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JayboH

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Everything posted by JayboH

  1. What is the timer length for swapping powers btw?
  2. How does Power Crash compare to the new version of Touch of Fear? It's light on damage but the recharge is really short and it is light on end.
  3. That's one movie that could use a modern remake, even if the style is intentionally retro. Also holding out hope for a new The Blob to get out of development hell.
  4. I didn't demand anything, I don't even know where that idea came from. Look at my last two posts in this thread, which you can tell are unedited. Asking is harmless. It makes sense to ask and I am surprised more haven't asked before. Are they on retainer? Do they have any kind of estimate? Are they working toward an agreement that benefits servers outside of HC, making it universal? Is it a licensing deal? etc.
  5. Donations were detailed at some points partially going toward supposed lawyers to negotiate with NCSoft and being curious about how many more years people should donate money that partially goes to these negotiations is fairly natural, no?
  6. Apparently not. Is there any updates to these talks to NCSoft after all these years?
  7. Archery is terrible on a defender. It's possible that it may be the weakest option. Trick Arrow though is great after the revamp.
  8. As nice as this would be, wouldn't Kinetic Melee benefit more? Isn't KM the worst melee set overall right now?
  9. Other differences is endurance cost/recovery and recharge. I kind of like this one, I might go superior conditioning instead of focused acc and then slot energy transfer with a set instead of a proc bomb. Hmm...
  10. How do the builds compare
  11. Someone was kind enough to build me this so I thought I would pay it forward: This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! DS2: Level 50 Magic Brute Primary Power Set: Energy Melee Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Energy Punch -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3) Level 1: Rock Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(5), Ksm-ToHit+(7) Level 2: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(9), ImpSki-Status(11), LucoftheG-Def/Rchg+(11), LucoftheG-Def(23) Level 4: Earth's Embrace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal/Rchg(13), Pnc-EndRdx/Rchg(15), Pnc-Heal/EndRedux(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Mud Pots -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg(19) Level 12: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Dmg/Rchg(23) Level 14: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A) Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/EndRdx(50) Level 18: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Acc/Rchg(29), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/Rchg(31) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(34) Level 26: Power Crash -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Acc/Rchg(34), ScrDrv-Dmg/Rchg(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36) Level 28: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39) Level 32: Energy Transfer -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40) Level 35: Brimstone Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 38: Granite Armor -- Rct-Def/EndRdx(A), Rct-Def(43), Rct-ResDam%(43), GldArm-ResDam(43), GldArm-3defTpProc(45) Level 41: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46) Level 44: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50) Level 47: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(7) Level 1: Energy Focus Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------
  12. Instasnipes no longer work the way he described
  13. Poison and Force Fields could use some attention regardless of a couple people saying Poison is underrated.
  14. How would you go about building yours?
  15. I can't imagine the percentage being any different from any other power being buffed by fury. Do they do that? Do they calculate every ability individually for the possibility of fury buffs? I figure it was fixed for the whole character all these years, well, outside of incarnate abilities I mean.
  16. Both sets were revamped and I'm curious if anyone has tackled these and was willing to share builds, if you have a moment? The pink pom-poms of death humming while enjoying a damage aura plus the new Brimstone dots sound fun.
  17. Curious, how does it compare DPS wise, instead of DPA? Is there less corpse-blasting (wasting attacks) due to the faster ticks of fire for example?
  18. Prob could unpin this
  19. Bummer, I guess Touch of Fear's new damage is still being ignored in builds.
  20. Does anyone have a Invul/Dark build laying around that takes advantage of Dark's changes, incorporating Touch of Fear's new AOE damage and such? Anyone want to take a stab at it? Sounds like a fun project but I've had no luck finding anything yet. Appreciated!
  21. Wasn't there an emote way back in the day that some devs didn't want to enable that let you basically do the puking animation? Was that ever unlocked?
  22. Empowered Stalagmite's icon really threw me at first, I thought it was my nuke in the tray for a second.
  23. I doubt that will ever change as annoying as that is, and maybe it is for the best, so they don't out-aggro the other two classes.
  24. Hell yes! Scrappers get completely screwed when it comes to damage auras when compared to the other two melee classes that tend to get them. Brutes get fury damage, tanks get 50% larger AOEs. Scrappers? Scrappers get nothing, no crits at all, making them get the worst melee damage auras possible, which does not seem right since they have lower survivability.
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