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Everything posted by Sovera
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[OPEN BETA] Patch Notes for February 24th, 2024
Sovera replied to The Curator's topic in [Open Beta] Patch Notes
Always been like that. I bound the command to my W key so when ever I move I reactivate the visscale command. -
Sadly? Much better surviving and only a bit slower. While it's not the absolute test I cringed a little bit at running a Yin in my 30s and the Fire Armor was touch and go for survival and did it in 54 minutes at +1x8 without skipping. I tried to not use inspirations but had to eat a few both greens and purples to survive. The Stone/Fire Melee breezed through it without inspirations at all except a few blues thanks to Super Stunners... and did it in 58 minutes. Disheartening for a Fire Armor lover :D But to insist it is not an actual test. The Fire Armor was using Elec Melee which sucks outside of the Lightning Rod nuke. Perhaps a Fire/Fire would have much results than 54 minutes. But the survivability would have been the same. The Fire Armor also got immediately bogged at the first mission of Moonfire as the vampyr debuffed it to oblivion and it couldn't land a hit (there's a reason I religiously take Focused Accuracy) where the Stone Armor ignored the vampyr since they had to actually hit it to debuff it. In fact i just pulled two groups at once each time 😄
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I will probably turn this thread into another compilation of builds instead of scattering them all over the forums. Here is another Stone Armor in the same vein. I will just copy and paste the post I made somewhere else: To be fair the only improvement is Elec Melee having Thunderstrike with better numbers. It now hits harder, recharges a bit slower, and animates faster going from 3.3 to 2.5. Almost worth using for ST, I guess. So I thought hey, lets look at it paired with Stone. Stone Armor has an endurance problem that the extra endurance from Crystal Armor is unable to cope with, but Elec Melee has a secondary effect of sapping mobs and giving the endurance back to us. It also adds a small damage boost that Elec Melee desperately needs. The single target rotation should be something like Thunderstrike, Charged Brawl, Havoc Punch, Charged Brawl, Chain Induction, Charged Brawl, Havoc Punch, repeat. I didn't actually level it, and the ST damage will still be slow since, barring Thunderstrike, the hardest hitting does... *drumroll* 260 damage, lol. Okay, no, it will do a bit of damage extra since Brimstone does a damage proc that Mids currently does not account for. To the meat and bones: - Softcapped defense to all (except Fire, Cold, and Toxic) without Weave. Weave is taken but only as a mule for another LotG since I'm out of slots and out of interesting powers. Toggle it on if you want to reach 50%, trade two slots from Minerals to reach 52%. - "Okay, but we're fighting Devouring Earth and they destroy my defenses!" That's fine, you ALSO get 90% to all resists with the sole and single exception of Psi with 3 stacks of the ATO and 5% from Barrier. A miserable 86% to S/L and 84(.9) to E/N with Barrier and only two stacks. - 130 seconds Hasten though the FF proc in Thunderstrike should make it perma or close to. - Capped HP, so 3.5k with the accompanying 63 HP regen. - Endurance mightshouldmaybe be okay with 2.06 end use and 4.56 EPS plus 4 endurance procs and while Mids has not been updated yet the Focused Accuracy costs were halved in Page 7 which will help a bit more. Tanker (Stone Armor - Electrical Melee - LR).mbd FAQ. Free power? A: There was nothing else that interested me. Take Taunt, you're a Tanker, right? Or Conserve Power. Or Lightning Clap (accuracy sucks though but a +5 accuracy will put it at 88%). What about Gloom? A: Too long a recharge to be part of the attack chain so it's only used every two rotations. Page 7 further increases its recharge. Replace something for it if wanting it in though, it's a build, not a bible. Fly is taken so late! A: Use a 5k jetpack from the P2W to move around until 26. Or replace Hasten with Fly. This is not a leveling build. A: Well, it kinda is, the powers are taken in order and what is stays, but yeah, some slots will move around at 50. If someone needs a leveling build just beep me and I'll replace the IOs for cheaper stuff.
