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JayboH

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Everything posted by JayboH

  1. Why wouldn't you want any of the procs?
  2. Is it just me or is it weird to not have any Achilles Heel pieces in either power set all designed for defense debuffs?
  3. Seems to have a 70 ft Power Range even though it's a 15 ft PBAOE radius. It accepts range enhancements that buffs the Power Range (70 ft) only. Perhaps copied and pasted to them from Mastermind version?
  4. As you probably guessed, the pic is from a Defender - but I wanted to just clarify that upfront. Yeah it's probably a bug. It does accept range enhancements so it isn't just a text issue.
  5. I don't understand what the Power Range means in this regard. I understand the 15 ft radius under Effect Area but this is a self toggle PBAOE. It accepts range enhancements and it only affects the 70 ft Power Range.
  6. Yeah the build was set to offensive adaptation so I was basing it on that,; yeah you are probably right. I was just going off the pic.
  7. Strictly glancing at your totals window in the pic, doesn't it seem that end use is kinda crazy vs recovery? Wouldn't you drain fairly quickly?
  8. Found this one but is there a way to see in Mids how the pets turn out regarding defense and such? If I don't have to resummon often then I am less concerned about endurance. Thing is, this build has no MM attacks which means less damage for the pets too due to the changes. Mastermind - Mercenaries - Force FieldJay.mxd
  9. This one works well for me. Arsenal Arsenal Dominator Jay new.mxd
  10. How did this turn out btw? I have one at 50 on vanilla IOs mostly for now. Using the repel to keep ranged damage on them only
  11. This drains end pretty well. Praise be to @Bionic_Flea for his genius builds. I wish he would make videos or some kind of class on how he makes characters so I could learn. https://api.midsreborn.com/legacy/download?uc=1923&c=789&a=1578&f=HEX&dc=78DA7594594F535110C7E7F6DE5ACB56F682055914A1B4D496E5DDB0F82060D082519434B55C6863D336B7C5C807F0D125BEF8055C404523B2E8B3AF1A1FF443B8A1266A04A3D669E78E196A7A937BFAEBCCDC99FFCC3939E39786CB5EBE183B024AC5503C9C4E8786F5393D31AB1BB66024A627223AE0533312D7233DF9653C1CD15B2FEA46AF0DED2E0E0E0D2ECCCDF982D164E4426832AA1BE1D462EB3FDFC970625E9FF5E53ECF18B148381E1AC44A19289B4826E3BE313D9C8A25E64BF27F82295D9F2DCFE3D1D87C34830E074761AA743496728DA46211DF50D230165299A411CA09C2259DD18DC506D4E4C377B21B1705F8C95A00AEE31BD0C0025719AE10AC5876C75A0156D5BC4783270C6B047B609D6183602F6C123CC4348A4CA3C09266862C1394C03D86FB0465F0806185600A95AB328D0A6FA94005BC63784F50091F183E1254C316C1694C639503B0F200AA7900B5708DA01E77D226636DF05535434609EAA14EC9C334E6B58B58D50EDF28A401BE33FC20D807DB048FB04EA9ECA914D63433649DA00936183609F6C35386670467B076B9D4590EDBE471C32F82C3B04370007B72885870809DBA3D8B59AA4078AA60007FF1B3550CA891326BC0AD9A123C04ADE065780526BC2668833704ED58BA4EA451EAC0C321263CC64A4EA1C1EA845BA4CE0BB7097AE00EC35D86258BD9E432C10CB6D228D2581A618AB6A91B820C27087053C12507E282CB9445454FB36CBB199CF8B739A7B797BA3DC89BDCC99BEC861DD52C606E7208C5B4C8B65BA85B3B0418D6B060BB6CBB1DFCE676E516825E863ECDACDDCF3040B08E693AA4E00EF84D9E43F08721CB005653B9C26021D0B0EF2E29B88B0FB91B2A0952D89A479E380F877839C40BB504E7B07F9F1CB00FA669C05558C82F0BF9394B80B31CD776DF41D9260DE493CD1BB359182B629FD0E4F76857C8BE55B2FB56427B0F9DC14FFF7BBAC8F3B9C06351A08DAF816368EFCC093F45C2BF14C422DFE4537A83601407E317D2B2DD457AF017B1078AD8FB8AD8FB8BD8ED9578B54A213FEB51A09C7A636D8161C25968C07E0332C74CA1215C68385F68788E037148C35F15820A1A
  12. The link I posted before seems to make Fire and Negative the best. Low chance of resist and low resist when it hits.
  13. Yeah it was like this way before the shutdown. I hope that is something that could be looked at. It feels like a hamfisted way of retaining the pet retraining buffs when zoning. Perhaps there is a more elegant way of addressing it with decent code. As stated, this CAN impact player performance. It reminds me how players would double bubble themselves when zoning, stacking protection because of these kinds of issues.
  14. Can you show what it looks like
  15. The Ninjas do it in the video as well. Tested some others- Beasts instead instantly cast their buffs all over again regardless of how long it has been. Bots retrain on the spot. Necro does the door thing like Ninjas and Thugs do.
  16. Yeah I've never seen it NOT do this. If Rudra is correct then it must be nice living right next to the servers. If this is correct then I was hoping there could be a better way of loading it because it shows that the code is resummoning them all individually with each powerup.
  17. Watch the Thugs part.
  18. That's an enormous amount of lag if that's the case. They just happen to reload every power up with their corresponding outfits? EDIT: What's the netgraph command again?
  19. You've never seen it do what is in the video?
  20. They already did a rebalance of Lore pets awhile back. Remember Cims were completely dominant before the rebalance? How common is it to resist the resistance debuffs, especially AVs and the like?
  21. I still refer to this thread from time to time. It looks like Fire and Negative are the best.
  22. Sounds like an Interface rebalance wouldn't be a bad idea. As powerful as Confuse can be, it seems Cognitive has been hit twice needlessly. It does a lesser dose of psionic damage - why - because of the Confuse? Then why is Confuse's chance so low? etc. Degen's toxic seems needlessly nerfed as well - it's not uncommon for game mobs to be resistant to toxic. There was a thread awhile ago that showed that toxic was one of the most commonly resisted by critters, with fire being least. Not sure if I can find that thread but I will look later. EDIT: would be nice to get lethal/smashing/cold DoTs on Interface also. EDIT 2: Found the thread. HERE it is.
  23. I agree if I soloed a lot.
  24. Has it been reported? I've always wondered if the immob was working correctly. You can tell when it comes to Cognitive's confuse pretty easily as they change direction.
  25. The immobilize is for 'Killspeed' due to keeping mobs in the burn patches. Wouldn't that also be the case for stacking Mag2 attacks on LTs and Bosses? Sounds to me it would break mag levels pretty fast if you are correct. x8 settings make it difficult to keep them all locked down even with Web Grenade and Web Envelope regardless of +levels, and you know they run when over Caltrops which again is another reason it's nice to stack immobilize. EDIT: by the way I appreciate this conversation very much. I am learning a lot and I don't want you to misunderstand that I am against your statements - rather I am trying to flush the cobwebs out of my brain as the game is getting up there in age.
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