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Everything posted by Bionic_Flea
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issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I think you forgot to read the whole post. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I think that part of the data-mining part of the problem is that there are outliers and then there's a whole other tier of outliers beyond that and it skews the data. For example, there is a huge difference in getting from 1-50 +T4 in say 80 hours of playing regular content, 40 hours of farming, or 5 hours of elite farming. Personally, I am OK with 5 hours being too fast and OK with 40 hours. But if even that is considered too fast, then I think we need to make regular content faster and make both of them 60 hours. Again, I'm just using round numbers to make a point, not to state these are the numbers or should be the numbers. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I disagree with this. There is certainly an incentive to get things quick in AE farms, and some people only farm for those rewards and some for other reasons. And yet, people still do TFs, Trials, Raids, Story Arcs, and other stuff multiple times every day. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Please explain this part. And you didn't really answer either question. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Should the AE be 10 times faster than any other content to get XP and other rewards? If not, what should the proper amount be? -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I think that AE vet XP (and even regular XP) could be toned down a notch AND non-AE content XP should be toned up two notches. That increases incentive to leave AE, reduces incentive to only farm, while still leaving both methods viable and enjoyable for those that like them. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
9) Relaxation - Once you get into a rhythm, farming can be soothing and meditative. 10) Being surrounded by enemies and mowing them down makes the player feel super. 11) Not having to wait/deal with other players. -
Jerk hacker! Dupin Rares!
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issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Guys, I can understand being upset at changes to something you like. I don't like them and I have said so. But the sky is not falling. No one is kicking you (generic you) out or preventing you from farming from 1-50 and including your I-power slots. The only reward you aren't getting is Vet experience, which also equals threads and Empyrean Merits. That's not insignificant, but it's also not the end of the world. Other changes do reduce the amount of XP a non-50 gets. But some of those can be regained by adjustments to your farm and build. The new aggro change might end up being a net gain or at least close to par if your clearing speeds are increased, making the XP/min higher. -
Agree with several others who really like the changes, especially the Hostless TwinkiesTM, but that the Colossi at 4-Star are a bit of a slog. I also found Romulus at 4* to be slog and repetitive. However, at 2* I found it difficult but thoroughly enjoyable. I understand that as people learn the new stuff it will get better and quicker and I might change my mind.
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issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
https://homecoming.wiki/wiki/MARTy Back on topic: Could someone run a quick map on live and on Brainstorm and note completion times? I'd also like to see a comparison of a level 1 with double XP on live and Brainstorm in AE and a benchmark in whatever level 54 arc is convenient. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Taking my own suggestion, I ran one of Brigg's Comic Con maps (#11612), which limits you to level 49 with 53 as +4 to you. LIVE: EB is 102,531 XP/128,164 Inf Boss is 51,265 XP/64,081 Inf LT is 17,088 XP/20,504 Inf Min is 8,544 XP/5,979 Inf BRAINSTORM EB is 0 XP/87,311 Inf Boss is 0 XP/45,686 Inf LT is 0 XP/13,644 Inf Min is 0 XP/4,255 Inf NOTE: The influence amounts can go back up if the author edits his critters to give them more powers to hit 100% I'll run some more and add them here. Feel free to run your favorite maps and post as well. Edit 1. I also ran Flea's Fictional Farm Fairy Tale (#9092) at level 54, which has standard 5th Column enemies in the first mission. The influence was identical to Brigg's map for both live and on test. (Boss 64,081/LT 20,048/Min 5,979). No EB was tested as I don't have one in that mission. Edit 2. Since @Vayek chimed in, I ran his Night at the Movies: Killer Carnies from Space (#14685) His live numbers are exactly the same as Briggs and mine, but for Brainstorm it's: BRAINSTORM EB is 0 XP/98,344 Inf Boss is 0 XP/46,577 Inf LT is 0 XP/12,550 Inf Min is 0 XP/5979 Inf So Vayek's minions are fine but his EB, Boss, and Lts. still need adjusting. I also ran Heather Townsend for a benchmark. LIVE AND BRAINSTORM EB is unknown Boss is 76,897 XP/64,081 Inf LT is 25,632 XP/20,504 Inf Min is 12,816 XP/5,979 Inf -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
A Homecoming change was that level 50s continue earning plain old XP and when they fill the ten bubbles they get a DING!, a whole set of inspirations, and a vet level. You no longer can earn this XP in AE, therefore no more DINGS!, no more inspirations, and no more vet levels or the incarnate goodies that come with vet levels. But you still earn the different IXPs to open incarnate slots. IXP doesn't do the other things that regular XP do for 50s. Once all your slots are unlocked you only get influence and drops. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
A level 50 in AE gets inf, recipes, SO drops, incarnate threads, and IXP to unlock the slots. -
issue 27 Focused Feedback: City Zone Adjustments
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Oh! Is it possible to add Fort Trident as a default destination on the SG portals? That way no one would ever be stranded, just click on the portal and return. And it let's characters without an SG to get to Fort Trident from any zone. -
issue 27 Focused Feedback: City Zone Adjustments
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Rando Cal Tipian? -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Suggestion: Has anyone compared XP/Inf on a certain AE on live and Brainstorm? I'd like to see some data points as to how big the difference is. -
Or perhaps a limit on how many "old names" a single account can claim? It would seem odd to me that one account should suddenly claim several names from another specific account. For that matter, it would seem odd to me that one account should suddenly claim multiple names from multiple accounts. That, to me, implies a new name camper.
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This guy:
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Pardon me for not having read the entire thread, but something just occurred to me. Could the new naming policy be used offensively? By that I mean could someone steal your character names for spite, knowing that you've been away for some time. For example, could an ex-significant other steal all your names while you were militarily deployed or hospitalized or just busy with work for several months? Only to then return to find many of your character names have been taken. While I understand the need and desire to prevent name-camping of unplayed characters, I think we need some kind of regulator that prevents name stealing out of spite.
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issue 27 Focused Feedback: City Zone Adjustments
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
YES! A Base tutorial would be an awesome addition. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I think you mean Power Transfer. I can't remember the last time I saw health 6 slotted. What hell hath man wrought!? -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
An oddity or bug perhaps? When I hit 50 on a new character in AE, it kept saying "You gain 0 experience," which I understand is expected now, but I did NOT receive any Inf either. I went out to train and returned. I got the same 0 XP message, started earning incarnate XP, but I am still not earning any influence. I WENT BACK TO CHECK THIS AND REALIZED THAT I HAD USED THE FREEBIES MENU TO GET 2 BILLION INF, THEREFORE NO INF REWARDS. DISREGARD Edited to add: I've run several popular farms, my own farm, and some lesser known farms. The XP/Inf are all over the place. If the publishers are still around, they should consider editing their critters. And farmers should monitor their rewards and perhaps make their own or find one that provides a better return. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
To be fair, they did add costumes, power sets, and new content as well. I understand being upset if your favorite part of the game was negatively impacted, but we need to remain factual.