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Snarky

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Everything posted by Snarky

  1. I found a middle ground. Not quite player D. I gather recipes. Usually through normal play. Or when i get a new alt and farm them ip to 50 in a few hours i have a bag of recipes. Then i craft/convert those to a handful of very marketable enhancers. Sell at about 80% going market price. Bam. Usually 200-300 mill per 50-60 or so recipes. Netween the farming crafting converting it is a bit of time investment. Plus of course the farmer earns inf during those hours. The cheesiest way is AFK farming. But i can never stay AFK when it is up. Too OCD
  2. Bases have always been hot
  3. There is a metric crapton of content (non OURO!) available at 50. It will require alignment switching to catch it all. All 35-50 content, all 40-50 content, and all 45-50 content. This is a LOT of play. Just poke around the wiki for contacts in those level ranges.
  4. The recoding on this would be a nightmare. I would guess. Part of Tanks resistance involves reducing the time of the effect. How would you address that? And a million other questions…
  5. You could dominate the orange salvage market. You wont make a lot. But evidently an idiot or two were quite entertained by it a few months back. Seriously though. Why do you need to make more influence? It is like raining cash in this game
  6. Interesting concept to me. But I think applied with an overly broad brush Think of a fire AoE. It does the same FIRE to everyone in the area. I do not care if 100000000 ants cram into the area they all take the same fire damage. Maybe some mystical power drawn from a certain talisman would only have so much juice to deliver….much like an electric battery… and therefore having 8 bodies each would get 1/8 the effect. Wait? Is that how electric charge works irl? Or does each act as a resistor and get the full brunt? Lol But in general just too broad a change. Also to late to reinvent AoE. Maybe an interesting idea for a future powerset. Would make ST on AVs mich more powerful once you clear the trash
  7. Actually not really. I have pretty much moved onto a new game except for a few posting here each week hoping for change. And an hour or so of SG event Friday nights. My Brute stories have reached their end. I will not watch it any longer
  8. Truth. ATOs should, in a perfect way world, be an excellent set to place in the AT though. Especially the PROC. When it falls flat it hurts so bad. You sit and think of all that could have been. Then glance jealously at the ATs who got near perfect ATO sets looking like surf and turf while you got runny peanut butter on stale bread
  9. Some are born Snarky, some achieve Snarkiness, and some have Snarky thrust upon ‘em…
  10. if you count concept, costume, and using your above edit PLing to 50 and respec i would say (including breaks) 6-8 hours. If it a storyline toon i am not PLing then maybe an hour or two depending on happiness with concept, costume etc.
  11. While it is true Sentinels and MMs suffer greatly THIS IS A BRUTE THREAD. Seriously though, sentinels suffer, even suffer worse, than Brutes by being a Hybrid design that the Dev staff has never known what to do with. Brutes had a glory day, until archetype mixing when ugly jealousy and champions of Scrappers and Tanks were able to cut Brutes to pieces inch by F-ing inch. I have a currently built Elec Temp Blaster which is more survivable than 95% of sentinels and outdamages Sentinels with half its offensive powers tied behind its back. Masterminds never found a niche, honestly. originally designed as the redside Tank teams had zero patience for the setup and Brutes were charging in and mostly Tanking (or else) anyways. So MMs became a concept class mostly. But Brutes were fine, if a little dated for todays modern game of damage patches and now extra agro from artillery NPCs. But Brutes have been stolen from and watched adjacent classes be given great stuff, then they get stolen from a bit more. then a bit more. Its enough to give you Fury. Except that got nerfed, and no doubt will get nerfed again. *looks at spreadsheet graph of trends. Yep, math checks out. Fury should get another nerf in a patch or two.
  12. Look, I switched to a Beam Rifle Blaster for Really Hard Way Magisterium Trial. After ai went in with a Brute and did almost no damage because of endless deaths. Take your pick of ANY Incarnate Trial and most of the new content and I can run a Sentinel that will out damage a Brute. Because the newer stuff leans into unmitigatable damage patches that punish melee. A good league will have one Tank propped up by healers and everyone else on DPS except for a few healers. The game design went to the holy trinity and abandoned the mixed class Redside wildness If you think Blasters are crap in end game you either have an incredibly poor Blaster build or struggle to hit buttons. Do you drink much?
