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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Here's one: Softcapped to S/L/E/F/C and AoE. Sonic/Kin is kind of an odd combo because you want to be close as a kin but at range for your cones as a sonic. But I embraced the dichotomy and took all the cones, added Annihilation to Shockwave and Siren's Song to give them -resist as well, and Cryonic to add a 4th cone to the mix. You could switch out Overwhelming Force for Annihilation in Shockwave if you don't want to deal with the KB. Solo against large groups, I would put them to sleep with Siren's Song, run in to Fulcrum, Amplify, and Dreadful Wail, and then either single target what's left or pull back for more cones. You could do the same in groups but open with Howl instead of Siren's. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Sonic-Kin Corr: Level 50 Magic Corruptor Primary Power Set: Sonic Attacks Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shriek -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(17), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Dmg/EndRdx/Rchg(19), SprScrBls-Acc/Dmg/EndRdx/Rchg(19), SprScrBls-Rchg/+End(21) Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-%Dam(33) Level 2: Scream -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(23), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31) Level 4: Howl -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(15) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(7), BlsoftheZ-ResKB(50) Level 8: Shockwave -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-ResDeb%(13) Level 10: Shout -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40) Level 12: Siphon Speed -- Acc-I(A) Level 14: Amplify -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 16: Increase Density -- Ags-ResDam/EndRdx(A), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(46) Level 18: Sirens Song -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(34), Ann-Acc/Dmg/Rchg(34), Ann-Acc/Dmg/EndRdx(34), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36) Level 20: Speed Boost -- EndMod-I(A) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27) Level 28: Screech -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39) Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(45), EffAdp-EndMod/Rchg(46) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(45) Level 44: Super Speed -- Clr-Stlth(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Inertial Reduction -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Clarion Radial Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 50: Cryonic Radial Final Judgement ------------
  2. I earned field crafter once on live and once here and I refuse to do it again. I find it to be a tedious waste of time and effort to craft a bunch of stuff that I have to delete because no one buys them, or sell them for a pittance just to have enough room to sell the next batch. I do, however, buy the worktable for every other character I make, along with all the teleporters, a jetpack, and a number of other temp powers. All that stuff is super convenient to have and saves me time. But I also realize that there has been a lot of power creep along with . . . let's call it convenience creep. I am much more concerned with power creep than convenience creep. I think that power creep is what makes this game easy. I also think that running TFs and arcs with the Ouro restrictions (no travel powers, players debuffed, players buffed, etc.) should give something else beyond a badge for doing it the first time.
  3. OMG! You two are still going back and forth? 450 × 338
  4. Congrats and condolences, my bug brother! I'm also interested in which powers ended up as your favorites and why.
  5. Ignoring the side argument of gimme vs. nerf vs. balance . . . I like all the QOL changes made. I don't want them taken away.
  6. I'm generally not a fan of choking cloud UNLESS it's paired with another aura, like hot feet for example. Other people love it, especially with the Lockdown +2 hold proc. And yes, recall friend/mutation/fallout/vengeance is part of this build's gimmick as a "mortician" or a necromancer. You could certainly switch those out to go in a different direction and you should if you intend to solo all the time or play in teams where no one ever dies. But in PUG groups, it's an amazing combination that can turn an almost team-wipe into a curb stomp. Fallout does amazing damage AND is an insane debuff (-20 def, -50 res, -30 tohit, and -30 dam). That combined with the buffs from vengeance, which also benefit your pets, and even the dead ally gets a boost from the mutation rez, makes for some fun times.
