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Sovera

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Everything posted by Sovera

  1. When you mentioned Shield I suddenly thought 'Hold on... Was it LR or was it Shield Charge that I had been totally unimpressed with...' Despite not liking the extra long recharge I can't help but appreciate how even the +1 lieutenants were reduced to 20% HP. Combined with Thunderstrike reliably popping the FF procsI'll have to reconsider for my next Fire/Elec. Especially for a Fire Armor who is all about burst and kill-first-before-being-killed. I do dislike the loop of egging the recharge to hurry up and be ready for the next spawn. That's a ranged character annoyance and my meleers just truck along with their short CDs. I've been trying to save my CoH batteries and not level in Brainstorm to instead wait for the page 7 release but it's been hard to contain myself 😄 Seriously though, thanks.
  2. That's good. It's how we should have it. Each badge found could show the tip for the next one and then that info stays in the badge info we can access from the nav screen.
  3. Counterpoint: we don't need LRT until we leave Atlas. Once we leave it because we're leveling or whatever we pick the badges at that time.
  4. It's been so long that you might be the one who is right and I've just continued with my bad impression. Or perhaps I used it at a low level, AKA 25-30. I went to the test server to take a gander and you were right after all. Build-up + Gaussian + five Scirroco + a second damage proc and all the minions I hit in the Yin (character's only level 30) were instantly wiped. Thanks for calling me out on my BS, I'll edit the first post.
  5. The devs said that they already on this so I'll wait to see what they cooked up, but other games put things like arrows showing where to go next, or obvious tips (the man who holds the world on their shoulders!). Others simply tag all explorations in the map or show them on the minimap if we are close. The first I don't think is achievable here, and the second would imply going over 80% of badges (or how many are composed of exploration). Maybe what we need is simply to use Videots officially with some sort of layer tech that can be toggled on and off? Not gonna say it would be simple but 90% of the work seems to already have been made since anyone can install the Videot mod without special know how. Anyway, lets see what they have come up with.
  6. Guild Wars 2 and combo fields is all over it. And it's a pretty important mechanic too, and now that Bopper has explained the reasoning why we were sent blind to it I can see the reasoning. A pity it could not have shipped with the patch notes though. I just want to reaffirm I love the HC dev team and their thankless (sometimes literally) job that they do. It doesn't mean I agree with all they do or even like it, but I love my parents (may they live many years more) and don't like some of the stuff that they do or say, and it doesn't make me love them any less.
  7. No, they have been upfront about not divulging the powers and encouraging to find them. I don't mean this metaphorically. This is an actual thing, I'm not doing hyperbole.
  8. My number one problem with exploration badges is that they are not casually or organically found. Either we visit a third party site such as paragonwiki or we use a third party program like Videots.
  9. It feels a bit trollish not to say which powers cause 'wet'. Not just because we are being sent on a busywork errand like a kid, but after someone has had the patience to go one power at a time from all paired sets AND pools AND epic pools then that person will simply post the list of all powers that do it. Something not needed and that feels borderline malicious no matter the spin given to it. And THEN until HC eventually dies (may it live forever) we will have a steady trickle of people in the forums for the next decade 'Hey, I picked Arsenal. It says it works on wet mobs. What are wet mobs?' and someone with a lot of patience (or not when I see people asking stuff in these forums with hundreds of views and zero answers) will go 'Yeah... the devs did not specify it, but it's X, Y, and Z who do that'.
  10. As Peregrine pointed out Tankers are the best AT to feel like a super hero.... Wait, no, that's not what he said... 😄 Seriously though. While other ATs can solo at x8 it is the Tanker that does so at the earliest. All my runs at 0x6 and later +1x8 from 20 onwards. But, this is from a min max twink perspective with all the good expensive IOs waiting to be slotted when I ding the correct level. Leveling with generic IOs means taking it easy at x4 tops until all the defenses are slotted in and doing the job that the expensive IOs would have been doing. Peregrine is right that Tankers will only slowly whittle stuff but you can get around it by playing Fire Armor which increases the damage output to be at least reasonable (if never top damage). Something like a Fire Armor/Claws will let you work through the game at a steady pace. Fire/Fire has good numbers too. The way I level on a twinked out character involves slotting all my attacks first, then slot by heals/endurance, and finally my armor toggles which is around level 40-ish. Until then all the IOs and a stream of inspirations in the very low game (up to 20-ish) becomes the occasional inspiration up to 30 once the armor toggles are slotted the use of inspirations is simply gone. Until then it's a matter of defeating the enemies before they defeat you which Fire Armor is good at. Other sets are good at surviving (better really) but do not achieve the same kill-first. Later in the end game Radiation Armor can do it too, maybe even better to be honest. As regarding AFK farming that's easy to do. Any Tanker that has been built can handle a farm. Now a FARMER build will not handle general PvE since they are strictly built to survive against fire mobs, but a Tanker built for PvE will handle PvE and handle farms. If you meant completely AFK then that's definitely a Fire Armor and probably specialized. You can level with only generics, but to be completely honest with you there is no reason to. If you don't know how to sell merits check my newbie guide. Sell your merits, or use them to craft, make enough millions to start buying good things. It's not wasted money since you can pass those good things to your next alt. Some stuff you could/should look at minimum while leveling would be: - Both 3% defense uniques (Gladiator Armor and Steadfast Protection). - Both +res uniques (Shield Wall and Reactive Defenses). - Performance Shifter proc in Stamina. - Panaceia unique in Health. Once you can efford it the Miracle and Numina's Convalescence uniques. - Definitely the Might of the Tanker unique even if you don't buy the rest. It has a chance of giving 5% to ALL resistances when you hit a mob with a power that has it slotted (so try to put it in a power you use often) and can stack up to three times (so 15%). Truly important I'd just say those. Other than the Might of the Tanker any of them can be transferred to other ATs at a later date, or you can even sell them back to the AH. Even the Might of the Tanker can be saved (check how to make your base to store your IOs in the newbie guide) in case you make a new Tanker. I made a lot of money simply by saving my IOs I bought piece meal but then transferred to the new alts instead of re-spending half a billion worth of gear and it only takes 5 minutes tops. Once you decide what flavour of Tanker you want to try we can put our heads together and see how to cobble it.
