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JayboH

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Everything posted by JayboH

  1. Granite did not get new graphics, which Scrappers do not get. Geode looks great, which is only on Scrappers.
  2. Confirmed via ice/ice scrapper. I turned off Icicles, hit Frozen Aura, watched them not wake up from Chilling Embrace, but then when I dropped Ice Patch they woke up. ...and they should wake up after falling on their butts IMO even though they aren't taking damage, simply due to the nature of what is happening. I doubt I could stay asleep if I fell on the ground after all. So if Mud Pots is the culprit and it is not Shockwaves, we really need to know.
  3. I bet it's Shockwaves, if it is Mud Bath I want to know though because that would be a really weird bug.
  4. Number one I reported before, it's just a text change from an earlier build. Number 2 - is it Mud Bath or Shockwaves that is waking them up? I saw your other post.
  5. When testing this on Cryptic, I didn't take Salt Crystals, but that's weird that Mud Bath is waking them up. It isn't doing any damage. It only slows. Could you figure out why from the combat log?
  6. I suppose it's good that it's still faster than Short Circuit, and I would think a blaster might get more out of a CC power than others due to squishiness. Thank you for clarifying though; I said earlier I might be misunderstanding. Was I right about the activation time?
  7. The cold damage proc is hopefully a sign of things to come. There is not enough for this damage type in my opinion, that being Interface proc choice and damage auras (Icicles.)
  8. That's a gameplay choice argument, like a min/maxer yelling at a newbie for selecting something that isn't optimal. The best argument you could make is that you want the activation sped up for the initial hit to make it more worth it. The other option is Ball because the nuke takes awhile, and we have to dismiss manipulation AOEs and pools because of player choice when it comes to balance.
  9. Only toyed with the new placate awhile back on Cryptic but it seemed to work well.
  10. Played with this a bunch on Cryptic, but did not take Fault, and it felt pretty good to me. Testing showed it as slow clearing but very safe due to the high amounts of CC the set is known for. I thought Seismic Smash felt fine with its changes. I know Hurl Boulder has prob been sped up since its inception but it could still be a hair quicker IMO.
  11. ...why would you use anything when everything is dead? I don't get your argument so far. Changes to a powerset shouldn't be about making sure some powers are skippable so a player can grab tough/weave for their builds. Currently that's what I've perhaps misunderstood you to say.
  12. Last time I tested it was on Nov 1 on Cryptic.
  13. If you never play with others that can hold aggro to prevent your VS detoggle, it's useless. If you never play with others that can grant status protection to prevent your VS detoggle, it's useless. If you never take powers that grant your character status protection to prevent your VS detoggle, it's useless. If you only fight enemies that can hit you with a status effect that detoggles VS, it's useless. ...you see my point? It's a player's choice. I prefer the toggle, especially since the original had such a long cooldown and a very large up front end cost.
  14. I like the unique icons and hope they stay. My only nitpicks on the most recent patch was that Upthrust and Meteor were just a hair on the slow side and might end up corpse blasting on the regular - otherwise the set feels pretty good.
  15. Carrying over notes I had: Geode's buffs get removed per attack, so if you use an AOE, in my case Tremor (why not test both via scrapper) wipes all stacks. I don't know if this is intentional, if it is per enemy hit or if a stack is removed via interface hitting, as I only tested it on a 50 fully buffed out.
  16. PhysX - couldn't that be done at a hardware level at least with Nvidia cards
  17. I mean chilling embrace and icicles may not have taunt but they do their job
  18. I posted this over a year ago asking about why seeing ice melee and the ice / ice combo was so rare after the buffs to the set.
  19. To be honest, if they had to nerf its damage purely because of the damage type change, I would almost be ok with it, even though that would be a hard argument to make balance-wise due to the myriad of resistances from different baddies.
  20. Uh huh
  21. Slow and recharge debuff resist would also be ideal, no?
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