Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

JayboH

Members
  • Posts

    1160
  • Joined

  • Last visited

Everything posted by JayboH

  1. Agreed, this should be in suggestions.
  2. I'm excited to see what's next - the way it was written it sure sounds like Masterminds may get more tuning after they measure the initial pass for the latest changes!
  3. I forget who, but someone had mentioned that basically Cardiac is a Mastermind's best friend - like it's almost expected that a MM takes Cardiac (or Vigor I suppose) due to the extra endurance expense. I dislike being pigeon-holed intentionally by design to have choice limits. I'm not saying you can't pick other options or that the designed burden can't be overcome mind you.
  4. I wrote it in a way where we take a specific view for a reason.
  5. I brought up Mercenaries for this very argument. I gave you a scenario where I thought you could make the first part of your argument too. I addressed this.
  6. It's not the attacks that are the problem really. Pool attacks are ridiculously priced end-wise for example. It's that the secondaries are needlessly expensive. If you have, say, a corruptor or controller pushing their secondaries to keep a team alive while barely using their primary or not using their primary at all (yeah yeah, I know, bear with me) then why should masterminds be expected to do the same thing plus keep all their pets alive with their secondaries on top of it only that they have to spend way more endurance to do so? Now one could say the pets are dealing damage and using debuffs and controls and heals, etc... but as I said, even if it was even endurance the mastermind will be spending even more end to keep all their additional targets alive. Typically in my experience corruptors and controllers don't bother trying to keep track of mastermind pet health.... and that's on top of the pets being lower level than you are and die easier than any other player even if they were at the same level. That's not even taking into consideration how low damage say a mercenary mastermind brings to the table compared to most classes...
  7. You know honestly I would probably pick teleport all the time if the pool had a defense power like hover/combat jumping or if we could have 5 pools so I could take either or along with teleport. It's that good.
  8. Just a quick reminder that one of Trick Arrow's icons got changed this year
  9. That one looks really nice, even has a heal in it on top of heal procs even though it hits many caps.
  10. So they already said it's not going to happen in a past discussion. Alright then.
  11. It doesn't seem like any of this matters. Someone mentioned why the developers said it will never happen. They tried it for tankers and because of that they determined it will not happen. I don't understand what your goal is currently. Do you want them to change their mind? Why do you think they won't do it because they think you are a bad person or cheesy player? They said it was too much work, or at least that's what it sounded like. I never said anything about the option making you a bad person or a cheesy player so I don't know why you are replying to me about those phrases.
  12. Acid Arrow's icon has been replaced, when you have the time.
  13. My main reason is that it gets really depressing looking around at that dinginess and scummyness for that many hours. The environment gets to me after that much time passes.
  14. I just grabbed some from old archives. I didn't make these or look at them. Kat SR - Blade Bronze Quebec 7d7a - [i25].mxd Kat SR - Blade Bronze Quebec ef46 - [i25].mxd Kat SR - Citadel Desert Lambda 328e - [i19].mxd Kat SR - Hound Cornflower Golf 6dec - [i25].mxd Kat SR - Hound Cornflower Golf 9602 - [i25].mxd Kat SR - Hound Cornflower Golf a0c6 - [i25].mxd Kat SR - Tornado Cadet Tango 6be7 - [i20].mxd
  15. Don't forget perma Barrier
  16. My understanding is that you need either 4 or 12 and 8 pts doesn't actually do anything since kb is either under 4 pts or 10.
  17. I suppose the topic can be locked since it's been determined it is not happening due to it being too much work.
  18. Agreed with Apparition, I would never skip Entangling. It's not about the immobilization.
  19. Doesn't Penelope Yin have a psionic pet? maybe look at that
  20. As far as the pet idea goes, why not implement the migraine effect from the new blaster secondary?
  21. Press the arrow on the far right; it's to the right of the Recipes and "+" symbol. Usually I use Alt+1, 2, 3 etc as Ctrl is for tray 3 for me. I have tray one at the bottom, tray two above that, and tray 3 above that.
  22. Ice works well. It gives yourself more mitigation / control and it hits really hard. It's thematic as well, as you are manipulating the generation or loss of heat.
  23. That Demon/Dark, I assume Cardiac Radial would be a good choice? Prob could go end cost for summons and training. Is Spirit Ward worth all those? I wish we could have more slots on Darkest Night. Does the Cloud Senses proc occur on the summon or does the pet actually deal it?
×
×
  • Create New...