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JayboH

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Everything posted by JayboH

  1. Instasnipes no longer work the way he described
  2. Poison and Force Fields could use some attention regardless of a couple people saying Poison is underrated.
  3. How would you go about building yours?
  4. I can't imagine the percentage being any different from any other power being buffed by fury. Do they do that? Do they calculate every ability individually for the possibility of fury buffs? I figure it was fixed for the whole character all these years, well, outside of incarnate abilities I mean.
  5. Both sets were revamped and I'm curious if anyone has tackled these and was willing to share builds, if you have a moment? The pink pom-poms of death humming while enjoying a damage aura plus the new Brimstone dots sound fun.
  6. Curious, how does it compare DPS wise, instead of DPA? Is there less corpse-blasting (wasting attacks) due to the faster ticks of fire for example?
  7. Prob could unpin this
  8. Bummer, I guess Touch of Fear's new damage is still being ignored in builds.
  9. Does anyone have a Invul/Dark build laying around that takes advantage of Dark's changes, incorporating Touch of Fear's new AOE damage and such? Anyone want to take a stab at it? Sounds like a fun project but I've had no luck finding anything yet. Appreciated!
  10. Wasn't there an emote way back in the day that some devs didn't want to enable that let you basically do the puking animation? Was that ever unlocked?
  11. Empowered Stalagmite's icon really threw me at first, I thought it was my nuke in the tray for a second.
  12. I doubt that will ever change as annoying as that is, and maybe it is for the best, so they don't out-aggro the other two classes.
  13. Hell yes! Scrappers get completely screwed when it comes to damage auras when compared to the other two melee classes that tend to get them. Brutes get fury damage, tanks get 50% larger AOEs. Scrappers? Scrappers get nothing, no crits at all, making them get the worst melee damage auras possible, which does not seem right since they have lower survivability.
  14. I think it is 70 ft, if that helps.
  15. People have been asking for it as far back as I remember.
  16. 1. Yes, that's player's choice. Why would you choose to be within AOE range of the target intentionally eating damage and mez attempts? Positioning is player choice. 2. Yes. Yes. Status protection is not a prerequisite to playing the game. Never having a toggle drop is also not a prerequisite to playing the game. Player choice here too. 3. Let's go with the lowest common denominator: Break frees don't exist anymore as drops or from vendors. Weird. Maybe verify your client files. 4. Yes, nothing indicated I didn't. You claim it isn't player's choice and yet it is. This is all to prevent a player from clicking a power more than once, to retoggle, as you would have to click the ability multiple times if it wasn't a toggle anyway. It's useless, you claim. You are obviously being hyperbolic but I don't understand why. Long recharge? Yes, sticking to that easily - for the dps it provided prior to the changes, compared to the blasts of a player, a one minute recharge is long. Zero flaws.
  17. Correct, I agree, which is why no one does that including Force Field players themselves. Why would anyone skip Dispersion Bubble? That seems nuts. Defenders cannot softcap with the two powers you mentioned anyway. Poison is as fine as Force Fields and Sonic Resonance - all 3 could use work. If you stack Rage, you are going to have problems.
  18. Did you see my post earlier: If you never play with others that can hold aggro to prevent your VS detoggle, it's useless. If you never play with others that can grant status protection to prevent your VS detoggle, it's useless. If you never take powers that grant your character status protection to prevent your VS detoggle, it's useless. If you only fight enemies that can hit you with a status effect that detoggles VS, it's useless. ...you see my point? It's a player's choice. I prefer the toggle, especially since the original had such a long cooldown and a very large up front end cost.
  19. In all seriousness I wonder if any of the other game servers out there figured out how to allow that to be a possibility.
  20. Was it always normal to take VS? Weird.
  21. That was kind of the goal - to not make players respec out of everything just to be in granite all the time. Scrappers don't even get Granite as an option.
  22. Yeah that's a very nice change. I figured in the other thread it had to be shockwaves. We needed to know though because Mud Bath definitely would have been a bug.
  23. Regarding VS being a toggle, where were all the complaints all these years for blaster damage auras having to be turned back on after getting mezzed? Suddenly this is a problem?
  24. I doubt it, I consider stuns a hard control and no blast sets have that as an AOE. Immobilize, sleep, knockback, slows AOEs for blast sets typically. Beyond the icons in the buff bar and the red rings and icon changes for the affected powers? I thought there was some camera shake, no? The shake is present with Stone Melee since launch day so I don't consider it too much in Seismic Blast at all, it's fine. There are a number of side effect systems in the game that players can't control, but the only one I dislike is for Psionic Melee, because like Shockwaves it is supposed to be a selling point of the set beyond theme. That's interesting to know that Shockwaves will ignore sleeping targets. That's actually pretty cool! I've mentioned Upthrust obscuring/being a bit obnoxious but the rest I am ok with including Tombstone. Also mentioned Upthrust and Meteor taking too long several times, so it is nice to hear others chime in on that. I never really noticed a damage problem outside of earlier build's Rock Shards and a bug with Meteor early on, as I figured it's probably in line with the resists I expect. I admittedly didn't check the math and mostly gave it a run for its overall feel.
  25. Interesting, I figured it was intentional. I know that brutes with fury can one shot minions with Heavy Mallet if my memory is correct so I thought the crit nerf was probably still going to be plenty. Still felt like I was hitting pretty hard with it. Nice though, incoming buff to HM!
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