  13. After all that you get to the point. In case you missed it I am a Brute player. I have left this game almost completely now due to the shift away from content heavy melee can do in end game. Granted the Tanker AoE buff was not part of that reason. More like adding insult to injury. Make it nearly impossible to run heavy melee in end game then buff Tanks AoE. Fine, i get it. Enjoy the Blaster game with your pet tanks and healers. But since this game is trying to mimic the biggest mmorpg team makeup…. I decided to see what is so good about that and have headed over for a look
  14. But it is not just damage. It is all effects of the larger AoE, and many of the secondary effects are very desirable to have running. To argue the larger AoE is still not good enough for the Tank vs the Brute is either disengenious or uninformed.
  15. Fury got a major nerf bat after Going Rogue and Brutes mixed with Scrappers. It was pointed out that (while not all the time) with a good build and good play, the right powersets and the sun shining just right a Brute would out damage a Scrapper. So they beat the crap out of Fury. Part of that was having it decay from 100% to 90% so fast 90% became the effective max. Since they bent Brutes over the Dev table to make Scrappers happy they reached around and let Fury decay slower from 90% down than it had before. Of course Tanks wanted a piece of the Brute pie as well so they do way more AoE than Brutes now. It hardly matters anymore. With Incarnate unresistable damage patches (and giant AoE effects) Melee damage dealers are second class citizens now. A well built Sentinel will out damage a Brute in modern high end content bu playing wisely, managing it’s agro, and keeping up a steady stream or ranged AoE
  16. I love the Unrelenting Fury idea. This pushes performance in an understandable and thematic fashion. Without jumping on Tankers toes or drastically increased damage Not sure about the numbers. To me the Brutes Fury looks low but I avoid mathematical analyses of these things. But low or high any attempt to push Brutes damage back up will hit the wall of players and devs with nerf bats aready. The Unrelenting Fury idea is the most intriguing in the thread so far in my opinion
  17. This idea punishes certain armor types and rewards others. Not on a good way either. A tanky set like Invul will do even less damage and a Fore set that does the most damage will do more damage. While dipping into Tank realm to do it. Thumbs down. Keep swinging
  18. Have a stacking damage proc similar to the weird Kinetic Melee power set. This would fit neatly into the classic “Brutes are most effective when in the midst of a big fight” theme. While I like the idea of the Tanker bonuses (at least it is a real bonus instead of a shiz whizzle) I am not looking to horn into Tanks territory. I wish the Devs would stop changing Tanks so that they are situationally better than Brutes (AoE fights). Say I am negative, but I do not believe there will be a positive outcome for Brutes. They were never envisioned to do what they did and every Dev team that has done anything with them since they came out as taken a large or small nerf bat to them. Anyone sense a theme?
  19. Back on live i joined a “chat channel” that i ran with nearly non stop. Brickhouse on Virtue. Was very good. Great teams. That is the benefit of a SG, besides the social aspect you mentioned. Now I run with Cosmic Council SG. (On Excelsior) They host very regular events, have a solid Discord presence during evening hours, and host an every Saturday Incarnate Trial badge event starting at 6pm eastern. Lot of good badgers and really great people
  20. I did not even put down how crap the Brite’s ATO is compared to other melee class ATOs. I was just listing actual things that made Brute’s situation worse. But yes, giving otber melee classes really nice ATOs while giving Brutes a fizzy drink shows how much love there is for Brutes in modern CoH. The time has past for the glorious days of busting out of the ZIG and ROFLSTOMPing your way through the game. Was good times. Mic drop
  21. I think most of these dudes have proper Scutums, going up against supers with spears and swords
  22. This I like. My current writing ideas (i write little but conceptualize a lot) involves the Fates influencing Grim Reapers behind the scenes as they try to manage the chaos caused by a creeping undead plague. The Fates are just trying to nudge certain events because they see the totality of the time stream from an outside perspective.
  23. The finny thing was when I went on tbis rant at 4am (errr I mean started this interesting topic) I really kinda forgot Rom and his Nictus thing. I just always think of the Romans as separate from his lore, like minions. I guess if I read the text I might learn what all the Robots, vampires and warwolves are doing back in old Rome as well….
  24. I mean, i get it. They TP because it makes it harder. I just do not get it. Storywise. Maybe I should delve deeply into Cim Lore or.... Wait, Nooooooo, why the F are the surgeons TPing. That is stupid. Super Stunners, tough, take one look and you see why, Freaks gonna upgrade. No deep dive needed. This change is game driven not lore driven. garbage writing and drivel. Also ruins one of my mini games of being only 25% of the players that hunt Surgeons in ITF. Let the AoE get them, screw running around chasing TPs. Yeah! You made it harder and it doesnt make sense. You've joined that group of writers who throw away any pretext of lore and just write game! Gratz.
  25. Except it did not exist in that generation of the game. Fury was nerfed long ago, ATOs are relatively recent
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