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Solarverse

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Everything posted by Solarverse

  1. Rumor? I was there... I speak from experience, not rumor... Oh am I now? Hmmmm...let's see... So now I'm a liar? You act as though Fire Tanks were running rampant al over the game. Very rarely did I run into a Fire Tank who just took it upon himself and herded maps like no tomorrow. Most of them asked before doing so...and not every Tank was a herding Tank...in fact, most players did not roll Fire Tanks unless they intended to do one thing with it...farm...and even then, they were only good at herding one thing...Smashing Lethal damage mobs. You put those bad boys against anything other than Fire/Smashing or Lethal and they crumpled without a proper team. Period. Your point is meaningless in this discussion because you are speaking of one type of Tank under a controlled environment., thus making your point absolutely pointless. Soloed GM's eh? Man, I would have loved to see videos of that! And you called me a liar? Again, controlled environments, same case as the Fire Tanks....and they weren't herding anything...they were going from mob to mob, one mob at a time, never more than one mob. Again, a very illogical point of view that has absolutely nothing to do with anything in this discussion. Hahahahaha, what!?!? Did you play the same game as me??? You fail to remember, that a Blaster 6 slotted with damage, wasn't doing crap because of the limitations of a Blaster. How many times did a Blaster run into a mob before the Tank had aggro and that Blaster face planted? Blasters in those days learned very quickly to stop trying to Tank...and when Tanks seen this type of behavior from a Blaster, the Tank would turn off his Taunt aura and let the Blaster die...it was fricken hilarious! And here you are, acting like players were gods in those days! Man, this is just too rich! Which hardly made anyone OP, and by the way? You can get Perma Hasten now... And guess what?!?! Healers and Kins and anything else that granted an endurance buff was desired on your teams to help with that issue! Thank you for making my point for me! Huh? Again, I don't think we played the same game. There was very much a desire and demand for trinity teams in this game, it was like this by its very design! The game was actually designed this way! This is why we had constant threads of players complaining that it was too hard to solo unless they played a Scrapper! Seriously, did you even play the same game as me? Or are you just following the rest of the crowd and trying to jump on their band wagon? If you say so... Which has absolutely NOTHING to do with the topic.
  2. That's not even the part I was talking about...you clearly do not read my posts. It's extremely obvious that you only read one sentence and attack that sentence instead of taking the whole thing into context. I covered your "point" (if you wanna call it that) and you came right behind that thread and acted as though I never said anything about it. Here, I'll hold your hand and put things in to perspective for you... Here, you tell me that basically my point is invalid because of an example of a TF that cannot be ran through like paper. You act as though a mission here, and a mission there, should be enough for people like me who prefer the older mechanics of the game. As if you threw me a bone and had yourself a little *drop the mic* moment or something. Out of one side of your neck, you are completely ignoring the KNOWN power creep we have today...a power creep that everyone on this thread seems to conveniently ignore. Yet, it is widely known that power creep is the reasoning behind MOST content in this game being extremely easy. And don't say it's not widely known, because anyone with half a brain recognizes it. So here we are, your little *drop the mic* statement that you *thought* you had. However, what you failed to recognize is the fact that this was already covered by me when I said, "Now, does that scenario account for every single situation or task force in game? Of course not, this is not what I am trying to say, but what I am trying to say is that this is the case with a good majority of the game's content, all the way from level 1 to level 50." For reference, you can find it here... Pick your mic back up...
  3. I was clear from the start. Good, glad we agree that it's not up to you. Sad it took all this time for you to come to grips with this.
  4. Ya'll nay sayers have fun with that. I know better.
  5. Way to ignore the rest of what I have said...which covered that.
  6. I did not say that in this particular thread, but I did recognize that and called it out on other threads similar to this one. So yes, I acknowledge that as being one of the culprits of my experiences in game. However, my experiences in game are not limited to just that one significant detail. There are a great number of contributors to the way I experience the game. And all point to the same conclusion...the only way to get back that feeling that I once loved, is if a server was made with the pre i5 mechanics. I don't want to change this server, because I would never leave this server. I enjoy and love what Homecoming has brought to the game, not to mention all of my friends are here. However, it would no longer be my primary server to play on if said Vanilla server were to be created. I'm not even here to advocate for the OP of this thread, I simply pointed out the cause of the OPs issues and the only possible solution to his issues...and that solution does not reside with this server, because this server will not ever convert to the level of difficulty the OP and I seek without going to the AE building or playing the same ol missions week after week. I think people in this thread think that I am backing up the OP, I am not. I am simply trying to put things in perspective...at least from my perspective anyway.
