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Psyonico

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Everything posted by Psyonico

  1. You originally mentioned /Martial and /Ninja... my DP/Nin is only in the 20s, so the planned build I have for it is just that, planned, not tested. But here are my builds for DP/Martial and DP/Ninja... note, I like tanky blasters Dual Pistols - Martial Combat.mbd Dual Pistols - Ninja Training.mbd
  2. I'm not sold that its too strong, like i said, that's what the devs have leaned into.
  3. I've got a (very old) kin/ea brute build lying around somewhere. Here's what I remember about it EA is a mixed set focusing more on Defense rather than resist. Yes, you can get good resist numbers, but you've got to build for it. Brutes have lower base defense/resistance values compared to tanks, hypothetically they make up for that in the damage category (that's a rant for another time). EA is too strong ATM, at least that's what the devs will has us believe. That's why EA isn't on tanks, it would just be too good.
  4. DP has enough damage IMO... I've got 50s with DP with both Dev and MC. Much like AR, it is an AoE set. I haven't thoroughly tried out AR since the revamp (my AR/dev is only 27, I do have an AR/TA corr at 50, but haven't played him since the change), but I've never found AR to be that big of a damage powerhouse. I think you'll do fine with either choice.
  5. I need to see if I still have my TA/water defender "Yuri Nation"
  6. Agreed with what a few people are saying... the economy on live was broken, I remember selling a single white arcane salvage would be enough for me to DO out a character at level 12 and just by running a handful of arcane missions I could get a character what they needed to get running. That was hyper inflation and it was no fun. A lot of the IO changes that went into effect since shutdown were due to low populations meaning it would be nearly impossible to io out anything not due to cost, but to scarcity. Simply put, the servers don't have enough players for the drops to fill the wants.
  7. Aggro limits are not what make this game easy. Also, at no point in the history of CoH has a balanced team been needed. I've said it before and I'll say it again; 8 man teams of (de)buffers are better than balanced teams in everything but i-trials and hard mode. I'm not convinced a team of 7 Corrs and a tank would be worse than a balanced team on hard mode either. At this point, the only way to make the game challenging is to do what the devs are doing with hard mode.
  8. I've got a Savage Melee scrapper with 2 hooks for hands and 2 peg legs named "Unlucky Buccaneer"
  9. Not too get back on subject, but shouldn't it be "Imminent > Soon"?
  10. At one point (before the buff) I rolled a Necro/Thermal named ZOMG Flaming Zombies, but never actually played him
  11. IMO the only thing that Sonic Resonance really needs is the recharge on liquify cut down substantially, like, in half. Sonic siphon is good for tough targets in end game, but it really shines in low levels before people have a lot of slots in their attack.
  12. Not every set is for everybody, I've got sets (and heck, whole ATs) that don't jive with me.
  13. Except that with everything but the hardest content you're actually better off with a full team of (de)buffers than you are a balanced "Trinity" team.
  14. To my knowledge, the holy Trinity was never "needed" in CoH. Mind you, I started in i6, so I don't know about the early days, but with the exception of fringe content, healers always took a back seat to (de)buffers, which is not the way a Trinity game works. Additionally, and someone who was around before me can correct me if I'm wrong, controllers used to be able to lock down every spawn with their AoE hold, then Jack decided people didn't like playing City of Statues and AoE holds got their durations and recharges nerfed. Tankers used to herd entire maps, that wasn't because of healers.
  15. Kin also has the added effect of -damage, which should help a little. I personally have a MA/Regen brute to stack Storm Kick's defense on top of Regen, he's relatively sturdy, and if I ever bother IOing him out the rest of the way should be almost tanky.
  16. Quite a few psi attacks do smashing damage as well. Before the defense change, these attacks could be avoided by smashing defense, now they cannot.
  17. Not reading this whole thread, but my summary Regen on sentinels is actually pretty good Regen on Brutes is ok as long as you don't plan on tanking Regen on scrappers/stalkers: avoid like the plague
  18. I was about to suggest Force Field, they're more bubbles than balls, but it's close.
  19. Ah, but the tempest pets are big balls
  20. You beat me to it
  21. I should point out that storm has Jet Stream, which is a cone.
  22. Unless you're electric control
  23. My point was that water spout in leviathan mastery is different than what you are calling water spout, whereas Darkest Night is the same power.
  24. I mean... Sure? But I think that the name water spout is already taken by leviathan mastery
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