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Psyonico

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Everything posted by Psyonico

  1. Have you actually tried it or are you just nay saying? It's got a lot of good mechanics to it and is pretty fun.
  2. Defense is easier to build for partly because Power Pools have a lot more defense in them than resistance (Tough is the only power pool power that has resistance in it), it's not entirely about IOs, but there you have it.
  3. ok, trying it a bit more, I feel like the animation time is *really* long for the set up. I'm assuming it's the same animation time as Time Bomb originally had, which was too long (one of several problems with that power).
  4. Do you have a proc slotted in there? I just tried it and it isn't notifying mobs for me.
  5. Bots/Force Field would get my vote as well.
  6. I just want to say that I was playing my Arsenal controller and confused a Galaxy boss… it proceeded to cast the Warshade version of Fold Space, aggroing a bunch of other mobs. Hilarity ensued.
  7. that's weird, I just tested it and it worked fine for me.
  8. Wild growth is amazing and should be taken early. Another power to think about is hasten, which will get your nature powers up faster. The ancillary power pools also have some nice things in them.
  9. The big thing that I've seen lately is people who use 2x XP and then are broke, remember, it turns off influence gain.
  10. That is accurate, I just tested this. It's a cool mechanic. (yes, I know electric control has had this) It also has some -recharge in it according to in game power description I want to do some more testing with Liquid Nitrogen. I ran a mission and the first group I put it on got knocked down once total, that doesn't seem right. The second group I cast it on it worked like a normal knockdown patch.
  11. I tried this on an Arsenal/Traps Controller. Is endmod intentionally not allowed in the power? i tried to fill in a set of Synapse's Shock (figured it would be pretty good in there) and was surprised to see that I could not slot Endmod sets.
  12. If you're going to be mostly soloing, maybe a brute or scrapper is the better option. You'll do more damage, though admittedly you'll be a little less survivable.
  13. This is my fear. I'd suggest swapping the T2 and T3 powers (so you can get a hold at level 1 and no newer players get trapped in the "my only attack has a 45 second recharge" thing.
  14. The issue I see with it is that it's got a 30 second limit and still has the same recharge. Meaning Mind Control still is limited in its setting up of containment against AVs.
  15. I'm assuming you're playing empathy or pain? "When all your have is a hammer, everything begins to look like a nail" The stronger buff/debuff sets allow for the need for less, and sometimes even no, healing. There's a reason Cold, Trick Arrow, Traps don't have a heal, they don't need them.
  16. Since I'll have to respec to move the slot, I probably will go O2 boost for the absorb proc. It has saved a few toons multiple times.
  17. A proc will cause aggro in either of these attacks.
  18. RE: water spout... I've never tried it without the kb->is. I believe in game it says knock back, but looking at CoD it is clearly knock up. I'll have to try the build without the io and make sure. Hmm, now what can I do with the extra slot? I'm on my phone now, so can't see the build to decide. Perhaps the soulbound chance for build up in phantom army
  19. I love force field, so don't think i'm dissing it when I say this... That being said, if you're looking at dishing out as many buffs as you can to yourself, Force Field only has 1 self buff (Don't get me wrong, it's a great self buff) Electrical Affinity has 5 powers that can affect you (4 of them buffs, 1 heal) They have to be targeted to an ally, but it gets the wonderful power Galvanic Sentinel which you can target and bounce your buffs off of to yourself.
  20. This thread feels like it's 1 match away from being a flame war.
  21. What smaller snarky said. Basically, sometimes missions are given in a random order. If you want to try and sync up with a friend while this is happening, one of you can "abandon" your mission (done by taking to the contact again and choosing abandon) then talk to the contact again. This will give another roll of the mission choosing RNG.
  22. I don't think you're going to get any more recharge out of it than the couple of small changes I made... at least without losing defense. The big thing that I saw is that your Ragnarok in Psi tornado past the "rule of 5" meaning it wasn't giving you a bonus, so I switched that to a Positron's Blast. I also moved a few slots (don't need the KB->KD in Psi tornado, it does knock up, so the io doesn't do anything) and got the cherished 8.75% global recharge bonus out of O2 boost. With those two changes, you're down to ~59 seconds without Alpha slot. Note that this is *NOT* technically permanent, because of cast time. NewIllusion.mbd
  23. There are just a couple of very rare things that do various untyped damage. These would not be affected by resistance. As for Defense, there aren’t a whole lot of enemies that have high to-hit, and they’re easy first targets. The exception being Nemesis Lts, which cast Vengeance on death. If stacked, this can cause problems. Inv (or any other set that I can think of) can get to 100% resistance to all without the t9, but honestly, you’re probably overthinking this. A solid tank doesn’t need 100% resistance to all, yes you will take damage and suffer from resistance debuffs, but it’s not a big deal. Food for thought: my Bio/EM tank has no DDR other than what Ageless Radial provides and has medium resistance levels to everything but S/L (which sits right at about 90%). I solo him at +2x8. I could go higher, but +2 is better for speed. He has 5 “panic” buttons, when I was playing him this evening (against Malta, no less) I didn’t use one of them in the 4 or 5 missions that I played. As for the Resistance vs Defense debate: most players (and the current meta) will tell you that defense is better than resistance. Basically, there aren;t that many auto-hit defense debuffs that you face in the late game. A pure resistance build (against +0s) will get hit 50% of the time. So any debuffs that are thrown at it have a pretty good chance of hitting. A soft-capped defense build means you;re only getting hit by an attack (and therefore a debuff) one in 20 times (5%). The original thinking of the devs on Live was that Resistance is better than Defense, so you’re not entirely wrong.
  24. The way to prevent this bug is to rearrange powers. Even just moving 1 power into a different slot prevents this from happening, which leads me to believe the bug lies in how the tray it's auto populated and why it only appears on level 1s.
  25. If you renamed the playerslot file, then a new one should have been generated. I'd suggest opening that file with a text editor then doing a find (usually Ctrl+F) and search the character in that, that will tell you which slot they are in (slot 0-9 is the first page, etc)
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