  7. Here's my concept build for a Mortician: necro/rad! Not only does he raise the dead to serve him as pets; he calls allies to him with recall friend and then casts vengeance, fallout, mutation! He's just shy of soft-cap to S/L, but with radiation infection, gloom, life drain, and all the -tohit generated by the pets you are essentially softcapped to much more than just S/L. The defense is backed by moderate resists, and heals from radiant aura and life drain (which some pets also have). The pets also have +10 defense to all (+25 to AoE) and +25 resist to all from the pet proc IOs, which goes on top of their inherent armor. While Bots are better AV and GM killers this build can also solo AVs and GMs. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Necrotic Flea: Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Radiation Emission Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Mace Mastery Hero Profile: Level 1: Zombie Horde -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17) Level 4: Accelerate Metabolism -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(17), PrfShf-EndMod/Acc/Rchg(19), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/Acc/Rchg(21), EffAdp-EndMod/EndRdx(21) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Life Drain -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(23), GldJvl-Acc/Dmg/End/Rech(23), GldJvl-Dam/End/Rech(25), GldJvl-Dam%(25), TchoftheN-%Dam(27) Level 10: Enervating Field -- EndRdx-I(A) Level 12: Grave Knight -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(27), SprMarofS-Dmg/EndRdx(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31) Level 14: Maneuvers -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(31), LucoftheG-Rchg+(33) Level 16: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(34), AchHee-ResDeb%(34) Level 18: Soul Extraction -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(36), CaltoArm-+Def(Pets)(36), EdcoftheM-PetDef(36), SvrRgh-PetResDam(37) Level 20: Lingering Radiation -- RechRdx-I(A), EndRdx-I(37) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(40) Level 26: Lich -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43) Level 30: Assault -- EndRdx-I(A) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(46) Level 38: Mutation -- RechRdx-I(A) Level 41: Vengeance -- Krm-ResKB(A), LucoftheG-Rchg+(48) Level 44: Fallout -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Recall Friend -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(50) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Agility Radial Paragon Level 50: Barrier Partial Core Invocation Level 50: Void Partial Radial Judgement Level 50: Support Core Genome Level 50: Degenerative Partial Radial Conversion Level 50: Banished Pantheon Partial Core Improved Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1601;731;1462;HEX;| |78DA6594CB4F135114C6EFB453B185D296B63C4A79D522D0424BD5BD8902264A0D1| 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  8. I have noticed this behavior as well on both buys and sells. The only pattern that I have detected is that it usually happens to characters that either have not been played or have not interacted with the market for sometime. I think Wentworths wants to see your face from time to time or it sells around you. Fargin bostitch.
  9. Cetrix: A few comments on the build you posted. 1. Slotting Miracle +recovery in spirit ward does almost nothing for you. It will only have a chance to proc if and when you use that power. See if you can find a slot somewhere to put it in health and put something cheap in spirit ward, like a Doctored Wounds heal/end/rech. I took a proc from Time Stop. 2. The common end mods are only slightly better on endurance than putting in an LoTG def/end in both Superior Invis and Maneuvers. That's a slight loss of endurance for a gain of defense and regen. 3. To cure your endurance problems you've got to hit Chrono everytime it's up. You might also go after the endurance and HP accolades. 4. You might also consider trading the Basilisk's Gaze recharge/hold for Acc/End/Rech/Hold in both Time Stop and Blind. It's a slight loss to recharge and hold but I think you are better off with the accuracy and endurance. Blind is an often used power so reducing the endurance use will add up and missing is always a complete waste of endurance. 5. I removed the acc/rech from Phantasm and put an LoTG defense in Farsight. That will put you at softcap or higher to every type and vector with power boost. Here's the data link with those changes: http://www.cohplanner.com/mids/download.php?uc=1683&c=737&a=1474&f=HEX&dc=78DA9D944B4F135114C7EFED83420169697953A094F7A3B4E0DE0802A2609A68DC1932C2189A8C6D33D326BAF423A889F88A1879EAC2CFA0893BA32B8D266A74E90B414113D9D4D3F99FD2895DE94D9ADF9DFF3DAF7BCE4C672E1CA9783879E990909E314D318CD9B16422AD27354DD54B673269251D4F26042DD7A9F87945CD182EDA870A3679F3F094A6650CB2CD0B418BCD68E6DCB930F9ABB3334A229ECA686654EF546241D5D5443A9CDF54C49214E964529F53F58B6E3CA45475BECADC4EABCABCAA1B0BF114EC26E2E9846A188DE3A9F85C38A65379DAEC44CED7A034469A42D453AD87E9B72405AFAC532C12BA1DC2769D790374DC64DE024B6E8377FCFBBE42AC51A08043DC25488E275FD84CADE42558FA9AF90A748FDB85881207C0258A67675FFB4768159F989FC1035F985FC1C64DF072A7104EAEC579429AF5B5D3405C663159E9EA17A65D1B7399F4323E2BAB91A616F4805EF22BC799BD9CCF5A8E234FDB0E936D7D645BC9712AEFDB106703BC47F7A9E2FB54ED41F38C3327C0EA49E651B07E0A5CA5985EF6F56E416BDC069B7F3077C09631E628B84C797DF075F878067E9E819F6750CB33A85530B76ABA470DEE216A82E8919FB43AEE691DF72137E6068EDDF086FBF6160CBD033BDE83DD1FC015AAA709B16D4D1CA7CBCF363EF02ACD2FC0F90321E45FA7E756CED5BA8D7A43DF71C7D02ED8C1BDE8E05E3CA5F1B473DFDA9711A77705EC5B65AE31D7C1810D708DEAEC440DCECE66CCB9AB95D9067607C0811626BF4FCFE8B1877D7B7EE3ACF72773171CFA0546879975E8FD35BA7B3F6AB6F747D08FC12873983902AE528D61D8CAF063BAB38FE23C029F53D808CF2BC275353B2CDF6896562E615EC9F6159D468A9468913252A41C2C52A6AD4A0F6A8939F6FF1B8434ADCA3CFB5F7C76D34DA7FC06C841786C15349B0CA26BF5C7F0750F9D4647BE59FD38D3764193F20ADE8CA14530E6CEA9C879C6B2572CFBB396FD3FAD27F4EE45C57F3816D603DF5F21F66A0BC21FCF5177F4
