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Everything posted by Bionic_Flea
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I completed both badge requirements as a rogue without needing to change again.
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I found a way to keep track of progress: every delivery you make, you get either an arrow of jealousy or an arrow of romance, five charges each time. Just keep track of how many charges you have. When you get to 35 of one or the other you should have a badge. After that, work on the other.
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A badge and market tracker that could be consulted offline would be a Christmas miracle!
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Makes sense. Thanks!
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True. But unless you are planning on doing lots of crafting, I think you'd get enough just playing and vendoring. Maybe not, though.
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Question: Why sell anything if you can't buy anything? By that I mean, what do you need influence for? I saw a snippet that you might (or did) convert cash to merits but wouldn't that violate the no-buying rule? This isn't a criticism. You play as you want and set whatever rules you want. I'm just trying to understand what your rules are.
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Off the top of my head, Frosty Bite adds a cold damage proc to attacks, and Aegis provides Fire/Cold defense and resist.
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I averaged 1.26 WIOs/pack on my first 50 packs. I was surprised at how quickly the prices of individual WIOs went down, but I think that's good news. To me it means that a lot of people had the same idea and a lot of other people got cheap(er) things to polish off their builds. Win-win. I'm not sure if the prices will go up as fast as they came down. My expectations is that the price will go up slower, but then again I was surprised at the speed going down. Soooo . . . Oh, and just about every character I make has between 2 to 5 sets of WIOs. They give crazy good enhancement value, some really good bonuses, and then both go over the roof once you make them Superior. I'm just banking all these WIOs for now. And leaving them in character e-mail makes it easy for a new level 10 to grab a set while waiting on the next DFB or Positron TF to start.
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*Takes the pennies . . . runs!*
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If influence is removed now, there will be a revolution. And I will happily handout torches, pitchforks, and AKs.
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Fleas ruin everything!
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While things like the picture above frequently are display glitches, I think that this is a different kind of glitch. I don't want to publish my theory for fear that it will become the norm, but if Jimmy or some other power-that-be wants me to share my theory, I'd be happy to.
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Something no one has touched on yet is a frequent and recurring problem with the market interface. When a player first looks up an item the numbers in the info box that lists the last five sales, the number of the item for sale, and the number of open bids is sometimes blank or is showing incorrect numbers, perhaps from a different item. If you double click on that box the numbers will frequently populate. If you place a bid on the item and then click on the item in your "Bidding" tab it will always refresh and populate. While I can understand your frustration at not being able to buy what you want when you want it, the problem may rest with the interface and not with player supply and demand. Even if it is a problem of supply and demand I would not want seeded items. That just creates an artificial price set by the devs and that price may become the floor price for some items, the ceiling price for others, and perhaps the de facto price for some things. For example, think about what would happen to the price of some highly desirable recipes like LotG +recharge as well as "throwaway" recipes like anything from the snipe set Exploit Weakness if the market was seeded at 1 million . . . or how about 10 million.
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I know this much is . . . . TROOOOO-OOO
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Hi Sister London!
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I wish we could live in a world where bugs were no longer hunted. Humans are savages!
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Here's something I might do with energy/energy: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Energy-Energy: Level 50 Natural Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Power Thrust -- SudnAcc-KBtoKD(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(42) Level 2: Power Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 4: Build Up -- RechRdx-I(A), RechRdx-I(50) Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Krm-ResKB(21), Ksm-ToHit+(23), Rct-ResDam%(48) Level 8: Sniper Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/End/Rech(25), GldJvl-Dam%(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29) Level 10: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-Travel(42) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(34) Level 20: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 22: Boxing -- CrsImp-Acc/Dmg(A) Level 24: Assault -- EndRdx-I(A) Level 26: Tactics -- HO:Cyto(A) Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(43), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(48) Level 38: Total Focus -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(46), GldStr-%Dam(46) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50), LucoftheG-Def(50) Level 44: Boost Range -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Rchg+(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment ------------
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If you play with time Than you have to mind There's no healing alphas . . . whoops! Pain is all he'll find
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Have the talks with NCsoft slowed down content progression?
Bionic_Flea replied to DR_Mechano's topic in General Discussion
You can be upset about whatever you want. -
Have the talks with NCsoft slowed down content progression?
Bionic_Flea replied to DR_Mechano's topic in General Discussion
So you got banned from one of several servers but still get to play on the others, including the one you like best . . . *shrug* -
Have the talks with NCsoft slowed down content progression?
Bionic_Flea replied to DR_Mechano's topic in General Discussion
I've always played with the "bad word" filter on, from the time I discovered it on live until now. I get enough of that in real life and prefer not to see it while I'm trying to unwind. So I'm sure Cox/g is not for Flea. -
Have the talks with NCsoft slowed down content progression?
Bionic_Flea replied to DR_Mechano's topic in General Discussion
Fair enough. But I honestly lost track of what your point was. I saw your video and some of the Reddit and Discord comments about it. I'm glad you found a home you are happy with. -
Have the talks with NCsoft slowed down content progression?
Bionic_Flea replied to DR_Mechano's topic in General Discussion
I've lost track of what point you are trying to make, Sylar. Is it that CoX/g isn't that bad? Is it that HC is bad? Or something else? -
Ummm . . . maybe that was my fault. When BAF was first on the test server, I was one of a few dozen folks invited to test it. This was before anyone had any I-powers, other than perhaps a low tier alpha. My first strategy was to fight the spawns on the roof of the small building in front of the tennis courts. The AVs could barely make it up but all their other robot friends could not. Next patch everyone got a boost to their jump!
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I am sure this is unpopular, but I miss the city life
Bionic_Flea replied to arkieboy72472's topic in Suggestions & Feedback
Part of the problem is part of the beauty of this game . . . the city itself. There are so many zones on the blue side, and then add on the red side, and the gold side, and you've just dispersed the population into just shy of sixty different zones. And then it seems like most players are either in Atlas Park or Peregrine Island, but that's just the Alpha and Omega -- the beginning and the end. God knows I'm not suggesting it, because I've grown attached to all the zones and their little quirks and bits of personality, but if we had less zones the city would seem more alive.