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Snarky

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Everything posted by Snarky

  1. Oooooh I was about to start a thread about Skyway lol. I have been on my Dark Dar Tank and badging with him. Now, Skyway Troll Rave, (if I am alone) I can get both badges in one event. Anyone that knows the event knows how. You leave them alone, they evolve into Supers, you kill Super Trolls until you get that badge. Then murder trolls like they kicked your dog. I have shown up at the last two raves. To be joined by....lets just say it...newbs. They do not want to team. They do not want (or cannot see chat?) how to do the event. Just a waste of time. No Super Troll badge.
  2. wow. i feel better. i was on Dark and he really just KB me. i was okay survival wise course i have an insane heal
  3. No badge, i got caught up in one once. Great exp, almost as good as me farming my alt. But not quite and not on my schedule. l am on a Tank with little KB protection. Yes, this is my fault. No I do not like the GM pinballing me everywhere. So, enjoy the random bucket of experience. I will be off badging.
  4. Yes, I have switched to the Dark Dark. I played a Dark Dark Corruptor from late December until end of March. The Fire Dark Tank excursion was a need for melee lol. I look back and realize that I stopped playing melee when I joined Cosmic Council. They ran a lot of high end fast runs. I ran a Blaster mostly with them, and this Corruptor was the final evolution of that playstyle. But...they gone. I PUG a lot again. I could go back to the Dark Dark Brute I was on for about a year when I found Cosmic. But I think the Tank is where I am landing. Fire Dark Tanking is very good. But my theme of Dark is....almost compulsory lol.
  5. it was not intentional. i tend to go in circles. but hey, April fools!
  6. In general (being a Tank) power recharge does not affect me a ton. I have haste and global rech. So, I just need to punchvoke when times get weird. Rarely is this a make or break issue for me. As far as I can tell as long as I have fly on i take zero effect from tar patch, caltrops etc
  7. I fly 99% time. It is one of the 10 toggles I always have on. Why you think I am End bar obsessive? lol. Vampires fly man. Perks.
  8. Great suggestions. Here are the "improvements" This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud (A) Superior Avalanche - Accuracy/Damage (3) Superior Avalanche - Accuracy/Damage/Endurance (3) Superior Avalanche - Recharge/Chance for Knockdown (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Damage/RechargeTime (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 1: Smite (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - +Max HP Level 6: Obsidian Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 8: Dark Regeneration (A) Touch of the Nictus - Healing/Absorb (25) Touch of the Nictus - Healing/Absorb/Recharge (25) Touch of the Nictus - Accuracy/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Recharge (29) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Shadow Maul (A) Armageddon - Damage (29) Armageddon - Damage/Recharge (31) Armageddon - Damage/Recharge/Accuracy (31) Armageddon - Recharge/Accuracy (31) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage Level 12: Cloak of Darkness (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage (33) Kismet - Accuracy +6% Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 16: Siphon Life (A) Touch of Death - Accuracy/Damage (34) Touch of Death - Chance of Damage(Negative) (34) Touch of Death - Damage/Recharge (34) Superior Gauntleted Fist - Accuracy/Damage (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Superior Gauntleted Fist - RechargeTime/+Absorb Level 18: Cloak of Fear (A) Unspeakable Terror - Accuracy/Recharge (36) Unspeakable Terror - Accuracy/Endurance (37) Unspeakable Terror - Accuracy/Fear/Recharge Level 20: Touch of Fear (A) Unspeakable Terror - Accuracy/Recharge (37) Unspeakable Terror - Accuracy/Endurance (37) Unspeakable Terror - Disorient Bonus Level 22: Oppressive Gloom (A) Absolute Amazement - Stun (39) Absolute Amazement - Stun/Recharge (39) Absolute Amazement - Stun/Recharge/Accuracy (39) Absolute Amazement - Recharge/Accuracy (40) Absolute Amazement - Stun/Endurance (40) Absolute Amazement - Chance for ToHit Debuff Level 24: Soul Drain (A) Adjusted Targeting - Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance (42) Scirocco's Dervish - Accuracy/Damage (42) Scirocco's Dervish - Accuracy/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance Level 26: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Dark Consumption (A) Multi-Strike - Accuracy/Damage (43) Multi-Strike - Damage/Recharge (43) Multi-Strike - Accuracy/Endurance (45) Multi-Strike - Accuracy/Damage/Endurance (45) Perfect Zinger - Threat/Placate/Recharge (45) Perfect Zinger - Accuracy/Recharge Level 30: Midnight Grasp (A) Hecatomb - Damage (46) Hecatomb - Damage/Recharge (46) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Recharge/Accuracy (48) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 32: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 41: Kick (A) Accuracy IO Level 44: Soul Transfer (A) Recharge Reduction IO Level 47: Tough (A) Titanium Coating - Resistance/Endurance (50) Titanium Coating - Resistance Level 49: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Gauntlet Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1633;698;1396;HEX;| |78DA65945B4F13511485D74CA7622915B0404140EE50A85678F31A35820F409544E| |38331691A1C6B4369EBB431E0B3D7575F7C310AFAE61FF0AE7F40638CC6FB5FF092| |780154AC9BD967CBB19D64DA6FCE5A679D7D2E33B199E1AAA74FC6F7C0A8DA974EE| |4F3F1C389CC94ED786389646A122B5705DD4DDC1A1FB64FD899BC1D1D4E3853F1BD| |CE74D609292566A76DD5EE22FC13D96C3ABA3F9D4A9E2C54BA7C2867DBC703DCBCD| |29ACA24EBDCA791999CEDA4A6ED4C2151486533C1915C6A323A92B19DE46C3C96C8| |176C67B6918AE8A0FBB68F7E0CC855F402572D60C882896B02F30C162E0A9C63588| |30B0C0B6E8CA1C7BCF228CB6B86B57823F096A112EF04DE33DCF1E929289A06BEB1| |B20EDF196AB0C07097BC1EBD728F786BC4BB1E3F0454A73A2C0A2C31DCA318AF3EA| |457621A24A6417ADF276F85F16FB98ADE0A045969449D403DC306340884185AD0C8| |B048313EBD721FB69ACAB28D6123B60BEC10D8C9D08E5D0C0F28C6AF57EEC798475| |9BE0A2C93D26A6189BC01CD8B00F29CF293946ABD986A1CA5FF3E8B8E475CE098C0| |59DEEE2E9C17B8C4F090626AF5626AF1CC7087EEC273866EBC60F845DEA0EE0D8AB| |77BD5FB92E11179EBF5F2EA31CA85F7624C605C20C6D087030207197E534C48DFB9| |106E8A658EA11F37044E43C12CC300CE30F8E9DD6DD297B1091FB8D3320DD0AC0FD| |08C9C747604F20C9B5010C89A0A4E31FCA198567DBAADE8656533FA04C202FD0C5B| |30201061E8A43ADBB01A63B42102B1305CA713D2A959E8412973A4F4E8DBD3234B3| |4847901B556260D14D617244CE7DD551ED34C22BA12917C0FF5896A8A11C580A162| |A30CB702C0A0DE79104758E9B7FEFF5E155B4A1AE856158C972B3EAE7AC2D205520| |C0A2A16F1B1B2AC4717677D2A57C2AC7C2E51083BF8E5ABC2A8E1BE365F4A2C54C4| |655359AE98EAF3D6CE71F4B1A143A5CD6F7790DAF509FF059F62C7F6| |-------------------------------------------------------------------|
  9. If I stay on this for a while (I never know) then i will prob get a full set of "alt" Tier 4s for easier stuff to just clean 45+ +0 speed content. But honestly....once it is easy, it just melts.
