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Trademarked Name

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  1. I made a KM/SR stalker primarily so that I could do the Who Will Die #1 in under 10 mins. I have blaster, scrapper and tanks that can make short work of the run when they exemplar down, but they still get waylaid at certain mobs that aren't integral to complete the mish. With the Stalker, I just Hide all the way to the end boss/Lieutenants and defeat them to end each part. As a Stalker, I only have to take-on maybe 10 enemies along the entire 3 mish story arc and 6 of those are the 3rd mish/end of the arc. Sometimes I'll do that arc while having breakfast before I go into work. Not bad for 20 merits! It takes me almost as long to scoop up 5 merits doing exploration badges in some zones.
  2. According to the wiki, the Knives are described as using tactical goggles (it describes them as 'night vision' but due to the red appearance they imply infrared), thus Stealth/Invisibility/Hide have no affect on them. ---------------- Compared to other "stealth" powers, Hide is a beast. I tried running a controller with "Superior Invisibility", but it should be called "Inferior Invisibility" IMO. You don't get to take it until level 8. It's only available to Controllers with Illusion power set. And the minute you interact with anything it turns off and you're out in the open for every enemy to see (just like every other stealth power, mind you). If you wanted to be accurate Superior Invisibility should be renamed "Take this Power if you don't want to get Sniped when flying through Founders Falls or be seen by GMs, because those are the only two things this power is good for". <-though that could be the longest name for a power in the game. The power pool Concealment power called Invisibility requires you to take another concealment power first: Either Stealth (which you can pretty much remove from your power try when you have Invisibility as they are redundant), or Grant Invis. which rarely is ever called for in game (NEVER if you solo mishes). Invisibility is only 55' perception reduction and you can't use any offensive powers with it on, as unlike other Steatlh powers it doesn't auto toggle off and on when you're attacked. Pro tip: make sure you turn off Invisibility before you run into a mob thinking you're going to unleash hellfire, because you'll just be mashing attack buttons and your toon will just stand there not doing anything as if they have After Burner turned on. Hide grants 150' perception reduction. I notice that you don't actually get 150' until you're around level 16 to 18, until then it slowly escalates each level you obtain from around 80' at the low levels. Even then, not only is Hide better than Stealth AND Invisibility for level of perception negation, it is a power you get at level 1 as a Stalker. Level 1!!! Most 1st level powers are dump powers, mules, or remove from power tray before you reach level 40 in most ATs. Stacking Celerity or Unbounded Leap with Hide can be beneficial at low levels where you haven't gotten the full boost, but are simply unnecessary at levels above 18. If 65' is "imperceptible" to conservatively 95% of enemies. 100' makes you ignored by Giant Monsters. And 150' (level 18 Hide) for Snipers, then you've pretty much capped it with the singular Hide power toggled on. Aside from those that ignore Stealth powers completely, I don't think anything has anything over 150' perception. (so the -200' perception of Superior Stealth is once again, pretty pointless/infererior!). Stacking stealth IOs on top of Invisibility still falls short of the -100' percept. reduction to get past GMs. And flying through Founder's Falls streets, you WILL still get sniped with this stack (They will still spot you at 65 feet which about the length of the side of a building). Flying down the narrow streets you are probably 10 yards from the rooftops, and will be zinged by a sniper or two or three unless you are skimming the ground at street level like a speedster. If you get the Stalker' Guile Proc that can pop and hide you immediately after you fire-off that attack, it's about as close to true invisibility that you can get in the game. And that Proc is slottable at level 7! Expensive for a low level character to invest in, but if you have philanthropic level 50 alts payrolling, it's a no-brainer for one of the first IOs to get! In short: If they don't just rethink the system completely, they should rename Stealth as "Concealed" or "Obscured", the power Invisibility should be called "Stealth" or "Hide" (with a note in the power description stating that if you're taking this power you're wasting you're power pick AND possibly a slot from another power to make it less than pointless) and finally what we call Hide should be renamed "Invisibility" or "Imperceptibility" or "Death from the Shadows" or "Omniscient Observation" some such. Just my 2 cents. P.S. Someone posited the other day if we could do a Hamidon Raid where we get like 70-80 Stalkers to just Hide past the mitos and Assassin's strike the Hami to death with no tankers. I'm not sure it's possible or even feasible to get 80 level 45+ stalkers together, but it gave me pause to think about how neat that would be to do just 1 time.
  3. Thank you for all the help on this, everyone. Not only did you clear things up, but another Taunter took me under their wing and gave me some tips (Shout out to Pax Americana). Thank you Foxfyre for the Hami write-up. I actually have read it several times over the past few weeks, but the older classic runs (with fewer participants) didn't seem to be what was transpiring. Even then, it gave great informative detail on the different components of the Hamidon and what IT was doing. Indom is also running the Hamikaze/Zerg form nightly. My one level 50 tank has participated as taunter on two non-consecutive evenings the past week. I haven't taken count of participants, but it's been getting close to or just over 2 leagues full. Last night 2 leagues filled and a call went out to start a 3rd, but I don't know if that happened or if they went on as soloists. As you have observed, it takes about a league and a half it seems to assure this form of take-down. Running 4 runs in 45 mins doesn't appear unusual with the leagues fully mobbing GMs to spawn the hami between the hami runs. I also participated in a "classic" hami run a few weeks back (not a taunter) where we couldn't get a contiguous full league together and were unable to do anything productive: I now believe due, not only our shallow numbers but to the respawn of the mitos that people were unfamiliar with. Otherwise seemed strategically well executed at the time. P.S. Shout out to all Indomitable players! -Find a way or make one!
