Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Bionic_Flea

Members
  • Posts

    3039
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Bionic_Flea

  1. A) I wasn't talking to you or about you. The quote in there is from Battlewraith. B) I don't think fire farming is evil. Nor did I say that it was. C) I'd love to compare a +4 ITF to a run of the meteor and see how much XP and Inf is earned per minute or per hour. Great idea! You should go do that.
  2. Would you still have fun if the AE rewards were removed? Or halved? Or otherwise reduced? I mean, you could still do exactly the same thing, only for a little less bank. Is the farm fun or is the bank fun?
  3. I believe you. Sometimes I like farming because it's predicable and you can get into a rhythm and it can be relaxing. But I also realize that I'm making bank. Pretending that I'm not making bank or that farms aren't repetitive is not a reality I am familiar with.
  4. *Shrug* And I think it is unwise to change the PvP zone levels.
  5. You keep quoting me and stating that I am saying things that I'm not. I'm just sharing my thought and opinions. I'm no Commissioner of Fun, although I'd make a damn fine one! You're entitled to your own opinions, not matter how wrong they might be. 😜
  6. Oh I get it. Fire farmers are faster leveling than anything else in the game. But your initial response was that "ordinary content isn't appealing" and that "Nerfing AE fire farms doesn't suddenly make the content people are skipping any funner." I interpreted those statements as an implication that the farms were appealing and fun.
  7. I'm sorry. I don't understand that logic. Do you think that free PvP 50s will bring more players? It certainly might, although from reading the COH forums for the last . . . 15 or so years, I don't it will bring many. But if it makes your life easier that's fine by me. I just don't see what raising the zone limits adds, except for greater disparity.
  8. I think Troo brings up a good point. If there is a negligible amount of zone PvPing going on, shouldn't you want to concentrate them into one zone instead of divide them into 3? What makes you think that raising the zone level will bring more players? Temporal Warriors aren't necessarily an answer to that as Temporal Warriors can already go to any of the zones. They just get exemped to the existing levels. What's wrong with that?
  9. This is true. People like what they like and most don't like boring, repetitive content. Except that's exactly what farms are -- boring and repetitive content. People aren't running farms because they're better written then the rest of the game; they're running them because they give great rewards quickly, despite being boring and repetitive. If AE farms only gave tickets, people would go back to farming something else. Does that make the Old Dreck farm funner?
  10. Okay, playing along. Ideally equal. Given the difference between AE and non-AE content is mainly travel, spawn spacing and variety of mission types. AE rewards operate at a reduced amount. With the removal of the custom critter 'bug' and the aggro cap changes, hopefully AE and non-AE rewards can get closer to the same per mob. It might take another revision but that should be the goal. Let play play how they want. More appropriately it would be great to get an official stance/answer from Homecoming to set expectations. I am only one voice. Homecoming might not be for everyone and that's okay. I want everyone here, but I get it. Choices & consequences. Thanks for at least giving an answer Troo. AE has a few advantages: 1) custom made critters 2) custom made maps 3) lack of travel 4) designer's intent When you custom design critters that can barely hurt you on maps that are super dense, even at half the rewards per kill you get elsewhere, you can earn a lot really fast. Believe it or not, I don't have a problem with that. If you want to sit in AE and kill waves of chumps all day long, have at it. But I do think that there should be some reduction in farm rewards and increase in non-farm rewards. I don't know what the numbers are or what they should be. All I know is the AE fire farms are so much better than anything else that it's becoming the default for many players.
  11. Once again, I have not said, am not saying, nor trying to say anything of the sort.
  12. I didn't say anything of the sort. Delusional or disingenuous?
  13. Sorry, but you are either delusional or disingenuous. You refuse to accept the truth that when players can choose their maps and their enemies it's like Lebron playing against elementary school kids. It wouldn't matter if the elementary kids got 2 points per basket and Lebron only got 1.
  14. I did a few days ago and they would not give them to me.
  15. He's kidding. EV has run the ITF more times than probably anyone else.
  16. What happens to the PvP missions? The ones Glacier Peak posted above. Some of them give temp powers. You can't do them if you are over-level.
  17. I'm not sure they can tell the difference.
  18. I'd like to see that too. The only thing I can offer is 2 year old data. Fire Brutes were so prevalent that they broke it out as a category. About 30k fire brutes (or about 2.5% of total characters made) accounted for 32% of total hours played!
  19. In other words, Cobalt likes to see us suffer and cry and uses that energy to power a yet-to-be-revealed secret weapon!
  20. Is the floating ball always that high or just sometimes? Have you tried changing to a different mace and then back to that one?
  21. How long should it take to get a new character to 50? Or to T4 incarnates? How much influence should I be able to make just leaving a character idle? Assuming that fire-farming should give the best rewards, how much better should it be relative to other content? The same, twice as good? Ten times as good? More?
  22. But isn't farming endlessly repeating the same content?
  23. You don't think there's a difference in being able to custom design your opponents? I do. But that's OK. We can disagree and still be friends. 😁
  24. I agree with you that risk is minimal. But even within that minimal amount their is some degree of granularity. Do you fight fire-farm critters that cannot hurt a /fiery aura brute, or Council, Family, Malta, Carnies, DE, Arachnos, Incarnate BP, or the abominations Linea creates in his 801 series? There are certain ATs and power-sets that are going to do better against some of those than others. If you fight all of them you encounter some that are easier and some that are harder or perhaps slightly more dangerous to your character than another. But if all you (generic you, not you, Doc) fight are custom made critters that effectively can't hurt you . . . well, let's just say that I agree there is minimal risk and fire-farmers shrunk that minimal risk into non-existence.
  25. I don't think we disagree on risk. As I stated in the post you quoted "The only risk in the game is the risk of being defeated, which is only momentary and nowhere near as punishing as something like Dark Souls. I suppose there's a secondary risk of failing the mission, trial, TF, or whatever. " Let's agree that fire-farming should give the best rewards in the game. How much better should it be? Ten percent better? 100% better? Ten times better? Is there a limit?
×
×
  • Create New...