  10. Good eye! Thanks. Actually, calculator is better than MiDs sometimes. the numbers get wonky. My Mids show 6% higher Energy Res than is true in game. I added it up manually and have no idea what MiDs is doing. I wanted to "hard cap" Res (To me this means 100%, because Res is it's own Res Debuff Res) But yeah, dropping that 96.xx S/L down to 90 to get 6% Energy Res sounds smart. That will put me at 88% Energy Res, 90% everywhere else except toxic (72%) I'm iffy on the absorb proc. I want it, but the TFs where I need a rez....I tend to need it again lol. Recharge cuts over half a minute off the cooldown. If there are enemies around (more than one) my bar fills. Or I just hit Dark Regen. If I am up I can heal from the brink of death to full every 12-15 secs, plus Siphon Life. Knockback. Sigh. I wanted protection. Let me see what I can squeeze out as I tinker with Gauntleted Fist.
  11. I have a global +12% to hit and +74% accuracy. Part of this (a large part) is my perception that cloak of fear is part of the layered mitigation Dark armor uses instead of Defense. It needs to hit. End reduction on the build is also layered. Good recovery built in, along with Dark Consumption for tough moments and Conserve Power for when they ALL try to eat your Blue bar. Touch of Fear is slotted....for the 3% Energy Resistance. Which I have gotten into the 80s at all times. Pop a small orange and I am capped. I monitor all my resistances as well as damage bonus....and stealth. (yes, when I turn off my auras and turn on sprint the vampire goes fully invisible!) This build is an evolution of the Brute I ran for over a year. I still love the Brute, but there are advantages to the Tank. Shadow Maul is surprisingly effective on the Tank. Especially after practicing with it...forever...on a Brute. And other Tank advantages.
  12. There are no timed missions in Grandville. It is just something you think you see. Efficiency Expert Pither actually encourages you to be safe and take your time.
  13. I just pulled this 50 off a back shelf and took an hour rebuilding the finer points. Here is how I run it now. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud (A) Multi-Strike - Accuracy/Damage (3) Multi-Strike - Accuracy/Endurance (3) Multi-Strike - Accuracy/Damage/Endurance (5) Multi-Strike - Damage/Endurance (5) Perfect Zinger - Accuracy/Recharge (7) Perfect Zinger - Chance for Psi Damage Level 1: Smite (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - +Max HP Level 6: Obsidian Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 8: Dark Regeneration (A) Touch of the Nictus - Healing/Absorb (25) Touch of the Nictus - Healing/Absorb/Recharge (25) Touch of the Nictus - Accuracy/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Recharge (29) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Shadow Maul (A) Armageddon - Damage (29) Armageddon - Damage/Recharge (31) Armageddon - Damage/Recharge/Accuracy (31) Armageddon - Recharge/Accuracy (31) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage Level 12: Cloak of Darkness (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage (33) Kismet - Accuracy +6% Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 16: Siphon Life (A) Superior Gauntleted Fist - Accuracy/Damage (34) Superior Gauntleted Fist - Damage/RechargeTime (34) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (36) Superior Gauntleted Fist - RechargeTime/+Absorb Level 18: Cloak of Fear (A) Unspeakable Terror - Accuracy/Recharge (36) Unspeakable Terror - Accuracy/Endurance (37) Unspeakable Terror - Accuracy/Fear/Recharge Level 20: Touch of Fear (A) Unspeakable Terror - Accuracy/Recharge (37) Unspeakable Terror - Accuracy/Endurance (37) Unspeakable Terror - Disorient Bonus Level 22: Oppressive Gloom (A) Absolute Amazement - Stun (39) Absolute Amazement - Stun/Recharge (39) Absolute Amazement - Stun/Recharge/Accuracy (39) Absolute Amazement - Recharge/Accuracy (40) Absolute Amazement - Stun/Endurance (40) Absolute Amazement - Chance for ToHit Debuff Level 24: Soul Drain (A) Adjusted Targeting - Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance (42) Scirocco's Dervish - Accuracy/Damage (42) Scirocco's Dervish - Accuracy/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance Level 26: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Dark Consumption (A) Synapse's Shock - EndMod (43) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - EndMod/Recharge (45) Synapse's Shock - Damage/Recharge/Accuracy (45) Synapse's Shock - Damage/Accuracy/Endurance (45) Synapse's Shock - EndMod/Increased Run Speed Level 30: Midnight Grasp (A) Hecatomb - Damage (46) Hecatomb - Damage/Recharge (46) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Recharge/Accuracy (48) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 32: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 41: Kick (A) Accuracy IO Level 44: Soul Transfer (A) Recharge Reduction IO Level 47: Tough (A) Titanium Coating - Resistance/Endurance (50) Titanium Coating - Resistance Level 49: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Brawl (A) Accuracy IO Level 1: Gauntlet Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;688;1376;HEX;| |78DA65945B4F13511485D74CA7622915B0D08280DCA150ADF0E635D1083E0055128| |DAF4D83636D286D9D36067CF6FAEA8B8FA2BEF907BCEB1FD018A3F1FE0B54C0C40B| |A062DDCC3E1B8F749269BF396BED75F63973894F0F553D7D32B61F46D5C14CB2504| |81C4B66276DC71B4FA6D213583D2AE86CE4D1C4907DD2CE16ECD850D2994C1C70A6| |724E5829713B63AB7117E11FCFE532B1439974EA54B1D2E5A379DB3E11E0E1D5D17| |43655E75E0D4FE76D273D65678BC9623A970D0EE7D313B1E1ACEDA46612F164A168| |3B330DD444079DB77DF463408E9217C8D3FFA005130581228385D36B60BAB001058| |6C5F298571E6579CDB0116F04DE3254E29DC07B863B14636831A6816FAC6CC27786| |1A2C32DC25AF479FD223DE1AF16EC60F01555487258165867B14E3D5A7F44A4C486| |242527D9FBC15C6DA3A4BDE0A045969409D403DC3168404C20CCD686058A2189FDE| |B90F3B4D65D9C5B015BB05F608EC6568C33E860714E3D73BF763D4A32C5F0556486| |9B1B04CDE80E64540EEDC4F52AAF566AA71CE7295769C17B8207091A11397042E33| |3CA4985ABD995A3C33DCA93BF19CA10B2F187E9137A87B83E2EDFAE77DC9F088BCF| |57A7BF518E1C67B302A30261067E8C56181230CBF2926ACDFB9306E8A6596A10F37| |04CE40C10C433FCE32F8E9DD6DD4B7B1111FB868852668D22768C2474B157F12F8C| |CB00D7302F3020B0C7F28A6455F6E0B7A7882EDE8158808F431EC40BF4094A183FA| |6CD5628C56442116866B1EFE00AC2DA543945952BAF5DBD32D5B3488EB026AAF4C9| |A28A26F48849E7757794C2B89EA4A54F23D5413D39B8BA1DF50B131865B0160402F| |1EC071569AADFF3F3474AA09FBD629A5B172AB8FBB1EB774811483ECA512E62ACB2| |A3A397C619D42D8CEAF581546E8A2D7C27C7971848BBFAC53A8892BA62ABE6AAACF| |5B1B7B4B6E23217ACCB4FEF8F80BD2CCD233| |-------------------------------------------------------------------|
  14. and so.... I ran this Fire Tank for a couple days. It is a very solid toon. Lot of fun. I got it T3d and T4 Alpha. All but one accolade, need LRSF. But it is not dark. So I poked around at the Dark Tank I levelled long ago. T3d and did not accolade. No badges. So I must have put it up and disliked it. I ran it "as is" it still had a full build. Its okay. Runs a little hot. To me this means it burns endurance. I run all toggles in Dark, plus fighting tough (no weave) and Focused Accuracy. Soooo.... I just spent a little over an hour tinkering in mids. Squeezed out a tiny bit more energy resistance. In fact all my res went up a sliver except toxic, which took a 12% hit (down from 87.5 to 75.5, pre Incarnate) But... I squeezed on a Miracle global and got stamina as three slots (the Perf shift duo + an End I/O) instead of one. I also 3 slotted Focused Accuracy. This peeled off the Rect Ret and slapped Adjusted Targeting in there. That got 3% neg/Enrg res and shaved the toggle cost considerably. What a hog. .78/s down to .43/s So.... I am back on a Dark Dark lol. Still just 4 pts of KB prot. I was Tanking the heros in a MoDD and they were not too much trouble. Except one kept bouncing me up and down like a basketball. It was not dignified but that was all they could do to me. Dark Dark Tanks solid. Except for the stealth. You have to be extra cautious about team movements. They can grab your agro if you do not stay way out in front. Here is the build. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud (A) Multi-Strike - Accuracy/Damage (3) Multi-Strike - Accuracy/Endurance (3) Multi-Strike - Accuracy/Damage/Endurance (5) Multi-Strike - Damage/Endurance (5) Perfect Zinger - Accuracy/Recharge (7) Perfect Zinger - Chance for Psi Damage Level 1: Smite (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - +Max HP Level 6: Obsidian Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 8: Dark Regeneration (A) Touch of the Nictus - Healing/Absorb (25) Touch of the Nictus - Healing/Absorb/Recharge (25) Touch of the Nictus - Accuracy/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Recharge (29) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Shadow Maul (A) Armageddon - Damage (29) Armageddon - Damage/Recharge (31) Armageddon - Damage/Recharge/Accuracy (31) Armageddon - Recharge/Accuracy (31) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage Level 12: Cloak of Darkness (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage (33) Kismet - Accuracy +6% Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 16: Siphon Life (A) Superior Gauntleted Fist - Accuracy/Damage (34) Superior Gauntleted Fist - Damage/RechargeTime (34) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (36) Superior Gauntleted Fist - RechargeTime/+Absorb Level 18: Cloak of Fear (A) Unspeakable Terror - Accuracy/Recharge (36) Unspeakable Terror - Accuracy/Endurance (37) Unspeakable Terror - Accuracy/Fear/Recharge Level 20: Touch of Fear (A) Unspeakable Terror - Accuracy/Recharge (37) Unspeakable Terror - Accuracy/Endurance (37) Unspeakable Terror - Disorient Bonus Level 22: Oppressive Gloom (A) Absolute Amazement - Stun (39) Absolute Amazement - Stun/Recharge (39) Absolute Amazement - Stun/Recharge/Accuracy (39) Absolute Amazement - Recharge/Accuracy (40) Absolute Amazement - Stun/Endurance (40) Absolute Amazement - Chance for ToHit Debuff Level 24: Soul Drain (A) Adjusted Targeting - Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance (42) Scirocco's Dervish - Accuracy/Damage (42) Scirocco's Dervish - Accuracy/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance Level 26: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Dark Consumption (A) Synapse's Shock - EndMod (43) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - EndMod/Recharge (45) Synapse's Shock - Damage/Recharge/Accuracy (45) Synapse's Shock - Damage/Accuracy/Endurance (45) Synapse's Shock - EndMod/Increased Run Speed Level 30: Midnight Grasp (A) Hecatomb - Damage (46) Hecatomb - Damage/Recharge (46) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Recharge/Accuracy (48) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 32: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 41: Kick (A) Accuracy IO Level 44: Soul Transfer (A) Recharge Reduction IO Level 47: Tough (A) Titanium Coating - Resistance/Endurance (50) Titanium Coating - Resistance Level 49: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Brawl (A) Accuracy IO Level 1: Gauntlet Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;688;1376;HEX;| |78DA65945B4F13511485D74CA7622915B0D08280DCA150ADF0E635D1083E0055128| |DAF4D83636D286D9D36067CF6FAEA8B8FA2BEF907BCEB1FD018A3F1FE0B54C0C40B| |A062DDCC3E1B8F749269BF396BED75F63973894F0F553D7D32B61F46D5C14CB2504| |81C4B66276DC71B4FA6D213583D2AE86CE4D1C4907DD2CE16ECD850D2994C1C70A6| |724E5829713B63AB7117E11FCFE532B1439974EA54B1D2E5A379DB3E11E0E1D5D17| |43655E75E0D4FE76D273D65678BC9623A970D0EE7D313B1E1ACEDA46612F164A168| |3B330DD444079DB77DF463408E9217C8D3FFA005130581228385D36B60BAB001058| |6C5F298571E6579CDB0116F04DE3254E29DC07B863B14636831A6816FAC6CC27786| |1A2C32DC25AF479FD223DE1AF16EC60F01555487258165867B14E3D5A7F44A4C486| |242527D9FBC15C6DA3A4BDE0A045969409D403DC3168404C20CCD686058A2189FDE| |B90F3B4D65D9C5B015BB05F608EC6568C33E860714E3D73BF763D4A32C5F0556486| |9B1B04CDE80E64540EEDC4F52AAF566AA71CE7295769C17B8207091A11397042E33| |3CA4985ABD995A3C33DCA93BF19CA10B2F187E9137A87B83E2EDFAE77DC9F088BCF| |57A7BF518E1C67B302A30261067E8C56181230CBF2926ACDFB9306E8A6596A10F37| |04CE40C10C433FCE32F8E9DD6DD4B7B1111FB868852668D22768C2474B157F12F8C| |CB00D7302F3020B0C7F28A6455F6E0B7A7882EDE8158808F431EC40BF4094A183FA| |6CD5628C56442116866B1EFE00AC2DA543945952BAF5DBD32D5B3488EB026AAF4C9| |A28A26F48849E7757794C2B89EA4A54F23D5413D39B8BA1DF50B131865B0160402F| |1EC071569AADFF3F3474AA09FBD629A5B172AB8FBB1EB774811483ECA512E62ACB2| |A3A397C619D42D8CEAF581546E8A2D7C27C7971848BBFAC53A8892BA62ABE6AAACF| |5B1B7B4B6E23217ACCB4FEF8F80BD2CCD233| |-------------------------------------------------------------------|
  15. Sooooo... I am just having fun with theme on this. Should be a PvE lead Tank / Pve Burner (no hardcore farming).....until shit gets turned up to high lol. Then like a sub that goes too low....it will just keep going down. slightly smaller. Built for high resists (including 14 pts KB Prot!) and a metric crapton of AoE evilness. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Flight Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Blazing Aura (A) Armageddon - Damage (3) Armageddon - Damage/Recharge (3) Armageddon - Damage/Recharge/Accuracy (5) Armageddon - Recharge/Accuracy (5) Armageddon - Damage/Endurance (7) Armageddon - Chance for Fire Damage Level 1: Smite (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Fire Shield (A) Gladiator's Armor - End/Resist (17) Gladiator's Armor - Recharge/Resist (17) Gladiator's Armor - Resistance (19) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Healing Flames None:D-Sync Reconstruction Level 6: Temperature Protection (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - +Max HP Level 8: Consume (A) Multi-Strike - Accuracy/Damage (23) Multi-Strike - Damage/Recharge (23) Multi-Strike - Accuracy/Endurance (25) Multi-Strike - Damage/Endurance/Recharge Level 10: Shadow Maul (A) Multi-Strike - Accuracy/Damage (25) Multi-Strike - Damage/Recharge (27) Multi-Strike - Accuracy/Endurance (27) Multi-Strike - Accuracy/Damage/Endurance (29) Obliteration - Accuracy/Recharge (29) Obliteration - Damage/Recharge Level 12: Plasma Shield (A) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Recharge/Resist (31) Gladiator's Armor - Resistance (31) Gladiator's Armor - Resistance/Rech/End Level 14: Taunt (A) Perfect Zinger - Threat/Placate/Range (48) Perfect Zinger - Chance for Psi Damage Level 16: Siphon Life (A) Superior Gauntleted Fist - Accuracy/Damage (33) Superior Gauntleted Fist - Damage/RechargeTime (33) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (33) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (34) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (34) Superior