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Everything posted by Scarlet Shocker
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Translation: "I want to hear from inexperienced players whose confirmation bias might match my own because they haven't yet learned how to manage endurance issues and this will give undue weight to my position." Endurance is a part of the game and has been for over 20 years. It is designed to place a limit on what players can do in any given moment. Almost all games have two components that require player management. Usually one is Health, and the other is Energy/Heat/Endurance/Stamina etc etc. Our game is no different and requires some level of skill and input from the player to achieve that. I get that some people just want to moronically mash buttons in killkillkill mode but that's not what this game is all about so ultimately /jranger
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I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
That was pretty well what I said except you were more concise -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
It certainly used to be - but it has utility now. If you go back far enough you'll notice that very few people bothered to take the T9 primary, because that was a deliberate gimp. It's concept was to be "the ultimate booyah" in a battle against the odds, to finish the fight but it had a number of flaws: It almost never finished the fight It took you out of the fight because it sucked out your Endurance and left you with no way to take part in the battle until a couple of minutes had passed It entirely passed a burden onto your team mates who then had to carry you for 90+ seconds it didn't do anything like the damage for the penalty it imposed So nobody took it and it got a big rework. TK used to be somewhat similar but it was slightly reworked and one of the less memorable ITrials got a specific case where it shone so suddenly it could be useful. I have yet to decide if the new version is really as good as some claim. I love the concept but actually I think it might fail once the novelty's worn off. Time will tell. But again, I don't hate the fact that it makes the decision to perm 6 from 9 quite easy. YMMV as the cool kids used to say a couple of decades ago before they got mortgages and shitty jobs -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
I'm not sure what relevance your first point has to a question regarding sleep, but I agree replayability is a thing although given that you only needed three characters in TSW, and it was built around the whole Tank, Heal, DPS thing... but you could change powers with some finagling so you could change your character entirely mid go. But yes, I understand that not everything should be revealed on day one. -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
That's a thing I'd never considered and I like it a lot. I shall have to examine that in greater detail. I remember when GR went live and we got the whole new Enhancements from the P2W vendors (as they were) and somebody ranted about how useless the KD was at such low levels. I suggested they try it in Caltrops and that seemed to change the game for him. Lateral thinking sometimes comes up gold! -
Why is there no Armour set in the game?
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
That's a good way of putting it and one I'd not considered that specifically. -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Sleep was great when I took it on the few occasions I ran solo but as @UltraAlt points out it was about as much use as a rubber duck in the Sahara on teams. I sometimes posit that we have too many powers in the game... so skippable powers I've generally considered a net benefit. If you want to make a good build, you can automagically exclude those powers giving you a much refined set from which to choose. Of course if these new powers are good, then some powers will still have to be skipped. It's now a question of which get junked in favour of the new sleep. One of the things I loved (and was frustrated by) in The Secret World (the original version) was the amazing power wheel where you could choose a whole range of powers and grow them in different ways. Sadly the descriptions were deliberately vague so you would have to play them and make mistakes to discover which worked and respecs as we know them here weren't easy to come by. Conceptually it was genius but the execution was flawed. -
Why is there no Armour set in the game?
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
well as I explained at the top of the thread, I was mostly asking why such a set didn't exist already. It seems there's plenty of spaces for new sets, and frankly the less work they are to implement, the more they might be likely to get made. I suggest there's a gap in the market for an all-round set, reasonable defence, reasonable resistance, nothing too OP, not specialist in any single thing. But as I also explained, I'm no expert in tanker type toons so maybe I've got it a bit arse about face. I was mostly just asking a question but frankly I'm beginning to wonder why I bothered. -
Why is there no Armour set in the game?
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
In the simplest of terms hopefully with some work and imagination it could be a new powerset with a few differences to existing sets. It's variety and allows people to fulfil a concept a little more readily perhaps. -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
zzzzzzzzzzzzzzz -
Why is there no Armour set in the game?
