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Snarky

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Everything posted by Snarky

  1. I still hesitate to sign off on a duration reduction. I use this power daily, a LOT. I pull to it. To change it would benefit ROFLSTOMP steamroller teams, but would further relegate a /Dark Corruptor to Heal/Tar Patch duty. Yawn. I prefer solo play a lot and changing it as you suggest would be annoying at best and possibly counterproductive.
  2. And being able to feed upon civilians, watching their blood drained corpses slump to the ground. A statement about the inevitable closeness of death. And littering.
  3. when soloing on a Dark (like my current Dark Dark Corr doing every contact) it is important to play the long game. debuffs first, Fear, dropping a debuff toggle on a boss, tar patch, then you set up to start your attacks. it can be a long fight. 45 secs can come and go fast in those circumstances
  4. I am the OG malfunctioning chat machine. You cannot take that from me. No one can ever take that from me! I am inevitably!!!
  5. you have excellent taste in dead things.
  6. Snarky is an ambiguous Nihilist in your grid. He was turned into a vampire, and won the lottery for a ton of vamp power through a deep connection to the Dark. which he does not know why he has. He does not care about anything, other than his own comfort. although, ... he has a few vampire tropes to deal with. need for blood, obsessive compulsive behaviors, and a few other things he does not want to elaborate on. now he bumbles through the world, doing what he wants/what he can get away with and giving a nod to staying away from everyone's attention when it is easy to do so.
  7. civilians push granite tanks with rooted out of the way like they are toddlers. They are very powerful
  8. to not go mad... okay, more crazy... most days of gaming i track my missions. every 5 i get up, clean a little, do something productive etc. for this purpose i count everything as a mission. if they say "go talk to bob" even if bob is 20 feet away? mission. kill all? sigh, 1 mission.
  9. I remember my first experiences in City of Villains. I played a Brute, of course. Super Strength Invulnerability. I busted out if the Zig. Even at low level I was feeling it. Then, my first Longbow mission. Damn. And when there are solid numbers of them? Lulz. Now, of course, I got my moves. I run a Dark Dark Corruptor mostly. But I never underestimate Longbow. I either avoid them (i stealth as much as possible) or I let them have it with everything. I always open with a Fear cone against hard groups. Tar patch and Blackstar if the grouping is right. More debuffs if the group is closing. Picking targets and whittling off DPS as fast as possible
  10. Well, i am OCD, but i am not counting that. You win lol. seriously though, there are in the neighborhood of 300 contacts. Roughly. Discounting endless contacts we can say they average 10 missions per contact. That is probably a bit off, but makes the math easier. So, 3000. I revised that number up because it “felt” low and that is my 5K solution. Do you really feel the weighting of the last 1/3? Of the contacts launches it that much higher? Or do you find my whole guesstimate logic chain unlinked?
  11. some would say ...
  12. this seems to favor armor set types, squishies being more vulnerable to a damage type so they get... what again? oh right, nothing useful....
  13. if i had to guess? in the range of 5000
  14. I got a lot of merits from doing all zone badges, plus defeating monsters, doing TF/SF, and various badging activity. So the mission merits are a smaller part
  15. My Fire Blaster is the same. I cannonball rooms with 3 separate large groups at 4/8. surprisingly enough many times i live! when i don't.... boom! i'm back baby! the damage is just glorious...
  16. An extreme example is the toon i used for weekly Really Hard Way Magisterium runs when Cosmic Council was rolling hot. I came in late, the last year or so. They ran Saturday night incarnate trials starting with Master Magisterium/ Really Hard Way. That trial, and many 50/incarnate trials, have HUGE AoE damage patches. So…. I made a Beam Rifle Temporal Blaster. And then focused on +range bonuses. I buffed with everyone at the start of the fight then just hung out way away from everyone and hammered the DPS. Beam is fully ranged. It does good ST damage. I never had to dodge “crackle, you dead”. Works in the Tin Mage with the blue damage patches real good too. In trials where you need to constantly juggle barriers it is less effective, but still viable. Just always keep a dummy, er a teammate, between the bulk of the mobs you are shooting at and you.
  17. Ich Hooorb das gesprachsthema.
  18. Wait …. We were discussing dominators?
  19. Infinite approximation through mathematical analysis. To which the supra genius (prob Dr Who). Would be like “of course, i see it now. Give me a sec to work out the proofs for 3D vector analysis…”
  20. here are my Brute and Tank examples Brute Dark Dark Darkest Night 1.0.mbd Tanker - Dark Dark v7.2.mbd
  21. Doesn't Streakbreaker simplify all the extreme cases and you do not need the maths?
  22. I am maining a Dark Dark Corruptor these days. Sure, I love the power and style of a Fire3 Blaster. But the harder the content the more powerful Dark Dark Corruptor becomes. When plowing through easy stuff a hot rod with a bulldozer blade is great. But Corruptors are turbo charged fat tracked monsters that dig into tough terrain and maintain serious forward momentum. I personally believe all hard content is most easily solved with as many Corruptors as allowed and one Tank. Yes, anything works. It is a great game. But optimally, for truly difficult situations, …. Play what is built to make hardest modes easy. Corruption always wins…
  23. This was a deep red. And yes, i am quite jealous
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