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Everything posted by JayboH
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Latest Trick Arrow creation - Trick Arrow/Beam Rifle
JayboH replied to KaizenSoze's topic in Defender
You are in for a treat. -
Note the KD enhancement change also causes it to hit less often from what I remember.
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Latest Trick Arrow creation - Trick Arrow/Beam Rifle
JayboH replied to KaizenSoze's topic in Defender
Yup. I was very jazzed at the set being tackled after something like an 8 year wait. I was all over the alpha/beta when I had time and gave as much feedback as I could. Turned out great. I think the only thing I still wanted was for EMP to have a lower cooldown - not much, just some. Easily one of the most fun debuff sets in the entire game now period. -
I won't ask what happened to rat #38
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Internet rule 29 is safer for most: "On the internet men are men, women are also men, and kids are undercover FBI agents."
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Yeah that should do it.
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Yeah Serum is a must-have but it doesn't last very long.
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Yeah earlier in the thread I mentioned the Commando seems to need a ton of end cost.
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Is that the posted build or your own?
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It's WumpusRat's build slightly modified. Endurance could prob use a little work, no? How does it feel? I haven't built it yet, I was hoping to get feedback.
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Slightly modified, prob could be a bunch better. This is with the absolute latest mids This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Mastermind Primary Power Set: Mercenaries Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Leadership Power Pool: Medicine Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Soldiers (A) Sovereign Right - Accuracy/Damage/Endurance (3) Sovereign Right - Damage/Endurance (3) Blood Mandate - Accuracy/Damage/Endurance (5) Blood Mandate - Accuracy/Damage (5) Edict of the Master - Defense Bonus (7) Sovereign Right - Resistance Bonus Level 1: Repulsion Bolt (A) Decimation - Accuracy/Endurance/Recharge (9) Ruin - Accuracy/Endurance/Recharge (11) Sudden Acceleration - Knockback to Knockdown (11) Endurance Reduction IO Level 2: Deflection Shield (A) Gift of the Ancients - Defense/Endurance (17) Gift of the Ancients - Defense/Recharge (21) Gift of the Ancients - Defense (21) Gift of the Ancients - Defense/Increased Run Speed Level 4: Insulation Shield (A) Gift of the Ancients - Defense/Endurance (29) Gift of the Ancients - Defense/Recharge (31) Gift of the Ancients - Defense (31) Gift of the Ancients - Defense/Increased Run Speed Level 6: Equip Mercenary (A) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) (9) Resist Damage IO Level 8: Super Jump (A) Empty Level 10: Combat Jumping (A) Karma - Knockback Protection Level 12: Spec Ops (A) Sovereign Right - Accuracy/Damage/Endurance (13) Sovereign Right - Damage/Endurance (13) Blood Mandate - Accuracy/Damage/Endurance (15) Blood Mandate - Accuracy/Damage (15) Expedient Reinforcement - Resist Bonus Aura for Pets (17) Call to Arms - Defense Bonus Aura for Pets Level 14: Maneuvers (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Endurance/RechargeTime (43) Reactive Defenses - Defense/RechargeTime (43) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 16: Assault (A) Endurance Reduction IO Level 18: Serum (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Dispersion Bubble (A) Red Fortune - Defense/Endurance (31) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance/Recharge (33) Red Fortune - Defense/Endurance/Recharge (33) Red Fortune - Defense (34) Red Fortune - Endurance Level 22: Commando (A) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Damage/Endurance (23) Blood Mandate - Accuracy/Damage/Endurance (25) Blood Mandate - Accuracy/Damage (25) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (27) Expedient Reinforcement - Endurance/Damage/Recharge Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 26: Tactical Upgrade (A) Kismet - Defense/Endurance (27) Kismet - Defense/Recharge (29) Kismet - Defense/Endurance/Recharge Level 28: Repulsion Field (A) Endurance Reduction IO (34) Endurance Reduction IO (34) Endurance Reduction IO Level 30: Damping Bubble (A) Recharge Reduction IO (36) Recharge Reduction IO (36) Recharge Reduction IO (36) Gift of the Ancients - Defense/Increased Run Speed Level 32: Aid Other (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance Level 35: Aid Self (A) Preventive Medicine - Heal (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Heal/RechargeTime/Endurance Level 38: Field Medic (A) Recharge Reduction IO Level 41: Scorpion Shield (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (46) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense (48) Red Fortune - Endurance Level 44: Boxing (A) Empty Level 47: Tough (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 49: Weave (A) Red Fortune - Defense (50) Red Fortune - Defense/Endurance (50) Red Fortune - Defense/Endurance/Recharge Level 1: Supremacy Level 1: Brawl
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Fighting pool?
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Mids' Reborn Updated for Issue 27, Page Five
JayboH replied to Astralock's topic in Mids' Reborn Hero Designer's Forum
Ok that worked, thanks. Before I posted, I got the latest stuff right from the website and it was still borked. -
Mids' Reborn Updated for Issue 27, Page Five
JayboH replied to Astralock's topic in Mids' Reborn Hero Designer's Forum
This. Has anyone figured the Mastermind updates yet? Perhaps I borked my install/update. -
Finally got to 50. I notice my Mids isn't updated either, I can't put resist in Equip. Hmm...
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Yeah it's pretty great.
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I went the other way and grabbed Web Envelope to help the Pyro keep them in burn patches. I have Traps loaded up with procs. I also grabbed Spectral Interface for that tiny bit of immobilization for the same reason even though it's practically pointless. I think it was the Enforcer's comment I made earlier that really hit me. Seeing that again after completely forgetting about it just made me all happy inside.
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Due to the overhauls I've been messing with Mercs mostly with a little Necro and Bots for months (since alpha patch...) ...then I went back to my old Thugs and remembered why I always have liked them best. It's a Traps MM with softcaps. Just seeing the enforcers in their Matrix-style leather trenchcoats and sunglasses tossing ammo clips/magazines at enemies AND SHOOTING THEM IN THE AIR AS THEY ARRIVE TO MAKE THEM EXPLODE gave me a big dumb grin on my face. Having a literal brute using super strength while this is all going on plus the maniac pyro going berserk just reminded me how incredibly awesome the set is theme-wise, plus the damage is wonderful of course. Calling out a whole mob from time to time on top of all this makes me wonder why I even bother with the others sometimes. Just a sick theme/concept. 😈
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Why is there a proc difference
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Note: brutes have less damage buff if you noticed their alphas compared to tankers/scrappers
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I'm not. All I wanted after its revamp was to have patch sped up, and they agreed and sped it up.
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If negotiations are over, can you make it official?
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Sounds delicious - I prefer cold tea to warm/hot. ...but I was curious: are we spending money on lawyers to discuss things with NCSoft still?
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I think I am at 39. I've been soloing radios for the most part on double xp instead of farming him up the fast way. Council can be a bit of a pain and Circle is worse - they both have plenty of -def and in Circle's case they cast Quicksand which covers a pretty decent area that I have to micromanage around. You can't really facetank when that happens. I only have generic IOs in most stuff and only the pets have sets currently. I'll respec when I get him to 50.
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The purple proc will give them build up, so try that instead. Yes end reduction in pets makes them use less endurance. Summoning endurance isn't an issue anymore thankfully.