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Snarky

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Everything posted by Snarky

  1. That vip pass was my transporter redside. You could bop into the D grab inspirations from the tiki bartender and race to your zone for the next mission super fast ( or so it seemed)
  2. When I say this is a non DPS it means it is not a Proc Monster. I basically tried to build a Tank Mage. The thing is comfortable softcap on Range and generously past the softcap on Energy/Neg. It benefits from a metric crapton of Healing and Endurance Recovery. My Ice/Ice Blaster is a lot easier to run than my Dark/Dark Blaster. So I just started pursuing things that might be even easier to run. Yes, i will find the laziest build in the game. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Ice Blast Secondary Power Set: Willpower Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam(9) Level 2: Mind Over Body -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(11), GldArm-RechRes(40), GldArm-RechEnd(50), GldArm-Res/Rech/End(50) Level 4: Fast Healing -- Mrc-Rcvry+(A) Level 6: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15) Level 8: Chilling Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23) Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 14: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(33) Level 16: Up to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 18: Bitter Ice Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(36), SprOppStr-Acc/Dmg/Rchg(36), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(37) Level 20: Quick Recovery -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(39), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End/Rech(40) Level 22: Fly -- BlsoftheZ-ResKB(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 26: Bitter Freeze Ray -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(42), SprSntWar-Acc/Dmg/Rchg(42), SprSntWar-Acc/Dmg/EndRdx(42), SprSntWar-Acc/Dmg/EndRdx/Rchg(43), SprSntWar-Rchg/+Absorb(43) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46) Level 35: Assault -- EndRdx-I(A) Level 38: Strength of Will -- StdPrt-ResDam/Def+(A) Level 41: Tactics -- RctRtc-Pcptn(A) Level 44: Frostbite -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/EndRdx(46), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(48), PcnoftheT--Rchg%(48) Level 47: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Slow%(50) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1344;644;1288;HEX;| |78DA6593594F135114C7EFB453961628B4B294AD50C5B62C85AAEF268A1A151204D| |4C786D04B5B1CDBA625511EFD14C618DCE2FA202E89DFC235F141143F824BE283C8| |623D33FFBF0D09934E7EB767B9E77FEE993B7975BC61F5D4B5A3CA683A6ECD95CBA| |9199D5FCAE5B5E59DD5F3D97CC12A649695FDD4CA1BFAEF4C4DCFE5333A9D383DAF| |53C7246DA9B3EA19D70B3A5FD6898B39CB2A16AEE892F24D150A56E2A495CB6497B| |CCE7AA6A875DAEF2C27F45C5A97CAD95CB1116176542E9F099D28E6E613D55DED42| |93524797963B444858DE8DA8E253F1A81541D254AE5BE46DD0BC43DE056BEE813A2| |6349C5C97EA9545547C61B02E022E488C81188F71C8EDE4D58D82DE24183D02260F| |9363604672DDC855EE33D86F53F47AA8D7E3F6601F136CF0903560532D59076E453| |1003BB796BD36B3D766F61A60AF01F6BA8FBD66454B3DB4B8EB5B0DF876E46F8FA9| |DA7E416FDB597047EAF858C7478D1DD4D8418D9DD4D8498DDDD4B82DB98DCC6DBCE| |F82EF01D8FB907C443E06FB9E80AFE24AF979D6FE73D0D8374DCE80FDB3E479F202| |F857EAB6B06ECB27D3B1ED5F233F935FC003EBE4577051CE26C8BAC1DFF46D8007F| |F909BE41618DD067D329056D455ADEBE82322B676D88CF6219C7F94AC88CE106B85| |5E638FF81BF22DF90E1C7C4F7E002F89CE2E7E4F5D9C618BD4EAA1AD873615C3DDB| |06B8439BF41CE6F98F31BE6FC8639BF11CE2F20FB45B85FA41F9A2FCB7E03EC71A0| |DD70BE99A0C4C518175B91BE83A6BA217143EC6DE829B48CAC92CFC0D1E7E40BF22| |578537213C835121F5D4E8DE41A68896F8CF5C7788EDD66F5DECB4F1EB518B76FB3| |7DB72A95893DDE2993575D2C8663F9E6ADDE6C5A7EECB6F4E32E7CDF13F573B7E53| |A26FE0FD163D10A| |-------------------------------------------------------------------|
  3. Sentinels do not get that. They get a weird cascading health/end buff to sustain. I may reroll this as a Dark/Will. Personally i like will on Sentinels. (Endless green and blue and a non targeted rez for the...rougher times). I can softcap ranged def on that. Most of the Dark Armor tricks for Sentinels require long periods at Point Blank....which is not how i build or run. Looks like i am PLing a new alt when i get home lol
  4. I am experimenting with Sentinels...again. Danged I really want this AT to work lol. I would love a decent DPS analyzation of Dark/Dark Blaster versus Sentinel. Or just a good conversation about how far off the mark it is. I am not a great builder and Sentinels are a strange mix. Here is my Dark/Dark build I threw together in half hour. It is obviously a rough draft. I have the toon at 38 and partially slotted. I would love to see some other ways to build a Dark/Dark Sentinel. I have built and run Dark/Dark Brutes, Blaster, Corruptor, Dom. I focused in on the resists on this attempt, figuring to get them 50%+ to mitigate the crap if I start to take agro. Character will only be in melee for Blackstar and Obscure Sustenance. Of course, non melee for Sentinels is still