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Trademarked Name

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Everything posted by Trademarked Name

  1. Is there a way to coalition two supergroups for Alts you have? When i use the /coalition_invite <altname> I get the "that player is not online" error. And I can't be logged into two toons from the same account simultaneously.
  2. You will only get 10 Vanguard Merits each run unless you get the MEMBER OF VANGUARD badge. Talk to Levantera in Rikti War zone to do the story arc. It's mostly just running around talking to people IIRC. If you're doing MSR without the member of vanguard badge, you are just keyboard mashing for nothing.
  3. You can "arrest" Flambeaux in a couple of Alignment missions, IIRC. They make it sound like she's skirting the line in those, but her motivations, ego-centricities, and outright lack of concern for human lives places her strongly in the Villain category, in my book. I'm not sure what all the hate is for Twinshot. She does get you to do all of the Shining Stars dirty work for them, and solve the Manticore mystery and a few other detectiving arcs for them, so they even get a new base and higher prestige with Manticore, and all you get is lousy badge that says you're an honorary member of the shining stars, like you're some special needs kids or from the make-a-wish foundation. But I don't understand the hate. Besides word on the street is that you two are an item!
  4. I don't know if it was a fevered dream, but in my addled memory, I seem to remember being in Atlas Park and a giant snow man lumbering through the city surrounded by an aura of snow fall and ground pack, and smaller snow man spawning around him. And having my lowbie toon face plant several times during the "event". I don't remember trick-or-treating but I remember discussions about how people had attained witches hats and some other costume bits. I wonder if the seasonal events will shake loose the cobwebs in my brain.
  5. Amount of work surprises me. 100 merits = 300 converters. 1 converter may sell for 90k infl. so x300 = 27 mill influence (assuming you get top of market) but that means listing 300 items and waiting for those 300 to sell. You can make 1 purple and sell it for about the same as 300 converters (Minus the craft cost and 1.5 mil influence in salvage) with way less work. Catalysts sell for 4 Mil (? Guessing, I haven't bought a catalyst in many weeks and I don't exactly remembre how much I paid then), but they cost 20 merits I think. So you only get 20 Mil influence for turning 100 merits into catalysts and listing 5 of them. The return on your time and merit investment seems heavy to purple benefit. Did I mess-up my math somewhere? When I'm hungry for a sandwich I don't go buy seeds to grow wheat so I can harvest wheat to make flour to bake the bread to make a sandwich. I go and buy bread and make a sandwich, even if you want to argue that buying the wheat seeds is much more bread for the money.
  6. Look up "SNL world's most evil invention" on youtube. I think whomever wrote that skit played COX back in the day. I rolled a couple of Redside supers recently and had a couple of "woe! that's heavy!" type of reactions to a couple of missions where I felt "my villain isn't villainous enough for this. He's more 'Martha Stewart insider trading evil', then 'kill a guy's family because he snitched on you to some Arachnos higher-ups' evil". The SNL skit reminded me of those moments. Redside just isn't everyone's cup of tea, and people that want to talk/roleplay villains....some people on redside make me want to alert the authorities to keep an eye on you in case people start going missing in your neighborhoods. I know that's the Shtick you're going for, but yeah. You totally convinced me to visit Null the Gull..... to go in the other direction. Rock: "See, this guy agrees with me." (not so) Evil Scientist: "Stop saying that!"