Gauntleted Fist - RechargeTime/+Absorb Level 18: Burn (A) Fury of the Gladiator - Accuracy/Damage (34) Fury of the Gladiator - Damage/Recharge (36) Fury of the Gladiator - Chance for Res Debuff (36) Superior Avalanche - Accuracy/Damage/Recharge (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for Knockdown Level 20: Touch of Fear (A) Accuracy IO Level 22: Fiery Embrace (A) Recharge Reduction IO (37) Recharge Reduction IO Level 24: Soul Drain (A) Multi-Strike - Accuracy/Damage (37) Multi-Strike - Damage/Recharge (39) Multi-Strike - Accuracy/Endurance (39) Multi-Strike - Damage/Endurance/Recharge (39) Fury of the Gladiator - Accuracy/Endurance/Recharge (40) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 26: Kick (A) Accuracy IO Level 28: Dark Consumption (A) Multi-Strike - Accuracy/Damage (40) Multi-Strike - Damage/Recharge (40) Multi-Strike - Accuracy/Endurance (42) Multi-Strike - Damage/Endurance/Recharge Level 30: Midnight Grasp (A) Hecatomb - Damage (42) Hecatomb - Damage/Recharge (42) Hecatomb - Damage/Recharge/Accuracy (43) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) Level 32: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 35: Ring of Fire (A) Apocalypse - Damage (48) Apocalypse - Damage/Recharge/Accuracy (48) Apocalypse - Recharge/Accuracy (50) Apocalypse - Damage/Recharge (50) Apocalypse - Chance of Damage(Negative) Level 38: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Kismet - Accuracy +6% Level 41: Melt Armor (A) Accuracy IO (50) Recharge Reduction IO Level 44: Fire Ball (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (46) Ragnarok - Recharge/Accuracy (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Phoenix Rising (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1607;679;1358;HEX;| |78DA75944B4F135114C7FFF3A8155AC42AC8FB29B485C240115F20A2115C084D581| |8B7CD848CB5A116325312D8FBDCBA71A97E13DFBAD0ADEFAFE06341822858CFF4CC| |C18B849B4CFB9B7BFEE7797B9B59998ABE7D337B0E5AF442C1F6BCEC65BBB8E0B8A| |18C9DCBCFC35F617A9A78373BE55C758A9E635DCC3BEE6AF6FCB26B3704968C5370| |1C6BCA7617185133B7B8582061EE5A295FCC45F8ADE0BFAA5C57E1E99525C7CD5F7| |78A25BB945F2CC6A697F2F3D6DCAAEB6433B657A2548D5443273D8FABE84383AC72| |0838A50369133A4E0B8C3198181738C3B00F130CEBBBC3BC3302C97B86FDF820F09| |1A11A9F043E333CA1309A12C6D09066CB418C0A0C311CC208C35372321427CD408A| |F29B0649027846929022D1435863E73AAC0B6C303C276D58DB6EA66C84B1848AE50| |85C018FA111CB0C3FC9A94AEDBF4A9C1AC5A9599C9A516268C5A61EC016C30B0A13| |51FB8F48FFEDD27FBBF4DF8E61860D72AA51FBAF81CBE186E031FC2249AD5A5E2D6| |E98154B276E0ADC12B8CDD0853B0277195E5298981A26863123908C331CC5A4C003| |3380870C3D78C4F09BC21CC6BF30F4D24CDF6D265E91A55E6DA51E2904CE016C92A| |441399E50834CBA47261D9749C7E578E298E0AA1238CBA0D3256C5232A1A9520359| |B628418B7AFE2D922021091292A04F12FC21A73675326D88EB8124219064E8479F4| |0BF408A817E6BE850ABEAF07BF527E35FA26EC5627663400ED9121862486350201D| |5C588ADBABCEB517333C87016CF1E8D7A2405295246520E9CAE849E2DFD694DA640| |A237A10E598C028C3208E0B9C1038C910A1622CB5490B5FD8F29AA638AC6166DB32| |2CA7DE6A425D65FFA1853E73E7FF4E79760FE19CA9EA685FE3FDAFD53B0388FEFB7| |FFB5460174F2C8A2B5A0097081226BEED11E3C7EE18F7B8D103B82FD0C90DD27F0A| |CD4169E42F13ECCA0D| |-------------------------------------------------------------------|
  16. Mort Kal gets forgotten a lot. We need more content like this. Short, story driven. Tangible Rewards. Fun. SF Oper Renault is neat as well. Although the feeling "this is a travel power test" is all over it. Still, great tour of the isles and taking advantage of the terrain by Devs. The eyeball fight? Both good and kind of goofy...giant eye in a wall? Classic MMORPG stuff.