  4. I was just waxing earlier today on my own Ill/FF toon I rolled. Since looking at the various Stealth powers in the game, I really wanted a character with Superior Invisibility. This seemed like a valid option for those arguably few subterfuge mishes where you "click on glowies", or get to the end and talk to prisoner/contact. (Though you may have to defeat a boss or some lieutenants toward the end). Since Superior Invis. is only available to Controller archetypes in the primary Illusion power set, this seemed like a no-brainer. Controller has Force Field as a secondary power set, so...Sue Storm homage toon! Now let me say that this a bit tongue-in-cheek but it has the pale veneer of truth to what I am going to say. The plan wasn't to get her to be the best toon ever (obviously) or even be able to solo many missions, but to be able to route through specific subterfuge mishs unscathed solo. As I've been playing, I've noticed a couple of things. First; the primary power set of Illusion, pretty much sucks in every way possible for solo until you get to the higher level powers. And secondly that the secondary set of Force Field comes in at a very close 2nd or 3rd for that title of "Worst power set ever". Though some of the powers on Illusion seem to share similarities with Mind Control and Psionic Assult, they are as different as night and day. 1) Spectral wounds is high dam, which makes it as effective or perhaps even more so than Psionic Dart from PA. This is one of the few compliments I will give to the set. This feels a bit OP for a level 1 toon to have. 2) Superior Invisibility is great, When I first got it, the first thing I did was walk right to bosses and did the Smack emote standing on their toes! It's the best power....UNTIL....you interact with ANYTHING. Then your 100pt. perception buff drops to -35. In a room with no bosses or Lts. on a mish set to -1; the minions spot me from 30 feet away and simultaneously went full agro the split second I clicked on a glowie. Boo! I can do the exact same thing with any AT using power pool Stealth (toggle) plus a Stealth IO at lev 12, or a Stalker's Hide at Lev 1. 3) Okay. I will give you that Spectral wounds is pretty nice, and Phantasm and Phantom Army are MM-in-training-powers. But every other power from level 2 to 18 is a veritable wasteland; go/give invisible (until you interact with something) or distract the enemies to give me a few seconds to go invisible and get the heck out of dodge. If anyone is aware of a contact that give you the mission instruction "I need you to sneak into the base and then run away from the first mob you encounter without actually accomplishing anything." This is the optimal powerset for that story arc. So if you're planning on soloing, expect to invest in a few P2W or Power Pool powers just to fill level slots. Does anyone seriously run solo missions with an Ill/FF toon? I imagine a giant virtual waste bin full of crafted IC/FF toons of levels 3 to 12 that people have hit the delete button on. Force Field...how you disappoint me. Let me count the ways. 1) You get Personal Force Field at lev 1, which seemed so awesome when I took it. Hah! Okay, so I can't do anything offensive so long as I'm in this bubble. That's not great. But I'm INVULNERABLE!! Those level 1 Hellions shooting at me are just wasting bullets! Suck it you stupid Hellion! THIS IS AWESOME....<Hellion drops gun, whips out knife, runs-up and stabs me to death.> Oh...so I guess in the description the words "impenetrable to all attacks" they failed to associate people stabbing you with a sharp piece of metal as an "attack". 2) Force Bolt is a bit lamer Telekinetic Thrust. Both avail. at 4th level, both have serious KB. But TT has a smash + psionic component that gives it a considerable edge. 3) Detention Field. "But Rocket", you say, "It's just like Telkenisis or Gravity Distortion field" in that you are holding an enemy "helpless" for a duration and you get it at the low-low level of 10. Oh! But it is SO MUCH WORSE, Captain Optimism! Detention field is a single target. And with Telekinisis and Distortion field, you/teammates can still damage the affected target. But the Detention Field actually makes the target INVULNERABLE. I took 2 levels in Concealment with another toon, and a level 14 just so I could get Phase Shift just for this exact same ability on myself to mitigate damage when I'm getting mobbed! "Hey! Thanks Control-Girl, you just gave that EB time to heal-up and also stack a few buffs! Great Job! Did you want to hang out for a bit and see if you can fill out an application to join Arachnos? Or maybe you can demonstrate that special power that sets the rest of your team mates on fire, while simultaneously disabling their toggles all at once and converts their slotted purple IOs into TOs!" 4) Force Field as a power set is all defensive purpose. I do get that, but only 2 powers in the set do any ancillary damage what so ever (not great for solo). One is Force Bolt (minor), and the other is Repulsion Bomb (moderate) which you don't even get until level 35 when you're eyeballing those epic power sets! And when on teams, let me tell you any melee folks will LOVE you for setting off a Repulsion Bomb. Melee types LOVE having to chase down all of the mobs they just invested time in grouping into a single tight ball. And nothing will make you feel that grinding through 35 levels was worth the while than when you do it with an IC/FF and start dropping those awesome Rep-bombs scattering enemies like leaves in the wind. And you thought honest healers got no love in this game? Oh if only the game didn't censor explitives that were being shouted at me. I would probably have a few words in my vocab. 5) In a similar vein, Repulsion Field and Force Bubble. try whipping out either of these on a team mission where you have a few melee folks doing most of the DPS (See Repulsion bomb above) If you think it's entertaining to watch people lose their collective S, get yourself "accidentally" booted off of a team AND simultaneously put on people's global ignore lists; then I must highly recommend you order from this menu the filling triple dose of Repulsion Bomb, Repulsion Field and Force Bubble on the same mob. Bingo! You're off this task force Sue!
  5. I've recently been participating in some Hamidon Raids (Hamikazee style) as a generic DPS machine, but this past weekend I leveled my Fire/Fire tank to 50 and an alpha slot and thinking I'd like to contribute to Hami as a "Taunter". Yeah, I'm feeling cocky! Sometimes it seems like there are crickets when they shout out for Taunters. I haven't offered to take on the role yet as I'm not really sure exactly what is going on in detail. I think I understand that they are taunting the Yellow Mitochondria to distract them from the swarm of heroes doing the concentrated volley of DPS. But my questions are: 1) When the call goes out for taunters to sound-off they say things like "Back Left" or "Front center". Um....what is the "left" or "back" of an amoeba monster? I've pulled up Hami pictures for the past few days trying to figure out what "facing" it is, or if the Mitos sort of lay-out in "stage" positions, but they don't appear to be from my perspective. 2) Addendum to #1: Some don't seem to reply with a "position" at all, and seem to respond with "1". Are those taunters just going to figure out which Mito to taunt when they are told to "get into position"? Is there some other hidden chatter they are making with the organizer to set themselves in place or a taunter's channel the rest of us aren't seeing? Seems like an awful lot of experienced coordination coming from 2 commands: "Taunters Sound Off" and "Taunters get into position!" 3) Is Perma-heal required to be a "Taunter"? Or be Hami-O'd to a hairs breath from the soft/hard caps in resistance/Def? Fire/Fire isn't the most defensive tank type, in fact many scrappers are more tankable, but I have 6 -slotted my taunt and pretty good at holding agro but that's also probably because of the dam-voke. But I'm worried if I'm the only taunter on a Mito and I go down, is it certain doom for the rest of the league? 4) What is considered "In position"? In taunting range and taking damage, or do you have to be inside the jello mold? 5) When the taunters get into position, are they just spamming taunt on their Mito and self-healing until the hami is done-in? 6) Is there a Taunter apprentice program available on the Indom?
