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Everything posted by Psyonico
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Looks like you forgot to attach your build. I've got an Ill/Storm/Leviathan that has perma-PA without any Force Feedback procs, so I know it's possible. On my phone now, happy to post my build later if you want a look at it.
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Trick Arrow... Your only "buff" is your t9, which is also a control/debuff.
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You solved my problem... I tried running it through WINE instead of lutris and it runs perfectly... I guess I'll just update my desktop shortcut to run that instead of through lutris.
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I'm hoping someone has some insight into this
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No, the game only runs on Windows or MacOS, or if you're very savvy, Linux.
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Daily Hami on everlasting are in the hive, not sure about other shards.
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Invul doesn't have -acc, you're thinking willpower. Rise to the Challenge has -tohit in it. Stone armor got revamped a while back, granite isn't necessary anymore to be a strong contender. Also, there are ways of mitigating the Granite Armor penalties. Anyway, back to the OP. Rad armor is best thematically. I've also got a shield/rad, which is a beast, but was painful before Cardiac
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I think something isn't right in that lspci command, when I try to run it, I just get the Usage/display modes/Display options information. I think you're trying to get the lspci info for my gpu out of that, so I did just an lspci, got the slot address (in this case it was 3:00.0) and then ran lspci -v -s '3:00.0' The results are below. If this is not what you were expecting, let me know. lspci -v -s '3:00.0' 03:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 21 [Radeon RX 6950 XT] (rev c0) (prog-if 00 [VGA controller]) Subsystem: Tul Corporation / PowerColor Device 2420 Flags: bus master, fast devsel, latency 0, IRQ 133, IOMMU group 15 Memory at f800000000 (64-bit, prefetchable) Memory at fc00000000 (64-bit, prefetchable) I/O ports at f000 Memory at fcb00000 (32-bit, non-prefetchable) Expansion ROM at fcc00000 [disabled] Capabilities: <access denied> Kernel driver in use: amdgpu Kernel modules: amdgpu When I run the glxinfo command I get the following: OpenGL vendor string: AMD OpenGL renderer string: AMD Radeon RX 6950 XT (radeonsi, navi21, LLVM 17.0.6, DRM 3.54, 6.6.8-200.fc39.x86_64) OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.3.1 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.3.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.3.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions:
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https://youtu.be/baHsoEAAMZU?si=lmEPPBKvr2RZsirt
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Hoping this is the right place for this. My computer is fairly new (~6 months old) when I built it, I was running Nobara 36. Homecoming ran perfectly on it. I later installed windows instead (long story) and have since gone to a dual boot system with Fedora 39 being the default, and still being able to boot into Windows 11 if needed. Anyway, In windows and on Nobara I was able to run the game at 4k with everything maxed without any lag whatsoever, now, on my new Fedora install and the exact same settings as when I was in Nobara/Windows, I'm getting about 10 FPS even on the character select screen. I've narrowed it down (i think) to something with Lutris or Homecoming, as the couple of games that I've tried running through Steam are working perfectly. I've tried different WINE versions through Lutris to no avail. Currently I have it set up as wine-ge-8-25-x86_64 (which was the default when I installed it.) I tried doing a "Reset Graphics Options" In the Homecoming Launcher, and it ran it at a very small resolution and things set to "default" and it seemed like it was running alright, but when I set it back to 4k, I started having issues. I tried booting up the game in windows again and it worked just fine. some system specs for you # System Details Report --- ## Report details - **Date generated:** 2024-01-03 16:48:54 ## Hardware Information: - **Hardware Model:** Micro-Star International Co., Ltd. MS-7E12 - **Memory:** 128.0 GiB - **Processor:** AMD Ryzen™ 9 7950X × 32 - **Graphics:** AMD Radeon™ RX 6950 XT - **Graphics 1:** AMD Radeon™ Graphics - **Disk Capacity:** (null) ## Software Information: - **Firmware Version:** 1.30 - **OS Name:** Fedora Linux 39 (Workstation Edition) - **OS Build:** (null) - **OS Type:** 64-bit - **GNOME Version:** Not Available - **Windowing System:** Wayland - **Kernel Version:** Linux 6.6.8-200.fc39.x86_64 I have also tried both Wayland and X11, it did not make a difference. I tried disabling my iGPU in my BIOS just in case the game was trying to run on that, again, no difference. Hopefully someone has an idea on what I'm missing at this point. Thanks all!
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Looking for an AT toon with multiple knockbacks..for fun
Psyonico replied to local986guy3's topic in Archetypes
Storm has the following powers that do knock back Gale Hurricane Tornado Lightning Storm And Freezing Rain does knock down Forcefield has Repulsion Bolt Repulsion Field And Force Bomb does knock down -
I want shield sentinels, but the devs already said it wasn't going to happen because every blast set would need a new set of animations for it to work.
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Looking for an AT toon with multiple knockbacks..for fun
Psyonico replied to local986guy3's topic in Archetypes
I'd vote energy/storm or storm/energy Corruptor/defender -
What would you pair with ForceFields ??
Psyonico replied to smnolimits43's topic in General Discussion
Pretty broad question For Defenders/Corruptors i'd go dual pistols, water, or dark For controllers, I like Earth or ice For MMs, bots or Necro I'd say. -
I agree that toxic defense should be added to set bonuses with psi defense. There are also still some powers that say they grant defense(all) but don't grant toxic defense. This should be looked at as well.
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I've got a jester AR/Dev blaster named Punny Sure
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I believe Electric Control is considered the king of sapping, it may not grant any -recovery, but you can get some serious AoE -endurance out of it. Pair it with /Poison or /Psi Assault and you can get enemies drained quickly and keep them there. That being said, in my experience, sapping isn't all that great in terms of damage mitigation.
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Burn isn't auto hit either.
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ToHit Debuff vs. high defense question...
Psyonico replied to Story Archer's topic in General Discussion
What FupDup said, Darkest Night is best used for its -damage on a SR tanker. -
Willpower is an underrated set. I personally love it, though it does have some painful holes (looking at you, lack of -end/-recovery protection) That being said, willpower and Regen will play a little differently. Regen is a reactive set, relying on its clicks, whereas Willpower's only click is its T9 (and, I guess, the rez). I personally build willpower to have soft capped S/L/E/N/F/C defense with high or capped S/L resist as well.
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Flash arrow has another advantage over smoke beyond just having higher -tohit. Half of the debuff is unresistable. As for the power that increases the -tohit, that would be Acid Arrow. Only issue is that draws aggro.
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Incarnate Interface - What is a damaging attack?
Psyonico replied to Mir2's topic in General Discussion
ok, just confirmed, on both Phantom Army and Phantasm, interface will in fact proc. -
Bio likes E/N/F/C defense since you get some of that in your armor. A Bio tanker can easily cap S/L resist and E/N/F/C defense and be very solid, even without DDR. I generally go Ageless Radial destiny on my Bio tanks for the DDR that it provides.
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Incarnate Interface - What is a damaging attack?
Psyonico replied to Mir2's topic in General Discussion
I'm actually fairly certain interface does proc on pet attacks. I'll jump on one of my illusion controllers in a bit and test it out.