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Everything posted by Darkneblade
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Found it I think. Menu -> Options -> Windows -> Status/Group/Pet Window Buff Display -> Hide buff numbers.
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Bio Armor's Fear/Confuse Hole: Why no warning?
Darkneblade replied to Shocktacular's topic in General Discussion
Pick Tactics from leadership pool, it patches both of them. -
Rewards Beyond Vet 99+ (Relates to Inf Nerf - but not)
Darkneblade replied to Zeraphia's topic in Suggestions & Feedback
1. Merits multiplier 2. More storage slots 3. More inspiration slots 4. More incarnate salvage 5. Better salvage? 6. All above There are really multiple ways to do this without giving afk farmers any more power. and maybe veteran level topscore? So you can brag. -
All Self-teleport powers should have inherent Defense values.... for 5 seconds.... Since animations usually too long it doesn't provide anything in combat. When teleporting before animation you have X amount of defense for 2 seconds (or however cast times is) (unenchantable) and after the teleportation you have X amount of defense for 3 seconds. This in turn make teleport powers pickable other then stone armor users...(pun intended) Or Add Combat teleport power or something if Recall Friend and Teleport Foe becomes same power. (Teleport Other)
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I wonder how nice it will be, but could we also get Elemental Power Pools? Just as normal power pool. 1. Fire Pool : 1. Low damage fiery breath (cone) 2. Resist against fire,toxic and cold damage (Click) 3. Fiery Trail: When you move fiery trail is following you. Enemies on fiery trail get fire damage (DoT) and Feared (Runaway kind) (Toggle) 4. Fiery Teleport : You throw fireball at enemies (Targeted AoE) when it booms you teleport with fiery explosion.(Click) 5. Burning Ground : You burn ground for some reason dealing damage to surrounding enemies but you get speed buffs if you use it with Fiery Trail. I update when I think of some more.
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Almost all melee AT's.... They don't have immobilize usually and I have very lazy playstyle, so they don't get along together. Teleporters are worst... I rather play controller and tickling them to death instead of whacking them into running.
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powerset suggestion New Powerset Suggestion : Martial Control
Darkneblade replied to Darkneblade's topic in Suggestions & Feedback
Hmm, if [Limitbreak] has defense tag as well as other things will be OP or still underpowered or just right? Like this: [Limitbreak] :Toggle Self +Defense +Recharge +Movement Speed +Recovery : Foe Mag 3 PBAoE Fear and -Movement Speed. Last 90 seconds instead of 30. (Crash = -Max HP and Damage debuff for 10 seconds) -
Just for natural controller feel... Not sure how this controller works on robotic enemies thematically though especially on malta robots but I'm open to suggestions. Tier 1 : [Crippling Finger] : You cripple enemies movement by damaging target's pressure/weak point. (Melee ST Immobilize moderate smash DoT. - Fly/jump ) Tier 2 : [Pressure Kick] : You damaged target's vital pressure/weak points with pressured kick making them vulnerable to further damage and locking them in pain. (Melee ST Hold moderate smash damage. Special = Resistance debuff.) Tier 3 : [Spinning Kick] : You spin your legs while targeting enemy's pressure/weak points to launch them into air. (Melee Cone Immobilize(After knockup) Minor Smash DoT. Special = Knockup - Fly/Jump) Tier 4 : [Thunder Kick] : You strike enemy with your kick so hard that enemies left disoriented and crippled. (Melee ST Stun Minor Smash DoT. Special = -Recharge/Speed/Movement) Tier 5 : [Hypnotizing Strike] You strike your nimble fingers on targets vital pressure/weak points and making them sleep. (Melee ST Sleep. Special = -Recharge/Speed/Movement after sleep is broken) [No Aggro] Tier 6 : [Limitbreak] : You break your limit by pressing vital pressure points. (Self: +Recharge +Movement Speed, Foe -Recharge -Movement Speed and All hardcaps temporary lifted for 30 seconds.(Crash= All hardcaps lowered for 30 seconds) Or/and By breaking your limits you exude great pressure to weaker foes. Additional effects = Toggle: PBAoE Taunt %300 , PBAoE Fear 3 Mag and To hit Debuff for 30 seconds. (Toggle drops when 30 seconds passed) Tier 7 : [Throw Sand] : You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them. !NEW(Self +Placate if Stun doesn't apply) (Ranged Cone Foe Stun, -Perception.) (This is taken from Martial Combat) Tier 8 : [Blurry Fingers] : You strike nearby enemies pressure/weak points so fast that they are locked in pain and they can't move. (PBAoE Chance to Hold every X seconds) Minor Smash DoT (Special = Damage debuff) Tier 9 : [Distorted Perception] You strike on special pressure/weak points. Targets unable to move and locked in slowed perception. (Melee (Targeted AoE) Stun. Minor Smash DoT (-Recharge/Speed/Movement and (Perception/Range Debuff after Stun is broken) !NEW(Self +Defense. (Defense values are enhanced in Limitbreak mode.) NEW! [Limitbreak] only : All your single target melee powers transforms into ranged powers. When you activate your powers from ranged for example your silhouette goes into melee range while you stay still. Or All your Single Target melee powers teleports you to foe similar to nightcrawler.