  10. Rest in peace, hero.
  11. My apologies. I just skimmed the list and didn't realize they were for rejecting specific kinds of recipes and inspirations. I wonder if they were something considered and rejected for the more generic reject badges that exist in game, or if they are additional badges that might make their way into the game in the future.
  12. The reject badges for recipes and inspirations are, indeed, a thing. They are real badges.
  13. Here's what I did with my Illusion/Time: Perma Chrono/Hasten/PA/Farsight, Softcapped defense to S/L/E/N and Ranged with others in the mid 30s, which can then be further boosted with support core hybrid and clarion radial destiny. Clarion also provides mez resistance and can be alternated with Rune of Protection with a small gap. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Galactic Flea : Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Leaping Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/Rchg(7), GldNet-Dam%(7), GldJvl-Dam%(11) Level 1: Time Crawl -- TmpRdn-Acc/Slow(A) Level 2: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(17) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39) Level 6: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Rchg/Dmg%(11), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprWiloft-EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9) Level 10: Temporal Selection -- HO:Golgi(A) Level 12: Mystic Flight -- Frb-Stlth(A) Level 14: Spirit Ward -- DctWnd-Heal/EndRdx/Rchg(A) Level 16: Distortion Field -- Lck-%Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Dam%(36), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(48), UnbCns-EndRdx/Hold(48) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(21), SlbAll-Dmg/Rchg(23) Level 20: Rune of Protection -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(50) Level 22: Time Stop -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprOvrPrs-EndRdx/Rchg(43), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SprOvrPrs-Rchg/Energy Font(46) Level 24: Boxing -- CrsImp-Acc/Dmg(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Dam%(37) Level 28: Farsight -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(36) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36) Level 38: Chrono Shift -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal/EndRedux(40), Pnc-Heal(42), RechRdx-I(50) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Superior Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Slowed Response -- AchHee-ResDeb%(A), HO:Cyto(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Degenerative Radial Flawless Interface Level 50: Ion Total Core Judgement Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Phantom Core Superior Ally ------------
  14. Don't like Pool Man? Well then, how about Cabana Boy!?! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Cabana Boy: Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electron Shackles -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Super Speed -- Clr-Stlth(A) Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34) Level 10: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34) Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(13), LucoftheG-Rchg+(15), Krm-ResKB(15) Level 14: Flurry -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(21), Arm-Dmg/EndRdx(29), ScrDrv-Dam%(31), ScrDrv-Acc/Dmg(31), ScrDrv-Acc/Dmg/EndRdx(31) Level 18: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 20: Spring Attack -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(45), Erd-Dmg(45), Erd-%Dam(45), Erd-Acc/Dmg/Rchg(46) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27) Level 24: Whirlwind -- HO:Micro(A) Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29) Level 30: Assault -- EndRdx-I(A) Level 32: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(50) Level 35: Vengeance -- LucoftheG-Rchg+(A) Level 38: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Mace Beam Volley -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43) Level 44: Summon Spiderlings -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(46), BldMnd-Dmg/EndRdx(46), BldMnd-Dmg(48) Level 47: Web Cocoon -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19), Prv-Absorb%(19), Mrc-Rcvry+(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------
  15. Allow me to introduce . . . POOL MAN! Of course, Pool Man had to be water blast and since I planned on taking a lot from medicine and leadership I thought a defender would be good. I decided on Poison as that is somewhat "watery' and I don't like a lot of its powers anyway. So I came up with this build, which I think is actually viable! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Pool Man: Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Water Blast Power Pool: Leaping Power Pool: Medicine Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Envenom -- AchHee-ResDeb%(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ShlBrk-Acc/DefDeb(23) Level 1: Aqua Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5), SprDfnBst-Rchg/Heal%(7) Level 2: Hydro Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11) Level 4: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(13), LucoftheG-Rchg+(13), Krm-ResKB(15) Level 6: Injection -- HO:Lyso(A) Level 8: Aid Other -- Prv-Absorb%(A) Level 10: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(33) Level 12: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15) Level 14: Assault -- EndRdx-I(A) Level 16: Aid Self -- DctWnd-Heal(A) Level 18: Field Medic -- RechRdx-I(A) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(46) Level 22: Vengeance -- LucoftheG-Rchg+(A) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), UnbGrd-Max HP%(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39) Level 32: Dehydrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34) Level 35: Super Jump -- BlsoftheZ-ResKB(A) Level 38: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 41: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 44: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), JvlVll-Dam%(46) Level 47: Water Jet -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48) Level 49: Venomous Gas -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 50: Support Radial Embodiment Level 50: Cryonic Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Diamagnetic Core Flawless Interface Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  16. Just to throw extra fuel on the fire . . . start working on more bind files to use for all the Halloween costumes you're going to get next month!
