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Everything posted by JayboH
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Focused Feedback: Earth Manipulation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Yeah that's a very nice change. I figured in the other thread it had to be shockwaves. We needed to know though because Mud Bath definitely would have been a bug. -
Focused Feedback: Electrical Blast Revamp
JayboH replied to Player-1's topic in [Open Beta] Focused Feedback
Regarding VS being a toggle, where were all the complaints all these years for blaster damage auras having to be turned back on after getting mezzed? Suddenly this is a problem? -
I doubt it, I consider stuns a hard control and no blast sets have that as an AOE. Immobilize, sleep, knockback, slows AOEs for blast sets typically. Beyond the icons in the buff bar and the red rings and icon changes for the affected powers? I thought there was some camera shake, no? The shake is present with Stone Melee since launch day so I don't consider it too much in Seismic Blast at all, it's fine. There are a number of side effect systems in the game that players can't control, but the only one I dislike is for Psionic Melee, because like Shockwaves it is supposed to be a selling point of the set beyond theme. That's interesting to know that Shockwaves will ignore sleeping targets. That's actually pretty cool! I've mentioned Upthrust obscuring/being a bit obnoxious but the rest I am ok with including Tombstone. Also mentioned Upthrust and Meteor taking too long several times, so it is nice to hear others chime in on that. I never really noticed a damage problem outside of earlier build's Rock Shards and a bug with Meteor early on, as I figured it's probably in line with the resists I expect. I admittedly didn't check the math and mostly gave it a run for its overall feel.
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Focused Feedback: Stone Melee - Changes and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Interesting, I figured it was intentional. I know that brutes with fury can one shot minions with Heavy Mallet if my memory is correct so I thought the crit nerf was probably still going to be plenty. Still felt like I was hitting pretty hard with it. Nice though, incoming buff to HM! -
Focused Feedback: Stone Armor - Revamp and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Ehhh personally for me I would want the smashing/lethal resist early, at least before elemental -
Wrong thread.
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Focused Feedback: Various Power Changes
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Trying to remember because it's been a good while, but I think the DoT's were lessened but not the total damage, that is, outside of bug fixes. I assume that means DoTs just hit harder per tick. The downsides would be interruptibles and sleeps I guess, because if the player is mezzed you are still doing the same damage for the shorter DoTs. Don't quote me on any of this though -
General Feedback: Issue 27, Page 3
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
I realize it isn't mentioned in the patch notes, but I wanted to confirm the Popup tray animation stutter bug is still present with this build. -
Focused Feedback: Stone Armor - Revamp and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
True -
General Feedback: Issue 27, Page 3
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
...although that would still make them substantially worse than any other set before Serum -
You do; you can choose to go in melee for a PBAOE sleep and used ranged attacks instead of the hard-hitting melee attacks, which won't trigger Shockwaves, or Meteor, which doesn't trigger Shockwaves, or Epic powers which doesn't trigger Shockwaves, or Pool powers which don't trigger Shockwaves.
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Focused Feedback: Stone Melee - Changes and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
I'm sure it's the same reason why Seismic's crit is so small: balance reasons. It's the entire reason why Scrappers didn't get this set so long ago - and why Super Strength is also not available. If ported as-is, I've been told the damage would be way too insane. Don't want Scrappers basically getting Assassin Strike on Heavy Mallet, Seismic Slam, or Knockout Blow. -
Focused Feedback: Stone Armor - Revamp and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Yeah I could see that being switched, but what about swapping Brimstone's placement with Mud Pots instead? -
General Feedback: Issue 27, Page 3
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
I think it's been mentioned that Mercenaries might be the worst powerset in the entire game. I keep going back to that quote stating that if Mercs had their damage doubled they would still only be in the middle of the pack. That's crazy. -
General Feedback: Issue 27, Page 3
JayboH replied to The Curator's topic in [Open Beta] Focused Feedback
Force Fields - yes, this set could use a 2nd revamp, but it is still stupidly strong for what it does - a single defender can softcap an entire team on just SOs if I recall. I would welcome revisions. Empathy is fine as is IMO - intentionally ignoring the arguments about debuffs over heals, the set is really not bad or in need of a rebalance. Regeneration - oh hell yeah, this has become a meme at this point. Anyone arguing against Regen needing retooling has got to be trolling - not that you can't make it work, but they are very aware and I've seen the devs and GMs make jokes about it as well. Masterminds are slowly getting fixes which I am thankful for. It's a lot of work. Outside of that, I would vote Poison getting a revamp above Force Fields and even Sonic Resonance above Force Fields. Super Strength's Rage issue is probably a hard problem to solve and might be the reason it hasn't been proliferated yet. -
It trades at best - one cc for another. You may have a point about synergy but it's not a bug at any rate - if it is Mud Pots then yes it is a bug and a problem.
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Well, it isn't a problem at all - because then the set isn't fighting against itself. It's a side effect of the player pairing it with Seismic Blast.
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Focused Feedback: Stone Armor - Revamp and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Granite did not get new graphics, which Scrappers do not get. Geode looks great, which is only on Scrappers. -
Confirmed via ice/ice scrapper. I turned off Icicles, hit Frozen Aura, watched them not wake up from Chilling Embrace, but then when I dropped Ice Patch they woke up. ...and they should wake up after falling on their butts IMO even though they aren't taking damage, simply due to the nature of what is happening. I doubt I could stay asleep if I fell on the ground after all. So if Mud Pots is the culprit and it is not Shockwaves, we really need to know.
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I bet it's Shockwaves, if it is Mud Bath I want to know though because that would be a really weird bug.
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Number one I reported before, it's just a text change from an earlier build. Number 2 - is it Mud Bath or Shockwaves that is waking them up? I saw your other post.
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Focused Feedback: Earth Manipulation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
When testing this on Cryptic, I didn't take Salt Crystals, but that's weird that Mud Bath is waking them up. It isn't doing any damage. It only slows. Could you figure out why from the combat log? -
Focused Feedback: Electrical Blast Revamp
JayboH replied to Player-1's topic in [Open Beta] Focused Feedback
Yes to both. -
Focused Feedback: Electrical Blast Revamp
JayboH replied to Player-1's topic in [Open Beta] Focused Feedback
I suppose it's good that it's still faster than Short Circuit, and I would think a blaster might get more out of a CC power than others due to squishiness. Thank you for clarifying though; I said earlier I might be misunderstanding. Was I right about the activation time? -
Focused Feedback: Stone Armor - Revamp and Proliferation
JayboH replied to Booper's topic in [Open Beta] Focused Feedback
Time probably.