  7. Lots of stuff learned this week. Well, i broke off from my NoXP plan when I blew past 20 on a team running radio mishes and now he's upto level 30. I still don't see a lot of powers I want for this toon, but I have now started to like it for a lot more than just the thematic benefits of the power sets and how he reminds me of the comic book hero. I've come to realize the earth/earth combination is a bit offensive. That is to say....this combo is ALL offense. One reason i was having trouble deciding on powers is that I'm used to having 5 or 6 primary offensive powers that I mash buttons during combat. Earth/Earth gives you about 12. No defensive armors, no resist toggles, no debuffing powers. Which is why it feels so squishy. I STILL do not like Stone Cages. It rarely comes in handy as most opponents have a ranged power that kicks-in when you immobilize. But it has been my "stay back" so I can backpeddle out of range power. Also there are these rare "Oh Wait! none of these guys left have any range. They're so scre$%^!" realization moments. There's also a satisfying damage tick when it releases. A lot of the powers are Knockdown or knockback, so working in Force Feedback: Rech Reduction Proc on multiple powers is very nice for speeding things up. He can stone spear opponents; repeatedly upending them with that 1 power before they can set themselves to take shots. The damage # is unimpressive, but he can upend a single opponent 5-8 times before they get a shot off or rotate in Hurl Boulders for more damage and more force feedback recharge. With fossilize, I can manage 2 opponents effortlessly. Lock-down one with Fossilize, and concentrate upending the other with Hurled boulders and Stone Spears. When I feel like the first guy's Fossilize is about to wear-off; fossilize the guy I've widdled down to near death and start upending his partner, or hold him again. This tactic actually works with up to 3 opponents (when solo) as well, if they aren't purple to me and aren't overwhelming my health. A Lockdown: Mag 2 Hold that a fellow superhero gave me helps drastically with this. I've also realized that due to the near non-existant damage mitigation that I very much dislike being in close to most mobs and prefer the ranged effects. So the hammers were let go out of my power choices. On teams, tanks/scrappers/stalkers/brutes can have that position and they don't need me getting in their way. My job now on teams is 1) lock down 2) get the hell out of the way of the sluggers and that job is best done STAYING at range. Fossilize, Stone Spears, Stalagmites, Hurl boulder and Earthquake are all Ranged (not great distance, but still not feeling their stinky breath) and either do okay damage+knockdown, hold, or stun <-my forte so to speak. Tremor is "cool" and does knock folks over but it puts me in the "red zone" of aggro just like the hammers. Having said that, i STILL took it, because there are times when enemies are either engaged with team-mates or just locked down from multiple Dominating Fossilizes and I see no reason not to run into the middle of the fray and let loose a Tremor and watch the bodies drop. For primary and secondary powers I'm NOT taking, that means working in Power Pool powers. I worked in Tough and Weave for defense and resists. These are both great mule slots for Procs. The low KB protection in super jump is lackluster, as I've found a single Mag 4 to be in other builds and I respecified Acrobatics back in. The toggle effect isn't the worst. Not all opponents do KB, and I can toggle the power off when I need END more than KB protection. So I've come to like acrobatics more now that I control it. The first time I get up-ended it gets toggled on. With it on (Mag 10 protect?), 5th column barages of grenades are not even shrug worthy. I had blaster and tankers back in live 6+ years ago so this dominator has been a big learning curve for me. In this earth/earth choice at least.
  8. Merit farmers have found out that you can Merit farm 100-200 mil merits in an hour and a good deal of profit can be had from 100 merits by creating 1 single purple. On one day I know I made over 300 merits playing casually one day last week. A purple set IO can sell for 22mil almost immediately or you can sit on it and make 27 mill. 75 Mill influence in an hour for crafting only 3 IOs is a quick way to turn a profit, thus Rare salvage has spiked. Does anyone care that you need 3 Rare salvages (3 mill influence) + crafting cost (~660k Influence) + AH fees (2.5 Mill infl) to make 25 Million influence (netting 19 Mill influence) to make one IO? Not one bit! Before this recent spike, you could net 20 Mil influence in an hour+however long it takes you to craft 1 IO. This is only my hypothesis based on a nearly doubling of attendees to Hami Raids from the past few weeks, and people realizing you don't actually need to "do" anything to get the merits except be on a team and stand there. (Which is why I personally don't participate in raids any more). Also by the fact that not all Rare salvage prices have spiked. Your personal experience may vary from mine, though.
  9. Bad news for your bother, trolling people in homecoming forums doesn't count as "Community Theater"......Oh! There's a link to an actual site.... My bad! 😉
  10. I was just thinking the Justice League orbital station (Young Justice?) would be cool. Or how about that battleplanet? (I forget who the villain was) from Justice League Adventures. Just helping you spitball.
