I was going to suggest electric control... I recently rolled an elec/poison for this very purpose. Poison's version of poison trap does a bunch of -recovery.
According to CoD, this is what I see...
((target>cur.kConfused > 0) || (target>cur.kHeld > 0) || (target>cur.kImmobilize > 0) || (target>cur.kSleep > 0) || (target>cur.kStun > 0) || (target>cur.kTerrorized > 0))
So, Confuse, Hold, Immobilize, Sleep, Stun, and Terrorize count.
Looks like TK Thrust got buffed and they didn't change the long text.
here's the CoD data
https://cod.uberguy.net/html/power.html?power=blaster_support.mental_manipulation.telekinetic_thrust&at=blaster
I'm still waiting on my always asked question on "should scrappers/brutes ignore their armor because it's their secondary and therefore not good enough"
another possibility is Ageless Radial, the idea being to give yourself the Defense Debuff Resistance that you lack in Rad. With MA, I'm assuming you've built at least some defense, so the DDR can be helpful.
Traps is thematic and you can easily make a build that caps Ranged/AoE defense with it while doing good debuffs.
Dark is an awesome debuff set that plays at range, going well with AR being all about the cones.
TA is a great choice as well, again, playing at range and having very solid debuffs.
The servers go down for routine maintenance every Tuesday, you can see if they are up or not on the main forum (left right side of the page in web view, button of the page on phones/tablets)
I guess the question becomes "do I want to play a controller or not?" Affinity is really good and Fade/Soul Absorption are awesome, but so is Fearsome Stare...
@lemming, they are talking about Team Teleport, the pool power, not Assemble the Team or Team Transporter.
As for changes, I *might* see value in the range increase, but I'm against adding a recharge to it, sometimes you want to TP multiple times.