  6. I just used this to modify my broadsword/invul scrapper and shes at lev 40 pushing better resists than my tank w fire aura at same level! When i have more slots and shes up more levels she might be quite tanky. I had to dump slots from confront though so as not to sacrifice damage output. Since a blaster that scraps is called a blapper; and shes a scrapper that can tank, is she a skanker? (Im being silly since shes not really able to hold aggro. She cant actually tank.)
  7. Not your question but some procs state that they only fire when the power is active. I did something dumb and slotted a full set of Panacea (and a lot of inf invested in the ios as well) into a self healing instant and couldnt figure out why i never got the constant auto +end/+heal. Ah dur! Irl i have 3 full sets of self-affecting Stupefy slotted.
  8. I usually go for Monitor Duty (in base) and Patroller (street) to get the first responder ability to TP to base. That way, I get the use of all of the in-base teleporters. I know it's a power you can buy for a 1Mil infl from P2W, but that's a set IO I could be buying. You can acquire upto 30 charges of base TP. But the next one I usually go for is Wentworths. Between the two, you probably don't even need Long Range TP. YMMV.
  9. I remember having a villain character back toward the sunset of live. Got him to around lev 20 soloing. But felt it was a hum drum experience as a class D character. This go around I had the idea that my favorite toon needed an archenemy and since my toon's history dates back to the 1940's and fighting the Germans, a Nazi villain would be good. I came up with a good name for a German Oberst (Colonel) who was notorious for telling the prisoners he interrogated "Don't think about whether or not I'm going to kill you. Everyone dies. You will just die sooner than most." And with the given name of Maurice, he was cleverly labeled with the nickname "Momento Mauri (Mori)" (Latin for "Remember, death is inevitable.") by the American troops. His life experience under the 3rd Reich twisted him into a vengeful power hungry mutant seeking nothing more than utter world domination. A Red skull type with Professor X's mind powers. After being face punched through a Counsel time portal into present day by my other toon in 1941, he has made the Rogue Isles his base of operations to regain his power and exact his revenge on our protagonist. But then I realized he would never actually get to face my Hero character. They would never even be mentioned about to one another. And I was running around the Rogue Isles doing some stuff that felt pretty Unvillainous. I may revist old Mauri....But for now, I don't really feel inspired to.
  10. Back sword scabbard like ninjas have but w/ dual swords. I thought this was in live??? We need decent deadpool and deathstroke homages. ;) I find it odd that chars pull a sword off of thier back out of thin air.
  11. All great stuff! I didn't have a lot of time to play with the tank last night but I did a respec and got most of the recommended Set IOs except Numina's. Moved slots around (I was 6-slotting the main attacks b4 - wasteful at lev 27). I dumped Slice. Picked-up Parry (I had averted this b4 as it seemed like a weak offensive power), and Oppressive Gloom this time. I ran a quick solo radio mish against some Tsoo/Family at +0/x2 and it was a night and day difference. The respec+enhancements+tactics. Basically changing everything is doing the trick. The only real issues I had were when multiple Sorcerers were healing the group and each other really dragging it out. I was able to pull upto 10-12 tsoo comfortably without even feeling threatened. But having to concentrate sword swings on sorcerers (luckily they would TP back in close after bouncing out for brief moments). I did have to Oppressive Gloom it once when I got an exceptionally big group at one point that made my health take a big fall. But half of them mezd and wobbled around mitigating any further drop in health. I only had to hit Dark Regen twice. Once on the boss who was really pounding on me. Prior to the respec, with 3 slotted END reducers in each toggle and still suffering from END drain, I assumed it was the toggles draining. As you all guessed, it's seems now that it was the constant sword swinging (slice/hack/swipe + freakshow doesn't help). In this run, I'm no longer pounding the keyboard throwing blows. And surprise! My END bar is staying pretty much full. Now I'm throwing parrys and brawls (0 End), and moving a bit. When a few enemies drop from the occasional swipe or dark embrace, I move over to taunt another mob dragging the remainders with me to build a bigger crowd. If I can do something similar on a team it would be fantastic! I see the problem in teaming will be facing +2/+3 factions. the damage I'll face will be an order of magnitude greater. With a Defender mitigating dam it will help. But it will take a lot more coordination with team mates to let me run in and grab aggro before they start blasting away. I agree this concept would probably have been better as a brute or scrapper (where broad sword originated), but with the "mystical armor" idea I couldn't help but go to Tank.
  12. Thank you guys! This is exactly what I need! I've just been running trial and error on this, and had no clue what I was doing wrong. In live I had an AR blaster, INV Tank, and honest defender (I had several 50s). And the experience with The INV tank was like a completely different AT! I don't remember any end problems. It was just "wade-in" and mow-down. I remember buying dozens and dozens of superpacks (?) to get all the ATOs and sets I wanted. But never really understood the complex dynamics of the game. I didn't even know about purple sets or what Incarnates were (still figuring that out). But I got into CoX just a few months before sunset. :( I read the tutorials on gaining INF and I'm getting pretty savy with that. But 10's of mills of INF per slot is rough. Anyhow, thank you for the advice! This is great! +INF! P.S. A couple of last questions: Blessing of the Zephyr: KB redu. Does that work even when the power is off (in the case of a toggle like flight)? Is there anything else worth stacking with that to ensure my feet stay planted? P.P.S. This looks awesome! I can't wait to make changes.
