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Everything posted by Indystruck
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Make alternative IO sets to Luck of the Gambler
Indystruck replied to nyttyn's topic in Suggestions & Feedback
Well, what would happen is that people would just end up using the 7% and 7.5% simultaneously. Also if a +recharge IO gets added that works essentially like the LotG, it is going to end up being similarly priced. -
The majority of players, I am willing to bet, do not see 1-20 content that isn't DFB. I know, I know, "but that's not everyone," buuuuut DFB as implemented by devs? Was new content that had SOs attached. At early levels. Because TOs are a joke. A 3% enhancement is nothing, like, straight up. I could just slot absolutely nothing for all the improvement TOs offer. A curve of DOs->SOs->IOs would be nice, but, in absence of that, SOs->IOs seems logical enough.
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Remove Criticals for Stalkers and VEATs
Indystruck replied to Vanden's topic in Suggestions & Feedback
I don't think we need more pop texts to say ultimately the same thing. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
Usually the superiors aren't that much higher than the regular ones. If you look at Winter's Bite (not Superior Winter's Bite) instead, you can probably save yourself 7-10 mil. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
That makes me more confused that you didn't do it just now, then. I was trading some Blistering Colds and Winter Bites around for 20mil about 4-5 hours ago. Was one or two outlying price spikes in the sales history but that's usually just someone deciding they need to have it now instead of waiting. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
Prices also tend to spike on weekends, though. I bought/sold thursday and prices were the same. -
Increase recipe drop rates please
Indystruck replied to TheSpiritFox's topic in Suggestions & Feedback
Recipes are already more common than on live, though. It'll be fine. -
issue 26 Patch Notes for April 1st, 2020
Indystruck replied to The Curator's topic in Patch Notes Discussion
Ah, good, I needed a place to live my own personal waking nightmare. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
Everyone's in here asking questions they think are gotchas like they're Lex Luthor when they're actually Booster Gold.- 1954 replies
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Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
If the cap at 28 is 64.28%, then, no. If the cap at 28 is 95% and it doesn't scale upward gradually like I think it might, then, yes, it should be 86.6%. -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Indystruck replied to The Curator's topic in Patch Notes Discussion
I don't think powersets have unique caps, AFAIK unique caps are AT based. I do think you're right that the DDR cap for all ATs is 95%, though. But that is also at level 50, that picture was taken at level 28. There's a lot of things that scale with level, that miiiight be one of them, but I'm not 100% sure on that. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
My man. Please relax. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
yeah, I spiked LotG 7.5% prices at one point by buying all of them and relisting them at 3x the price and they uhhh never went back down over several years, so, y'all probably don't want that happening again -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
oh man never presume about coding a quick fix for something that's spent a decade getting more and more new code dumped ontop of it one of my favorite examples of horrible cascades of code when people think "oh that's easy" is Soul Reaver 2, where running at a specific group of pigeons causes this resonance cascade of minor script issues that snowballs into preventing you from being able to beat the game -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
If you don't have a lot of experience coding, I can see how it'd be easy to not believe. Some shit is tied together in ways that no one can imagine, not even the original devs going by some of the source code comments. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
Allocation of resources and priorities be damned, if you do something that you end up deciding is bad, never fix it, because it is too late and you should've done it already. -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Indystruck replied to The Curator's topic in Patch Notes Discussion
Correct. Blue = capped. -
Discussion: Disabling XP No Longer Increases Influence
Indystruck replied to Jimmy's topic in General Discussion
Gotta say, "thanks alot crybabies for this horrible nerf, you got your way now, are you happy?!" is an odd take. Mostly an odd, projectionist take. -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Indystruck replied to The Curator's topic in Patch Notes Discussion
Good changes. Thanks for this, looking forward to getting in game and messing with costumes. -
POLL: Which Support sets need work?
Indystruck replied to Replacement's topic in Suggestions & Feedback
A lot of support sets have basically been overshadowed by Incarnate abilities. Debuff sets are alright, and Kin for immediately capping damage obviously. But when everyone in a group has some combination of Barrier (def/res cap), Ageless (+end/recharge), and Rebirth (+regen/max HP) then the sets that do those and nothing else tend to suffer. And that'd be Empathy, Pain Dom, Force Field, and Sonic Resonance. Everything Empathy and Pain Dom do can be done in essentially one cast of Barrier and one cast of Rebirth. Poison's an outlier here because I think the main issue there is a lack of real AoE abilities (outside of Poison Trap, which does -end/rec, which is a laughable debuff when it's the only -end/-rec in the set) and Neurotoxic Breath which... can technically hold, I guess. -
City of Heroes vs. Champions Online - The Data
Indystruck replied to _NOPE_'s topic in General Discussion
The higher ups started work on console ports to get them juicy console players into the money drip. This however was done at the expense of developing new content on PC. Led to hemorrhaging playerbase, and then the console releases went over poorly, and then Disney yanked the license right around the same time it came out the head guy was stalking female workers. Minor note, Marvel Heroes/Gzillion at launch was under David Brevik, of Diablo/Diablo 2 fame. Dave Dohrmann took over, and spearheaded the push for console ports. Champions Online was abandoned essentially in beta after the acquisiton of the Star Trek license. It wasn't ever going to be the main focus of the devs after that. Just look at how close the release dates were, even. -
Can We Talk About Accolade Click Powers?
Indystruck replied to Derek Icelord's topic in Suggestions & Feedback
They're not meant to be an integral part of your build, they're just a nice thing to have if you ever need them. Personally, keep them that way. -
There are some things that stand out as real bad about this set. 1. Sonic Resonance gets what is essentially Clear Mind as a t8 power. By the time you get it, most people will have already had an answer to mezzes in some form or another, and this is especially the case if Sonic Resonance isn't your primary. Given the rest of the set tends to focus on either +resist to allies or debuffage to enemies, I'd suggest either dropping this ability altogether from the set (perhaps for a shield that specifically enhances debuff/mez resistances), or moving it to earlier in the build. 2. Sonic Repulsion does not work in a synergistic fashion with the rest of the kit. You either want the enemy in your Liquify patch, or you want the enemy around your ally who has Sonic Dispersion on them. I think replacing Sonic Repulsion straight up with a tar patch like power (even if this means the set gets essentially two patch powers) would work better all round than having this weird ally-based KB power. 3. Liquify's recharge is just far too long. Mids seems to think it does -res (which it doesn't) which might justify that kind of recharge timer, but, as is, not really. 4. Personally I think the single target untouchable field for 30s is pretty useless in the game as the way it stands today outside of some very specific niche strategies. Turning it into a ST hold that applies a level of -res would be a vast improvement in my eyes. 5. The T1 takes horrendously long to animate. Bosses die in the time it takes before you can cast another ability.
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General Feedback: Page 5 Build 5
Indystruck replied to Jimmy's topic in [Open Beta] Focused Feedback
The EM nerf would be old enough to drive at this point. No one involved with it is doing anything involving City of Heroes anymore. At some point you have to let go.