  7. Then we are playing two entirely different games. Let me give you a very realistic example: You are playing as a Defender of your choice. Toggle on a Debuff: watch mobs die before you can even finish the animation. If you are lucky enough to finish the animation, by the time you can do anything else, you find toggling on your debuff was pretty much all you could do before the mobs melt. Apply a heal: Realize nobody needed it, you are just healing an already fully healed team, so it's just wasted endurance and even worse, a waste of time. I know, we can give up our mundane efforts to Heal (because nobody needed it) and try to start DPSing instead, right?: You quickly see that your DPS numbers are insignificant in the whole scheme of things and come to realize that the mobs would have died just as fast without your feeble attempts to do damage. But wait, I can still be of some use! I can buff the Tank/Brute/Scrapper/Stalker with my ubber shields! Nope, wait a sec, they are already at cap Defense/Resistance. Well, poop, at least it will come in handy against mobs that debuff resistance and Defense, right? Nope, their defense is already high enough that defense debuffs wouldn't phase them, not to mention most shields have a debuff resist built in to them. Well ffs!...now what? If this is what you consider to be doing more than just tagging along....well, I hate to be the one to break it to you, but any contribution you made to the team was minimal at best. I honestly feel that if you think you are doing anything more than what I have mentioned above, then you are very sadly having delusions of grandeur. Now, does that scenario account for every single situation or task force in game? Of course not, this is not what I am trying to say, but what I am trying to say is that this is the case with a good majority of the game's content, all the way from level 1 to level 50. And to answer your question, I play all classes in game except for Sentinels.
  8. Exactly! I do miss the casual chat that would take place while waiting. 😞
  9. Troo, I get what you are trying to do man, honestly though, it simply would not be enough. Problem is (and I have stated this many times across multiple threads like this one) is that the people who prefer the game back the way it was BEFORE the power creep set in, are simply not enough to find one another in game. <----Pay close attention to this. I have tried finding such players on my server. If you go to Excelsior server forums, you will see a thread that I started that requested this very thing. And then you can take a look at the replies. There simply is not enough interest. The players who would want this are too spread apart in a game teaming with players who love the power creep the game has grown in to. Which is why, the only REAL solution is for hopefully one day, a server gets created that mimics the mechanics of the game pre issue 5. No amount of bashing me (not saying you, but others have) is going to change this fact. No amount of telling me how I should play to seek out my difficulty preference is going to change this. The game once had this difficulty that I prefered built in to it. You couldn't change the difficulty. The game came with that difficulty already and you either played using the game's natural difficulty, or you found a different game to play. This game (upon release) was geared toward team play in order to get through the difficult content. No AT aside from Scrappers could really solo the content very easily. The game was by design, a game where each AT brought their specialty in order to fill in the gaps of the other ATs. This is no longer the case, and those of us who preferred it the way it once was, has been left behind. I remember those days well, when players were coming to the forums and griping how hard the game was. The majority of players back then were on my side of this. However, players complained and they complained until finally the Devs started making things easier a little at a time, until now, the game is almost completely different. Not everybody wanted the game to be easier...but alas, here we are, and there is not a damn thing that can be done about. In fact, the mere mention of it gets several posters to come gang up on the person who mentions it. Notice I am by myself here making an argument vs several people who are jumping in on the band wagon? Yeah, it was just the opposite prior to the game being made easier for the people complaining in the old days. Now we have people mencing words with me instead of actually focusing on the meaning behind my statements. For an example, me being told that, "No class was ever needed." Ha! In the literal term, I guess not. I don't "need" to breath either, I can just chose to die instead. However, taht would make life pretty damn difficult. Same with this game. You did not "need" a Tank, you did not "need" a Controller, you did not "need" a Defender, but man, they sure fit a well rounded team and made life a hell of a lot easier....proper team work and a well built team made all the difference in the world. Which has been my point.... Now...we don't just not "need" those classes, in fact, any class that is not a DPS class is really just tagging along. Now we can run lowbie content at +0 and smash through it all until we get IOs and then smash everything in our path once again, once again support classes being carried. That's okay though, there is content that they can go play (what, less than 3% of the game's content?) and feel like they are actually contributing. Wow...Gee...thanks. But no thanks. Even worse, as I have said MANY TIMES, I am not trying to change this game, I have made my motives clear, yet people on this very thread have STILL placed motives on me and claim that I just *must* be here for some other reason other than the reason I gave. And yet they call us the ones with the epeen. The disgust with the people in this thread is real.
  10. Not ever, eh? Makes me wonder when you started playing.
  11. Yup, okay, done arguing about it, man. Like you said earlier, broken record, wall talking to a wall, going nowhere fast.
  12. I appreciate you coming back at me calmly despite my outburst. Much respect for that. I'm gonna let this subject go though and leave it at that. Your last post was a great way to end the conversation.