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Granite just doesn't add much (IMO). We go from 52% DDR to 60%, and all resistances are maxed out, but we lose a bit of defense. Scrounging one slot for two +5 defense IOs pushes the defense back to 43% (which is a perfectly acceptable number), but we have the host of penalties from Granite (-30% damage, -65% recharge, can't jump, can't fly (which, as a flier myself, just wouldn't fly (badumtsh!)) plus losing the recharge from Minerals, the recovery from Crystal Armor, the damage from Brimstone. Not gonna poopoo on it since it remains an option as Weave is mostly taken as a mule, but lets ponder it. So what actual gains from it? It gives 40% resistances but we only lack around 25%-ish to hardcap (which we can get close to with the ATO so realistically we only need around 12%-ish, less with Barrier, and small oranges give 10% too) and another 8% DDR, plus a bunch of mez resistance. It's an option, and it's not difficult to get either. Just swap Weave for Granite and take one slot from Brimstone to put two +5 defense IOs into it.
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Personally I use Hover + Evasive Maneuvers on ALL of my characters. It's great, but it might not be for everyone. For grounded I say Combat Jumping as it is basically free (0.06) and all you do is bunny hop by tapping space bar. Otherwise just Sprint is enough IMO but it's yet another toggle draining endurance.
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This is a framework. It can be easily changed into a different secondary with minimal changes to the slotting and still have all the bonuses in place. TL;DR: 55% defense, 81% to all resistance except psi, but psi has 56% defense and doesn't debuff defense, HP almost capped... I mean, the cap is 3554 and the build has 3553, so it's not capped 😄 The only 'downside' is lack of a heal. It has to survive on 63 HP regen. This is a very easy build for even the most new of players to get into as it starts at level 13. All it wants is both defense uniques which, at the time I type this, one is worth around 4 million and the other between 7-8 million, and a total of two slots for each defense toggle. This might seem huge for a newcomer but trust me in that it is not. Do storylines, be rewarded with Merits, sell the Merits, make money, read the guide in my signature, etc. I'll transplant the appropriate part from the guide in the signature but it's still worth it to read the thing in full for more tips: Keep selling Merits to afford these two uniques and then pass them to a new alt if needed (nearly always desired in most builds) or just sell them again. Why Fire Melee? Why Stone Armour? I have made a version of this build tailored towards new players with zero money and experience. It is tougher than this one and does not require to buy both uniques to start at level 13. While I still recommend this one for the simple reason it has TWO AoEs and the first one is available at level 4 (instead of level 20 as with the other build) but not asking a new player to fork around 12 million or worry about inspirations will be useful to someone, I'm sure. I've left it here: And now onwards with this one. How the build looks at level 13: Small tips: - In an AoE situation and after using Build-up try to use Greater Fire Sword (or just plain Fire Sword if Greater has not opened yet) before unloading both AoEs. This allows GFS to still catch the Gaussian proc window as well as both AoEs, where if using both AoEs first they will eat the five second duration of Gaussian. - When AoEing try to start with Fire Sword Circle before continuing with Combustion. FSC has a longer CD than Combustion which means this way both will always be up at the same time. Leveling cheap, normal, and final build (https://www.midsreborn.com/): Incarnate options:
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Ugh... The Stone/Fire did it in 58 minutes while in complete immunity. I can't guide myself with the old times with the changes to council (sometimes 2 bosses transform per spawn, nearly always one, and it adds up), but only 4 minutes slower than the Fire/Elec despite the big nuke in Lightning Rod. So sad... ... I might become a Stone Armor guru instead 😛
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I'm making a Stone/Fire Melee since the Fire/Elec melee was not making me happy. And, ugh, it's annoying how I'm immortal and still doing good damage. I'm reached Yin and will try to get a time but I feel it will be on the ballpark of my Fire Armor builds while also casually immortal. Seriously, I had 40% defenses by Posi 2 (level 20, exemped to 16, with amplifiers). The poor mobs barely touched me. By Yin I've 43% and not finished slotting and the only time the HP dipped was when I pulled two spawns.... and the kill speed is about the same. UGH.
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I've incorporated that into the keybind I made, though I'll be honest that I did not notice a difference other than the visscale, but since my FPS were not complaining I left it in.
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54 minutes, boo. Slow. But the new Council makes the old times moot now. So... many... bosses... having to be killed a second time... It was bad enough with Freaks but now the Council do it too (more than before that is). So I have no idea if it's really slow compared to my other builds or if it's just slow. I should run the old builds again, but ach, who has the patience for that.
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And the statement for the CoH devs applies: Mids' devs are unpaid volunteers doing a thankless job. With the addendum that if they DO stop we'll all be in shitcreek because I sure am not going to do anything on paper.
