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Everything posted by Sovera
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Scrappers can stack DA three times where Brutes/Tankers only get one stack. It's always 15% at least. As a resist set you should bulk up your resists first. Even with capped Melee/S/L you're still going to get ripped ASAP by debuffers and rely on your resists. And some enemies just straight up ignore melee/S/L. With all that said you can try it. I mean, the other poster above was on to something 😄 You can test and see that your original build (with some small improvements lifted from this thread) is doing just fine. Or find it needs a little something more and come back to this thread to fine tune it a bit more. That said there are some small improvements to be made in things like adding +5 dmg/recharge in Ground Zero so it is up more often, and in those use two Obliterations (one of them the damage proc) for another 2.5% SL. Ground Zero as you had it recharges in 39 seconds and does 514 damage. With an Obliteration and Armaggedon damage/recharge it goes to 29 seconds and 446 damage with a bonus 2.5% S/L. Now it's up to you to see if the trade-off is worth it. Total Focus is grossly underslotted. You want it to give you Energy Focus so your Energy Transfer is fast which means it ought to be up as soon as possible. Even with the Kismet it only has 85% to hit +3 enemies. Splitting Superior Brute's Fury is viable as well. You can place three in ET and three in TF and use the other three slots to round up raw stats or add more damage procs. You also forgot the scaling resists from Reactive Defenses which would be another 3%. For incarnates I'd say maybe look at Resilient Radial. Your original build ends with S/L at 84% and Negative at 65% with it. Ageless is not particularly useful for you as well. You don't have enough defenses or baked in defense debuffs for it to help. Barrier would be another 5% defense and 5% resistances minimum and a panic button otherwise. Paralytic is mostly useless. I suggest the tried and true-d Degenerative or the -res one. Between the Obliteration, the Reactive Defenses unique, and Resilient Radial your S/L is now capped and Energy is at 81% while Negative is at 68%. Now if we do a few other tweaks like removing the two Reactive Armor from Meltdown (where they aren't doing much) and move them to Fallout Shelter your Energy goes to 82% and negative to 69%, but your toxic gets a bump from 67% to 71% as well. But since S/L is overcapped if you do take Barrier these can be replaced for Titanium Coating and further improve Energy to 83% and Negative to just shy of 71%. With Barrier you have Energy already just about hardcapped as well. Negative is the hole in Rad Armor and always hard to completely fix it, but, still, getting there. Your Build-up is also unslotted for example, and three Adjusted Targetting would give 3% to E/N (finishing to hardcap energy and even slightly overcapping since with Barrier it would be at 88%) while also making it recharge faster. Removing the slots from Boxing would lover your S/L defense to 44.4% and Melee to 52%. Now your BU is up every 29 seconds instead of 39 seconds and your Energy is at 86% and Negative at 73%. Since S/L is overcapped by 3% and Energy is overcapped by 1.8% you can remove the Touch of Death altogether and have S/L at 84.3% and Energy at 85% where Barrier will cap them both, but it did kill S/L down to 42%. On the other hand you got 6 slots to now play with. You can put them in Total Focus with 5 Hectacombs and a damage proc (Total Focus loves procs) and place the four Kinetics in Energy Punch. What of Meltdown? As a Brute the +damage is watered down and your resistances are now looking almost capped without it so it could be a source of three more slots to mess around with. What about only 33% defense so a small purple caps and it frees a lot of slotting? And if you're going to use Barrier and it adds 5% defense how about aiming for 40% defense instead of 45%? It needs to be you deciding what you want to do and balance things out. Brute (Energy Melee - Radiation Armor)-6.mbd
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Brutes have a hard time putting up enough resistances to reach the caps. You're thinking of Tankers who can do that, without Tough, and still have enough slotting freedom to mess with defense. On a Scrapper (which has the same resistance values of a Brute) I squeaked by reaching 70% and then trusting Barrier for the last 5%, but Brute's reach 90% so even duplicating the slotting it would still be missing 15%. As Rad you should be building towards resistances foremost and then faff around with defenses. I bring up the Scrapper again since it was my experiment with Rad Armor and it had 33% melee/Slash/Lethal so a small purple would push the rest to softcap when things went bad. ...then I went