  13. Man, you really have shit screwed up. Did you make that up? Have you not even read the countless threads on these boards about how players are feeling unneeded because...well...they aren't needed? Go play a Healer from level 1 to 50, join teams, start teams...and watch how if you crank the difficulty up past +0, people whine about it and drop your team. Join a team and watch how everyone plows through +0 mobs....you are not needed...not even a little bit. At the end of the Task Force or whatever, watch these same players "stroke their epeens" by saying things like, "Man, we rocked them out!" ...really? At +0? It doesn't get any better at high level either. Once these players are decked out in IOed out set bonus builds, only then will they crank up the difficulty...which again, a Healer or Troller is next to useless. Very few content in this game drives a team to seek out Defenders and Trollers. And I for one do not find playing these same missions over and over just to feel like a contribution to the team. Epeen indeed, dude. Some of us would like to play a Controller or a Defender without feeling utterly useless...and join regular teams...not chase the same few challenging missions over and over again, just to feel challenged...needed, appreciated. The fact you say we want a bigger challenge to stroke our epeens is just priceless. When the fact is just the opposite. You about made me spit my Big Red on myself when I read that crap. Even worse, I am not here trying to change a damn thing about this game, in fact I am saying that in order to get the type of game WE crave, there would need to be a Vanilla server put together. So while you are over here thinking that we just want to go stroke our epeens, you might want to have a look in the mirror and recognize your own epeen not only in game, but also on this thread.
  14. Well, I can't take AE missions as serious...so it looks like neither of us will be taking each other serious. If I have to go to the AE to find challenging content from level 1 to 50 then I am just going to have to say, oh f'ing well that you can't take me serious.
  15. Call me crazy, but I kind of miss the long traveling between missions. Now everything is just click, presto, I'm there. I miss traveling around and racing my fellow team mates to missions that are in another zone. Now the only race we have is yo see who can click the instant teleport button faster. Having said that I find it odd that a Master of Teleportation can't control where he/she teleports to on said map, but somebody with Mission Teleporter can. I agree that Long Range Teleportation should be changed.
  16. The only resistance Ice Shields get are to Fire and Cold, which cold is already capped without a single resist enhancement. Hardly worth giving Ice Shields the "cold shoulder" on the Power Up buff...
  17. Yeah, I have argued with a lotof fellow forumites. I can argue with the best of them. 😄
  18. Any badges or rewards associated with it?
  19. I have not. But then again, I have never been a fan of AE, I prefer the original content.
  20. There are many reasons some players find the game to be too easy. One reason off the top of my head is that players seem to really enjoy playing on +0. That is okay, but it seems a growing number of players are wishing they had a better way to play the content, from start to finish, on a more challenging level. There just doesn't seem to be enough of us who want this...we are too spread out. I have tried to put together groups for harder content, but I just can't seem to rope them in. Which is why I say that if we had a Vanilla-like server, it would be a home to players who prefer playing a certain way, where all classes are needed/wanted. As the game stands now, no class is really needed, the power creep is just that powerful these days. Which is fine, to each their own.
  21. Settle down there, Beavis. The part that I am referring to should have been evident, but since you want to get your panties all up in a wad over it, I'll explain to you so that little kids can understand. The game has gotten too easy, that was his valid point.
  22. These threads are popping up more and more and the reason why I think they are, is that more and more people are growing tired of EZ PZ mode and wish the game was more like it was pre issue 5. The OP has a valid complaint, unfortunately the damage has already been done and there is no fixing it without a Vanilla server being created. A lot of players love the game just the way it is, so this won't be an option for this server. I'm sure eventually somebody out there will come out with a Vanilla server and maybe keep the new powersets. Until then, all you can do is make best of what you have.
  23. On this subject I think like you. If it had been me I would have at least responded with a "Sure, no problem, not very attached to the name anyway!" or "Sorry, bud, I had this name on live too and most players know me as this character." Either way, you would have gotten a response, and I think most people would have also given you a response of some type. However, there are some people out there who are just a bit odd and don't want to be bothered by anybody, with anything. There are also people out there who are easily offended and it takes very little for them to place somebody on ignore. It's also possible that the person who has the name is a little kid, who's parents took chat off their PC so that they could not interact with other players. My daughter being one of them. I will not let her interact verbally with players because...well, some players are down right vulgar and extremely disrespectful. Just a few reasons why you are not getting a reply.
  24. So clearly is was a bad idea for many reasons. I think the reason I gave and the one you gave are probably both culprits as to why CoV failed. Although I was unaware that it was considered a failure until after the release of Going Rogue. From my personal perspective, CoV was not as thriving as CoH, but it did have a good amount of players playing red side and finding teams was not all that difficult. I played a Stalker and an Ice/Cold corruptor on red side, and leveled many randoms to various levels, not once did I have an issue finding teams until a few months after Going Rogue. Suddenly players were migrating over to blue side, leaving red side feeling very barren.
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