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Psyonico

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Everything posted by Psyonico

  1. I've got a Willpower/Mace toon with a shovel. Axe outperforms Mace once you get a bunch of recharge, the recharge times on Axe are a bit of a pain before that though because it's tough to get a full attack chain. Mace is a little smoother leveling up, but doesn't have the same potential as Axe does. Willpower is a good balanced set with Quick Recovery for end management, it is also a bit better for "I'm just a human with no powers" build.
  2. I would agree with StJ/SR brute. SR is clearly great for speedster themes, and StJ is pretty good at "I don't have any other powers"
  3. Psyonico

    Scourge...

    That's my understanding. The lower the health, the more likely Scourge will occur. Powers like Rain of Fire are particularly good at scourging because they tick so many times.
  4. I believe you have to click the little arrow that faces right in the bottom right corner of your friends window. Doing this from memory though, so I might be wrong.
  5. Well, FF and Sonic both have 2 shields you have to keep up on a team, they have a 4 minute duration and the affect everyone in an AOE. You can easily cast those between spawns, which leaves all of your time in combat to blasting.
  6. Well, that's hard to comment in because you haven't given any details about a new TF other than it's level 54 and there are powers you get as a reward.
  7. Yes, I can't think of any other power (other than that one interface) that does -MaxHP, so nothing else to really compare it to.
  8. Brine does -MaxHP, slotting it for heal increases that amount.
  9. If they are travel powers, I'd think they should be sold for inf at the START vendor instead of for Prismatics
  10. I'm always for more costume options.
  11. Recipe value scales with level and rarity. Level 50 rates will always sell for 10k
  12. Katana is in a really good place. I'm not sure exactly how it compares to Battle Axe, but Katana is a solid power set (I've got at least 3 level 50 Katana toons)
  13. @Ukaseyyou are correct, soothing wave is the heal
  14. You can do some fun things with Rad/MA. You can get really high resists and soft cap M/R/AoE defense as well with Storm Kick. The only issue is Rad doesn't have any Defense Debuff Resistance, so cascading failure *will* happen.
  15. I had a concept for a character that used the blocky polygon costume, I was all ready to drop the inf to buy 250 aethers, then I saw it was 1500 and I noped the f out.
  16. The changes to GMs happened quite a while ago (I think at least a year and a half). I have noticed I can't solo GMs on my Beam/traps anymore, or at least the ones I've tried to, but I think you're being a bit hyperbolic when you say a 5 man team can't take them down. I've duo-pugged Adamastor and Scrapyarder still.
  17. I'm about 99% sure that tide pool doesn't draw aggro, also, landing in it with whitecap also briefly turns it into a knockdown pool, which is helpful.
  18. I called them candy back on live, but generally don't anymore. Never had special names for them other than their color.
  19. This is kind of what I was thinking, and aliasing the name is likely the easier approach than the other two suggestions.
  20. I like gloom, it's fast activating and does decent damage over time. IMO it is better than Soul Tentacles just because ST is a cone, so you have to do some repositioning to get it to be effective.
  21. I think I first noticed "begone" when I tried to solo him on my beam/traps Corr when the GM changes were only on test. I got a giggle out of it as well.
  22. That's interesting. Darkest Night is autohit, so I'm not sure why it has a type and vector defense. The -to hit and -damage are for all damage types/vectors.
  23. Well, the higher in the air enemies go, the more chance they have to spread out due to the knockup.
  24. Knockback enhancements increase the magnitude of the power slotted, not the chance to knock back. Magnitude increases how far something gets knocked back/up. So, if you slot knock back into a power that does knockdown, you'll turn it into actual knockback, and knockup will cause enemies to go higher into the air.
  25. I really can't speak to the procing of the power, but because its a series of short duration holds, it really does need some decent hold duration slotting in it or mobs will be able to attack semi-regularly.
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