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Psyonico

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Everything posted by Psyonico

  1. One thing you forgot is melee hybrid, fully saturated you can get some hefty resists out of it for 2 minutes at a time, meaning you could go Rune->Hybrid->Rune then have to wait a minute to reactivate hybrid
  2. Why isn't "Hell no" an option?
  3. It's a temp power and you only can get it once.
  4. If you're going TA/AR you might be better off as a corruptor, just a thought
  5. Yeah, it no longer stacks
  6. Hi all, I'm trying to make the switch over to Linux from Windows, specifically Ubuntu 22.04. I got Mids up and running through WINE but the program doesn't seem to scale right on my 4k monitor. As you can see, everything is really tiny. I've tried resizing the window (which changes the scale of everything in Win10) but nothing seems to resize. I've also tried changing the DPI settings in my WINECFG but that only affected the text size (which made the program harder to use). It doesn't look like you can force WINE to use a specific resolution for a program, which would fix the problem, as when I lower the resolution of my monitor everything works fine. Anyone have experience with this and know of any solutions? Thanks,
  7. Perhaps electric? Not just for thematics, but electric helps drain mobs faster. Elec/Elec defenders are the 2nd best sappers in the game (Elec/Elec controllers topping them) so I'd think corruptors would do pretty well as well.
  8. They can be stacked by both the same caster and different casters right now. What I'm seeing is a nerf in your suggestion.
  9. I'm against completely redesigning the set. I do think, as some have said, that it needs some tweaks. In no particular order, here's what I'd do: Increase the cone of Full Auto a fair amount Increase the damage of Full Auto a little Decrease the cast time of flamethrower Decrease the cast time of ignite
  10. The fact that they can be stacked is where their strength really comes in. Sure, 300% Regen isn't bad, but 600% Regen is even better
  11. Time to stress test my SR/Kat again
  12. Nature and EA are generally the top two sets for really hard content, they're more on the buff side of things though. Rad/Sonic defenders were considered the king of things before IOs/incarnates were around, so doing the corruptor version sold still be viable, though you'd have to invest pretty heavily in self defense and you don't provide a whole lot of defense for your team (at least until you start firing vengeance + fallout)
  13. It would make squishy single target sets significantly stronger than squishy AoE sets. It doesn't make a whole lot of sense conceptually either, I'd say when someone gets shot/set on fire/frozen/whatever the people around him would tend to notice.
  14. Olympian 29 is the Olympian from the DA story arc, his laser beam eye is really cool.
  15. I want Olympian 29's eye laser cone!
  16. To be fair, least helpful did not mean not helpful.
  17. Probably force field. Just about everyone builds for capped defenses anyway, so FF really only brings knockback to the table.
  18. SR tanker says hi now that being said, I don't know if that's the best choice.
  19. Are there any Lts+ that have less than that resistance?
  20. Teleport target only works on minions, so there's another issue with it.
  21. I tell you what: I'll give you a KB->KD toggle IF I get more damage the further an enemy gets knocked back.
  22. Purple Patch doesn't affect unresistable debuff, my TAs don't build for soft capped defense for this reason. Defenders can get about 14% unresisted to-hit debuff out of flash arrow against all mobs, then another 14% resistable. Now, that being said, I still don't think I'd choose TA as the one defender to bring on hard content. It's one of my favorite sets, but you want a more even combination of buffs and debuffs. I personally don't like playing EA that much, but Voltak is right, it's a monster set. The other combo I'd consider is the classic Rad/Sonic
  23. Acid Mortar doesn't do Knockback, but the proc that is slotted is the Overwhelming Force Chance for Knockdown/Knockback to Knockdown. This gives Acid Mortar a chance to knock down enemies hit with it. Not sure how well that works, but that's the reasoning behind it. Here's my Beam/Traps/Mace build, capped to everything but Psi and Melee, so very sturdy. I have recently begun liking Caltrops, which I originally skipped on this guy, so I may end up respeccing into it. Probably dropping Combat Jumping, or maybe Triage Beacon, though I like the regen of that power.
  24. Time/sonic is the clear whovian, as you have to have a sonic screwdriver
  25. Dang, and here i thought I had a unique idea
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