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Black_Assassin

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Everything posted by Black_Assassin

  1. You get 3 kb protection from 3 slotting glad armours in your epic
  2. Drafted this recently based on how I slot my DP defender. Blaster (Dual Pistols - Martial Combat).mbd
  3. If you are going to fly full time, even during combat, you could drop combat jumping for evasive manoeuvres and just use the same slotting for hover that you have in combat jumping. swap a fly speed IO into swift. Drop the run speed IO in stamina and swap with a straight Performance shifter end mod. I don't use fly, I am not sure how much you actually gain from slotting hover for flight speed, so will bow to your expertise on this one 🙂
  4. I simply have not got aim and obscure sustenance toggled in mids, if you click them they will toggle on and be "active" in that highlighted fashion in mids. Obscure sustenance is a weird power in that mids only shows you the effect of the first boost you receive, which also happens to be the biggest. I didn't want you to open it and see the regen and recovery numbers and think 'wow thats amazing' when the reality is slightly below that which you would see in mids. it has a 20s CD in my build, so that means you can pretty much keep the 2nd middle tier recovery buff permanent, so you should sit around 4.1 end/sec recovery which is reasonable.
  5. Teleport pool is completely swappable, its playstyle preference. You couldn't have both fold space and SJ unless you sacrificed something else in the build and it would not really work at that point. So if you wanted SJ, I would just simply remove teleport pool entirely. So for example you could drop cTP, TP and FS and pick up Super Jump, Soul Transfer and Grant Invis. So you'd losing fold space but picking up a rez/absorb shield in Soul Transfer and the final LotG proc. Could also keep Combat TP instead of the Grant Invis, its quite flexible. Also don't worry too much about the HOs, Enzyme end/tohit/def debuff are only 4-5M a pop, so very affordable.
  6. This is what I run on my dark/dark sent to great success. As long as you keep hitting Obscure Sustenance on cooldown its manageable. You are leaning on -tohit from Cloak of Fear and Darkest Night (boosted slightly by Musculature Radial in your Alpha slot in incarnates) for a total of -25.5% tohit I run the teleport pool because combat tp is fun to port to things running away from you and you get Fold Space then to pull all mobs to you. All the attacks are maximised for damage output, which is why there are damage procs across the entire build, accuracy is taken care of by the LoTG and Sentinel's Ward sets. All your survival comes from good level of resists, but mostly the -tohit that you pump out. Shout if you have any questions 🙂 Sentinel (Dark Blast - Dark Armor).mbd
  7. Its currently in the game, they haven't removed it. Who cares what others say about how you play? You aren't cheating or adding anything extra, no scripts or bots etc. Just play, mash buttons and blast away.
  8. That is objectively bad advice. The whole premise of farming is to maximise the resources you are gaining for the time you are putting in. That build will be like molasses in a farm map.
  9. You will need 2 different builds, one for farming fire farms and one for general PvE content, but I also wouldn't want to play a Rad/fire in general PvE as Rad melee is poopoo for anything other than farming Brute FARMER (Radiation Melee - Fiery Aura).mbd
  10. other than shagging its proc potential? Or was that questionable anyway due to chain?
  11. It's impossible to accurately jump into the middle of a mob if you don't have CJ.
  12. The game is unplayable without combat jumping
  13. Don't hold your breath for too long 💀
  14. All my khelds are full changeling so it's all academic to me 😂 can fit a lot of attacks into 3.3s of animation time.
  15. Yeah I did look at it, it;'s just such an obnoxiously long animation. Could easily swap out the crappy proton scatter cone for it tbf.
  16. You mean incandescent strike? The big jump up in the air two hander one? It's 3.3s animation. It's too long and doesn't hit hard enough to warrant spending that long in an animation for my liking.
  17. Regeneration already gets hold and knockback protection from Integration, you won't need acrobatics
  18. It doesn't work like this, unless you plan on dying every 120s to reactive the proc. It needs to be in health. Anyway, this is how I would play human only if I was held at gunpoint Reason I would run like this is because damage is king and you can plug the psi hole with barrier and insps. It's is much much harder to add as much damage as easily. I know you said you hate cones, but Cross punch is to be treated as a single target attack that might occasionally hit more if you're lucky. I wouldn't necessarily fish for line up, just fire it off. It is there to provide a bunch of powerful proc effects like extra -res and purple damage proc. It will reliably proc +rech too from FFB and give you a permanent 5%. This is just for you to see the other end of the spectrum when it comes to building a human only PB. Peacebringer (Luminous Blast - Luminous Aura).mbd
  19. Dont waste time chasing full sets for psionic resistance, you are completely gimping your damage by not putting damage procs in your attacks, a dead enemy cannot fight back, Also Impervium Armour 6% is not unique and like a LOTG you can slot 5 of them across a build. Do that instead if you want some psi resist. use the slots saved to get some damage procs in there. Pick up cross punch, because that gives you a small recharge boost and is a great space for armageddon %fire, FotG %-res and FFB % +recharge GLowing Touch isn't going to do much for you, you can drop that tbh. You might also consider tactics, because the added +tohit means you dont need to slot so much accuracy in your attacks and can therefore boost your damage more with procs. Impervious Skin unique is pointless Panacea proc needs to be in health not reform essence swap regenerative tissue for miracle +recovery You should aim for 1 Achilles' Heel proc in your rotation. I would pull slots from Inner Light and potentially photon seekers. You could also consider not slotting any KB-KD in your single target rotation attacks and pick up the teleport pool for combat tp, then if KB does occur you can instantly port to them to continue, just an idea. Hope this helps, look forward to seeing your next iteration ❤️
  20. You can pretty much expect to hold a boss if you slot the WinterIO hold proc and/or the lockdown proc in gravity well, but I wouldn't slot that way because its 2 damage procs you have just missed out on.
  21. And if you really want to lock down bosses there is the option to slot 2 different hold mag increasing IOs into Gravity Well
  22. Grav Emantion - massive cone 100% chance of Mag3 stun Unchain Essence - Massive TAoE 50% chance of Mag3 stun Inky Aspect - PBAoE Toggle 100% chance of Mag2 stun A warshade can lock down a spawn if you really want to build towards it.
  23. I mentioned it briefly in my original response, but the simple answer is it adds more damage per slot used than a damage enhancement would. Especially on a defender where the damage enhancement boosts damage less than it would on a blaster due to damage scalars. regarding mez resist, it is something I personally have never chased. Mez resistance only reduces the length of the mez on you and to gain a meaningful amount of it in a build means you are sacrificing a significant amount of damage procs instead. Break free insps are a better way to achieve breaking out of a mez effect.
  24. I will say that of all the primaries to pick from, you picked the least favourable choice for soloing. But then if you set it to 0x3 or +1x2 it will work.
  25. As far as I'm concerned, combat jumping is mandatory on every character
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