  13. I've been trying to run a DA/Broad Sword tank for the past few weeks. Thematically a nice toon (Think 80's New Mutants rip-off russian/teleporter -costume builder in this game rocks!), but it's really a brutal to run solo and my name should be hoover the way I suck in teams. It's very painful to go from "Yay! we got a tank on the team!" to 5 mins into a +2/8 member run......."Hold on. The tank is dirt napping again guys!" (<-Let me also take a moment to say: CoX players are the best people. What other MMO would people put up with that repeatedly without booting you and claiming "Oh?! You got knocked off the team? Must be a sever problem! Sorry! Good luck on your next team!") Seriously, The scrappers and sometimes even controllers wind-up running in and grabbing aggro. This is really a frustrating toon. I was doing +2/2 solo with my AR/Dev from the teens once I got Sniper. But this build choice is seriously just painful despite how much I love the concept. I've found that I run out off END so fast with Death Shroud + any resist toggle, that I wind-up just running into mobs and throwing a few hack/slashes before having to take a knee or eat through 1-2 blues MINIMUM. Running with 2 or 3 resist toggles is a fool's errand, and I've changed the battle cry to "Wub-wub-wub" to mock the inevitable sound of END drain. We ran a good 2 hours the other day against freakshow mish's, and by the end I was ready to just delete the toon. (may still do that) I've managed over many hours with the help of superior team effort to get the toon up to lev 27. But as of the other night, I'm literally slotting nothing but I/O END REDUCE in everything toggle at this point, +3 Stamina END MODs. And I'm still blowing through Take-a-Breathers like a kid with a bag of Halloween candy. And in solo mode, I can't even do +1 lev mishes. +0 solo or nothing and a Boss is at the end it's a guess as to how many dirt naps I take before I can defeat them. (Tanks should be able to solo right?) Pluses: -The resists are sometimes awesome. I HATE getting Mez'd (especially when it shuts off your toggles!), but Obsidian Shield even without IOs makes me feel invincible against Lost and Rikti mental. Such a nice feeling to be in the middle of several Anethmas or Fortunatas all mind blasting you to null effect. This alone is almost worth all of the sucky dirt napping.) -Murky Cloud doesn't seem to work as great against freakshow END drains, as OS but you can tell it helps. Sadly with Death Shroud + Murky Cloud + Dark Embrace (to resist Smashers), you're just END draining yourself so you're doing their work for them. -I just figured this out: Run into mob w DS then hit Build-up+Dark Regen+Slice is a wonderful feeling. Negatives: -You can NOT run through multiple mobs with all toggles on. You WILL be taking a knee every 2nd or 3rd mob you hit. -If you're not doing damage, your Taunt is feeble, and as a Tank, I feel like my main job should be holding all aggro on me. And this rarely is the actual case. Sometimes I'm in the center of a mob, Death Shroud on, hit dark Regen and swinging the sword like crazy and no one's even targeting me because I'm not a threat to them. BTW the power TAUNT won't pull enemies. It just brings the whole mob over to your team. Once I taunted an arachnos and it just ignored me. Pitiful. (With AR Snipe I felt like you could sometimes pull 1 or a few at a time when you were back far enough. Not sure what to do with taunt, but I feel like a tank NEEDS this). My questions are (besides - start over and pick better power sets): For IOs, will I ever be able to unslot those dam'd END REDUCs? (I literally have like 16-18 END REDucs slotted right now! 3 per power) Now that I'm lev 27 and can concievably start some IO sets? a) what Set IOs would you choose for Stamina on this hoover? (she's a suck machine) b) what set IOs would you recommend to prevent KB (and where to slot)? I spend half of my time in the middle of arachnos/councel/warrior mobs up ended or on the ground. c) Are there any sets that would let me drop one or more Resist powers on a respec? (Or sets that make that particular resistance toggle redundant?) Tactically what should I be doing? d) Are there any really good combos I'm missing with this that might help me hold my own? The "Shroud+Run-into-mob+Build-up+dark regen+Slice was wonderful when I discovered it, but it's certainly no Snipe+Grenade+fullAuto of a AR blaster. I know there is no ONE thing for every enemy. Each has their weakness. But any tips? e) Any enemies that DA tank might be pretty effective against w/above tip? Against Lost, that Mez protection was pretty nice (also because at low levels they can't hit for crap). f) How should I be using taunt effectively? What situations? Right now I have RANGE IO on it to see if being further back from a mob will help pull, but so far seems like a waste. I've never been able to pull someone off of another team member when they were in trouble (to be fair, I'm the one usually in trouble.) BTW, the emote of her tossing the sword back and forth from one hand to another is sensational! g) Is the intent that you just supposed to get used to being super fast at toggling things on/off real fast? The way I've been doing it is: "Oh! This Mish is Freakshow so keep Mez protect up at all times!" Thank you for any help you can provide. I don't need this toon to be ubermensch, but I just want to be able to solo without so much REST between enemy mobs (is 2 enemies a mob?) and be able to team where I'm not holding everyone back (and dirt napping more than an ambushed blaster).
  14. Just curious (as I haven't added med bays to the base yet), but when you appear, is it facing the same direction as the base entrance direction you enter facing? (South?)
  15. That's why people and I mentioned above that it works great with Vidiot Maps download. An actual spreadsheet of every permutation in the zone would be cumbersome IMO. Just get the Vidiot map download. The spreadsheet gets you the Zone you want. And then the Vidiot map will show you who is where and what the range level is in that area. I just used it twice today. Once for a lev 42 char in PI to hunt for Nemesis (and I was averting areas that had 44+ level spawns), and again this evening doing the Midnighter Badge, where you have to find the Lost to cure. It worked great! If you don't have vidiot maps downloaded, when you open the map of the zone you're in, you'll get text that shows the faction and the level that they appear in that area. And instead of then looking for the neighborhood on a chart, just open the vidiot maps and go to where the faction is you need at the level range you want. In the example below, you can see it gives the factions as 3 letter abbreviations and the level they appear in , around that area. Note that some areas they don't seem to be strictly following neighborhoods. YMMV. Good luck hunting!
  16. Thanks knight! But I wouldn't know where to put it on the wiki. I've never contributed to one before. I should give credit to Paragon Wiki for the information is all gleaned from zone info on those pages. It seems "accurate" in a general sense, but it wouldn't surprise me if there are some areas that have a small pocket of a faction that was never caught on paragon wiki.
  17. I must be wired into the collective consciousness of COH, because I was just working on this for my own use today. Ever feel like your contact is trying to troll you? (Not the group faction of that name, but really just like they want to see if they can push your buttons? Does the following request sound familiar? "Hey Captain Superpants, to move this story arc along, you need to go beat-up 50 coconut smugglers!" And no matter how many times you click on your contact he refuses to tell you WHERE you can find coconut smugglers, so you can dirt nap 50 of them. So you spend like an hour wandering around the zone you're in thinking "My good buddy Contact-Man wouldn't send me all the way to another (possibly more dangerous) zone to find 50 of these guys? My contact isn't some sort of jerk!" Oh, you naive simple-minded hero/villain. Hey, maybe you're an idiot savant and you remember exactly where every faction level of them will spawn in the entire city of Paragon, Praetoria and Rogue Isles. Or you've never had to even THINK about where a particular faction is. Your toon is so awesome enemies just flock to you just looking for autographs. But if neither of those things work, you can check out this handy-dandy cross reference list that tells you where you are most likely to be able to find these enemies BY LEVEL! Yes! They are also organized by the zone level, so you can easily figure out, not only which zones they appear in, but also the range of levels in that zone. Along with using Vidiot maps, your contact will never give you the run-around again. Never more will your HELP channel pleas of "Where Can I kill a bunch of <insert faction name here>?" be retorted with "Did you try looking in your mom's room?" or "Try looking on Paragon Wiki. You'll find them there, noob!" Wow, I should get some INF for this. Or let me know how I could have made it better. https://drive.google.com/open?id=1DI_tV6KIVi605oAFc8sB5xXPVPshsYBx There's a tab for each player alignment Hero/Villain/Praetorean.
