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Everything posted by Snarky
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well suck it up buttercup. Brutes have been hated on since they were created, and have been nerf hammered three different ways. The current Devs are taking the polite way of doing it, buffing Tanks, Scrappers, and Stalkers. So, .... I just stopped playing them.
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back on live, in edge cases, certain (very few, maybe one) type of Brute could outdamage Scrappers. so, obviously
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i literally gave the answer right after (a KIN....)
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Brutes have ALWAYS sucked pre 20. Before inherent fitness it was like trying to watch Strongmen run a Marathon. Painful. Sentinels are fun, and okay (never "OH WOW WE GOT A SENTINEL") (thats for kins...) pre 50. Aftyer 50 they get even less cool, because incarnate powers give everybody most of what they paid A LOT up front for. (and will never get back)
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Brutes are NOT flimsier than Scrappers. But Brutes are not in a very good place right now. Tankers keep getting buffed, and that is the go-to armored AT. Sentinels got a nice rework. They are decent. They were in a horrid spot. they are now.... There are meh. Especially after 50. These are my opinions. I have Tanked Recluse in MoMLTF twice successfully on a Dark Dark Brute. But that does not make it in a good place. That just means I did to the Brute what NASCAR does to a chevy. And people have played that build (at least one person) and swore they died all the time. I never think I am that good a player. Maybe they were that bad? I have run tons of Sentinels. DPS with a gimmick. and meh DPS. I am currently fixated on Corruptors. But I do not like to heal or buff. I like to Corrupt. So I run Dark and Ice. Dark has great heals but it is centered on me and applies a -regen. debuff. Corrupt. Corruptors are the only "S" class AT in CoH. Every Corruptor, regardless of powersets, is an "S" class pick for a team. My opinion. Depending on Powersets, AT, and opinions most non Corr toons are A to C. Less kind players immediately assign Ds and Fs to certain powersets and/or ATs. Is it fair? Is it right? Do not look to "balance" the game through change. You will have a interesting fight.
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i think they should remove them and put up statues to people like Arcana. Seriously. Heroes of the people, that have made things better.
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here is a beam rifle temporal i used as fire support in many Magisterium runs. Blaster Beam Temporal Munitions w ach.mxd
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the reason is... I WANT THE PRETTY FOR MY BASE!
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I would literally buy one! ( at mass production pricing. This tomb is filled with drained bodies, not gold)
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Go for +range bonuses. You can get one from Snipe sets, and one of the ranged AoE sets has one that is not unique, so can be used multiple times. +range will (slightly) increase your AoE and (greatly) increase your survivability. I am away from desk comp (those bodies do not dispose of themselves!) but will post my Energy/ Temporal build later
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- catfight club
- new supergroup
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Yeah, i got used to AR/Dev Blaster smoke grenade. It was elegant. This is less elegant, but the only option a Dark Dark Corr has. I will slide into it when i start the 25-29 content in a week? And see how it goes.
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That would be funny. Is there an AT that can get both those powers?
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Everyone who interacts with me seems to have it, so I am going with “who gives a crap?”
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On my current obesessio... errr, project, I am planning on taking the AoE Foe Intangible powers "Black Hole" (Dark Corruptor) This is mainly to help with grabbing glowies, where I hope it will prove it's worth. I have also encountered tough situations in Street Hunt missions where telling an adjoining mob to "go to hell" would be useful. I do not use the power much. I took something like it a long time ago and only encountered a single situation in a mission where it was useful. And it worked great there, saving the few of us standing from being overwhelmed. What are the fine points of these types of powers? What are successful strategies for making them more valuable?
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some people find the starred content easier than +4/8. i think the starred is more challenging, but i have chaotic ways. Starred content, to be successful, requires our characters to act like they are in a play, doing certain things at certain times certain ways. Done correctly, even 4 star ITF with a good team is not extreme. Discord helps to coordinate barriers.
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Unfortunately End Drain on NPCs is VASTLY different than it is on tour character. If you have a power that costs 9 end to fire and you have 8 end… nope. NPCs need 1 end to fire anything. Including something that requires 29 End.
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Yes I Necro'd this. I am toying with the idea of a Fire^3 for a group project (Justice Super Teamers Elemental Run, starting soon on Excelsior) I am required to take two leadership slots. I cannot figure out how to cram all the good powers (all but T1 in prim, all but T2 in sec, ALL Fire epic, Hasten, and a travel power. I am 1 damn pick short lol) Can/SHOULD? this be attempted with NO Hasten? Or maybe no Fire Shield. Went looking for ideas and found an empty shelves.
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For me... Recovery. Recovery PROCs are better than EndMod enhancers in End powers. This is due to the fact that EndMod can be debuffed to nothing, The PROCs still fire. 90+% toons get Panacea, Numina,. and Miracle in Health, Perf Shift PROC in any (and all) End Powers. Then add EndMod slots as I can. The Health PROCs might be shifted to other heal powers for set bonuses (toggles or always on only) Defense. Steadfast Prot and Glad Arm Globals. +3% each. +6 Global Defense for 2 slot investment is damn hard to walk away from. Damn hard. Kismet +6% +toHit in a defense power that is always toggled on. (or a passive that is always on) +toHit is King, worth way more than Accuracy. Which is great, but +ToHit is just better. 1 slot investment in being much better. After this it REALLY varies by Archetype and build goals. (and how many slots I have "extra" ROFLMAO ) Doms and toons needing Rech will get as many LOTG Globals as possible. (5 max) Recharge from set bonuses is also VERY good. All toons need BLUE in CoH/V and ALL benefit from Global Recharge. The Defense Globals are priceless, but... The Resist Globals are just less valuable. Sorry, that is the way of CoH/V. So, it is build/archetype/POWERSET specific. On a Resist Melee toon I will 99% time be getting these. (Shield Wall/Reactive Defenses) As you are strong in 1/3 to half Resists but a lot weaker in others. these start to bring the value up. And Resist armor toons have little/no defense. So, start pumping Resists everywhere. On a toon with little to no resist, as sexy as they are... I need the slots elsewhere. I could complete a set bonus, sneak in an extra build goal, enhance a power that otherwise might be meh. 2 slots is nothing to just blindly throw away. I find the build ups, chance for heal/absorb less useful in my builds. This is partially due to chasing set bonuses and partially due to perception. I may be under valuing them. But they are not in my builds as much. Unbreakable Guard +max HP, along with set bonus Max HP works on CERTAIN builds real well. Other places, near valueless. Plan to stay alive. Build set bonuses towards the goal. I run a LOT of very ranged squishies and concentrate on Ranged Defense. But... NOT the only solution. I run a Fire Fire Blaster that chased +Dam% in set bonuses. Fire Blasters hit like a truck. He hits like a fully loaded cement hauler. Defense? *cough Why? They all dead. +4 or starred content. RISE OF THE PHOENIX. (and liberal abuse of Destiny Barrier by the team 🙂 ) Mez Resist % from set bonuses is valuable. But it is something I smile when I get rather than chase.