Katana and ignored defense since I was softcapped to melee and Lethal just with Divine Avalanche. In regards to your build: - You can proc Radiation Therapy in the spirit of Ground Zero to have another AoE. Add the Theft of Essence proc, add a heal slot, and it will heal you a bit (for each enemy in range), give endurance for each enemy in range as well (with extra backing from the Theft of Essence) and also hurt the enemies. - Energy Transfer is a fantastic power to have four procs because it doesn't need recharge or endurance reduction, so I usually slot one acc/dmg Hami and one +5 damage Hectacomb, then the rest all procs. - Switching from Unbreakable to Titanium coating will give more resistances overall. - You can save a slot from Hasten by +5ing the other two recharges. Click as if to choose an IO and in that window press + five times before clicking on the IO to be placed. - You can further add some resistance by frankenslotting both Power Crash and Whirling Hands. Something like three Scirroco, two Obliterations and the 6th to fix up whatever you're lacking or add another damage proc. Since the values are the same you can check my current experiments with Radiation Armor over the Scrapper forums under the 'Different Axe builds, but which to choose?' that should at least give some slotting ideas. I have Fire Melee, Axe, Claws and Katana builds in there so something ought to fit. As mentioned above you will not reach caps with a Brute though.
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You can make 3 million in the first half hour life of a character, so it just means you need to be aware of how to do it. It's not even painful. Please check the newbie guide in my signature.
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The (near) immortal Tanker in my signature slows down for AVs, but starts at 0x6 or 0x8 by level 13 and then cruises. I didn't bother switching Scorch for Incinerate which would increase the AV whittling speed.
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That's so common in so many games from WoW to New World. Do quest, let mobs kill you, respawn back in town and deliver quest.
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The end reduction is a compromise. Simply damage/recharge (or heal/recharge) cuts a slice of damage from RT by lowering the proc chance of activation. With the IO being a triple instead of a double the proc chance is only slightly hit (87%) while still having a little bit of recharge thrown in. Partly because there is a lack of a 6th damage proc, but I feel that an Overwhelming Force proc would fit the bill and maybe help more. I'm pretty much the same in regards of being locked into patterns. FA is always there because I loathe being tohit debuffed, Performance Shifters proc galore because FA WAS expensive as heck and it hasn't really settled in my mind it no longer is (not that Rad Armor cares). But I also don't feel like the Power Transfers really do much, though ultimately they will do more than the Perf procs. Alternating Meltdown with Hybrid would have one minute downtime of always running around with a damage boost of some sort, something to consider since it only asks for one slot. But right now there's a new league in PoE and I'm pew pewing there and slowburning here.
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@Snarky we need you, and not in a snarky manner!
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Sell some merits, bro. No level 50 should be this strapped for cash! Check the newbie guide in my signature.
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Try the Stone/Fire in my signature, Snarky-kins. If nothing else as a side project. Gimme unbiased opinions too!
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I hope people realize that Ambient Occlusion is bad
Sovera replied to temnix's topic in General Discussion
You're taking out of context. I don't expect to change your mind by saying this. The OP has an historial (the repeated 'check their post history' in this and other threads) which is what prompted the responses. You see this in zero other threads because the community is not bad as a whole. To you this is the community ganging up on someone innocent. To us this the the Nth time the OP has posted something inane. And even then no one has been straight out rude or mean as your own post was trying to be. -
I hope people realize that Ambient Occlusion is bad
Sovera replied to temnix's topic in General Discussion
These wounds they will not heeeeeal! -
No no, you heard the man. Bo need for troubleshooting or screenshots. Revert the change for 3-4 thousand people, plz.
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Oh, no need for screenshot. Okay then.
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You can use the forum search. There is plenty of literature about it but only two ways to go at it.