  18. I didn't really know what "base building" really was until about a week ago or so. I'd be a bit disappointed if we had to pay prestige now, but I now know I would put INFL into prestige more so than unique ENHs or trying to build up alts. I didn't know any better during Live when I was made a member of a SG. I'd never seen any other super base before, but I remember going in the firt time and feeling I just walked into the Justice League and I was just made a junior member/prospect. Looking back, it was a decrepit spartan 4 rooms all interconnected into a square-circle. We had 3 telepads, a couple of invention stations, and I think 3 or 4 racks of salvage, and very little else. Our leader/base builder admitted he really didn't know what he was doing exactly, and that there was a lot you could do, but he didn't want to waste prestige as he didn't know if we'd be able to continue to pay upkeep each mo. (like me in my first apartment!) Flashback even further time: I remember teaming with these "incarnate guys" who were team friends of the leader and other SG members that would invite me on missions in Architect missions. And these guys were so AWESOME. One guy had a white zoot-suit and I think he was a peace bringer because he'd change into that floaty alien squid thing between decimations. Meanwhile, I'm all slotted out with every Unique enhanccement I could get through Wentworths or booster packs yet I'm still face-planting every couple of minutes. And I also remembber the day they invited me to be in their super group. Did you check out those footprints?....The ones I left on the surface of the moon when I jumped over it. That supergroup base was pathetic by what I've seen posted on these boards, but it was more than just a spot to keep salvage and TP from one zone to another. It was this almost tangible representation of everything that was great about being part of a team. I can't really put it into words, but it was so much more than just being told "Yeah. You're one of us now, kid. Welcome to the big leagues!"
  19. On live, we relegated all of the base stuff to our leader and he admittedly wasn't sure what to spend the prestige on without being wasteful and admittedly he said he didn't know HOW to do certain things. I bet this is what he needed. My thing was to just tag along on mish's and TFs, and dump any unused AV ENH I got from drops or super packs into storage. Our team base was stark and barren, but I thought it was beautiful. It was just 4 squares inter-connecting each other. One room was just 3 telepads and I think one was "broken" (I didn't know what that meant back then. It just didn't have any Beacons for it!) Just having access to a super base with standard craft tables, telepads and storage space was awesome. Just being a "member" made me so happy. But now that I've gotten to play with it (and with your help from this FAQ, keeping me from losing my mind trying to orient things or change things), I have a whole new appreciation of this game. Thanks to you and the devs and gms, I have had my eyes opened-up a whole new dimension my Super's story. And I can now see how awesome and gratifying it is to be able to have something in your brain and make it into a thing you can perceive with your eyes. +1 INF.
  20. "Good name" is relative. Beauty is in the eye of the beholder. What one guy thinks of as very attractive woman, another may consider a hard pass. What I think is a fantastic name you might thinks is lame or a bad simulacrum of a marvel property. I've seen people with char names like "Sup3rP00per$kyNite" and I'm like...."Great name!" But I'm just trying to be nice. What *I* really like in other people's names is something easy to type so if I want to find them or chat to them without clicking on their name or scrolling through the chat window to find a statement that they made....So, to be completely honest, when I see a name like "Puck" I get all warm and fuzzy. Now the reality is that this sort of relates to another thread recently about the fact that we're being given 1000 character slots and that people might start "hoarding" good names. Compound that with the fact that I *THINK* I read somewhere that NCsoft had removed the ability to use any of the literal trademarked Marvel and DC property characters from the game (Note: I did see a WonderWoman <-no space) And I think we know that DC and Marvel have completely run the gambit with names they have used removing probably 10,000+ otherwise good names from the pool. If you bet me that Marvel had a Super named "Kitchen Sink", I would NOT take that bet. So people fret and have stated that it's not fair that people are going to each be able to hoard a thousand great character names that you'll never be able to use (1,000 people with 1,000 names each is a million). But just be a bit creative, and take a deep breath if someone has already taken G-Man. And throw in a few underscores or extra-hyphens or something else. It really won't break the game for you if you can't be the one and only Dark Reaper, will it? And if it breaks it for them, too bad for them. They can go cry to mommy. I was in Atlast the other day with a character I woundup renaming later (not because of anything but I didn't really like the name when I chose it: Spell Binder....Spellbinder was chosen), and some toon named Spell Caster (similar right?) ran up to my toon and just stood there for about a minute not saying anything. I'm sure they were either thinking "Damn. Good name." or "That MFer took the name I wanted!" or maybe "Hey, I wonder what belt that is she's wearing!" Maybe you have to use Dark*Reeper* or Shadoe_Reaver or some variation. But darn it, make it your goal on the server to be the BEST damned Shadoe_Reaver there is! Just the other night I wanted to make up 7 character names for a SG backstory and wanted to see if they were already used, and I only had to change a couple of them. It's not that I wanted to *hoard" the names, but more that I didn't want to steal someone else's thunder or steal their story (maybe their character was never a member of a historical supergroup. Maybe they're a loaner...or a Villain! "Hey! Mr. Cuddle-puffs is a destroyer of worlds, not a lame goody-two-shoes cape!"). <-I view this as the REAL issue rather than "He already got the best name!" I figured I'd be trying to come up with variants for hours, but I think I came up with 7 uniques straight up names in about 30 minutes, a few I wound-up not even using. On my server at least there was no: Canis Lupus (Latin descriptor of Timber Wolf), Capacitator, Silver Silhouette (I specifically did not want Shadow or Shade. I wanted something using alliteration with a more femanine feel to it), and Fugue State (for a mental controller. The first names I came up with were single word "Fugue" and "Phylactery" but then I just build the story around the new name. And the reality is, now that I think about it: Nobody would know what a Phylactery is. and think "This guy's just making up words!" or if they looked it up in a dictionary they'd be like "Box?" Why is this knuckle head named box? And why not just use *_BOX_* you idiot!). Then we get into the discussion of "Why can there only be one SuperMan? What's the harm if you're in Atlas and you see two? I saw 2 Doctor Strange simulacrums the other day on INDOM, and I thought they were both great, personally. I'd have invited them both on the same team they looked so good! So, it doesn't bother me if I see someone with Rocketeer, or Rocketer, or Rickochet that looks exactly like my char build. We're all building that Iliad epic in our story arcs brains, and "living the dream" as far as I am concerned. If they want they can even join my team or SG. The more the merrier, I say! (Though you and I both know.....who the REAL Rocketeur is and the other guy is just a pretender. </EMOTE WINK>) BTW, speaking of duplicates, there's a story arc in the game....Well, I don't want to spoiler it for you. The important thing is to pick a name that you think is the prettiest girl at the ball, and hero like you've never hero'ed or villain like you've never villain'ed before!