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Holy necromancer. I had read about visscale reseting but never paid attention to it. Now that I decided I want it always on I googled if it did reset and this thread confirms it. I quickly made a bind for it: /bind w "+forward$$visscale 5" I'll leave it here in case others google it like I did and find this thread.
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issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Sovera replied to The Curator's topic in Patch Notes Discussion
There aren't. The ones who do not like it are niche cases (dozens of alts played frequently rotated so they build a lot of rested XP), dislikers of the concept of rested XP, and some X-treme min-maxing who felt they should now save their badging for level 50 so it would help them get vet levels more efficiently. Not to downplay their issues but it's pretty subjective. As a whole it's a better system, in my opinion. Might be funny considering how Sentinels are sneered at but would I be wrong in saying that it feels like Storm Blast was tailored for them? Every other AT who gets Storm Blasting has to juggle their secondary, be it throwing melee attacks, or spraying buffs/debuffs. In the meanwhile the Sentinel is pewpewing with no shits given and focused solely pn their primary. But, regarding 'Is is continuous intense focus that can't stand any interrupts? (Like old Brute's Rage.) Or is it tolerant to some interrupts? (Like current Brute's Rage.)' the lightning procs from Storm Cell and Cat 5 have a 2 second ICD which makes it seem like that the intention is to throw a Storm Blast power, throw a buff, throw a Storm Blast power, throw an attack from the secondary, etc. Viable, maybe, but intensive with intensive secondaries. But that's the sort of thinking done when creating a character. A Forcefield buffer will have plenty of time to throw their Storm powers, but a Kin might want something they can be more chill about. -
C'mon bro, this is me you're talking to 😄
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My current page 7 Tanker is coming along nicely (only 32-ish atm). Not as easy as some of the stuff I've done and it did Yin's TF in one hour and a half which is incredibly bad (my best is 40 minutes to give context). But at 32 I'm at the point I don't really need to tank much when I'm throwing so much AoE down that I've a spawn killed in the first seconds of combat. I'm sort of tempted to re-do Yin's TF now I'm at 32 and got the whole 'kill the spawn in seconds' down pat with the accumulated slots from the last levels just to get a real benchmark since doing it at max level while all geared is just not the same.... Hmm, yes, I'll do it tomorrow, it'll be all XP and merits anyway.
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EE heals very little. About 250 HP-ish even fully slotted, every 40-ish seconds. It's a HP buff more than a heal, which makes sense since with more HP we regen more which is what Stone Armor does.
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Any teaser what is being worked on? (January 2024 edition)
Sovera replied to Troo's topic in Open Beta Testing
So, a teaser on what's coming next? 🙂 -
No need to be on the ground for more than activating the power then it stays on and giving the expected bonuses. Signed: someone who always picks Fly.
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For regular +4x8 any Tanker will do. Heck, a Brute or a Scrapper could replace a Tanker for 90% of the content. So just play whatever you'd like. I stick to Fire Armor and it's considered a squishy set. Now, if we're talking hardmodes then more specialized advice will be needed.
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It's a good chunk of money for a new player/alt, but I just hope you're not actually doing a loop of making new alts for this purpose alone, then delete and start over. 800-900k is not worth the time. Either keep leveling and doing storylines or reach level 50 and that sum is peanuts. Simply being 50 and doing a Tinpex a day takes 30 minutes and earns 80 merits, plus whatever may drop, plus whatever raw inf obtained, plus the needed incarnate salvage.
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We can get a good chunk of healing out of Radioactive Siphon since Fusion makes the Contaminated mechanic a 100% chance. Roughly 3 times in a row every 30 seconds if planned around. But it's true that there is little need with Dark Regeneration. That said Dark Regeneration is heavy on the endurance, which is already lacking, so having fewer times needed to press that button will help with the blue bar. There is not a lot of synergy between both sets. If you feel like it consider a Stone/Radioactive Melee if you really want to stick to Rad. Stone is uber but lacks an actual heal since it relies on regen. With the Fusion trick above the HPS goes through the roof especially with Stone Armor's large defenses AND resistances AND regen. Who needs 90% resist to Psi when you got 45% defense to psi instead 😄
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...are we making a big fuss out... what was it... 800-900k? A level 50 can spend one minute in a farm and make that much. No hyperbole.
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I'm lost by now. Are people in favour of fire farms or playing the game? Because I swear it looks like the argument fits both camps when presented like that. 😄