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Either I was not clear enough or you've misread my intent. I'm not in any way, shape or form suggesting that we have specific costume pieces harnessed to a particular power set. Quite the opposite. Any costume piece can be armoured as is most of the powers in this game it's just that you are somehow wearing some kind of armour. It might even be invisible, but it's still there. So you have a powerset with characteristics maybe similar to above, but with any costume piece you wish. In my vision, the power set is way more flexible than say Stone or Bio because those do have actual effects which override your costume itself. TL;DR - it's as flexible as radiation armour or energy aura, just that the powerset itself is called Armour (or something similar) -
Just going by the title I was concerned that Stealth was being nerfed very badly.
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Why is there no Armour set in the game?
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
I thought a bit about what an armour set might look like. I didn't want it to be too specific - so it's not based on tech or anything (remember, origin is what you make it) but I threw together this. I know it's gonna get a lot of hate because haters hate as a default setting and it's easy for them but building this was actually quite fun. Libre Office did not cooperate so formatting might be off Armour Set It’s Armour. It’s stuff you strap to your body to defend against the slings and arrows of outrageous fortune – and bad guys. It’s not always beautiful or highly polished. It isn’t the ultimate defence but a decent suit of armour can work wonders with a wearer who knows the strengths and weaknesses of it. It might be metal, or composite materials, a blend of kevlar, magic and carbon nanotubes or it might just be a chunk of boilerplate strapped in strategic places. Either way, it’s yours and you have to get out there and use it. Gambeson, Oh Gambeson: (Toggle) You gird your proverbial loins with a nicely padded undershirt of fibre and hard wearing material. Its airy construction gives you a resistance to temperature changes, so Ice and Fire are less effective and it absorbs damage from smashing and lethal blows. I’m Alright Jack: (Toggle) An additional layer of material that boosts your defence to Smashing & Lethal damage. It also protects you from Toxic, Negative and Energy damage, giving you a small boost to your resistance Hauberk: Often made of interlinked material, this layer gives you great protection against Lethal damage as well as some resistance to Energy and Negative damage. It also grants you a bonus against Knockback and Repel Cuirass: A breastplate that gives a solid defence bonus to all damage types except Psionic Lorica: light, flexible, tough, this armour allows you to move fast, giving a bonus to movement when running or flying, costing no endurance The Challenge: You can challenge your foes with a mighty shout and they feel compelled to attack you. This taunt gives them -To Hit against anyone else in your proximity Alright, Squire: You can repair damage to your armour on the fly giving you +Absorb and +Endurance. The Tilt: Your armour is so clearly well crafted that your opponents instinctively know you’re a champion in battle and so are tremulous and fearful, giving them a -Damage and -To Hit penalty when in combat against you Lord Helmet: You don your great helm, and your foes tremble before you. This boosts all defence and is the only power that gives protection against Psionics but it’s worth having. -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Moite, if yow've got foive thombs, yow ay from Paragun, yowm from fookin Gornal! -
Why is there no Armour set in the game?
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Not at all. You only have to look at RDJ's look in the first couple of Marvel arcs to see how his armour refined. By Endgame he was basically wearing a track suit. -
I miss the old Sleep powers already
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Had a Mind/Storm on live but I feel the urge to recreate him here -
I'm not being entirely sarcastic here. Sleep powers used to be so wank they were inherently skippable and I played a lot of controllers. That enabled me to focus on powers that actually worked. Now I'm not so sure. The description seems to indicate they may have some actual utility which means I might have to use them at least to try. Please tell me I don't need to. I get why our Devs decided to go this route... they were wankshite, so nobody took them so it's clear they were wasted powers but hey, sometimes that's a good thing.
