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ScarySai

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Everything posted by ScarySai

  1. It's this stupid idea that how speedruns are handled is how everyone should handle content. The actual speedrunners don't even think like this, just people blindly following something without understanding it. I've also yet to actually see it actually reflected ingame, but with how much it comes up on these boards, someone's surely taking this idiotic approach.
  2. Nice necro, but hey- while we're here~ Give players a decade to research up on a game they love and they'll go out of their way to break it once it comes back. This isn't unique to CoH, look at Classic WoW. Hamidon wasn't made with lore pets, interfaces, or even bloody IOs in mind. What freaking chance do you think it has at this point?
  3. I vaguely remember a few scrapped changes, but nothing pertaining directly to procs. Not PPM, anyway. Some procs were fixed, like the kheld ATO that just did not work. Soulbound was wrongfully changed to not proc on the player.
  4. Well I don't know what to tell you, Troo. If you don't like disintegration, either stop playing BR or deal with it. This isn't CO, powersets all have an identity.
  5. I wouldn't say 'felt strongly' so much as 'oh, this guy doesn't understand how this data is potentially misleading, let me help him out a little.' That's what I get for being a nice guy, I suppose. Chill the hell out, your spreadsheet isn't special, and there's nothing you can tell me about the power data I don't already know. I'm not interesting in a pissing match.
  6. There's always a right way to play and a wrong way to play. If you're a beam/tac arrow blaster and facetank things in melee, you're doing it wrong. If you're a defender and didn't slot any of your primary powers on a set like poison, dark or cold, you're doing it wrong. If you're a fire armor character and skipped burn, you're doing it wrong. If you're a sentinel, you're doing it wrong. (:>) As for gimmicks: I don't personally mind gimmicks, but when you add a gimmick to an existing set, it has to be consistent. I actually don't mind energy's new gimmick on scrappers/stalkers, largely due to their ability to reliably get crits. I however, don't like how brutes don't get the chance to obtain two focus stacks per rotation. That objectively makes those versions better no matter how many reds the brute or tank eats. Having that extra ET per TF cycle is massive. Why would I ever use power crash on a brute? Other times, the gimmick flops. The two most notable examples of this are Dual Blades, and the new Seismic blast set. Where the mechanics are so inefficient that you're better off ignoring both. Dual blades could stand to be more dynamic with how combos work, in addition to some attacks being sped up. Seismic should have more empowered abilities, or rock shards/stalag should be made into something that isn't a total meme. And in some cases, the mechanic is implemented very well. Paragon did great with Gravity and Street Justice(2cp builder for non-stalkers would be nice though), the new Elec Blast rework by HC is almost flawless (buff tesla cage), and Bio is set all about gimmicks, and there's very few people complaining there. Some crying for nerfs, but if they think that'll magically bring balance to the game, ha.
  7. Weird, I haven't had issues thus far. What commands did you use for your macro? I'm aware of a few changes they made to stop an exploit, but they shouldn't be causing this issue for you.
  8. Does getting hit by a confuse and smashing your healer for a 5k (he was debuffed) energy transfer count?
  9. If by evasion, you mean apathy, then sure. I don't see why your unfinished spreadsheet is suddenly my problem. Personally, more content like the ASF, or having some of the harder mobs return at 50 that just kinda disappear in the late 40s. +4 thorns would make me sweat a bit on some of my glass cannon characters if the ghosts and succubi were still hanging around agony/force mages. Shapeshifting council wouldn't be hard, but would be more fun, especially if the archon bosses ever bothered to melee you.
  10. I'm good, I'll leave the spreadsheets to people that care about that kind of thing. I personally rarely do, especially when the information isn't complete. Just letting you know Rad and DP (without incen) are pretty firmly on the bottom, if you're interested in presenting information honestly. Context is important.
  11. Problem is three of the four blast sets you chose aren't just average, but underperform in general.
  12. @aethereal Empty clips isn't exactly great unless incendiary ammo is active, which your sheet doesn't seem to factor in.
  13. I foresee a similar situation to the rage 'fix' if they ever do handle it. The bug was left alone under Paragon's watch because it kept SS in a good spot. In fixing the bug, you now upped the priority of SS needing a look. It should have been left alone until they were ready to rework the set to compensate. I bring this up because right away, in the wake of a proc nerf (depending on severity) and off the top of my head you up the need to buff sets like: rad blast, DP, Martial Combat, Martial Assault, both khelds ATs, potentially scrappers if their ATO gets hit hard enough (It's the only thing propping them up.), Super Strength again, control primary damage, controllers in general and titan weapons. So whatever they have planned, it's in their best interest to try to only hurt major offenders like burn - which isn't really a proc problem so much as a weird interaction with how the power works. Otherwise they only serve to give themselves more work and generally piss everyone off.
  14. The devs have gone on record saying they want to nerf procs on several occasions, both on the forums and in discord, nothing super recent, however. So I don't think it's a stretch for people to assume they might be planning something. Though I'm in agreement with the general idea here, nobody, devs included, have really substantiated the claim that procs are as outrageous and need to be stopped as some people like to yammer on about. Hell, some of the most broken characters in the game right now don't have any proc dependence.
  15. I'd rather go back to flat rates than pretty much every suggestion given in this thread thus-far. My proposal: Leave them alone, they allow otherwise underperforming sets to thrive, and HC realistically doesn't have the resources to 'fix' the terribad sets that are only propped up by procs in a timely manner.
  16. All I know is that blasters need more buffs, they definitely need it. Controllers and soldiers have it so easy, when do the poor little blasters get a buff?
  17. Water/atomic/fire. 1: Procced char and the atomic hold make up for water's 'eh' single target damage. 2: Between FFB and atomic's buffs, all the recharge you could ever need. 3: Can be built to blap or go pure ranged.
  18. Without proc spamming, it's kind of mediocre. But since that's an option for now, it will definitely perform well if you choose to make one.
  19. Should change the serum power into a crayon box.
  20. 1: Slash the cd on mass confusion and move it to earlier in the set. 2: Make telekinesis the t9. 3: Make telekinesis cause Increasing psychic damage throughout it's duration, add the option to change direction to player's desire. 4: Make dominate hurt a little more.
  21. Robot arm options with a jacket would be pretty cool. Probably a lot of work though.
  22. Thugs/traps is great for a first timer, was my very first villain to hit 50 way back when. Plus, you get a very good pet set and a very well balanced support set that really starts blooming early. Once you're more familiar with pets, you can try some crazier, more micro-intensive combos like thug/storm, or something more personally active like demon/cold.
  23. One thing I like about khelds that you don't really get with other ATs, is how the skill and experience between players is very, very apparent just by watching how they play, and how they talk about their experiences.
  24. Not really, some sets are just older and were built during a time where the balance concerns were different and the game died before they could get a proper update. New sets have all these things because the developers knew that the game had changed. This is why stalkers, blasters and scrappers (with the help of that lovely ATO) are on top of the world right now. They got their big and important updates. Armor sets still have some pretty glaring disparities between them. Dark and invuln have held up pretty well, but the former really shouldn't have the amount of status holes it does with the amount of work you need to put into it. Meanwhile, rad armor comes packaged with a pretty hefty supply of slow/knock protection, to the point where you don't need to put a single zephyr into a rad build.
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