  17. Update on the madness. I started mid-day Thursday afternoon. By three pm I had PL'd to 23 or so, then ran (in this order) a DFB for badge, Posi 1 and 2, Tarikoss, and a Synapse. Then a Silver Mantis, a Yin, a Moonfire, a Renault, a Hess, a Citadel, a Mort Kal, a Katie, and a Manticore. Now at level 42. In between each level grouping I respec. Then just bolt on a few pieces if I grab a level. This allowed me to switch out sets as they came into level range and squeeze enhancement slots to powers active during that level range. No longer an issue at 42. Running the Task Forces in order allows me to evolve my thinking of how the build plays as it is running. I can revise and experiment as I go. The thing is already playing way more like a farmer than a regular Tank. Does not feel squishy running the normal content at +0. I know that might change on certain content with Psi or +4 vs certain enemies. Invulnerability it is not. But if the team splits for objectives he can clean a large spawn/room relatively quick. Today I will do a Numina, Ice Mistral, and Sutter. No preference on order. They all top out at 40. I may PL or grab a PI team the last bit to 50. a Dr Q will not be today lol. At 50 I always slam my toon into a farm to open the Alpha. Then email merits to T3 it at least. I looked at the level and decided to PL a bit. Plan was to get to 46. This gives me Fireball (went Pyre mastery for theme and melt armor...) and enough slots to enhance it without respec. This will be available in all 3 of these runs and is nice. I actually got just to 47. That should set me real close to 50 once I run these three TFs.
  18. Nein!
  19. not my playstyle. you enjoy that you assassin maniac!
  20. I love Dark Melee, and have run it for years. Of course I enjoy the theme. It goes way beyond that. Dark Melee is a swiss army knife of attack sets. With to hit debuffs, heals, and end recovery. It is not "the best" in that it is not the most damaging or most area covered. But it has solid ST damage and is arguably the best set for supporting the minute to minute combat integrity of a melee toon.
  21. Thanks for the replies. I went Tank, Rogue. Did a bit of PLing to 23 or so. Ran a DFB for badge, Posi 1 and 2. Then I did a Tarikoss, 29 min, and a Synapse 1:07. I like to play through all the TFs in level order. Current actual level 32. Yin is next, then Silver Mantis and Moonfire.
  22. obviously they never been on a team that bumped the level and were crawling through a couple of missions...only to get to the open world map filled with CoT and hidden objectives. Oh yeah, stupid can make anything go wrong.
  23. I have been on my Corr 99.5% time since Dec 27.... But sometimes you want a new alt lol I know I want to use Fire Armor and Dark Melee. The decision is what AT. Brutes supposedly do more damage, yet the AoEs on this thing are a lot of the attack chains. Also the Soul Drain and Fiery Embrace will have more effect on a Tank than a Brute where Fury drives the numbers. The Tank armor out of the box is 50% better or so, and this thing will be a little squishy for a Tank. Though I always build heavies to perform as best as possible to hellish environments. Thoughts before this whole thread gets shoved into another sub forum where few people look? Vote now!
  24. i would guess the only possible change is if we get some type of bio feedback "player one" mmorpgs that require more than a phone can do and offer more immersion. then the gaming world will spin again.
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