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What Is the **WORST** AT/PowerSet Combination?
Darkneblade replied to _NOPE_'s topic in General Discussion
Controller/Mind/Force Field 42 Lowest Damage with worst survivibility, takes ages to defeat them, and you have to monitor your hp. In case your hp get really low you can use useless Personal Force Field to escape (usually you are too late). No Pets. I don't even know when I got to level 42 in first place. Really boring combo. -
bumping because why not?
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new support line "Crystal affinity"
Darkneblade replied to DREAMERS's topic in Suggestions & Feedback
Just generally I mean. 1 minute summons usually have high cost endurance. Not sure what 10-20 second summons to do endurance management tbh. But still click hungry. -
new support line "Crystal affinity"
Darkneblade replied to DREAMERS's topic in Suggestions & Feedback
Hmm, if we break cottage rule that could be fun. But if we obey cottage rule, since it is click heavy and no recovery power in any of powers, and since summon powers usually take too much endurance it will be endurance hungry powerset. -
A possible way to do Speedster Melee
Darkneblade replied to Menelruin's topic in Suggestions & Feedback
Swift Melee? -
Weekly Discussion 53: How to Increase Villain Population
Darkneblade replied to GM Miss's topic in General Discussion
Completely long shot but, it will be nice if we can gamble in St.Martial... Villains/Rogues only.. -
Weekly Discussion 53: How to Increase Villain Population
Darkneblade replied to GM Miss's topic in General Discussion
That will be better actually. Imagine having lackey as pet. You can send them to missions to harvest salvage or something. Possibilities are endless. -
Weekly Discussion 53: How to Increase Villain Population
Darkneblade replied to GM Miss's topic in General Discussion
It will be cool if we can overthrow Recluse and rule Rogue Islands. Pandora Box Signature Arc for example, on that arc you created organization to go against arachnos maybe you can go from there? -
Just slap some +absorb on Body Armor, it is fine since it is auto. LRM Rocket ? Just remove interrupt and possible crazy idea slap some DoT effect when explosion went off.
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Just like title says make mayhem missions more rewarding. You are robbing bank and you get what? 10.000 infamy? What is this? Candy store? At least if infamy is off the picture can we get reward merits with diminished returns?
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Currently they do nothing to help at all aside from Degenerative and Reactive.. Maybe paralytic as well but aside from that rest of them is pretty much useless aside from procs. Well there are ios for that. My proposal is simple. Allow control powers to benefit from interfaces as well. Except only on non procs: Spectral has immobilize proc for example but leave out damage component as trade off for control powers (non damage). Because most of control powers doesn't have damage component. Let's list here. Darkness Control : This is fine I guess since there are lots of pets. No damage components are : Possess, Fearsome stare, Shadow Field. Like I said it is fine. Earth Control : Quick Sand, Salt Crystals, Earthquake.. 3 powers again this fine I think but there is only 1 pet maybe not so fine. Electric Control : Conductive Aura (Toggle) , Static Field, Paralyzing Blast, Synaptic Overload, and 2 pet. Total of 4 non damage control with 1 toggle. Heat Control: 2 non damage compenent otherwise it is in good place. Gravity Control : Only non damage component is dimension shift. So it is in good place. Refrigerator Control : Artkick air (Toggle) Shiver, Ice sling, Glacier. 3 non damage control with 1 toggle. Mind Control : Confuse, Mass Hynopsis, Telekinesis, Total Domination, and Mass Confusion. Total of 5 non damage powers with no PET. Vegetable Control : Spore burst, Seeds of Doubt, Wines (Toggle) , Spirit Tree. Since there is too many pets it is fine on this set. and let see interfaces: Cognitive: Chance for confuse (4sec) , Chance for minor psionic damage-over-time. = Confuse only on non damage control powers (or debuff powers with no damage). Degenerative: Chance for Max HP debuff (10sec), Chance for minor Toxic damage-over-time. = No change needed. Diamagnetic: Chance for a 5% ToHit debuff (10sec), Chance for a 15% Regeneration debuff (10sec) = To hit debuff only on non damage control powers. (or debuff powers with no damage) Gravitic: Chance for a 10% Recharge Rate debuff (10sec) , Chance for a 10% Recovery debuff (10sec) , Chance for a 10% Movement Speed debuff (10sec) , Chance for a 10% debuff on secondary effects from enemy attacks. = Recharge/Movement debuff only on non damage control powers. (Or debuff powers with no damage) Paralytic: Chance for a 2.5% Defense debuff (10sec), Chance for a 5% Damage debuff (10sec) = Defense debuff only on non damage control powers (or debuff powers with no damage) Preemptive: Chance for draining an enemies Endurance over time , Chance for minor energy damage-over-time. = Endurance drain only on non damage control powers (or debuff powers with no damage) Reactive: Chance for a 2.5% Resistance debuff (10sec), Chance for moderate fire damage-over-time . = No change needed. Spectral: Chance for immobilize (4sec) , Chance for minor negative damage-over-time. = Chance for immobilize only on non damage control powers. (or debuff powers with no damage) Honestly I doubt people using other interfaces other then Degenerative and Reactive. Since so many builds have Reactive or Degenerative in it. People obsessed with damage for some reason. But that discussion for some other time. Anyway thoughts? I'm not asking for interface change anyway. Just allow control powers and debuff powers with no damage component to benefit from as well in a way.
