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Psyonico

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Everything posted by Psyonico

  1. Reactive Radial is more about the fire DoT than the -resist. It's you want more -resist, you'd go Reactive Core. For leadership, you have to take either Maneuvers or Assault to get tactics, and you need 2 of those 3 to get vengeance or Victory Rush.
  2. Disclaimer: I don't run hard mode content very often. That being said, /cold Corruptors are usually more in demand on hard mode content than nature is. Now, on to plant/nature. 1. It's thematic - always good 2. It provides good resistance, absorb, and to hit to your team 3. Seeds and Carrion Creepers are fantastic powers that bring a lot to the table. Really, that's what makes the combo good in my opinion. If you're specifically only looking at controllers, I think you can still do better though. Dark and Earth are 2 very strong contender for best primary. Both have a lot of really good control and also being with them nice secondary effects, which plant lacks. For secondary, the aforementioned cold is to tier. Traps and poison can bring a single hard enemy to their knees, though they don't do as much team buffage. Traps is better at AoE debuff than poison. Hmm, now I'm thinking I need either a Dark or Earth paired with poison.
  3. The market is *way better* than it was on live, it's not perfect, but you can make things work. Simple way to make inf: do normal contact missions and task forces. Take the merits you get from that and change them into converters (you get 3 per merit) these sell on the AH for anywhere from 50-75k a piece. You're not going to get rich this way, but you can self fund an SO/common IO build pretty easily by just running story arcs and task forces. And the best part, it doesn't take a ton of time out of actually playing. Also, yellow and orange salvage should be sold on the AH. It sells for way more than you get at a vendor. The other thing when you're new to the economy: double XP is not your friend, you don't get a ton of inf early levels, but every but helps, and double XP means no inf gain.
  4. Unless you're specifically going spiritual core, you may be better off going with agility core (or radial) instead of spiritual Radial. You get the same recharge bonus, but also get bonuses to defense and endurance mod. Ageless Radial is nice because you get debuff resistance. Clarion is nice for permanent mez protection. Lore: storm elementals radial and tsoo radial both have hurricane, but you don't really control it, so mob positioning benefits are minimal. Longbow has good -regen, which is something that time lacks a bit in, so that's a nice feature. Interface: I've done some testing and against +3 foes or higher, your best bet is reactive radial. The problem is every DPS takes this, so teaming means you hit the cap pretty quickly. Hybrid: Support Radial is very nice to have on teams, giving a little bit of a lot of buffs. I don't remember which melee it is, but the one that provides resistance might stack well if you already have soft capped defenses. I'd avoid the one that provides defense, because that also taunts.
  5. City wasn't my first MMO (that goes to RuneScape, it if that doesn't count, Guild Wars) but it was (and still is) the one I played the most. The sheer depth of the character creator is enough to get lost in, and I'm still finding costume items that I know were on live but I didn't know about. It wasn't until I found the Repeat Offenders network that I really got hooked on the game. My first toon and namesake was a Mind/Forcefield, and I quickly realized that healing wasn't the end all be all it was in Guild Wars (and other MMOs I've played since). I've always liked the support play style and City just does it so much better than any other MMO I've played.
  6. My guess is this is not intentional, might want to put it in the bug report forum.
  7. I have at least 14 DP characters spanning all 4 ATs (with at least 5 at 50). The set is not in as dire of a situation as you make it out to be. It's solidly middle tier. I believe that the AoE damage in the set actually works out to be higher than average.
  8. Thanks for the explanation. I'm not sure how I feel about the xp->patrol XP thing, but I do agree it ends up netting more XP in the long run.
  9. I'm going to throw out there that (and I may be the only one) I'm happy with how Arsenal Control has turned out. I haven't tested it with the "wet" mechanic yet, but the other testing I have done, and knowing that sleep grenade was reverted to a pulsing patch, means that the set is in a pretty good place IMO. It's it top of its class? No, but it appears somewhere in the middle, which is fine by me.
  10. I generally hit the buffs before combat starts. The only power that's a patch is life giving spores, everything else stays with the allies as they move.
  11. Psyonico

    Beam Rifle?

    Lancer Shot has a 100% chance to spread disintegration. So open with disintegrate and then follow up with lancer Shot
  12. I should point out that it has nothing to do with the killing blows, any damage a confused enemy does reduces the XP gained. However, you end up getting more experience in the long run by defeating enemies faster.
  13. Water/poison could be a good combo. I've got the defender version. Water brings with it a self heal and whirlpool which I believe works well with scourge.
  14. Traps is getting Time Bomb changed to Temporal Bomb in the next patch. This gives a +recovery/+recharge/+movement patch to allies and a similar debuff to enemies. The reason I specifically mention Traps is that Wormhole into traps is a hilariously good time.
  15. That’s actually exactly what you’re seeing. Or, at least, that’s my understanding of it. It’s an odd bug that’s been around since live, not sure if it will ever be fixed.
  16. Clarity isn’t useless at all! It provides 2 things that Sonic Dispersion does not… sleep protection and +perception. It not necessarily meant to be kept on everyone on the team at all times, but it does do those two things very well. If you’re looking at fighting Arachnos (or heaven forbid, an 801 mission) that +perception is really good. I’m looking forward to trying out my Sonic/Beam and my Sonic/Dark defenders once the new patch hits… I suspect that it will actually perform pretty well.
  17. warshades also get a form of Fold Space.
  18. Psyonico

    Beam Rifle?

    it's great ST damage and ok AoE damage, love my Beam/Traps corr.
  19. Here's my build. The one thing I'd like to change about it potentially would be putting a KB->KD somewhere in Singy. I just haven't figured out where I'm going to steal the slot from yet. TARDISgrade - Controller (Gravity Control - Time Manipulation).mbd
  20. I dunno, some of the villain missions seem pretty villainous (I'm looking at you, Westin Phipps)
  21. I think the current coalition limit is 10. I don't think upping it to 25 will happen, but I could see it getting a little bump. Might I suggest creating a global channel that you all use?
  22. I haven't run gold ina while, but I remember more mez in the early levels
  23. I think you'll find wind control to be a.... Breath of fresh air
  24. I've got a dark/katana tank. Katana is a really fun set, and dark armor brings a lot of different tricks. As for the meta thing, I wouldn't sweat about it too much on a tanker. The defense meta is partly because it's easier on non-tank ATs to cap defense and s also partly because non-tanks/brutes have a lower resistance cap. Rad armor brings zero defense to the table but is still considered top tier. In my experience, dark armor brings about the same level of survivability as rad armor does, the difference being that dark is way more endurance heavy. Insert standard play what sounds fun rant here.
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