. Bless the Mids dev gods (may their pantheon live forever) but there are problems with imports and exports and dropping the files directly has been a work around.
  3. Though I've joined the naysaying in these changes the devs HAVE already stated that this is a two pronged pass. This one is to normalize things, next one, in the future, next page, whatever, will be to tune the numbers up and down. We can argue that they should have done both at the same time and it would be a valid argument that I have no counter to, but lets not belabour endlessly on how bad the ancillary pools . It's been said, the devs are aware of it, and its not adding anything to the conversation by this point.
  4. For now I would sell the raw Converters. It's a solid plan that I did for nearly a year and half of my two years playing the game. Only at the very end did I start messing with the market and while it is very good money it's not really needed. The real trick is starting to buy expensive IOs when you can and slotting those, and then if you pick a new alt you transfer the IOs over and the new alt now has expensive stuff to start their journey instead of starting with nothing. Also, Amplifiers, they are great for that initial leg when you're still at level 1. It's mentioned in the guide.
  5. I'm a defender of Sentinels, but even so I don't play the game of pretending Sentinels can do the same damage as a Blaster. And if they did then they would have to be nerfed. But they don't need to be nerfed because they already are at the point where they do significantly less damage than a Blaster. Which is how it should be. If people want to pretend that their Sentinels can do the same damage as Blasters these people should check the Trapdoor and Pylon threads. Yes, some specific Sentinels with Radiation Armor and Ground Zero and loaded on procs can do some pretty good Blaster comparable times. With that one combo! And nowhere close in single target damage. Lets please just enjoy the fact we have a sturdy ranged character with no need for gimmicks or juggling buffs to remain sturdy and accept that the trade off is doing less damage. The game is not competitive enough outside of the 0.5% of content that are Hardmodes that which AT someone picks matters.
  6. Welcome aboard, new internet person! Most of your questions have been answered but to reiterate: - Double XP is good to speed through levels. In the honeymoon phase where you want to test all the shinies and ideas the quickness of getting levels will be perfect. There is no but. You might feel you want to take it slower later, but leave that to then and just enjoy it now. The fact it cancels the mobs from dropping money is inconsequential since at lower levels they drop very little where the bulk of raw money drops is at level 50. What you do to earn money in the low levels is selling your drops and turning your Merits into Converters to sell as are, or dip your toe into crafting. More (lots more) in the newbie guide in my signature. - Getting addicted to Brutes is normal and we all go through that phase when testing new ideas and alts because Brutes hit like trucks under level 20 thanks to their Fury mechanic. Without expensive gear to muddle the waters they are a perfect blend of power and sturdiness. Later, with gear, Tankers are tougher and get closer in damage and others like Scrappers or Stalkers do more damage and increase in toughness. - Brutes and Tankers are pretty close nowadays (much to the chagrin of Brutes who were the undisputed 'better' AT for decades) but as a rule of thumb the Brute is not as tough but does more damage. This is made up by the Tankers having wider AoEs so they can hit more mobs. In practical terms wider AoEs is not particularly useful, but being sturdier than Brutes and having a godly ATO (AKA in this case Tanker only IO set) means that they can reach their defensive caps much more easily than a Brute allowing to allocate more of their slotting to offense which narrows the gap with Brutes who spend more of their budget in shoring their defenses and cannot spare as much for offense. But until all these IOs come into place and particularly under level 20 you will see Brutes being damage monsters. After level 20 this damage difference eases up. At the risk of re-re-re-repeating myself take a gander at my newbie guide in the signature for tips. You have probably a couple dozen millions worth in Merits in your different alts assuming you've been doing storylines.
  7. I don't want to say no to an idea you're passionate about, but other than the small details mentioned above even Wowhead does not have enough info for their articles and they spend their time making fluff about a reddit post someone made, or blowing a minor bit of info into a fluffed out article. And they have Classic and Retail to draw on. CoH has 100x less content than that still.
  8. Fairly, but I can also do it 'properly' and still chasing stuff I should not, like always going after S/L defense to 45% or worry about accuracy debuffs when it is not THAT common. But that's design philosophies.
