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Ura Hero

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About Ura Hero

  • Birthday 02/18/1967

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  1. I posted that a long time ago in the Tools section, IIRC. I was tired of having to go dig around and find the targets and then go somewhere else to find relevant info, so I put my spreadsheet skills to good use and made something every frustrated hero could use. I always meant to ask that it be stickied, but just never got around to it.
  2. Welcome back! Was wondering if/when you would show up.
  3. My supergroup; "Masters of Debt" has a theme. We die a lot. 🤣🤣🤣🤣
  4. My influence is spread over both my wife's and my accounts along with two bases worth of storage so adding it all up would be a slog. I barely keep track of what I have liquid which is usually around 6-10 billion or so. I applaud those who can keep track of such things. I just don't have the need or drive to do so. I pay for my builds as I level so I'm happy, unlike Live where I could barely keep my builds funded. I am so glad that Homecoming took the effort to keep the market somewhat stable. Good job to the Devs!
  5. Find the config.json file and delete it. For me it is under C:\Users\"my login name"\AppData\Roaming\RebornTeam\Mids Reborn\Data
  6. I just did a build for a Seismic/Time Corruptor from zero. I knew I wanted as much defense as possible, mainly ranged and AOE. Secondary was going for a decent amount of recharge. So this is sort of what I did. 1. Pick Primary and Secondary powers that I wanted and that I thought were the best for the first 38 levels. 2. Look at the Pool powers for what I wanted as well as what would help reach goal #1 and #2. 3. Look at Epic/Patron powers for the same. 4. Decided to take as many Defense powers as possible. This satisfied both build goals by enabling LoTG +7.5% recharge as well as getting the defense from the powers themselves. I did pick the fighting pool so I could dip into tough for the two +3% defense IOs. 5. Start slotting. I first slotted my attack powers after looking carefully at the IO bonuses I could get. 6. Other powers were slotted based on what seemed like the best bang for the buck both in bonuses and trying not to break the bank just by slotting all purples if they didn't fit my two goals. Here is the build so you can see how I managed my goals. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Level 49 Magic Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Shatter ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(3), ShlBrk-Acc/Rchg(3), ShlBrk-DefDeb/EndRdx/Rchg(27), ShlBrk-Acc/EndRdx/Rchg(27), ShlBrk-%Dam(29) Level 1: Time Crawl IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(11), IceMisTrmt-Dam/Slow(45), IceMisTrmt-Acc/Dam/End(46), IceMisTrmt-Acc/Dam/End/Rech(46), IceMisTrmt-+ColdDmg(46) Level 2: Temporal Mending NmnCnv-Regen/Rcvry+(A) Level 4: Time's Juncture PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(5), PcnoftheT-Acc/EndRdx(5), PcnoftheT-Rng/Slow(17), PcnoftheT-EndRdx/Rchg/Slow(25), PcnoftheT--Rchg%(25) Level 6: Entomb ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(7), ShlBrk-Acc/Rchg(7), ShlBrk-DefDeb/EndRdx/Rchg(15), ShlBrk-Acc/EndRdx/Rchg(15), ShlBrk-%Dam(17) Level 8: Seismic Force GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(11), GssSynFr--ToHit/EndRdx(13), GssSynFr--Build%(13) Level 10: Fly BlsoftheZ-ResKB(A) Level 12: Upthrust SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(34) Level 14: Temporal Selection Mrc-Rcvry+(A) Level 16: Distortion Field Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(45) Level 18: Tombstone ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(19), ExcCnt-Dmg/Rng(21), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(23) Level 20: Time Stop SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(40), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(40), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(42) Level 22: Hasten RechRdx-I(A), RechRdx-I(23) Level 24: Maneuvers LucoftheG-Def/Rchg+(A) Level 26: Stalagmite Stp-Acc/Rchg(A), Stp-EndRdx/Stun(34), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(36), Stp-KB%(37) Level 