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Everything posted by Bionic_Flea
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My understanding is that AFK farming is closer to 500m /character. @America's Angel: What math are you using to get 20 minutes longer? How fast can you get from 1 - 50? (once again, not everyone will be as fast as you)
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issue 27 Focused Feedback: Symphony Control
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I'm sorry if my post sounded unsympathetic or belittling. That was certainly not my intent. I was merely offering a work-around. I think there will be another tweak to the Rev's AI and hopefully that will fix it. I tested a Symph/Sonic Dominator and a Symph/Dark Controller. The /sonic dominator prefers to play in melee, so Rev would follow and sometimes get ahead of me and get in trouble. My /dark controller played from range and my build worked on getting extra range bonuses to make those cones even better. The Controller Rev almost never died as it tended to stay at range and I was able to buff it. But I did notice that sometimes I had to move a great deal to "unstick" Rev. It's very noticeable and reproducible on RWZ Dummies. STEPS: Get inside the firing range all the way to the back and let Rev follow. Then move up until you are in range and another little bit to accommodate the distance between you and Rev. Use ST and cone attacks, Rev will copy EXCEPT for Enfeebling Lullaby or unless he is slightly out of range. Now run up to the dummies. Rev seems to get stuck at one of the paper targets. He doesn't move until you leave the area entirely to "tug on the leash". -
What does it mean to be Level 50 versus Incarnate?
Bionic_Flea replied to UltraAlt's topic in General Discussion
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issue 27 Focused Feedback: Symphony Control
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
The trick to playing it, as it is now, is to get the Rev within it's range to fire the cones. So you need to move at least a few feet closer. Alternatively, if the AI could be fixed such that he moves just into range that would be even better -- not a suicide pet jumping into melee range and not a passive pet watching you while you work. -
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[Bug] - Reverberant refuses to use Enfeebling Lullaby at range. If that is the only power he has active, he will not attack at all unless he is within 15 feet or so of the target. He seems to accept all other attacks and use them at the appropriate range. Steps: Create Symphonic Control Controller with Reverberant and Enfeebling Lullaby. Summon Reverberant Attack RWZ Dummy or critter with Enfeebling Lullaby 70 feet away or less. Wait a few seconds for Reverberant to attack . . . Use any other ranged attack Wait a few seconds for Reverberant to attack . . . Use TP or positioning to move Reverberent into melee range Attack RWZ Dummy or critter with Enfeebling Lullaby 15 feet away or less. Wait a few seconds for Reverberant to attack . . .
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issue 27 Focused Feedback: Symphony Control
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
[Bug] - Reverberant refuses to use Enfeebling Lullaby at range. If that is the only power he has active, he will not attack at all unless he is within 15 feet or so of the target. He seems to accept all other attacks and use them at the appropriate range. -
Better for the market to sell there...
Bionic_Flea replied to JasperStone's topic in General Discussion
"Salvage Market seeded to keep costs down: 10K for common salvage, 100K for uncommon salvage, 1M for rare salvage, and 50K for a Brainstorm Idea" https://homecoming.wiki/wiki/Issue_26 -
issue 27 Focused Feedback: Ice Control Changes
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
If you did it's not on that screenshot . . . or I'm blind, which is also possible. -
Better for the market to sell there...
Bionic_Flea replied to JasperStone's topic in General Discussion
The devs only seeded salvage. And as far as I know, that was only done initially and they have not reseeded. Everything else is player driven. -
I used to be beloved by all! Then I posted in this thread . . .
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Radiohead or TLC?
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issue 27 Focused Feedback: Symphony Control
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Time control confirmed. -
Focused Feedback: Reward Merits
Bionic_Flea replied to Booper's topic in [Open Beta] Focused Feedback
Sacrilege! 😜 -
I speculate that they don't want to implement a rule that they have admitted they are unable to enforce. I appreciate the difficulty and manpower needed to enforce it. But I agree with Ukase that they should declare the rule. A large number will stop merely because it's announced as a rule. I think Ukase would be in that group. Others would continue but just at the edge of the rule, presumably that would be a reduction. And a final group doesn't care what the rules are and will do whatever. But eliminating the first two allows the team to focus on the last group.
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Thanks. Just to be sure, the 8,285,670 was for all 3 characters combined? So a little over 800k inf/min average per character. Or was each character making 2.4m inf/min?
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Focused Feedback: Reward Merits
Bionic_Flea replied to Booper's topic in [Open Beta] Focused Feedback
I've never converted emps to reward merits. I think it's a bad exchange and that the emps are much more valuable. I use them to create rare and very rare salvage to work my way up to T3 or T4 on everything and send spares to alts to do the same, but quicker. So while this won't affect me at all, I do hope that the HC team considers allowing conversions but on a timer. How many to convert at once and how long to wait for the next conversion is beyond my bug brain. -
I'll allow it! I guessing that your data was on one of the Live servers and not Brainstorm. In fact, I'll presume that for everyone's data and can state definitively so for mine. But if anyone is using Brainstorm AE, their numbers might be reduced if the critters have not been upgraded. But that's a whole other can of worms.
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issue 27 Focused Feedback: Ice Control Changes
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
All/Ice Control/Cold Snap: The fear component's radius changed to 135 degrees (same as the debuff) but limited to 30ft (half the parent's radius). I appreciate the attempt to make this better, but I don't think it has hit the mark yet. Giving it different angles or different ranges adds needless complication. Ice Control is still a set I will generally avoid in favor of something else, and if I do decide to make one, I will probably skip Cold Snap. It needs better control and more damage. This pass added some of both, so thanks, but it's nowhere near enough to make it competitive with other control sets, unless, perhaps, I stick a damage proc everywhere that can take one. But at that point, I'm playing the procs, not the set. Somewhat related: Another thing you could do is increase the range on World of Confusion. Eight feet is basically melee. Having stacked confuse auras might be fun enough to try, but not at 8 feet. -
issue 27 Focused Feedback: Custom Weapon Expansion
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Hi! Watermelon Sugar. Hi! -
What is the set you would definitely play on Corruptor?
Bionic_Flea replied to Lyrium's topic in Corruptor
I skipped much of the thread to warn you. Don't play Assault Rifle on a defender. JUST DON'T! The difference in damage is crazy. For a lot of sets there's some room for defenders to catch up with stronger buff/debuff. Not with AR.