  21. Fantastic idea. You totally get some infl for that. Going to use this on all my toons and recommend to teamates. But I'm going with "TAKING A KNEE!" for the verbage. I also am a #0 rester :)
  22. I will go against the grain here and say, I LOVE healers and buffers of all kinds. You are welcome on my team any time! I really don't mind people that just want to roleplay, or maybe they enjoy turning on (F)ollow and hitting one key repeatedly so they can eat their pizza and take in the scenery/enjoy the story arc. I'm fine with that, they're putting in minimal effort, but it's still some effort. Unless it's a SUPER important mish, or trial where there's an expectation of 110%, I'll usually state that up front. Generally speaking however someone wants to contribute, I am happy with. I actually feel bad for some healers: A tank runs in, draws aggro, scrapper or 2 in tow with their AOE dam, and several glass cannons blast away with build-up RAOE damage. When the rest of you are all in synch, you can wipe out mobs in under a minute that will give the healer nothing to heal. They are relegated to a hovering disco-ball making pretty lights. And I feel bad for them when that happens. I'm sure they do feel like a 3rd person on a date. But they are on the team, and they are TRYING to contribute to the team effort. And the reality is that sometimes they are there in case s#!+ goes sideways. They are our plan B. Maybe they are not the BEST plan B, but maybe my blaster build isn't the best either. Maybe I could max out my power set so that my autofire is macro'd a certain way, but mayhaps I don't want my toon using autofire! Maybe I don't want to "dump" slots into auto. Do I get bounced from a team when someone realizes I am not an OPTIMAL build? You don't have to ask me to leave. I'm already done. You have a scrapper that can't hit anything, but you're in the mix EVERY mob? You're on the team! You have a glass cannon that likes to blap it and face plants every 5 mins because you can't contain yourself and keep forgetting you can't stand quite a bit further back? You're on the team! You have a 9' tanker who's just draw aggro and stand there, shrug attacks like fleas buzzing around you, ever throwing a punch, just so you can make the "Come and get some" emote and tell NPC Council jerks that they look like dollar store Darth Vaders? How are you NOT already on my team you big pacifist jerk. And yes. You have a defender/honest healer that has 1 dimension: Heal. But you have 9 buttons on your keyboard that do it in different ways or special colors? GET.....ON....MY.....FRIGGIN..... TEAM . My favorite movie is not JUSTICE LEAGUE....it's Mystery Men. If I have a problem with HOW you're playing. That's a point of discussion,, at the next Bio break, if I feel like "Dude, you're getting way ahead of the group and it's throwing off our SYNC....and here's why I think that." We're on a team. Get on the team. I'm sure we've all been guilty of being "that guy". Do the same with me. Sometimes all it takes is "Who's pulling when everyone isn't ready?!" to get me to raise my hand and say "Sorry! Finger spasm!" Caveat: The only time I feel like someone is dead weight is when they join your team and then they sit back at the entrance while everyone else is trying to get that awesome synchronicity going, so they can just draw-up the experience. I've been on a couple of teams where the player face-plants the first mob we hit, and then just lays there for the entire mish while the rest of us work. Then when it's time to exit, all of a sudden they're back with us....Until we enter another zone and then...faceplant/AFK/repeat through the entire arc. Unless you have that discussion with the team FIRST that you want to leech to get an ALT built-up to be up (And I think you need to have a good reason) and everyone says "not a problem". If you're that guy who just assumes you're allowed to do that, you're not invited to my SG. I don't care if you can craft a Statesman level incarnate OP char. Sometimes I think it mostly boils down to we don't have the discussions we need to be having. Too many assumptions are made on each person's side.
  23. It's actually 3 things for inside base teleporting: 1) A teleporter (the mechanism with which you use to activate the power). 2) A beacon (the thing that tells the teleporter which target point you are being ported to when you click on that teleporter) 3) And the Point (you place this where you physically want to show up.) <-you put this at the far end. Also, what isn't clear is that Tech Beacons only work with Tech teleporters, and Arcane beacons only work with Arcane teleporters. For example, if you put down a Tech Aleph Beacon (display screen) next to an Arcane teleporter, nothing will happen. The target points will work with either. But only use 1 target point. For example, if I wanted to go from one end of a room space to the very far end and I wanted it to be tech looking: I would grab a Tech Porter (ex: a Interdimensional Shard) and set it by a Tech Beacon Aleph (a display screen called Aleph) and mount them at one end of the room. Then I go ALL the way to the other end of the room and put in an Aleph Point. 1 and 2 above must be close to each other. The distance you can set the porter and beacon from each other seems a bit variable, but I've set them quite a distance apart. Around corners, and opposite sides of the space from each other. A teleporter can "attach" to a beacon you didn't intend it to pair with when it's a short distance away. This happens if you put a bunch of teleporters in the same room with each other. Tip: You didn't ask about it but you can also do neat things like "Hide" the beacon inside of something else. Like if you don't want a display screen in the space, you could tuck it inside of a box or behind a wall. I've stuck tech beacon screens in all sorts of places. Vending machines, crates, stone columns. There are a couple of places where I didn't want a monitor in plain view, and there is nothing to hide it behind, so I put it below floor level (if you have one or both raised floors in that space) or attached it to the back-side of a wall light. It's really a cool effect if you want the space to be austere or not have a bunch of obvious clutter.