  9. Could you drop the file? The data chunk gives me an error.
  10. I also think that this should be... normal. The way it should be. In my opinion at least. Even with SOs it's one character going against a difficulty meant for 4 other people in the team. A character equipped solely with SOs should NOT be tackling +3x8 content since they are basically dressed in rags and with a rusty sword to their name. What I'm going to say next is not going to be news to anyone who has played the game for a while but I'll type it in regardless for context: What you have described is what I (painfully) learned the first time(s) I started doing 'no inf, no IO transfer' self challenges. I had grown so used to having all the money needed to buy all the expensive IOs, so used to just hit my base and transfer all the expensive stuff into my tray and load them up at the appropriate level, that the first time I loaded with generics instead I was, 'but wait, I rave about my Fire Armor Tanker's damage and survivability' but I'm whittling mobs and trying to go x4 at level 5 (or when an AoE opens) lead to quick death. I had to relearn the game and go gentle into x3 (because Tanker so naturally resilient) and only tentatively dip into x4 as I earned enough money to start buying the first expensive IOs. It took reaching something like level 30+ for a combination of enough slots and earning money to progress to x6 and eventually x8 at 40+. And that's with earning enough money to buy the expensive IOs which spoils the comparison with your test, but still Honestly I'm not against this progression but I'm a lil nut who likes the zero-to-hero. I can start right away as the son of Superman and so strong I'm bulldozing (IO transfers) or start as something more humble and claw my way up. But that's me I'm still talking about. For a new player this is the incentive (IMO) to progress outside their safe bubble where they interact little with others, don't want to mess with the auction house, don't want to craft. That's fine, they can play with SOs, but they will find their ceiling at x4 or x5 and rarely higher than +2. And at that point as they see others bulldozing content they will want to know how on earth are they doing it and how to improve their builds.
  11. Special Transmissions for Advancement and Retention of Treasures Superior Trading and Resource Transfer Strategic Tools and Rewards Terminal Specialized Trader for Advancements and Role-playing Tools Superior Tactics for Advancement and Rapid Triumph System for Trading and Releasing Treasures Skilful Transformation and Reward Transactions Sequential Tool for Accumulating and Releasing Treasures Superlative Trading for Advanced Role-playing Technology Synchronised Tactician for Accruing and Releasing Treasures I like the 3rd one but mix and match can be done with these ten.
  12. I've been hearing that for the past two years. Yes, it's coming, yes, it will happen. But something that may come in 6 months or a year is not something present us need to avoid slotting. The worry is if these current balances are made because procs make a power good. Man, the colossal tuning of powers when procs are changed makes me pre-emptively commiserate with the devs.
  13. *raises hand* I'll take more slots instead of being forced to take powers, plz.
  14. I only have 4, but I also play with a lot of S/L defense AND I use Hover so even when I'm KBed I just do a lil twirl in the air. Nowadays Evasive Maneuvers adds a lot of KB resistance too. But try it if you find you are being KBed a lot more than you are comfortable with.
  15. It's a fictitious rule invented by different devs from two decades ago who broke it when they felt it should be broken. Lets please not treat it as a sacred text we should kneel to.
  16. There's a DJ in Everlasting last I checked, they usually hang around Pocket D. As the others pointed out Videot maps is what you're after, but it does not grey the badges. The newbie guide in my signature has a few times, especially the last section for other chicanery hidden in the menus like showing numerical cooldowns in your skill bar. AND WELCOME BACK!
