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Solarverse

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Everything posted by Solarverse

  1. I think his only real option is to add the tohit debuff proc. At least in that case, the ones not stunned wondering off will at least have a lesser chance to hit. Still forces the question, is the immob proc a bug in that it doesn't actually immobilize them? I know it would only be effective against Minions, been then again, the Disorient would also only be effective against the minions, technically that should be a winning choice...if it worked.
  2. I don't think Knock Back is what he is after, since he seems to want to keep the mobs near him. Not sure how a Knock Back would help a Stalker anyway, that would be very counter productive to the class, since the class is basically a suped up Scrapper. I think what he used was his best shot at achieving his goal. Sadly it didn't work.
  3. The problem we are seeing though, is that this is repeatable on command, per the video I posted. So this particular issue I don't think has anything to do with hi ping or packet loss. Otherwise the issue would be random. I can say for 100% fact this has nothing to do with internet connectivity or speeds or stability...which I know you didn't say that, but just wanted to back you up on it. If it were an issue with internet, I would know about it, since it has been my job to fix any internet issues for the past 13 years. I have the tools and the knowledge to detect it if it were.
  4. I have never even used Disrupt, on any of my EA Stalkers. Kudos to you for trying to find a way to make it work. That was a good idea, too bad it didn't work out. Hopefully it's a bug and nothing that is "intended."
  5. I have actually rolled a Savage Melee/Dark Armor. I have not leveled him very far, but It's good to know that it complements the set well. I kind of figured it would, but what you say confirms it for me. I tried TW/Dark once, got about 12 levels and said, "NOPE!" haha.
  6. I took a look at the End Cost numbers and it seems you are correct. Most toggle shields cost .26 whereas Dark's shields cost .21. The major culprit to the end cost is Cloak of Fear. Death Shroud is also up there, but it's the same as the others. Cloak of Fear comes with the same endurance cost as Death Shroud. It's a factual point, however, considering that Dark runs 3 more toggles than the typical Tank/Scrapper/Stalker builds, I would think that changes Soul Transfer to be active when not dead, and giving it a buff similar to Soul Absorption will be just enough to make the set more manageable without giving the player endurance that lasts forever. If they play right and build right, that buff should be available just about the time when the build becomes desperate for endurance. Now granted, this is an end game power and I understand that kind of goes against the point that I made to Saiy, however, it's the only power that an endurance buff could be added to without making the build have OP End Recovery.
  7. And this right here is how flame wars start. You come in with an attitude, you got attitude back, and now you want to escalate it with even further attitude, It's one thing to state your opinion. But to end sentence with, "Slot well, play well or try another powerset" is just straight up asking for it. You could have just as easily made your point without the snark. As far as your point goes, it's kind of hard for a lot of players to be willing to be okay with your point since, by time most players reach the final part of their characters, (getting them IO'ed out, Incarnates) they put that character away and start a new journey with a new character, only to break out the fully IO'ed character when called upon...unless...it is their main character and they are always playing to get the next badge. So saying that the build is fine once somebody is fully IO'ed out, isn't really helping. Keep it cool, man. Say your point, give your opinion, you never know, somebody might just agree with you; but adding the snark at the end is pretty much going to guarantee that whoever you're giving the crass to is only going to see the crass and not your point.
  8. 😄 I can't be the only person who read the title and thought this was going to be an Impeach Trump thread. Edit: And I also can't be the only one who read that as, "Fire the Antichrist" 😱
  9. Hopefully a Dev will test this out and let us know if they have any theories.
  10. Yeah, I guess you're right, that power recharges every 30 seconds. What if we gave Soul Transfer a double use. One use is to rez based off of enemies, the other use would be similar to Soul Absorption? it has a 300 second recharge, which gives it an almost twice as long recharge as Soul Absorption. I don't personally think that giving /Dark a 45 second Recovery buff based on how many targets it hits, every 300 base seconds would be OP. I think that would be a good compromise that gives /Dark just enough recovery utility without giving them constant endless endurance. it simply gives them a 45 second break from time to time from having to heavily manage toggles.
  11. Ditto. Or at very least, add a +Recovery buff to Dark Regeneration similar to the recovery buff from Soul Absorption.
  12. I just tested the other abilities, for whatever reason it only affects Assassin's Staff. I'm wondering if it has something to do with the fact that your abilities and Assassin's staff share a similar mechanic? They both have a charge up period, and under circumstances can cast instantly. That seems to be the one thing that your attacks and Assassin's Staff share along with using the Siphon powers.
  13. I have my Blasters...and I have my Blappers. I'm like you, I still build them. I unleash my AoEs and then jump in there and start melee slapping this hell out of them. Elec is also a good secondary for Blapping for anyone who wants to give it a try.
  14. Yeah, I had just put together a Moonfire team, took a bit to gather players for it, we were on about the third or fourth missions when things went kaput.
  15. Seems Excelsior (and maybe others) have fallen again. https://forums.homecomingservers.com/status/
  16. The only attack I noticed it affect was the Assassin's Staff. None of the other abilities seem affected...or at least that I have noticed.
  17. This bug is repeatable and I have made a video of it. I'll quote you and post it so it gets your attention. This bug seems to take place after any type of AoE siphon powers used that do not do damage but rather drains the enemy's endurance and transfers it to you. Does this look like what you are experiencing with Whirling Smash? Edit: I used Siphon every other attempt to attack. Used nothing in between the ones that I used siphon.
  18. I use those anyway, I gotta have those, they are just too awesome sounding and looking to skip. 😄
  19. Ah okay, gotcha. Yeah, I am just going to wait and see after I play the set after the change and reserve further judgement until that time. All in all, I do love the news, looking forward to it. Worst case scenario, I just might pick up Flurry to fill in the 8 second gap if it turns out I have a time frame to fill. Come to think of it, I don't think it would bother me to have a reason to pick up Flurry. (My character is Speedster themed)
  20. I'm getting the same thing with Assassin's Staff. I have not been able to pinpoint how or why because it did not happen all of the time. However, I am also using a powerset that has a Power Sink effect called Energy Drain, which is pretty much exactly like Power Sink. I'm wondering if this similar effect is causing my delayed action to my attack as well. It animates like it is supposed to, but nothing happens until a second or two later...which is extremely odd. I chopped it up to server lag, but you may be on to something here. Glad you made this thread. So it's not just me...and it would seem it's not just one power. Makes me wonder if any other powers are affected.
  21. Yup, I totally missed it, thanks for the heads up!
  22. My thoughts. I love these patch notes, very excited! That wowed me completly. My negative thoughts. A bit long of a recharge on Shadow Maul. I foresee that upsetting some players. 16 seconds is a long time, I could see adding a couple seconds to it, but adding double the recharge time is a bit much. The change to Dark Consumption is just another Wow! I can't wait to try this out! I don't think the endurance leech reduction will hurt too much, will have to play it to see, but I am thinking in most situations it won't even be noticed as long as players use it to attack more than just a couple of baddies. However, where I can see it going wrong is if somebody uses it to teleport to the mob to gain much needed endurance, and somebody scatters the mob with a knock back right before you trigger the power, you'll teleport to the location and get next to nothing. Like I said though, I'll have to play it and reserve any further thoughts for that time. All in all, I fricken LOVE this new patch, great job, Devs! And thank you!
  23. I'll bet everyone in this thread is thinking after reading that, "Please don't respond Solar...I know that's got to be burning to not respond...just please, let it go, man." Don't worry...I won't.
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