  11. I know, right! I can't tell if my melee person is close enough for an attack. I feel like I get a lot more "Out of Range" notices then before and just keep pushing the forward key until the scenery stops moving around me (indicating I'm toe to toe with the enemy in the center). I feel like before I had a better sense of who would be affected by my PBAOEs. I know that my toon is in the "center" of my screen, whether I can see them or not, but I still wobble back and forth and side to side like I'm trying to get a "bearing" on where I'm at/who is getting targeted etc.
  12. With nightly raids (like Hamidon) where 100+ people are scooping in 200 reward Merits each night, I sort of expected the market to be flooded with purple sets the past few weeks, and prices to drop drastically from the 20's (purples can cost 19m to 25m). But it appears that when people get 200 merits in an evening, instead of fabricating they are mostly buying converters and catalysts and selling those to minimize overhead of fabrication material costs. And in fact sales of purples seemed to increase and availability of them seemed to drop. I find it a very interesting study in economic dynamics, in inflation/deflation and supply/demand. Especially in an economy driven by not "need" (You don't need influence for food, clothing, shelter or utilities), but for "want".
  13. Some individuals are blessed with good looks, others are blessed with a melodic singing voice or the gift of conversation, I on the other hand was blessed with.... no social life.
  14. Medieval stuff (14th cen weapons, armor <-occasionally gets worn and I'm beaten with rattan) Living room: Comic books (Hellboy, Iron Man, The Rocketeer et.al. Gaming and miniature painting (have well over 1000 minis not counting ones in board games) And I occasionally do sketch stuff: And I make stuff...like this tea bag agitator and sword scabbards and other wood and leather stuff: [/url]
  15. Which server? If it's on Indom. I'm going to abandon my crappy base and joining your SG. That is amazeballs. -Rock
  16. I know I'm a jerk for even mentioning it because I don't code, but it would be nice if they did not use the LR TP/Base TP/Mission TP animation again. One of the nicest things about slash enterbase was the lack of that animation. I know that animation is sort of a generic "powering-up" type of effect that is used but wouldn't it be great if they had an Original (mystic) and a Minimal FX (tech) version? I'd be thrilled if they did a tech version where (as SW recommends) the Radio communi-k animation or do the Oroborous/Surveillance/Gun Turret summon animation. And then the default that is like the Sorcery Translocation animation from Mystic Flight Teleport. Or something animation like Kinetics where the person sort of flings their arms around in circles ala Dr. Strange fashion. I realize the animation from would have to be much longer, but maybe do a loop the the Kinetics animation for several cycles so it looks like they are casting the spell. The trails of energy I think would still even work. Just derailing and pipe dreaming here.
  17. You may be right. I didn't time it, but it was a very long time and I just pulled up the specific recharge info off of the Paragon Wiki (Which doesn't hold water with Homecoming changes). Sorry for the inadvertent hyperbole.
  18. Reduce the base teleport power interrupt time a bit, and I'll won't gripe about using that. I've got maybe 10 users in my base with 40 toons total. I'll give them each a million INFL to buy Base teleport power. Every new member that joins with a toon I give them 1 M influence to start with to get Base teleport gratis. Done and Done. Two other travel powers I'd be happy to use if they'd fix them: LR Teleport and Mission Teleport and I wouldn't miss the enterbase "cheat" as much. LR TELEPORT: I've been at the end of a LR teleport animation and someone passes the star or levels up, causing the "Your team is now experiencing this as Level 47!" message to pop up which breaks the LR Teleport and now I have to wait 5 minutes for the power to cool down and use again. Or you join a Team from an invite and so you see they are in Ind. Port, so you LR teleport to IP and the mission leader says "Okay everyone, first stop is Founders Falls for this mish." You look at where you are in IP to the trams and you're like.. "Um....I'll be there in a bit over 5 minutes." And MISSION TELEPORT: 2 hour cool down. 2 HOURS! Sometimes you have 10 door mishes to complete in a story arc. You use the power to go clear out some 5th Column out of a tunnel....Yay! Now you only have to wait one hour and 47 minutes to use this power again to hit those other 9 doors.... OR another thing that happens; you start to use the Mish Teleport and the drawn out animation grinds away as it build's up to the flash......and you get attacked by a random mob or ambush. Sad trumpet. Womp womp!😞
  19. Anti-Thunder?!?!? Did it come with a pair of OSHA rated ear-plugs?
  20. You must have respec'd and taken the power of Mind Reading because you just answered the question I posted in Archetype/Dominator about Earth/Earth dominators.