  17. Consider a Tanker along your Sentinel. Both are easier ATs than pure damage. Both will also kill slower but you're freer when not worried about dying as much. Unlike other games a Tanker has nothing complicated to its name or leaderships demands and all that's required is jumping into the fray first. If you stick in the low levels a lot a Brute is better than a Scrapper, but by level 20-ish they are about similar, and fully geared the Scrapper pulls ahead. But I'd not chase pure damage just yet until more comfortable. Synergies are not as important with all the power from IOs but when not using them synergies can matter. Things like Ice Melee with its Ice Patch making mobs flop while you're beating them up, Dark Melee with its (small) heal, Fire Armor with the damage boost so that you're killing faster so mobs don't have as much time to strike back, Dark Armor is in need of a tune up but has a massive heal on a very short cooldown but who consumes a staggering amount of endurance, but Dark Melee has a power that recovers Endurance. Power sets like Claws, Axe, Stone Melee, or War Mace where knockdowns are abundant so mobs are flopping, etc. Pure damage is easier when you have a better handle of the game and more money to build their defenses. Not impossible though, you can certainly play the game straight up with a Blaster and Scrapper and just take it easy. Some tips are the use and abuse of inspirations. Always carry Lucks with you, eat a few if in trouble, buy more between missions. Always leave one row free to eat the ones that drop from killing mobs and keep using those instead of saving them for a rainy day. Once you start killing many mobs at once that row of inspirations keeps refilling and you keep eating them and you get stronger which makes you kill faster so more inspirations are dropping and you're eating those and becoming stronger so you.... For example my first row (F1) is for heals. The second row (F2) is for those disposable inspirations dropped from mobs. Third and fourth are for Lucks, and the fifth is two blues, one orange, one ressurect and one CC clear. So as I play I keep pressing F2. If you have enough money buy a teleporter from the P2W vendor and you can buy inspirations from a nurse NPC between missions. If you want to save money just log off in Pocket D and next time you log on you'll have the teleporter. Generic IOs are fine to start the game but start selling your merits and start buying stuff from the AH. It'll be expensive, but you can use it, then sell it back later, or send it to your next alt. The newbie guide in my signature has tips on money making (stick to selling Merits if you don't want to mess with the market because it's a valid approach and how I do it too) and other stuff like how to make a Supergroup base where you can store your IOs for your next alt. Remember that even if you spend 10-50 millions on stuff it's fine because your next alt can use that gear and it too will make 10-50 million and buy a few more bits and bobs and the NEXT alt now has a bunch of nice stuff. So it's not a waste to buy things, nothing you can buy is 'soulbound'.
  18. This is not the most politically correct answer in this context, but I don't think max level content is a place for characters 'with no defenses, unslotted powers, and few powers'. Some respect for the content is needed. Same way I always look at the vet levels of an ITF team before moving from +2 to +4. If four or more have at least 15+ vet levels then I go +4, but if only two or three have that and the rest are either under level 50 or fresh 50s then I got +3 tops tops and might even go at +2 first and see how we handle it.
  19. I'm in no way shape or form a VEAT expert, but your points seem valid and the logic is sound. Also, I think that power I mentioned swapping has scaling resists which might be a lot more important/interesting than a bit more CC duration. Then again a bit more CC duration might makes mobs not attack a few seconds more before finding themselves defeated which.... Too much thinking, brain hurts. One of you VEAT experts figure it out!
  20. I didn't share a build 😄 But it's the Turtle in my signature.
  21. Me on my Fire Armor characters on live seeing a Succubus: 'You first'. You're comparing one person soloing +2x8 to 8 people doing +4x8. The damage will immensely higher even with purple patch and things will die much faster. I doubt lowbies will have no place. But this is just me doing an educated guess.
  22. There should be plenty but instead of spamming I'll just offer one I think works well: Fire Armor coupled with Martial Arts. By level 20 it has both the complete ST and AoE rotation if you take Cobra Strike instead of Crippling Axe Kick.
  23. There's a specific AE mission being used to test since Trapdoor had too much variance. I can't say which because I wasn't interested and so paid no attention, but it should be in that thread. I use Yin as I level. My best is something like 38 minutes, not skipping mobs, +1x8, at around level 25-30.
  24. I'd ditch the level 1 power that gives melee defense. Without it melee/ranged/AoE are at the same values and with it Melee is 15%ish ahead. So if we work at softcapping melee is grossly ahead. I ended at 45% to all three without it and without Mind Link and thus picked Fate Sealed.
×
×
  • Create New...