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Snarky

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Everything posted by Snarky

  1. I love Redside stuff. Not sure if it is avail in Ouro but the Slot Machine arc 39-34 is short and clever. Not exactly villainous. Really just odd. I also love The Radio in Port Oakes 10-15. The concept is the win there. The arc is longish but well written.
  2. At this point, for me personally, any iteration of CoH/CoV that is not managed by Homecoming is 1) competing with the primary established community of hardcore CoH players 2) if done for money just automatically suspect. 2a) I have no problems with people earning. I wish HC could monetize this. I would pay a monthly fee. But we all know what a many source cash driven market supply of CoX would be. Nightmare. 3) walking away from the steady and wonderful improvements and daily work put in by the true fans of CoH. The HC staff and volunteers With respect, as much fun as it can be to imagine, I do not think this is helping move anything forward or in a positive direction
  3. Snarky

    Claws/Willpower

    Powersets go way beyond attack chains and optimization. Until they don’t ( i run a ice/cold corruptor in SG incarnate trials because it is stone cold badass). But for everyday play, hour after hour, I am on that Dark/Invul Brute. Dark…crappy AoE. Arguably wonky ST, good but talk about late blooming. The cornerstone is the tier 9 attack backed up by the combat heal and the tier 2. Looooooong animations. Shadow Maul is a must, you have to learn it, and it is a miserable bitch to ride. But….one of the least resisted power types in the game. Strong ST to bring down the tough opponents, and so much vampire style. The combat heal props up Invulnerability powerful but slow Dull Pain and you get an end recovery power that acts as a ghetto aoe. Also, in my opinion, one of the best build ups on the game for a serious melee fighter. Invulnerability…. Just what it says. The synergy, especially with high recharge…priceless. But it is about what the sets do, how they define the character, that is what keeps me playing them. Nothing says undead to me like an Invulnerable juggernaut that drains opponents for health, endurance and scares them witless and screws their aim with all the power of death. Style. That is what will define your character and whether those power sets will work for you. Good luck
  4. Snarky