  21. A lot of build help requests are Optimize my 50! This is going to be odd because I've got a strange request in that I want some help with a toon that is level 17 and I'm probably going to cap around 20 for thematic purposes: because I don't care about any of the higher tier of powers and I like the idea of having a Class C superhero toon (the homage he represents was also pretty weak in the comics). There aren't any bad ideas you can post because this isn't a min/max issue so much as a "Well, he can do (power) because he's able to blah blah the whatsit" or a "You should dump X because it sucks unless you can 6-slot it and you've already got Y that does the same thing basically for thematics and you'll find you'll never hit that button". The toon is an homage to an Earth controlling mutant who can move earth, push things around, create tremors, push columns of earth into the air, and such. Dominator appealed to me because of the earth/earth option and the higher damage/lower support rank than controller so I can solo him. Maybe a bad train of thought to have to begin with. So far, the animations remind me of the comics greatly. A couple of these are not really an option (Lev 1) or a no-brainer thematically. Right now he's got (level taken): (1) Fossilize (1) Stone Spears (2) Stone Mallet: He never did this in the comics, but I needed a level 2 power and it's not bad damage. (4) Tremor: nice AOE, but he's pretty squishy, so he tends to only use it for the KD effect to get out of dodge! (6) Super Jump: Needed a good thematic vertical travel. He can cause the earth to lift up beneath him flinging him into the air (8) Combat Jumping: Because I needed a filler- as well as wanting Acrobatics +DEF, but it turns-off his super jump traveling ability so I'm luke-warm to it. Probably won't mind if I make a bind that toggles between the two.) (10) Hurl Boulder: I love this animation. I even love watching other people do it. (12) Stalagmites (14) Acrobatics: It has insane KB prot. Earth control, you shouldn't be able to knock him off of his feet. I know there's other ways to get it but at level 20. it's a bit of work. (16) Hasten: A nice power for any AT. Next level (18) Earthquake <-I want this badly, though i feel it will disappoint me greatly when I get it, simply because of that desire to shake the ground. (20) <- I got nothing. No power appeals to me previously or at his level. So you can't make a bad recommendation here. Stone cages? ‾\_(ツ)_/‾ Right now I'm slotting Health with: Regenerative Tissue (+25% Reg) , and Panacea +Health/+End (He's 17, so he can't get Miracle or Numina's). And Stamina is Performance Shifter: End Proc, and Perf. Shift: Endurance Modification. So now that you have all of this build-out. And I have to ask the questions. Assume he's going to solo most of the time, but I really don't mind if his noteriety stays -1/x0 from now until the servers burn-up. What powers would you toss or add in to make it more "survivable" without hurting the thematics? And then, how would you slot this toon? Realize there's only 18 "assignable" power slots at level 20. And 2 of those 18 slots are being used by health and stamina (1 ea). Assume Influence is no object: He has 4 of each ATO already but I can sell or get others, whatever is needed. (Should I 6 Slot Earthquake and who cares about everything else??!?)
