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Everything posted by JayboH
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
I assume you meant Symphony. The new set will be a primary for most. I realize people want more and more and more and more -resist since it's the best debuff for clearing speed. I'm just saying Sonic migraines aren't new at all. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
The melee attacks are like the melee attacks in Sonic Assault, which produce the migraine effects. That set also has 1 power for -resist and has been around for over 3 years. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
KM has gotten changes. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, probably due to possible balance issues and because Sonic Melee attacks have already existed for over 3 years within Sonic Assault which also deals migraine effects. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
Tried the new version of Attune on the brute I made on the other server. This feels better even though the functionality is the same. Double clicks work correctly and the target keeps the effect if it runs away for whatever reason. Nice work. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
They have been, thus the "we" is warranted. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
I also find it interesting and I like having sets play differently too. Retoggling 16 times a mob is not fun for some of us and we are giving feedback as requested. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
I like sets that use DoTs that you can layer on top of each other and see the target's health fall faster and faster, like a multiplier - at least in other games. This game too. The trick is to apply DoTs at a speed where you aren't corpse blasting or whatever they call it and wasting endurance because of how difficult it is to tell if you hit them with enough DoTs to knock them out. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, so I was correct when I said some of them. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
Some of them. Others have the migraine effect like Sonic Assault. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
I mentioned the annoyance of using Attune in earlier versions of the beta - it's just the implementation, as you have to reapply it over and over. If it was just an always-on endurance-eating toggle that affected the powers that it is supposed to affect to whoever your current target is, that would be better in my opinion. -
Oh you had that toggled on before saving. I see.
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
Version 28.3.7289 and 7292 (open) Went to character creator to make a new Sonic Melee toon. Both Sonic Thrust and Sonic Echo do not play their ripple wave FX in the creator. The character animations play, but no sound waves appear. The other powers are fine. Sonic Echo fx does appear when trying an already-made character in-game, so I do not know if it is just tied to the character creator. Not sure on that Assassin's Whisper animation - looks like a mental attack instead of an audio attack where the hands are placed and where the FX generates. -
What purples and where? These numbers seem bonkers. 500% recovery without Ageless on? Maybe Mids is bugged for me. 1950% regen without Earth's Embrace?
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Can you post your build? I would love to see
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The majority of the playerbase seems to, but that's not what I was focusing on. It sounds like Cryonic could use a rebalance.
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Yeah I made sure to list both Core versions for a more fair and direct comparison.
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...beyond theme and damage type? On paper it looks like Vorpal is quite superior. Downside is 2 less max targets but is far bigger/easier to hit more mobs - and Cold is a bit more exotic than Smashing. I don't get it.
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I notice that if I use Heavy Mallet and queue up Seismic Smash during Heavy Mallet's animation, Seismic Smash NEVER animates. It plays the special fx with the dust and so on but my character will not play the Seismic Smash animation.
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This Halloween event made me realize it would be nice if at the bottom of the map it could tell us which version of that map a player is in. This would be useful especially when just logging in and not even realizing there are multiple instances of say Peregrine for example. Have it say 'Peregrine Island v4) or something at the bottom where it normally tells you what zone you are in. EDIT: Nevermind, my map wasn't wide enough
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It makes you question why those days were even brought up. There is a lot of us that remember and experienced it a lot. Here is a couple of shots mid-aggro of a whole map back then. The data indicates 9/14/2004, but it could be off.
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Yeah the aggro limits was the point. Do you think Captain Fabulous is still upset that he can't play the game that way anymore?
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I was there. I remember how upset people were. Thankfully the real fans came to their senses. I remember how absolutely ridiculous it used to be. We had a Claws/Regen player just stand overnight on 'monster island' as we called it, North of Peregrine, and never die (which naturally was before autokick was implemented.) The absurdity of Invul tankers aggroing an entire map of Warwolves... Some pretty thick rose-tinted glasses are needed for the nostalgic who wish it would go back that way - and I suppose those that want it bad enough could make their own server at this point.
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On this point, he was right. If there is no consequences, people lose interest really fast. EDIT: also right about ED and so on. Didn't agree with everything, but imagine thinking ED was wrong in this day and age...
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If I am remembering correctly, the problem they were trying to address was that a player could defeat enemies and be out of range when they are finally aggroed.