  11. People can do that on their own as well. Better too much info than too little, and then too save the chat settings which is then loaded when a new alt is made. IMO.
  12. Not to demand trial by fire over a casual remark transmitted second hand, but maybe a world with that GM who said 'don't do it too often'. It transmits the wrong message as the OP showed.
  13. I haven't seen this mentioned but it's a topic in the General part of the forums. There ought to be a warning about copyright characters and not to duplicate characters even as an homage because A) it will bring problems to HC, and B) the character will be generic-ed.
  14. Once the bars are in place the way we like it we can save the layout and our next alts will have them the way we want it. What the saving the saving of the layout does not do is having the bars deployed, which they now do.
  15. I need a heart love forum emoticon for when a thumbs up or a thanks, or a like, does not cut it.
  16. I haven't played WP much other than back in live but I'll give it a stab. Things to consider: Follow-up is your damage boost move, and it stacks. You should be running around with it giving you two stacks, so a permanent 75% damage boost. Don't skip it plz. You've slotted Kick as a mule, which is understandable, but it's too good to waste when you could have swapped another mule for it. Shockwave already does 100% KD so no need to slot the chance to KD in it. If you like Eviscerate it's fine to take it, but it brings no benefits over simply doing Follow-up, Focus, Slash, repeat, until the cows come home. A Force Feedback in Shockwave goes well to help make a gapless AoE rotation of Follow-up, Shockwave, Spin, repeat. Shockwave lets you punch above your weight by keeping a group of mobs constantly flopping around. I'm not an expert in Willpower so maybe someone else will want to chime in, but for now you got this: - S/L resistances tailored to be at 70% so that Barrier's permanent 5% will put them at the cap. - S/L/E/N defenses at 40% so that Barrier's permanent 5% will put them at the softcap. - With Rise to the Challenge the two above will be effectively at 45% even before Barrier since the ToHit debuff acts like defense to us, but it will not work on mobs not within the power's 8ft radius which is why I'd still recommend Barrier. I would anyway to shore up WP. - Not as much regen as you previously had but still 63 HPS and borderline HP capped, both of these with accolades so try to grab them for that last boost. - Strike and Punch are mules and not meant to be used. Strike while leveling or exemplared or when Hasten is down, sure. - AoE rotation is Follow-up, Shockwave, Spin. Try to position yourself so Shockwave hits as many mobs as possible and you should be safe while the slicing and dicing happens. - Single target rotation is Follow-up, Focus, Slash. If Hasten is down and there is too much of a gap only then use Strike. Scrapper (Claws - Willpower).mbd
  17. Another person of culture! There are other builds like it but Fire/Ice can be found in my Fire Armor signature as the 'Allrounder'.
  18. It's the other way around and what makes SS a strong set. Rage lasts for one minute giving 80% damage boost plus enough accuracy that we can get away with not slotting accuracy in our attacks (to put it in perspective every other set's equivalent of Rage is called Build-up and lasts for 10 seconds to give the same stats, it is up every 30 seconds or so). On top of that we can add lots of recharge to it (unlike the build I posted) and DOUBLE the Rage by using it again before the duration has ended for a brutal 160% damage boost. But the downside is that each time Rage ends (it always 'ends', even when used before the duration finishes) our damage is reduced to 0%, our defenses are reduced by 20% (even if playing a resist set like Fire Armor this is bad and the reason I have Lightning clap in the build, so when that vulnerable moment happens keep on spamming Lightning Clap and Footstomp to keep mobs flopping instead of hitting you), an a chunk of your endurance is eaten away. If stacking Rage this happens twice as often. SS gives a lot of power but it has its downside. I wouldn't worry too much about stuff though. Just keep buying what you can afford and slot it in (read my newbie signature for money making tips), and if you eventually decide to play a different character, well, you just transfer all the gear you bought to the new one. There is no reason to avoid buying stuff because it might be a 'waste'.
  19. I did all of that. Procs, maxed damage, Build up + Gaussian, and it didn't kill +1 minions when using Lightning Rod. And it already does KD so Avalanche will make it KB. I agree with everything though, opener, rule of cool, etc. But to me it does not cut it.
  20. Check the Guides section of the forums. There should be a Farm Fresh guide which is from farmers to farmers.
  21. Welcome back, if you like Fire Armor we'll get along just fine 😄 Fire/SS is a combo I've briefly touched but the Rage crash drove me away. You can also do fancy things with Ice, Claws and etc, but if SS is working out for you then carry on because having fun is no waste of time. And you can transfer money and gear between alts anyway. Regarding Sorcery you can take it, or you can use the tailor and add mystical auras to your character and just take whatever you would like to travel. I am an avid Flying aficionado myself though since I like to fly while in combat that means I stick to the Fly pool since it has Hover. I had this old build, but it's expensive and not for leveling, but if you need one a version of it for leveling and cheaper I can cook something. This one has 40% defenses to S/L (45% with Barrier) and the 77% resistances is at a sweet spot to become nearly 85% with a second stack of the ATO in Punch which then becomes 85% with Barrier. Tanker (Fire SS).mbd
  22. Team window (same window where your chat is). Later on you can solo TFs though, I do it all the time starting at level 20 and Posi 1 and 2 and etc. But that's definitely with 'twink' gear worth a few hundred(s) million. You'll get there too 😄
  23. Sovera

