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JayboH

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Everything posted by JayboH

  1. When you think about it, the recharge time and regen strength (+ AOE size) just feels completely out of whack. All it does is regen and nothing else. It's not a heal, with a gentle reminder there is no burst heal plus heal can wake people from sleep. Regen can't. Yes it is a larger area than most PBAOE heals, 25 vs 40 ft, but those are 8 second cooldowns compared to a whopping 200 seconds. Once every 200 seconds you can place an immovable 150+ regen buff? I know this is breaking the cottage rule but I almost wish Time Bomb could become a device that acted like a Banished Pantheon/Circle of Thorns endurance crystal, that pulsed +end or something, then swap its place with Trip Mine in the list, making Trip Mine the tier 9.
  2. I could see lowering Acid Mortar's and Poison Trap's cooldown if they didn't stack with themselves. Trip Mine is fine. Time Bomb could become the Omega Maneuver but put (them both) on a 300 sec timer instead of a 360 second timer, that way it is up nearly every other standard blast nuke. Key is to remove that insane interrupt and activation time since Trip Mine already exists. I guess it also kind of depends on how they are going to try to fight proc bombs which they have hinted at a few times.
  3. Yup, for another buff.
  4. They can be - by different casters - in my concept.
  5. Would love to see these two abilities become better. The recharge is crazy on these. I know, the sets they are in already have their strengths. Triage Beacon and Spirit Tree are basically the same power outside of graphics. I would love to see the regen boost strength stay the same but have the recharge cut in half if not more. Other suggestions in the past was to add recovery to it as well, but that is likely over the top as far as Plant goes, and maybe not as crazy on Traps. I think my main desire is to just have it available every fight or every other fight, non-stackable from the same caster. 300% regen is nothing to sneeze at for a 40 ft radius (enhanced, defender values on Triage.) I would rather have a droppable click than a toggle as it is now, location-based rather than an aura, etc. Triage Beacon's visuals really don't match well with the rest of the set. It looks like it was ripped out of some mystical Egyptian technology. I'd rather it be more militaristic / scientific like the rest. EDIT: Spirit Tree is gorgeous as-is.
  6. AR isn't THAT bad. Tweaks? sure. This set has already gone through one overhaul. They buffed a bunch of the powers to reign in and nerf Ignite back then. I partially blame myself for this because I was telling people on the forums how much damage I was dealing with a fulcrum-shifted Ignite every 4 seconds which stacked. Yeah. Ignite used to have a 4 second recharge or something like that, and it would take 4 seconds to activate. Now fulcrum shift those stacks. It was insane, then add Scourge. I had Web Envelope and they would sit in it. If I was to change stuff, I'd keep Beanbag, toss out Buckshot, and front-load Flamethrower. I wish we could lower the recharge on Full Auto just a smidge without touching its damage. Not much, just a little. M30 Grenade is thematic but is a bit underwhelming, but it doesn't tickle enemies like Buckshot does.
  7. Will echo what I said on the other server: can Chords' projectile be sped up a bit please? The pet could use some faster and tighter following behavior IMO too.
  8. I would skip the sleep, I know many people do that anyway outside of Electric Control, but as a reminder, since this one deals damage, any Interface damage procs will likely wake up enemies near instantly from the sleep due to their DoT that kicks in.
  9. Yes, that's what I was trying to tell people. People thought fulcrum shift was bad, try doing this and you will see what we are talking about.
  10. Yes the Rad Infection buff is sooo overdue, it is very welcome. I never had an issue with Scream, it was Shout that makes you feel like you were standing there quite awhile rearing up an attack. Thankfully that got buffed slightly also.
  11. What do you think about your DP version
  12. I have it set to 1%! I've said it elsewhere: if you want an example of pure ridiculousness, just take a fully upgraded Necro mastermind with all the pets and enter a door. Since it re-summons pets and re-trains them every time all at once, I've described the sound as the noise of a thousand suns exploding. It's crazy loud.
  13. What is the timer length for swapping powers btw?
  14. How does Power Crash compare to the new version of Touch of Fear? It's light on damage but the recharge is really short and it is light on end.
  15. That's one movie that could use a modern remake, even if the style is intentionally retro. Also holding out hope for a new The Blob to get out of development hell.
  16. I didn't demand anything, I don't even know where that idea came from. Look at my last two posts in this thread, which you can tell are unedited. Asking is harmless. It makes sense to ask and I am surprised more haven't asked before. Are they on retainer? Do they have any kind of estimate? Are they working toward an agreement that benefits servers outside of HC, making it universal? Is it a licensing deal? etc.
  17. Donations were detailed at some points partially going toward supposed lawyers to negotiate with NCSoft and being curious about how many more years people should donate money that partially goes to these negotiations is fairly natural, no?
  18. Apparently not. Is there any updates to these talks to NCSoft after all these years?
  19. Archery is terrible on a defender. It's possible that it may be the weakest option. Trick Arrow though is great after the revamp.
  20. As nice as this would be, wouldn't Kinetic Melee benefit more? Isn't KM the worst melee set overall right now?
  21. Other differences is endurance cost/recovery and recharge. I kind of like this one, I might go superior conditioning instead of focused acc and then slot energy transfer with a set instead of a proc bomb. Hmm...
  22. How do the builds compare
  23. Someone was kind enough to build me this so I thought I would pay it forward: This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! DS2: Level 50 Magic Brute Primary Power Set: Energy Melee Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Energy Punch -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3) Level 1: Rock Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(5), Ksm-ToHit+(7) Level 2: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(9), ImpSki-Status(11), LucoftheG-Def/Rchg+(11), LucoftheG-Def(23) Level 4: Earth's Embrace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal/Rchg(13), Pnc-EndRdx/Rchg(15), Pnc-Heal/EndRedux(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Mud Pots -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg(19) Level 12: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Dmg/Rchg(23) Level 14: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A) Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/EndRdx(50) Level 18: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Acc/Rchg(29), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/Rchg(31) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(34) Level 26: Power Crash -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Acc/Rchg(34), ScrDrv-Dmg/Rchg(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36) Level 28: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39) Level 32: Energy Transfer -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40) Level 35: Brimstone Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 38: Granite Armor -- Rct-Def/EndRdx(A), Rct-Def(43), Rct-ResDam%(43), GldArm-ResDam(43), GldArm-3defTpProc(45) Level 41: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46) Level 44: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50) Level 47: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(7) Level 1: Energy Focus Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------
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