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Solarverse

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Everything posted by Solarverse

  1. Oh my lord, I am embarrassed to say that I JUST NOW caught the pun, LOL. Good one, Munkilord! And your timing was absolutely relative to the size of your steeple! (Lame, I know, but come on, I tried.)
  2. Never mind what Doug says, a greyed out team member means they have aged and are now too old and grey to be of any use to you.
  3. This was completely unintentional, another player brought it to my attention, but apparently when you name your character Satanic, and you go to send me a tell by left clicking on my name, the option to send me a tell says, "Send Satanic Message."
  4. I thought this was going to be about crabs. I am so disappointed.
  5. This right here. I was wondering how far in I would have to read before finding somebody else who rolled a Fire/Fire/Fire. Mine is insane, and honestly, I enjoy it a hell of a lot better than a Spines/Fire. Tanks get two AoEs in the secondary, which well makes up for the Spines IMO. I don't know which is "better" but I do know which one is more fun and less annoying to listen to. 😉
  6. Bio Armor's graphics are awesome set on Minimal Effects. Especially when you do it up in blood red.
  7. I think I overstated myself before, but this right here is all I was really trying to say. For whatever reasons, call it human nature, but all the people who are running the servers are not communicating what I would like to see as shared information. They all have nothing to lose and everything to gain, IMHO. You said it way better than I did though. I inserted foot to mouth the way I said it, heh.
  8. It would be great if all the servers shared info. For an example, HC has costume options that the others do not have, really good costume options. Another server has Wind working and Shield Offense with some really nice animations. Would be great if they all put their heads together. Maybe one day they will.
  9. And you can't smell your own **** on your knees! I see what you did there.
  10. In my experience, it doesn't matter what you say, there are always going to be people who try and berate you and make you feel inferior and hate on the things you say...there just is no escaping it. For as long as you have people who *think* they are better than you, you will always have people who will object to the things you say.
  11. I have always loved Tanks, but until recently, I played them more out of nostalgia than anything else. Now I actually feel like I am contributing to teams...and I like that.
  12. I would just see it as a challenge, something I have missed about this game anyway, a challenge throughout the leveling process. 🙂 Edit: I actually miss the days when the average team (not teams with Fire Tanks) were actually careful not to over aggro. Back when Blasters were called upon to pull to prevent from aggroing more than one mob at a time. Those days were very exciting for me. Have not seen that in this game in a very long time.
  13. That is not what I said, man. I'm gonna let it go though. I'm not trying to blast any dev teams. Not what I was trying to do, just saying that for whatever reason, they are unwilling to share information with each other.
  14. Ummm, I have spoken with the Devs of Cake. I got my information directly from the horse's mouth. I'm not spreading anything and it is what it is. It's not about making our community look good or look bad, it just is. It's actually typical human behavior. Same thing happened with SWG and other EMU's of other games. It is what it is, and the information I have is neither good nor bad, it simply is.
  15. I think that is a VERY dangerous thing to say. It puts off a message that HC somehow has more right to the IP than others or the right to exist more than others. None of them is legitimate. I think at best, we can say HC is the closest thing to what we would have had on Live....even the nerfs they have created mirror's live's nerfs in the way of nerfing sound effects and xp of missions players used to level up faster.
  16. No, they seem to have a bit of disdain towards each other. It looks like they don't want to set aside their differences long enough to better each other, which I find a huge shame. What's funny is that both sides will tell you that they have tried, but both sides will blame the other side for not letting it go. /shrugs.
  17. I have personally tested it and the conclusion I came up with, is that herding is simply not worth it and requires too much time. It's still better to go from mob to mob. As per the video below that I have recorded, you will see that if I do not keep the wolves aggroed, I will lose aggro since mobs have an aggro timer. In the old days of CoH, they did not have such a short aggro timer and did not require you to continuously back track to keep mobs aggro as you herd. People who fear that if the aggro cap was raised, that it would go back to, "Wait here" while the Tank herds, are mistaken. I do not believe the game would go back to that simply because, herding is not worth it. However... What would happen if the aggro cap was raised, is that mobs would no longer stand around looking clueless if you aggroed more than the cap...they would actually attack you. IMO that is a good thing, because seeing mobs just stand around acting oblivious to my presence is my biggest pet peeve about this game. I do believe the game needs an aggro cap increase, but feel it would be pointless to make the aggro cap limitless. Tripple the aggro cap, call it a day. IMO that is exactly what is needed and fear not, as you can see from this video, herding is still pointless due to mobs losing interest fairly quickly. Watch in this video how I had to constantly backtrack and keep the mobs aggroed. The reason for this is in previous efforts, if I did not, I would only get about three mobs before they would run off and forget about me. It simply took too much time and wasn't worth it. I think we would get a few players who would try, but if you run accross players like that, quit the team. After a few times of Tanks losing everyone on their team, they would figure out pretty quickly that this play style is not worth the trouble, especially since going from mob to mob would still be a faster method of taking out mobs.
  18. So that's why they did that. I thought they were just trying to be jerks, lol. That makes sense now.
  19. Yup, found it here. Wish I had known this before...all that investigating, like I was actually helping or something, HAHAHA. Energy Blast > Sniper Blast: Fixed sound sync issues with the tintable fast cast version of the power.
  20. I don't know for sure, but I think they are actually two different animations, besides just color. The reason why, is because I have noticed back when CoV came out, that the animation is not as crisp as the original animation. It's like the bubbly part of energy is not as shiny or something. So I am taking an educated guess when I say that they are actually two entirely different animations, but the original one was used as a template for the villain/colored version.
  21. And I have figured out the cause. As long as you use the original animations for Energy, the timing is spot on. However, if you customize the color (which oddly enough is not the same animation, the animations are far less detailed than the original) and change it to Bright and color it yourself, your snipe will now have the sound effects off from the animation. Revert it back to the Original and it fires correctly again. This can be reproduced. So the bug is with the custom Energy powerset, not the original. Which explains why some Energy Melee players are experiencing this and others are not.
  22. Now I am super confused. I just rolled a brand new EN/EM Blaster, snipe is perfect. But yet on my other EN/EM Blaster, snipe's sound effect is broken. The only IO's I have in that build are in the Cone and the AoE, they both have the KB to KD IO in them, but only that one IO, not the whole set.
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