    Claws/Willpower

    I am not a fan of CoH claws. I did end up with a Energy/Will Brute after the energy revamp. Then, inevitably, a Energy/Invul. Invul is just better these days with I/O. Recently figured out another reason why. The resist value of a power is also it’s own resistance to resistance debuff. Those high values on Invul are very tough and S/L even impossible for enemies to debuff. I love Willpower but Invul is just more powerful once you I/O it properly Back on a Dark/Invul Brute soloing the game. Just finishing up 30-34 content over next couple days
  5. Since i never ran Blueside it all looks new to me lol. Then it all starts to look really…really…really old. Just finished 30-34 Blueside. Croatoa was nice. The 5 major origin contacts with 30+ missions each….not fresh. Like last months bread soaked in cat urine
  6. I very rarely do. I have a Farmer I use a farm build, that build is USELESS in normal content, so I slapped on a semi generic I/o build that works fine. On my new main, an Invul/Dark Brute that I am soloing the game with, I have a 1) Solo Build. Stealth. 2) Team Build. Taunt 3) at 50 I will put in a Aeon/Tanky build. Lots and Lots of hard armor, including probably Rune of Protection and possibly Unstoppable!
  7. if you really want to crank your forum numbers just make random responses. to anything. anything.
  8. Force Mastery has two powers that make you very very tough to put down. Force of Nature and Personal Force Field. i combine these with Stealth Phase Shift for 3 in my Elec/temp/Force Blaster who is fully ranged and rocking 50+% ranged def. Only in caves and small maps do i ever need one of those short term fix everything powers, and I have three.....
  9. Why? Super Strength is irrelevant (if I must point out, in a Super Hero game) unless you have a Rage Monster concept or...more accurately....want a double stacked Rage PvP build (which is why this will never be fixed) So, again, why fix anything?
  10. You are welcome For my current “main” Dark/Invul Brute I am running two builds as I level. A “stealth” build with invisibility and no taunt for soloing. Then a “team” build with no stealth and the Taunt power. At 50 I will add a third build that will have Rune of Protection and possibly Unstoppable for serious Tanking. Also, over the last year, my thoughts on Touch of Fear have changed. This is a very valuable power not just for the AoE but for the crowd control. I will be looking at squeezing that onto builds where I can But this is the build I ran last year. I like a high recharge high accuracy build. A great source for all things Invulnerability is Hyperstrike. His thesis and templates on the armor set are the cornerstone of many a strong build
  11. here is the build I ran until I switched to Dark/Dark. I will be slapping D Sync Hamis into Dull Pain now (Heal/Rech) This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;668;1336;HEX;| |78DA6594DD53525114C5CF854BA6828028680A0225282881DA774D33653A95CC38C| |34CAF0EE94D991864009B7CECA1F7B29A5EB2B48FD7FE84BEFB6F322B75B45E6E9B| |BB56E60CCCC0EF9CB5F73E67ED73EE257B77DCF976F2DE45A5B55E2EE6ABD5994B9| |5A59AE1C8E6E70BB376A5D4A15C295FB9BDDC2443BF159AC91A45C3488D8B8A6110| |F2B871CB28558DD4D5D29DA562C9A8E46F168A85DAB26A995E5C2CA67265C398735| |9C389C2FC42AD509A775AB329235F9689FBDF64CEA854170AE5C095726136859573| |8B4BC5996CBE5A332ACB5DE22326DF6FF2555AFDC774A835319AD1956D9D7C09EAA| |FC8D7E0A137E0BB83B5DBA2C525B60B1EDE217F832D01490C0A4750BB512F65ADE6| |D42DCDE922DBC03637E9013D5EF0BD54D9516BB76F63BD8E1DD0BF4BEE815139708| |7B272354752595A17F941D0C458534E436C52B3FC6E8ADA8C98A33966B36247E2E4| |00D83B4826C05012FC2855ADF4D7CA7309F13C423C9FF01E6813032EE42AD77DD47| |F92999BF56EF617667F61F617617F3F25CB6B5D82E9F03EC3F94456C9E7E0D117E4| |1AB90E7E962A1FF7F145D1F7B110D9474640BBF8EC646E273DC5E829464F317AD22| |537805C5BA013E71ABF8E587C0BFC25D16EFAEE3E8DBEE367C0C1B3E439F23C98B8| |007E91AA1EEBE131550FD7F7CB9E41DC970A52DB92591FEFB0EF017A4E3C2457C0A| |147E463F209F855AAA2BC9728D7F3CA1EFDD4FAA9D5DFED01ECA10F0CC1DFF16132| |45A6C14C0634A426495FC91168C3A3E41879823527C95360BB7848B1CF5404CFB14| |FB4347DA55725CFA7AB097DFFDD347B75C58F599F9AA69A6A50A675A68BA259CA46| |CBFE1B4AE57B83B2F95FB16911DCACE7064EA6FD1A9E9C1F07739EB28B15B0238C0| |E120D7ED20D4AA641196D50C61A94668FFC574031FFF865338EFF026C82EB45| |-------------------------------------------------------------------|
  12. I just solo’d gold on Invulnerability. I have run Invulnerability off and on for years. I find it to be an incredibly sturdy set with none of the downsides of Stone (movement/damage) nor the lapses of lopsided pure defense sets. It does not have a damage aura. It does have some of the finest layered protection in game
  13. I mained Brutes for years. I am back on a Brute now as my main. I am soloing the entire game (every contact blue/gold/red) on a Dark/Invul Brute. To me this is the most survivable character that has almost no penalties and does good damage (specifically single target, AoE is meh) I run this as a high recharge version of a Hyperstrike Invulnerability build. High recharge supercharges the synergy of Dark/Invul and brings up the big buff power to near perma. Happy Bruting!
  14. Blizzshear? Keeps the original “feel” says cold as heck, and has about 99% chance of availability
  15. Put this where an enemy will walk on it
  16. Take the orig acct. get your farmer. PL the second acct toon to 50. A few hours work tops
  17. You want to look at Hyperstrike info. In my opinion the definitive word on Invulnerability and has provided templates
  18. Oh I will be using Unstoppable on my third build only. I have a solo stealth build, a team taunt build, and the third build will be going for maximum tankiness for stuff like Aeon
  19. Yes. I can easily hit 100+ on S/L on an Invul Brute. But Energy? Oof. Most of my builds hover on the 60s. This is where Rune of Prot, Oranges used strategically and reconsider running Unstoppable starts to be design possibilities
  20. From my addled memory this whole topic in my head is tabbed on the Dr Aeon TF. There is an ongoing discussion in the Brutes forum on it. My current project is soloing all old content so my attention is not fully on running Doc Aeon endlessly. But according to my understanding (shaky as that is) yes. Yes, the full resistance value acts as resistance to debuff of resistance (there has to be a more eloquent way to say that) This works everywhere and specifically is effective against the crazy Brickers. But I brought this topic up because really good gamers I know personally either thought this was not true or had no idea. My first interest in the topic after years and years in CoH was in relation to the Dr Aeon. I run Invulnerability because it is not only tough, it resists debuffs. So my 1st question was “is there a way to resist having your resistance debuffed?” All the data and feedback I have seen says absolutely. I have not tested it myself. Also I have seen some odd comments on the data that leave me with questions. But by and large all feedback points to 100% resistance acting as 100% debuff resistance
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