  22. As a player for about 9 months before the shut-down, and now 4 mos. into Homecoming, my first character was to recreate my favorite AT from b4: An AR/Dev blaster. It literally took me a month of face-planting and probably 400 comments from ad hoc team members saying the words "You're too squishy to be running in like that". I didn't understand what I was doing wrong and misunderstanding what they were implying. If they could read the thought bubble above my head they would see: "I'm not running in! I'm like 20 feet away from that Freakshow mob! What are they talking about?" "You want me to stop engaging?", "You wan me to leave the team?" No....idiot, they meant you are getting too close to the charcoal brickettes, that's why you keep getting your sausage burned! I wasn't running in to tank, but I was WAY too close to enemy mobs...20 feet away for some groups is up in their grill! What someone should have said to me is "USE YOUR INSANE RANGE". As an AR blaster, range is my strongest attribute. Once I realized I could stand back a literal block and a half away from an enemy and snipe them to death, the whole game changed for me. When soloing, you can pop-off individuals with repeated shots without aggroing neighbors. And even when they do aggro, you've given yourself several "shots of opportunity" to take down the heavy hitters before they get into their range of you. And if they are melee opponents...forget it. Twisty tunnels and short hallways were, of course, the bane of my existence from that point on but not impossible because I had basically been training myself in short-range combat for an entire month. Once I learned some more of how the AI worked, I was then doing my own eyerolling with teams. EX: I'm an AR blaster and we're doing +4 enemies, and they are like "Can anyone Pull some small numbers?" and I'm like "I can snipe." <-a perfectly valid way to pull a single mob or sometimes it may just pull an individual from tightly packed multiple mobs and do so well outside of their perception range. But no, the group decision was " Let's have the tank who has very short range, run up to within range and Taunt the tightly packed mobs and then run back to us." And they couldn't figure out why 4 mobs of 10 were running back chasing the Tank. And I'm seeing comments like: "How many of them did you taunt?" (SMH) At that point, you should have just had someone toss a TAoE and hope for the best. You at least would have done some initial damage. But what I have learned since then is that it's not always obvious of HOW you should be playing an AT, and the advice that one person gives you is possibly going to be skewed to their perspective and power abilities. Maybe range is the AR blaster's best attribute, but if you ask a fire blaster or AR with stronger secondaries will say "wtf are you talking about?" We might even have 60% of our powers slotted alike but what works for me is not working for them. One of the craziest things (and TBH so WONDEREFUL) about this game is how it is at its core a game of Rock/paper/scissors/grenade/spear/toaster/stufffed-animal/rocket-launcher/jar of pickles/sharknado....ad infinitum. I started playing a Dominator the other day (earth/earth) to recreate a childhood superhero from my comic book collecting years as a teen...and thematically I LOVE the rock throwing, and the ground shaking, and the way the pavement cracks like it was struck by a semi dropped from a mile up in the air. It brings back that nostalgia of reading the character from the comics in a wonderful way that I simply cannot convey fully in words. But at level 17 (and with my other veterans supplying him with ATOs, and PVP partial sets), he still face-plants A LOT even at -1. He doesn't do a lot of damage and +1's don't seem to be affected by his "Domination" ability much at all. What am I doing wrong? I don't know. It possibly power-choice. Because I'm going thematic (No earth effects? I don't want that power!) and probably skipping a lot of beneficial combos. He can sort of "dish it out" with +0's. but he can't "take it", especially from +1s. How am I playing him wrong? I don't know but I'm slowly learning. Things I learned this week: 1) Immobilizing an enemy at range is ineffectual a LOT of the time. Many ranged opponents never had any intention of ever running up on you. Their AI is to stand back and shoot you to bits/drain you. You gave up your attack of opportunity to just make them aware of your (team's) presence because they are just as happy to be in that stone cage as not be. 2) Holding is where it's at. It gives you more time and a warm fuzzy feeling when an opponent is locked down and helpless. And really more time is what my guy needs. Most of your control stufff is DoT. The few high damage attacks are single target and you need that time for powers to recharge. Time to think about your decisions in life, your slotting options and power choices and most importantly, what are you eating for dinner? 3) He's about as squishy as a blaster. Stop aggroing EVERYTHING IN THE ROOM! So what is the Earth/Earth Dom best attribute? Patience maybe? I don't know yet, but I'll figure it out eventually. So far the AT forums haven't given me the wisdom I require. WIth the updates that were just made to Dominators it may improve my experience, but for right now I'm still having fun. Like a kid reading a comic-book that came to life. 4) Mad respect for people that +4 Farm with Dominators/Controllers.