  24. Server: Indomitable Supergroup: VANQUISHERS The 3412 Van Street address in King's Row appears as a modest single town home, and if you ask the neighbors they will tell you that they hardly ever see the owners of the unleasable investment property. But unlike the other row houses in this neighborhood, 3412 is a bit different inside. The front door is not even a functional portal, as visitors enter directly via teleportation into the foyer with it's 30' high vaulted waiting area. The space quickly dips underground where the rest of the subterrainian space widens out into the rest of the base. Passcode: VAN-3412 If you stop in, say hi to our receptionist. To be honest, I can never remember her name. Is it Karen, Sharon, Cindy? She's frequently changing her look (hair and clothing), so much I feel like it's every time I leave the room she turns into a different woman. It's very confusing. But she's a wonderful employee. Her dog, Bruno should be near by. He won't bite. He may lick you to death though. There are a few doors where you have to scan your hand for entry. Since you're an acknowledged friend of the group, we took the liberty of entering your data in the system. You are authorized for full access! I should warn you that our newest member, Lymbo is a bit of a trickster and has cast spells on mundane base objects in the past as a joke. One time she enscorcelled a coffee mug in the break room that sent an intern to the plane of Lymbo. He has never been quite the same since. Evidently, she now keeps a spell book open on her work space that has the ritual that will bring you back to the base. Just follow the instructions and you'll be fine. You do read ancient Summerian, right? Anyhow if you do accidentally wind-up in Lymbo (the place, not the hero), can you do a bit of snooping for me? She bet me that I couldn't even tell her what she had for lunch today. Can you believe her nerve?!.....and so far I haven't got a clue! But if you find any clues, the first person to email me @ROCKETEUR with the right answer will send you back 1,000,000 Influence for the tip! Thanks! There's always some staff in the facility. They are the true heroes that keep the place humming so we can get all the influence, prestige and gratz! You may see faculty members from Croatoa University researching Lymbo's collection of spell books or a gadgeteer tinkering on new enhancements to my power sets. Or some technicians fiddling to optimize bases power production. Try not to interrupt them if they appear to be working on something. There's always a buzz of activity around the place. A few other base notes: -You'll notice a few blank displays around the base. The cable bill was in Homunculous' name and we're having issues getting the service added since he's still shown as a "resident" of this address. -Stay out of Frigid's room. He's asked that we all respect his privacy to maintain his secret identity. Besides, as I look at the bases thermostat settings, I think you could very well freeze your brass off in Frank's room...... Crap. Did I just tell you Frigid's first name? He's going to kill me. -Feel free to drop in even if it's just to use the new compact Handscan zone teleporters (HZT's). They have become all the rage in Paragon. Tiny in relation to the Rikti technology of telepads, and very quiet. Occasionally you'll see random supers passing through the base just to use them. A shout out or "Go get 'em!" is always fine, but refrain from asking for autographs. They may be on way to a mish though perhaps you can offer to lend them a hand! -Also, be careful what zone's you teleport to. You could wind-up in a spot well above your proper security level. BTDT. -You're allowed to use the crafting stations in the lab, but you must BYOS (bring your own salvage). The salvage is locked-up ever since we had a prospective member with sticky-fingers "loot" the storage. -Help yourself to sodas and snacks in the break room vending machines.They are gratis from the Vanquisher trust. But please don't touch anything in the fridge with the name 'Donna' on it. She's our lead tech and I swear she will go full-on AV if anyone eats her lunch. I seriously would NOT do that.........again. -Try not to share the SG Passcode with civilians. It is a "secret base" after-all, and we need to keep it secret from somebody. WHO ARE THE VANQUISHERS? Team Motto: Ever vigilant, never yielding. Team emblem: Latin letter “V” in White embedded in blue or grey. History: The Vanquishers supergroup was established as a coalition of surviving heroes following the aftermath of the Rikti invasion.The name was unanimously voted for by the core 7 members, as it was in the words of the state governor "...emblematic of the endless resolve summoned by the members to successfully expel the Rikti and who have vowed to take the fight to Earth's greatest threat". The supergroup is primarily funded through the Vanquisher Trust and member contributions, but private donations and some government subsidies provide not inconsiderable funds to defer the majority of the group's operating costs. The original charter is saved in a highly secure vault within a central location of Wentworth's Fine Consignments. Though I'm sure it doesn't need repeating or expounding upon but in case you've been living in a cave, the original Vanquishers team consisted of: Capacitator: Able to siphon the electrical and energy attacks of enemies, and able to drain normal humans into unconsciousness with but a touch. Canis Lupus: A Counsel "traitor" Warwolf shape-shifter. With a onetime price on her head of 10 million gold marks, it is rumored that she is stalked by Vampyri elite to this day. Battle Forged: A hero in inobtainium metal armor that gives increased strength and nearly invincible resilience to attacks. Adam Bomb: A formidable energy wielder able to generate massive explosions of concussive force. Fuge State: The astral projecting hero able to manifest within and control the bodies of others. The Masticator: Yes, THAT Masticator! The one who devoured and digested a Ritki scout vessel power core just moments before it could self destruct. He said it gave him the worst indigestion he ever experienced. Silver Silhouette: Silver spandex wearing mutant heroine with the psychic power to create realistic illusions. All original members have since disbanded from the SG. Some having retired. Others you may have heard have passedon. Over the years new members have joined in to fill the ranks in their ceaseless fight against villainy. But the membership status is always in flux and as of recently, there has been a steep drop-off in card-carrying members. The current team is all pretty green. Currently there is no official leader, but the group's current spokesperson is the iconic jetpack-wearing subterfuge artisan and really swell guy: Rocketeur. There is also the diminuative hero, Homunculous (originally a lesser demon from hell) that has a grudgingly part-time membership. Then there is the always-fresh despite being nearly frozen hero-in-training, Ice/Cold controller FrigidAir. And let's not forget the recent prospective member of the group, Lymbo. Though still in her teens, she has proven to be a formidable spell-caster. Proficient at extraplanar travel and able to channel the energies of Lymbo to manifest a mystical sword of great sharpness and eldritch armor that encases her body the more energy she channels. Word on the street is that the new Vanquishers are currently looking for more heroes to join them. Are you up to the task? Will you stand vigil with them, or will you yield? Take a look around and let us know if it feels right (or if you find out what Lymbo had for lunch!) PASSCODE: VAN-3412