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Please, the devs don't need to revert or 'fix' anything when what you speak of is present already in the options. Show us the screenshot of your camera options, please.
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Yes, I've long made noises about the unfortunate reliance on the -res procs and how it creates a gigantic divide between the sets that can slot them and the sets that cannot (in my experience (but someone correct me) but two -res procs goes from a 25% damage difference at +0 to 5% at +3). So yeah, there are a few under the hood mechanics for a simple equation. But not having -res is probably a start.
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What AoE would you be having without Fire Sword Circle? Fire Breath is utter trash. if you're okay only having Shield Charge and Fire Breath then go for it.
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High end builds ask for a lot of money, but money's easy to accumulate once you're 50 or try to follow story lines to their end using contacts (or doing taskforces) as you level. It's not uncommon to reach 50 with a 100+ millions in my name by having done Taskforces only. Most people who post builds will cobble a leveling build that is cheaper if you just ask. Controllers are not my thing for me to offer though. I know it is not the advice you requested but Controllers are a bit passed by time. If you do enjoy them then do continue playing, but the pace of the game is very fast these days, I have a current Scrapper that explodes a pack of mobs under 10 seconds and leaves little to crowd control for example, and the bigger the team (even just three) the quicker this goes. Do play Controllers if you enjoy them, but consider branching out to things like Defenders or Corruptors if you enjoy the help you can create by buffing and debuffing. I'll repeat a third for good measure to continue playing Controllers if you enjoy how they play, there is no real wrong answer since we have a thousand slots and levelling is quick thanks to double XP, and thanks to the sidekick system a level 10 can play with a level 30.
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Don't double down, please, it looks worse when your first comment was an honest mistake but now it looks like mulish stubbornness. One Merit is worth around 200k. One early SO is worth around 5-10k, and it's as complicated as using one of the ATMs in the game and then typing /ah and tossing the Converters into the auction house.
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The intent seems good though and I commend the effort of wishing to help fellow players, but all that could be said about it has been by now. Don't be discouraged though, you now know a little bit more about the game and your future advice will only improve from it. Check my newbie guide in my signature for money making tips and other.
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It's all up to date, despite people reminding us every couple of years how there is no point in building anything with procs because 'they will soon be nerfed'.
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Before I start. I have the build complete to the last decimal and then ponder if it's worth making it or not. I have a bunch of builds I never got around to playing.
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I was tinkering with this but the single target damage seems a bit rough for me to actually play it. Melee/Ranged/AoE at 40%, 45% permanent with Barrier. Resistances reach 90% with a another ATO stack (6.7%) and Barrier (5%). The empty slot is for a Force Feedback proc I don't have slotted to not give the wrong idea about recharge. The defense will be stripped by defence debuffs, but you're at 90% resistances anyway and defense debuffs hurt resistance tanks too so timing Barrier when in trouble pushes the defense back into the positives. For solo I feel the ST will be a bit slow but once having unloaded everything most stuff should be dead barring bosses and lieutenants that got the 10% to not take all the procs to the face even when solo, but it should be good for bursty damage. Burst is good since most teams aren't hanging around whittling enemies, so Focus Chi + Dragon Tail + Radiation Therapy + Ground Zero + Dragon Tail will help you quickly burst things down in a small window of time. Then your Force Feedbacks in Dragon's Tail and Crane Kick will keep firing and help everything be ready for the next group. If the team is too fast you can try to alternate Focus Chi for one group and Ground Zero for the next instead of using everything at once but that's something you'll see how it works out best for you. Tanker (Radiation Armor - MA).mbd
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And on that note this is the first time I entered a draw with Moonfire's AV. She hit half life at a good clip and then simply stalled with, what I presume, to be healing. But even on Tankers I always whittled her down without a second thought and this time we really just brawled face to face until I ate some reds. The subject of ST doesn't seem to be, like, super hot. Katana has a decent rep but where do we see it? Pylon tests. Where two -res can be slotted.