  23. I agree with Biostem. I originally veered away from Parry as it seemed like an under-powered attack that I would drop from my attack chain once I got closer to soft cap and only pounding on the few heavy hitter attacks to drop foes with 1-2 key strokes. And I bet a lot of people think this same way. I do this with a LOT of powers that others point out in these forums from a glancing view as dumpable are actually indispensible. Parry is a welcome DEF boost. It not only also harmonizes well rhythmically in the attack chain for speed of refresh, whether I'm going single opponent (Parry-disembowel-Headsplitter) or multi-foe (Parry-Slice-Whirling Sword) <-squeezing in Build-up or head-splitter as needed. The parry stacks and can offset mob debuffs. I was doing an S/L farm to get my BS/INV scrapper through the tough 40's to reach 50 and having a tough time of it, until I figured out the pattern of working in parry against the mob. It seemed counter-intuitive when Headsplitter can be a single stroke enemy drop; but in farming mobs, dropping a foe just allows another fresh opponent (or 2) to step into reach and even hastened HSpltr throws off the attack chain rhythm. But I found I was pounding on Headsplitter or Disembowel when they hadn't hit recharge and it was throwing off that rhythm and I was paying for this wasted time in health. This rhythmic keyboard synchronicity where one animation pops just as another power is charged is what I look for in all of my attack chains now. I skipped Slash due to the underwhelming DPS, but you may find otherwise if slotted well. For secondary, I like INV because it's low on toggles and I was trying to hit the S/L resistance cap (All resist powers except for Tough Hide) and low END cost. When you're stretching things out to hit max resistance, it means your DEF is now lacking, so Parry helps percolate with that as well. I had exemplared down to lev 10 the other day teaming , and she was still beasting against Hellion mobs like a tank due to the lethal resistance. She was shrugging off bullet-storms like she had Personal Force Field on her. I only have a couple of scrappers, and only the one with BS. So I can't speak much else comparatively about secondary sets. I originally rolled this toon as a Dark Armor but the END drain was too much for me. Though they say if I had stuck with it, it comes into its own at high levels. YMMV but the END crashes when I was solo or team from button mashing were heart breaking (even when I had 3 stamina slots with performance shifter, End Mods, and Panacea). I just had enough of the endurance torment and wasn't thrilled with the way the set obscures your toon even with tailor effects set to Minimal on all your powers. I hear that it pairs well with shield and you better get your medieval warrior toon done (or at least a name picked) before the 100 others make their appearance on HC now that Kit Herrington has been announced to join the MCU as the Black Knight. 😉
  24. I have a toon with a macro that does "/team Awesome job! High five!" plus a "stop" emote (holding his hand up like being sworn in). And another I can hit that he just says "Don't leave me hanging!" The very first time I used it at the end of a short story arc, I was teaming with one other user, who, without missing a beat, ran over to my toon, fiddled back and forth for maybe 2 seconds to position themselves properly and did a Smack emote, that was in perfect alignment with my held-up hand. Unplanned. Unrehearsed.... I had to pick my jaw up off of the floor. 🤓 I have a couple of macros that I use when teammates do something like a finishing move. One example, (my macro is labeled SC7 <-for score card #7) they do a Knock-up on the last member of a room or mob as a finisher. When I hit it, the toon holds up a score card (7) and says something like "I give them a 7! It was a nice routine! But they didn't stick the landing!". That toon has about a tray and a half of quips/emotes like those. I realize just now that I only do it with that one toon, though. I think my other alts are either too serious, or just less quippy.
  25. My friend's stone/stone tanker named "I'llgraniteyouthat". It's funny when we get to an EB or AV and they make a comment like "So despite my best attempts you found my secret lair after all, I'llgraniteyouthat!" And my evil Mind Control/PSI dom that dresses like "the Shadow" and who takes um....'souvenirs' from the Heroes he's defeated by the name of "Memento Mauri" (memento mori <-Latin: "remember you will die")
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