28: Farsight LucoftheG-Def/Rchg+(A) Level 30: Kick SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(49) Level 32: Meteor Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Slowed Response ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(37), ShlBrk-Acc/Rchg(37), ShlBrk-DefDeb/EndRdx/Rchg(39), ShlBrk-Acc/EndRdx/Rchg(39), ShlBrk-%Dam(39) Level 38: Chrono Shift PrfShf-End%(A) Level 41: Scorpion Shield LucoftheG-Def/Rchg+(A) Level 44: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45) Level 47: Weave LucoftheG-Def/Rchg+(A) Level 49: Hover LucoftheG-Def/Rchg+(A) Level 1: Seismic Shockwaves Level 1: Brawl Empty(A) Level 1: Scourge Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Health Pnc-Heal/+End(A) Level 1: Hurdle Empty(A) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(47) Level 10: Afterburner Level 49: Quick Form ------------ https://www.midsreborn.com/builds/download.php?uc=1424&c=672&a=1344&f=HEX&dc=78DA6594596F125114C7EF3003C85E6CE922D016A4B4051CB12ECFA6D526DA9234D6F84A2630D049281096449F5C3F80568D5FC035B12DD4F5516DAB7E081F8C717D7079717D190F73CE154C4986DFF03FF77FEE3977CE903A79C899CB4D1F648267AAA054ABE9A952A5522FD74A15734AC96B19D6FA58E11AFC17481F538A79352BCFAB5A7551CBA427C1571B6E8727EBB99C7C5C5B54D329A5A895EB05A5A6958ACC31572A15E4E982965FA8D98DFBF9B2AA663DC6EDACAA64D54A75412BBB70596B9556CCFB0F97B58CDCCE9D5232ADB4D59A5A39D50F5585E17A13832FC12854373341642C28319389282277484433326041367A3ACD3633637B2466B723130EE42E27D14574239B6016C8CC84138221AE8128F28CE2328AD20A7115D9D540F637896BC8B7D08B999BCDD48B857AB1502F6EEAC54DBD74512FEFC06CE566EB75939171DB0DE24DA4FD16D2799B7807E980876CE3BDD85EA1F81E323A7846C75DD11003CBC8C115E22AB1810C3591F7E0205C3CA3EB28DC8D4AEC3E881E9ED1F31DB719FF818CFD24FE22FE4626FE203F40395E6EF6AE3343DCBE41DC44F63C27BE40F6BE443E809DBBB9B9FB896488A34F89CF88EBC8F10DE226320CA7E323B3E08B5366A217827DBCD13E1F3EC98F50EB00DF6EE0348AA133C89D6789E788E791910BC88750AB9F67F45346136C13E4198317B130F91272F712F132F10A327915F909CA1922B3343481E739BC97B88FB81F193A807C046584F98E619AC6084D6384A6314AD318A5698CD2343E06F308EF61E41A662C436C8C8B63D498088DC5F9E1C65B2709F6C4044E910441993B6472D8404C32129324BEEEF81FD00312E31FBDF55BD7D911C988678DF8ECD6F89CC4EDADB7D9903EDBDB2969D5D7FFA41016F965EBBA6F1D92C0A87D7909C97AE165A3ADF49958BB19FD2F7E6CD868
  7. Mobs scale in invasions. Level shown means nothing.
  8. So are you using Tequila or the official launcher? You really have to help us out here with some specific information in order for us to be able to assist you. I don't know about the others in here, but my crystal ball isn't working that great today.
  9. If that didn't happen I would be suspicious. Anyone who has ever studied randomness knows that for every time you Roll a D20 and get a 1 on the first try, it's just as likely that you will take thirty rolls to get a 1 again. RNG gods can be cruel, but they are fair.
  10. This topic has been beaten to death over in the Market section. Multiple analysis have proven that the RNG falls into statistical limits; IE typical bell curve. Small sample sets show sample bias. Large sets show it is WAI.
  11. Most folks drop common salvage at 1 to 5 influence. When I am farming I'll drop hundreds of pieces at 5 influence and it will take a day to sell sometimes. Most people will buy at 100 to 500 influence just because. It's sort of like shooting the barn 100 times and then painting the target where you hit the most. We don't have enough insight into what posted prices are to make any assumptions about whether list prices are good or not, but if you are listing at 100, then I am not surprised to hear that it took quite a long time to sell. With that said, as others have stated, there are quite a number of known and probably a few unknown bugs with the system. It's possible you stumbled across one. It is equally as possible that during the time you took the items off the AH that the lower listed items cleared and when you relisted, yours were the lowest and hence sold immediately.
  12. Dev's can't fix stuff unless they can figure out how it is broken. Maybe what you saw will give them a clue, because this seems to be happening a lot lately.
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