    Bio/MA Help

    Alright. Things to consider: - Storm Kick is pretty much the reason to take Martial Arts since it gives +10% defense. You're currently at 34% to Smash and Slashing and simply by trading Thunder Kick for Storm Kick you're at 44%. 45% is the softcap 😄 - Because you now have so much Energy and Negative defense thanks to Storm Kick you can lower the slots in Environmental Protection. - Ablative Carapace is a big reason to take Bio Armor since it gives you a small heal and a LARGE absorb shield. You current build has 2.4k HP. Ablative Shield fully slotted gives... 1.9k absorb. It's big (that'swhatshesaid!). And it also gives extra regen (200%) to passively tick your HP up while the shield is taking the hits for you. - The damage proc in Genetic Contamination does not do much for you. You can put the last Gauntled Fist in to get the 6%. You're overcapped in S/L, but, with some creative slotting you can toggle off Tough and just keep it as a mule. Not a big deal since you have so much endurance thanks to DNA Siphon. - Which, speaking of, wants a Theft of Essence proc to finish rounding up your endurance. I usually keep it with just that one slot in. - Focus Chi is your damage boost. I know, I know, you're playing a Tanker, you just want defense. But dead things can't hurt you back and it helps if you're solo or facing a single enemy, yeah? Plus it's a nice spot to put some Adjusted Targeting and boost your weak spot which are E/N resistances. - It's a sin to take 4 purples in Crippling Axe Kick and not take the 5th for the juicy recharge. - Crane Kick is a place to have another Force Feedback to push all your cooldowns faster. Both it and Cobra Strike do about the same damage and have the same animation time so it's a matter of choosing if you want stuns or you want KDs (with FF procs). Cobra Strike will do a bit more damage since it has two 'free' slots not dedicated to KB, but under the hood those FF procs from Crane Kick will make Focus Chi (damage) recharge faster, Ablative (heal/absorb) recharge faster, DNA Siphon (endurance/heal) recharge faster. - Crippling Axe Kick is a good move but only arrives at level 28. You can just take Cobra Strike and slightly less damage (unenhanced 103 damage VS 112) and have a super low level attack chain whose highest attack is level 16. So even if you exemplar down to Posi 1 you still have your full attack chain. I left it in but consider it's an option. - Strictly speaking you don't need Eagle's Claws since its animation is long enough that you can do two kicks during the same time and have done as much damage, take or leave a few. But it looks cool and that matters if you'd rather have it, though you don't need so many attacks by then so probably just swap it for Crippling Axe Kick. Eagle's Claw does come with a small damage boost for the next attack but it is so short lived it only lasts long enough to boost the one or two attacks. Alright, this is what I got. I'm not super happy about it since I had to keep Tough toggled on and the E/N resistances remain low but otherwise S/L resistances are at a sweet spot that a second ATO stack from Might of the Tanker in Crane Kick pushes them to over 85%, and then either a third stack makes them reach 90% or you take Barrier (advised IMO) and the permanent 5% will do the same job much more reliably than a 3rd stack. This is not exactly a leveling build and it's expensive, but if you want an interim cheaper leveling build to then slowly transition into this one just beep me. Bio MA My Attempt.mbd
  24. Sovera

    Bio/MA Help

    Build something and put it up so we have an idea of what powers you're going to use. As you saw MA has low AoE but gives +10% defense and can speed the recharge by a lot from the Dragon Tail's knockdown triggering Force Feedback. So if you can hold until 40+ you can get a second AoE then. Don't be afraid of spending your hard earned money since you can take those expensive IOs and transfer them to your next alt.
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