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I'm torn between 4 and 5... So I'm technically 4.5 ? And 7: Players who don't have purpose in the game but still play anyway. They don't have any idea why they are playing either, they are just playing because there is no other game that handles their fried potato computer. (and enjoy playing for some reason) = and this is still me.
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Armour Set T9s. A Discussion Of Their Design
Darkneblade replied to Nanolathe's topic in Suggestions & Feedback
I think if they become toggle, it should behave similarly to energy aura t9. More enemies around you more bonus up to halved original value. (First target grant largest bonus) That way it will not be overpowered against single targets or in pvp.- 67 replies
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Arch type normalization within class
Darkneblade replied to MsSmart's topic in Suggestions & Feedback
Damage of blasters simply too low? Their whole point is damage... Unless you mean electric blast -
No not that kind of skills where you can abuse the hell out of it. My proposal is more complex and may come in handy and fun for future. Example skill lists Merchantile : Sell/buy normal ios on npcs to raise this skill. Gives haggle power reduces inf cost on some of shops (and yes costume creator is included).(Max : %50 discount on prices) (Sub-Skill: Thievery = (Rogue/Villain = Ability to steal targets valuable things which you can convert to infamy at broker undetected based on stealth skill as well.)(Max %95 steal chance) (Stealth 0*1 Merchantile 0*2) Unlock condition : Spend 250 million inf total Speech : Ability to talk to npcs duh. Raise this skill by clicking on talkable npcs. Gives ability to talk to npcs where they can follow you based on Speech and Leadership skills as well. Why would they follow you? No idea maybe use them as distraction when going in missions ? They are non-combatant though they run at sign of first trouble. Speech 0*1 Leader 0*2 (Also gives players a option to talk to npcs for valuable information. Can give additional missions depending on zone.(All alignments)) Unlock condition : Complete 25 storyline missions (inactive contacts) Stealth : Ability to remain unnoticed. When you are stealthed it automatically raises when near enemies when they can't see you. It doesn't improve stealth's effectiveness anyway. Just uh I don't know? Maybe when stealthed you have a option to unnoticed among players as well ? More stealth ability you have more effective. Note that level 50 players always can see you at full stealth skill if you don't have +1 on your name. (if they have +1 they can see you too) (PvE only = Whistle : Your whistle will summon untouchable pet that have agro aura (25 feet), nearby enemies will come looking for it for several seconds. So you can now click that glowie now that they are gone for sometime.) Unlock condition : Solo 20 missions. Leadership : Ability to lead people. Raised by your leadership toggles on affecting players and pets. Gives ability to uh? Lead? I can't think anything for this right now aside from new mission types where you gather large forces allies against enemy forces. Your leadership skills determines morale of your forces and demoralizing effect on enemy force when your forces has superior numbers. Also tactics actually improves tactics on your forces (npcs). (Sub-skill : (Authority) (Rogue/Villain = Ability to demoralize and exploit target. When on certain missions (kidnapping/hostage) you can use this ability to force target to follow you even while stealthed and tactics actually include npcs too so they can follow you.(Both for heroes and villains). Or you can go beyond that, force the target to run to exit without turning back. (Villain/Rogue only) (Speech 0*2 Leadership 0*1) Unlock condition : Lead SF/TF/Incarnate Trials successfully 10 times.