  25. Supergroup: VANQUISHERS The 3412 Van Street address in King's Row appears as a modest single town home, and if you ask the neighbors they will tell you that they hardly ever see the owners of the unleasable investment property. But unlike the other row houses in this neighborhood, 3412 is a bit different inside. The front door is not even a functional portal, as visitors enter directly via teleportation into the foyer with it's 30' high vaulted waiting area. The space quickly dips underground where the rest of the subterrainian space widens out into the rest of the base. Passcode: VAN-3412 If you stop in, say hi to our receptionist. To be honest, I can never remember her name. Is it Karen, Sharon, Cindy? She's frequently changing her look (hair and clothing), so much I feel like it's every time I leave the room she turns into a different woman. It's very confusing. But she's a wonderful employee. Her dog, Bruno should be near by. He won't bite. Though, he may lick you to death. There are a few doors where you have to scan your hand for entry. Since you're an acknowledged friend of the group, we took the liberty of entering your data in the system. You are authorized for full access! I should warn you that our newest member, Lymbo is a bit of a trickster and has cast spells on mundane base objects in the past as a joke. One time she enscorcelled a coffee mug in the break room that sent an intern to the plane of Lymbo. He has never been quite the same since. Evidently, she now keeps a spell book open on her work space that has the ritual that will bring you back to the base. Just follow the instructions and you'll be fine. You do read ancient Summerian, right? Anyhow if you do accidentally wind-up in Lymbo (the place, not the hero), can you do a bit of snooping for me? She bet me that I couldn't even tell her what she had for lunch today. Can you believe her nerve?!.....and so far I haven't got a clue! But if you find any clues, the first person to email me @ROCKETEUR with the right answer will send you back 1,000,000 Influence for the tip! Thanks! There's always some staff in the facility. They are the true heroes that keep the place humming so we can get all the influence, prestige and gratz! You may see faculty members from Croatoa University researching Lymbo's collection of spell books or a gadgeteer tinkering on new enhancements to my power sets. Or some technicians fiddling to optimize bases power production. Try not to interrupt them if they appear to be working on something. There's always a buzz of activity around the place. A few other base notes: -You'll notice a few blank displays around the base. The cable bill was in Homunculous' name and we're having issues getting the service added since he's still shown as a "resident" of this address. -Stay out of Frigid's room. He's asked that we all respect his privacy to maintain his secret identity. Besides, as I look at the bases thermostat settings, I think you could very well freeze your brass off in Frank's room...... Crap. Did I just tell you Frigid's first name? He's going to kill me. -Feel free to drop in even if it's just to use the new compact Handscan zone teleporters (HZT's). They have become all the rage in Paragon. Tiny in relation to the Rikti technology of telepads, and very quiet. Occasionally you'll see random supers passing through the base just to use them. A shout out or "Go get 'em!" is always fine, but refrain from asking for autographs. They may be on way to a mish though perhaps you can offer to lend them a hand! -Also, be careful what zone's you teleport to. You could wind-up in a spot well above your proper security level. BTDT. -You're allowed to use the crafting stations in the lab, but you must BYOS (bring your own salvage). The salvage is locked-up ever since we had a prospective member with sticky-fingers "loot" the storage. -Help yourself to sodas and snacks in the break room vending machines.They are gratis from the Vanquisher trust. But please don't touch anything in the fridge with the name 'Donna' on it. She's our lead tech and I swear she will go full-on AV if anyone eats her lunch. I seriously would NOT do that.........again. -Try not to share the SG Passcode with civilians. It is a "secret base" after-all, and we need to keep it secret from somebody. WHO ARE THE VANQUISHERS? Team Motto: Ever vigilant, never yielding. Team emblem: Latin letter “V” in White embedded in blue or grey. History: The Vanquishers supergroup was established as a coalition of surviving heroes following the aftermath of the Rikti invasion.The name was unanimously voted for by the core 7 members, as it was in the words of the state governor "...emblematic of the endless resolve summoned by the members to successfully expel the Rikti and who have vowed to take the fight to Earth's greatest threat". The supergroup is primarily funded through the Vanquisher Trust and member contributions, but private donations and some government subsidies provide not inconsiderable funds to defer the majority of the group's operating costs. The original charter is saved in a highly secure vault within a central location of Wentworth's Fine Consignments. Though I'm sure it doesn't need repeating or expounding upon but in case you've been living in a cave, the original Vanquishers team consisted of: Capacitator: Able to siphon the electrical and energy attacks of enemies, and able to drain normal humans into unconsciousness with but a touch. Canis Lupus: A Counsel "traitor" Warwolf shape-shifter. With a onetime price on her head of 10 million gold marks. It is rumored that she is stalked by Vampyri elite to this day. Battle Forged: A hero in inobtainium metal armor that gives increased strength and nearly invincible resilience to attacks. Adam Bomb: A formidable energy wielder able to generate massive explosions of concussive force. Fuge State: The astral projecting hero able to manifest within and control the bodies of others. The Masticator: Yes, THAT Masticator! The one who devoured and digested a Ritki scout vessel power core just moments before it could self destruct. He said it gave him the worst indigestion he ever experienced. Silver Silhouette: Silver spandex wearing mutant heroine with the psychic power to create realistic illusions. All original members have since disbanded from the SG. Some having retired. Others you may have heard have passed-on. Over the years new members have joined in to fill the ranks in their ceaseless fight against villainy. But the membership status is always in flux and as of recently, there has been a steep drop-off in card carrying members. The current team is all pretty green. Currently there is no official leader, but the group's current spokesperson is the iconic jetpack-wearing subterfuge artisan and really swell guy: Rocketeur. There is also the diminuative hero, Homunculous (a migrant demon from hell: And I'm not talking about New Jersey) that has a begrudgingly part-time membership with the group. Then there is the always-fresh despite being nearly frozen hero-in-training, Ice/Cold controller FrigidAir. And let's not forget the recent prospective member of the group, Lymbo. Though still in her teens, she has proven to be a formidable spell-caster. Proficient at extraplanar travel and able to channel the energies from the plane of Lymbo to manifest a mystical sword of great sharpness and eldritch armor that encases her body the more energy she wields. Word on the street is that the new Vanquishers are currently looking for more heroes to join them. Are you up to the task? Will you stand vigil, or will you yield? Take a look around and let us know if it feels right (or if you find out what Lymbo had for lunch!) PASSCODE: VAN-3412
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