-
Posts
3186 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Bionic_Flea
-
Dark Melee Future [re: Dark Melee Update]
Bionic_Flea replied to Troo's topic in Suggestions & Feedback
I'm still disappointed Dark Consumption/Equilibrium changes got pulled. It seemed to me that they just needed to tweak the damage up a little bit from Ver2. Oh well. -
Niiiiice.
-
Focused Feedback: Dark Melee Update (Build 2)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
NO! Asking for the same thing over and over and over is not very persuasive. Saying it in big letters doesn't make mine any more persuasive, but it does balance out the noise a bit. -
Focused Feedback: Dark Melee Update (Build 2)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
Can we get a slight boost to DE to put in right in the middle of V1 and V2? I think that might hit the spot. -
Focused Feedback: Dark Melee Update (Build 2)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
Has anyone compared a live Dark Consumption with a Brainstorm Dark Equilibrium? While this is a severe reduction from what it was last patch, it is still a buff. -
Focused Feedback: Dark Melee Update (Build 2)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
I think you are misunderstanding. It does the most damage when you are full on endurance and the least amount of damage when almost out of endurance (if you're totally out you can't use the attack). -
Focused Feedback: Dark Melee Update (Build 2)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
The latest version is not as sweet as the previous one. But it still about doubles the damage of Dark consumption/equilibrium that my tank is currently doing. So while it's not as nice a buff, it's still a buff. -
I'm not a fan. I currently "live" on help channel and provide assistance when needed and chat when not. If my chatting on help is going to be policed, I'll end up going to general and helping less. I didn't even monitor the help channel and LFG channels when the game was live. Petty? Perhaps. But it's accurate.
-
Focused Feedback: Dark Melee Update (Build 1)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm agreeing with this. While I was loving the damage that I was doing on my shield/dark tank, I understand that clearing mobs solo in three attacks might be a bit much (Soul Drain, Dark Consumption, Shield Charge). And though the concept of tying it to endurance is cool, I think it is better for overall game play for players to know "this power does X damage" and then let them add enhancements, +damage, and/or procs (or not) as they wish. Alternatively or additionally, can we see what the existing formula for the new Dark Consumption is? Has that been posted anywhere? -
Focused Feedback: Dark Melee Update (Build 1)
Bionic_Flea replied to Jimmy's topic in [Open Beta] Focused Feedback
Wait. You're removing the chance for scrappers to crit on dark consumption AND putting +DAM on a curve for everyone using consumption? -
Here's mine. I was intrigued by an AoE stalker and this certainly fit the bill. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Electric Flea: Level 50 Mutation Stalker Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Charged Brawl -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(45), SprAssMar-Rchg/Rchg Build Up(46) Level 1: Hide -- Rct-Def(A), Rct-ResDam%(5), ShlWal-ResDam/Re TP(5), ShlWal-Def(11) Level 2: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29) Level 4: Deflection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(15) Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(46) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), Prv-Absorb%(19), Prv-Heal(21) Level 16: Active Defense -- EndRdx-I(A) Level 18: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40), GldStr-%Dam(43) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25) Level 26: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(36), FuroftheG-ResDeb%(36) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(46) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(37), Arm-Dam%(43) Level 38: Super Speed -- Clr-Stlth(A) Level 41: Moonbeam -- GldJvl-Dam%(A), GldJvl-Dam/End/Rech(42), GldJvl-Acc/Dmg(42), StnoftheM-Dam%(42), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx/Rchg(45) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Soul Storm -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(48), GldJvl-Dam/Rech(48), GldJvl-Dam%(48), GldNet-Dam%(50) Level 49: One with the Shield -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Rebirth Core Epiphany Level 41: Quick Form Level 50: Assault Radial Embodiment ------------
-
What a goober . . .
-
Add me to the list of characters with invisible katanas. Cleric Flea on Excelsior server, in case that helps the powers that be. Now that I look at it . . . it seems kinda . . . dirty.
-
But Jimmy, why can't I call dibs on all possible "________ Flea" names now?
-
Awesome news and work. Thank you. May I make a few suggestions? 1. Place the primary powerset where "inherent" is now, followed by secondary, then inherent and inherent fitness. That would make it similar to all previous hero builders that I am aware of. And it just makes sense that the primary and secondary powersets should be in the primary and secondary positions. And then maybe one more column for incarnate powers? 2. A function to auto six-slot a power with a selected IO set. You may not always want to six slot a power with one set, but when you do, that function would be a helpful time saver. 3. A set bonus finder. Sometimes you just need a little more "oomph" to get softcapped defense or perma-hasten or whatever build goal you want. A way to search for set bonuses would be very helpful for those occasions, especially for folks less familiar with all the IO sets. 4. Remove walk. While it is an inherent power I think it's just taking up valuable screen space.
-
And dupin' rares you jerk Macker!
-
I found you!
-
Elec Elec Mu. Perma Domi. Perma Hasten. Defence Capped.
Bionic_Flea replied to Golden Azrael's topic in Dominator
I had an Elec/Elec/Mu dom on live and it was fun and safe, but slow. I revised it using some of the new toys we have available and switched from Mu to Mace. Yes, it's a little less thematic, but as Chelsea said, I hardly ever used Surge of Power. The revised version is softcapped to S/L and just shy on energy. Things are either asleep, drained, confused, flopping like fish, or all of the above. Zapp and Thunder Strike add some heavy damage and bonus damage from perma Tarantula and Voltaic Sentinel. I went Agility Core for recharge, defense, and extra end-mod on all my attacks, Support Core to boost mezzes and defense, accuracy and damage for me and the pets, Clarion Radial for even more mezz & defense, along with extra range, tohit, and end mod. And Ion, of course, but I went radial for more thematic end drain, recovery debuff, and chance to hold. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mu of Flea: Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Electricity Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(5) Level 1: Charged Bolts -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(34), Dcm-Acc/Dmg(34), Dcm-Dmg/EndRdx(34), Dcm-Build%(36) Level 2: Chain Fences -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Rchg/Fiery Orb(11), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprDmnGrs-EndRdx/Rchg(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(5), Rct-ResDam%(7), Ksm-ToHit+(9) Level 6: Jolting Chain -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(7), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(37), FrcFdb-Rechg%(45) Level 8: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(31), EffAdp-Acc/Rchg(33), EffAdp-EndMod/Acc(33), EffAdp-EndMod/EndRdx(33) Level 10: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27) Level 12: Static Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), UnbGrd-Max HP%(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(42) Level 22: Build Up -- GssSynFr--Build%(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 26: Synaptic Overload -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf/Rchg(39) Level 28: Static Discharge -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Dmg/Rchg(45), Rgn-Knock%(46) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Dmg/Rchg(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 38: Thunder Strike -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 47: Voltaic Sentinel -- BldMnd-Acc/Dmg/EndRdx(A) Level 49: Summon Tarantula -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 50: Support Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Radial Final Judgement Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Clarion Radial Epiphany Level 1: Quick Form ------------ -
You have your opinions and preferences and I have mine. The only difference is that mine are better because . . . well . . . they're mine.
-
-
But Jimmy, where is my Pineapple and Pizza?