  17. Kidding!
  18. But temporal selection is acting as a one hit wonder in that build. Would you take Voltaic with just the default slot? If not, then you need to find other slots to move or another power with more slots. It's always a balance and a trade-off.
  19. The question is, what do you take out for Voltaic Sentinel? And my two main problems with voltaic is 1) the cast time and 2) his choice of targets . . . OK 3 problems . . . 3) that he's untargetable. If he drew some aggro or if I was able to target off him or buff/heal him I would like it more. If this were a blaster build, I would probably take it.
  20. That build eats +4 AVs and solos giant monsters with speed and ease. It can solo +4/x8 missions but I prefer +2 or+3 because it's quicker and involves less bot resummoning. Caltrops has the knockdown proc as well as several damage procs. Things flop like fishies. I'm not a fan of triage beacon or spirit tree or any other location heal. I took it mainly to mule Preventive Medicine set and rarely use it unless I'm stationary and someone is bringing stuff to me, say like on a Rikti Mother Ship Raid. I've never had a problem staying alive or keeping the pets alive most of the time. But if you like it earlier, by all means take it earlier. The way I play it is run in to a group with Super Speed and stealth proc. I've out run the bots and the critters can't see me. Drop Poison trap and acid mortar. Most things are held and debuffed as the bots roll in. I web grenade bosses and possibly fire off caltrops, time bomb, and seeker drones if I'm fighting +4s or other hard target. Of course, you have to play and build your own way but trust me, my build has everything I need. If you tried it, I think you'd agree.
  21. How about something like this? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Paste Bot Flea: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(7), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Dmg/EndRdx/Rchg(9), EdcoftheM-PetDef(9), SprCmmoft-Rchg/PetAoEDef(11) Level 1: Web Grenade -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(46), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(48), TraoftheH-Acc/Immob/Rchg(48), TraoftheH-Dam%(48) Level 2: Caltrops -- PstBls-Dam%(A), Rgn-Knock%(25), JvlVll-Dam%(31), Ann-ResDeb%(31), ImpSwf-Dam%(33) Level 4: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(5), BlsoftheZ-ResKB(5) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Kick -- Empty(A) Level 10: Acid Mortar -- AchHee-ResDeb%(A), Ann-ResDeb%(11), ShlBrk-Acc/EndRdx/Rchg(25), PstBls-Dam%(42), JvlVll-Dam%(42), ShlBrk-%Dam(43) Level 12: Protector Bots -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(13), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-+Res(Pets)(21), CaltoArm-+Def(Pets)(21) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19) Level 16: Force Field Generator -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45) Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45) Level 20: Poison Trap -- GldNet-Dam%(A), UnbCns-Dam%(23), Lck-%Hold(23), GhsWdwEmb-Dam%(37), NrnSht-Dam%(40), UnbCns-Acc/Rchg(42) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46) Level 24: Assault -- EndRdx-I(A) Level 26: Assault Bot -- SvrRgh-PetResDam(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Tactics -- EndRdx-I(A) Level 30: Seeker Drones -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), Obl-%Dam(37) Level 38: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Rebirth Radial Epiphany Level 50: Void Radial Final Judgement Level 50: Support Core Embodiment Level 50: Degenerative Radial Flawless Interface Level 50: Robotic Drones Core Superior Ally ------------
  22. What about all those times you made me pay with . . . services? If I knew I could use inf, I'd still have some dignity left. Also: Damn, that's expensive!
  23. So I guess my plan to make Gagora Flea is out.
  24. I bet your stalker looks like a cat . . . amirite?
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