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JayboH

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Everything posted by JayboH

  1. I think it is 70 ft, if that helps.
  2. People have been asking for it as far back as I remember.
  3. 1. Yes, that's player's choice. Why would you choose to be within AOE range of the target intentionally eating damage and mez attempts? Positioning is player choice. 2. Yes. Yes. Status protection is not a prerequisite to playing the game. Never having a toggle drop is also not a prerequisite to playing the game. Player choice here too. 3. Let's go with the lowest common denominator: Break frees don't exist anymore as drops or from vendors. Weird. Maybe verify your client files. 4. Yes, nothing indicated I didn't. You claim it isn't player's choice and yet it is. This is all to prevent a player from clicking a power more than once, to retoggle, as you would have to click the ability multiple times if it wasn't a toggle anyway. It's useless, you claim. You are obviously being hyperbolic but I don't understand why. Long recharge? Yes, sticking to that easily - for the dps it provided prior to the changes, compared to the blasts of a player, a one minute recharge is long. Zero flaws.
  4. Correct, I agree, which is why no one does that including Force Field players themselves. Why would anyone skip Dispersion Bubble? That seems nuts. Defenders cannot softcap with the two powers you mentioned anyway. Poison is as fine as Force Fields and Sonic Resonance - all 3 could use work. If you stack Rage, you are going to have problems.
  5. Did you see my post earlier: If you never play with others that can hold aggro to prevent your VS detoggle, it's useless. If you never play with others that can grant status protection to prevent your VS detoggle, it's useless. If you never take powers that grant your character status protection to prevent your VS detoggle, it's useless. If you only fight enemies that can hit you with a status effect that detoggles VS, it's useless. ...you see my point? It's a player's choice. I prefer the toggle, especially since the original had such a long cooldown and a very large up front end cost.
  6. In all seriousness I wonder if any of the other game servers out there figured out how to allow that to be a possibility.
  7. Was it always normal to take VS? Weird.
  8. That was kind of the goal - to not make players respec out of everything just to be in granite all the time. Scrappers don't even get Granite as an option.
  9. Yeah that's a very nice change. I figured in the other thread it had to be shockwaves. We needed to know though because Mud Bath definitely would have been a bug.
  10. Regarding VS being a toggle, where were all the complaints all these years for blaster damage auras having to be turned back on after getting mezzed? Suddenly this is a problem?
  11. I doubt it, I consider stuns a hard control and no blast sets have that as an AOE. Immobilize, sleep, knockback, slows AOEs for blast sets typically. Beyond the icons in the buff bar and the red rings and icon changes for the affected powers? I thought there was some camera shake, no? The shake is present with Stone Melee since launch day so I don't consider it too much in Seismic Blast at all, it's fine. There are a number of side effect systems in the game that players can't control, but the only one I dislike is for Psionic Melee, because like Shockwaves it is supposed to be a selling point of the set beyond theme. That's interesting to know that Shockwaves will ignore sleeping targets. That's actually pretty cool! I've mentioned Upthrust obscuring/being a bit obnoxious but the rest I am ok with including Tombstone. Also mentioned Upthrust and Meteor taking too long several times, so it is nice to hear others chime in on that. I never really noticed a damage problem outside of earlier build's Rock Shards and a bug with Meteor early on, as I figured it's probably in line with the resists I expect. I admittedly didn't check the math and mostly gave it a run for its overall feel.
  12. Interesting, I figured it was intentional. I know that brutes with fury can one shot minions with Heavy Mallet if my memory is correct so I thought the crit nerf was probably still going to be plenty. Still felt like I was hitting pretty hard with it. Nice though, incoming buff to HM!
  13. Ehhh personally for me I would want the smashing/lethal resist early, at least before elemental
  14. Trying to remember because it's been a good while, but I think the DoT's were lessened but not the total damage, that is, outside of bug fixes. I assume that means DoTs just hit harder per tick. The downsides would be interruptibles and sleeps I guess, because if the player is mezzed you are still doing the same damage for the shorter DoTs. Don't quote me on any of this though
  15. I realize it isn't mentioned in the patch notes, but I wanted to confirm the Popup tray animation stutter bug is still present with this build.
  16. ...although that would still make them substantially worse than any other set before Serum
  17. You do; you can choose to go in melee for a PBAOE sleep and used ranged attacks instead of the hard-hitting melee attacks, which won't trigger Shockwaves, or Meteor, which doesn't trigger Shockwaves, or Epic powers which doesn't trigger Shockwaves, or Pool powers which don't trigger Shockwaves.
  18. I'm sure it's the same reason why Seismic's crit is so small: balance reasons. It's the entire reason why Scrappers didn't get this set so long ago - and why Super Strength is also not available. If ported as-is, I've been told the damage would be way too insane. Don't want Scrappers basically getting Assassin Strike on Heavy Mallet, Seismic Slam, or Knockout Blow.
  19. Yeah I could see that being switched, but what about swapping Brimstone's placement with Mud Pots instead?
  20. I think it's been mentioned that Mercenaries might be the worst powerset in the entire game. I keep going back to that quote stating that if Mercs had their damage doubled they would still only be in the middle of the pack. That's crazy.
  21. Force Fields - yes, this set could use a 2nd revamp, but it is still stupidly strong for what it does - a single defender can softcap an entire team on just SOs if I recall. I would welcome revisions. Empathy is fine as is IMO - intentionally ignoring the arguments about debuffs over heals, the set is really not bad or in need of a rebalance. Regeneration - oh hell yeah, this has become a meme at this point. Anyone arguing against Regen needing retooling has got to be trolling - not that you can't make it work, but they are very aware and I've seen the devs and GMs make jokes about it as well. Masterminds are slowly getting fixes which I am thankful for. It's a lot of work. Outside of that, I would vote Poison getting a revamp above Force Fields and even Sonic Resonance above Force Fields. Super Strength's Rage issue is probably a hard problem to solve and might be the reason it hasn't been proliferated yet.
  22. It trades at best - one cc for another. You may have a point about synergy but it's not a bug at any rate - if it is Mud Pots then yes it is a bug and a problem.
  23. Well, it isn't a problem at all - because then the set isn't fighting against itself. It's a side effect of the player pairing it with Seismic Blast.
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