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I was thinking of building a tank type toon, something I don't play often, ideally one that had an arsenal of weaponry inspired by a mix of the less-well-loved David Gemmell book, Knights of Dark Reknown and Garrison from the much-missed Atlas Reactor. But when I looked I was saddened to see there's no actual armour power set per se. You can have stone armor, ice armor, bio armor, but nothing resembling an actual suit of armour, metallic or composite material. This seems doubly strange given how many actual types of Armour we have in the Costume Creator. I'm a little bit gobsmacked by this to be fair. I know we could fake it - create a character with a suit of armour and the give them energy aura and say "there you go, you have a knining shite in armour" but that, for me at least, breaks the immersion. Maybe I want to create a character that has other powers; radioactive fingers, glue-ridden eyes etc, and wears the armour as a protection itself. What I find even more remarkable is I don't ever recall seeing this even suggested or discussed. I'm a regular forumite as you possibly noticed (but I don't frequent all sections equally) so I allow that I may have missed it but in 20 years? Sure, I've not played many tanks. I had two on live and one got deleted pre-lvl 10. I've got a few more on HC and a Sentinel and a few Brutes so I'm less resistant to them than I used to be and perhaps that's why I noticed? I'm also surprised that such a set doesn't exist from an RP perspective. Suits of well-crafted armour are almost as legendary as swords (qv Henery VIII's ceremonial suit now in the Royal Armouries at Leeds*) and the history of armour is exciting and interesting, far more so I would argue than Tanky Stank's** history with his suits. Is your armour a magically imbued suit? A famous family heirloom? Did you steal it? Was it jury rigged after you discovered your other (primary?) powers weren't enough to keep you upright while you did the job you set out to do? I would love to see a basic "armour"*** set in game and I can't see how it would be difficult to write. A handy but not OP mix of Def and Res with a couple of quirks to make it unique and Robert will be your mother's brother. But this is less of a suggestion and more of a "WTF is this missing from the game?" question. *TYDKYDK; My brother rigged that suit in the Armouries about 25 years ago and they couldn't even get it insured it's that valuable. ** Don't bother even trying ***However you spell it you're almost certainly wrong.
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I've tended to use Jaunt but I use it for positioning mostly. It's very handy when I grab aggro and then put the tank between me and the bastard that wants to hit me
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Does Spring Attack need to be slotted for Accuracy?
Scarlet Shocker replied to Story Archer's topic in General Discussion
Very important, especially if you want to shorten the duratation of Summer Siege. -
Posting this took guts!
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Cut the filler from the Synapse TF (spoilers)
Scarlet Shocker replied to Psi-bolt's topic in Suggestions & Feedback
I loathe Penny Yin's TF as a replacement for Sister Psyche's... but that's more due to the horrible writing that got us to that point. As a stand-alone TF Penny's is ok. I think the original Sister P TF was ok other than it suffered from the same thing as some of the other TFs; overly long, lacking in variety and poor storytelling. Of course all the original TFs were written when one of the biggest issues in the game was limited content and so taking time out of the game (remember, we had to run everywhere until level 14 and these days you can get to 50 quicker than you can get to 14 then.) Hunt missions were far more common. That's an indirect critique of the original Devs, the game was still good they just couldn't have the content we have now. Synapse needs a lot of work to bring it up to par, including a whole retelling/work of his whiny-arsed story. Perhaps then we'd get a TF worthy of the name. -
Cut the filler from the Synapse TF (spoilers)
Scarlet Shocker replied to Psi-bolt's topic in Suggestions & Feedback
The problem with some of the "longer" TFs (remember, their original concept was to be run over a few evenings) is that they lack variety. Synapse and Citadel are both very guilty of this. It's the same enemy group, largely the same maps and it becomes uninteresting. There's nothing there to capture the imagination once you're three missions in. Sure you get occasional "interludes" such as Long Tom and Babbage but the rest is relentless clockwork. Changing it up a bit would be a very welcome relief and make it seem more engaging. -
Not while XP boosters are available from START vendors. the amount of extra XP we can gain is already way too easy. Double XP weekends are meant to be a treat, something special to celebrate events in our game. To have regular events cheapens that experience (pun intended) and doesn't add much to the game. Sure, the DXP weekend brought new players to the game but so did the new page drop. Maybe that's a time to use it but not as an ordinary event
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for the love of hockey... plz fix this
Scarlet Shocker replied to shortguy on indom's topic in Suggestions & Feedback
I'm pretty sure /wdwsave will position your windows exactly as you like them and then /wdwload will restore them to that. If you ever have wonkiness (other than accidentally hitting the U key mid-battle) then try it. I also combine those slash commands with /optionsave (or /optsave) and their /optload equivalents as well as /bindsave and /chatsave