real close. Who nerfed the range on these things? Like they dont have enough issues... Anyways I am quite familiar with the Stealth/Fear/Stun Defense/non-Defense that is Dark. It sheds a surprising amount of agro. Between that and mostly staying the F out of Point Blank I think the resists will be enough. (I hope) This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 2: Tenebrous Regeneration -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(45) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43) Level 6: Gloom -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(11), SprSntWar-Rchg/+Absorb(34) Level 8: Umbral Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(13), Bmbdmt-Acc/Dam/Rech/End(15), SuddAcc--KB/+KD(34) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 12: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(36) Level 14: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(48) Level 16: Obscure Sustenance -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(46), TchoftheN-Acc/EndRdx/Rchg(50), TchoftheN-%Dam(50) Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(36) Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 22: Abyssal Gaze -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(37) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Life Drain -- Prv-Heal(A), Prv-Heal/Rchg(27), Tmp-Acc/Dmg(29), Tmp-Dmg/EndRdx(31), Tmp-Dmg/Rchg(36) Level 28: Cloak of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(37) Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-+FireDmg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Tactics -- RctRtc-Pcptn(A) Level 47: Assault -- EndRdx-I(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1342;657;1314;HEX;| |78DA6593596F125114C7EFC08CB5D0829416286D454A6158CA14DCD71815F5C1121| |BFB0108292345110860A28F3EA81FA1EEEB9B267E12B76A356D6D9FD44463AA26B6| |C117C5C3FC8FA4492733F94DFEF76CF7DC73D397525DCF4E5E392C24DBB162B656C| |B4CEAA57AA1A4179574365F9812ADA7833EEF7F3D73265BCAEB392D95AD9ECF1C25| |97FA407B29A59FD54B351D6B47AA17CA55619D28978BDA8962213F5DB718FF93155| |DCFD98DDF713D9BD3ABB5E942A51B662DAB4229EF3D5E294C69EDB093E58BC54C9A| |32E9D5CB1EAAC547DFAC2AF869CA62D424445216A6385303E504330906C3642E193| |E66B16A16429585BA06461ACCDF66C3F649844CD956FA026DD30A18FD0A8E7E0355| |8A6B665B33C78D70DC28C78D72DC3754B7025B45792E23EE0B70F34BE62BD0F21AF| |4CF826F559C45CBB7E30FDBFC05BB9A4CA118B449A0FF23F430D5D889BCA6CE55AE| |7F8DD900DF537C2BD766DD8E9ED976805B763277813DBBC1C01EF01DF976736DDDF| |7A08DDC07E30F980FC1B147CCC7E053EAB59DF3DA9DA865B017DCDA07C65D60D2CD| |F480F394D7C1791DF3D86BCF02D8BBC8FC00BA96C0C032B84C799DC82B394F71DC5| |FE01CC5EDE39AFA66847186AE1BA0E726F316E8BD0D8EDC01AD74486ED424DC4BD8| |E302C5EBE779EDE779F2F2FC0C5E257988F67A0D0C5C0763746603F091063E990C6| |DEC33384C3986786D2826D02BE622E5F271EDBEBDC8BF6D1F733FF300E83FC86775| |081CA59CC3F015C3A7A135A84F418E17E4B90BF1DC8578EE423C772ACF9D6A021D5| |467987B116E359434276931D66277298793CE8C348D35CD8F7DC4C931615CD8A648| |F0DE06E5F6BDA7971E712ED2BAD54A4B698E6F589D90F9CA932219CA8AA57DB359F| |9B15EF1E34CBE6FB0FAB95E994167FE015970D8A2| |-------------------------------------------------------------------|
  5. Actually....size does matter. Not sure about the coding. But I started CoX running giant Brutes. Did so for years. Then I have a few tiny robots, and my standard vamp (on a dozen alts now...) which is normal height. (slightly less than 6 ft) The small characters negotiate tight maps much easier (for me) than the large ones do. I do not know if there is corresponding code or if it is just easier for me to move center mass through opening when I can see the center mass easier. Comic book physics is always an issue translated real world to storytelling, whether tabletop, book, traditional comic, or video game. The ragdoll physics in CoX is really one of the reasons I keep playing. It adds a 'real' feel to the game. (that is not an excuse for KB, put a F-ing Sudden Acc Proc in it you losers) I enjoy watching snippets of stuff on YouTube before sleep. Last night was some Punisher and Defenders. The punisher was fighting another guy. They were both using things like pipe wrenches and scuba tanks. for multiple hits. yeah, no..... The Defenders hallway fight against "The Hand" (their intro to each other as a team) has some spectacular non connection of reality to physics. Luke Cage and Jessica Jones punch and throw people (regular people) hard enough to break walls. these people sometimes move. there is no oozing (or exploding) of blood. Some of these people should be twisted around with their legs at an awkward angle, twitching, like our ragdoll physics shows sometimes. There is no recovering from a hit that knocks you into a wall from across a room hard enough to shatter plaster and cave in the wall.
  6. I'm in Portland. Supposed to get 111 today. I work outside. Well, a good deal outside, I schlep a truck around town. I am stunned by how hot it is. Thanks Michiyo to you and your garage. Protect our Encyclopedia! (and yourself, stay cool) edit: now I have seen reports of it getting 116-118 here. WTF people?
  7. i of course came close a number of times. running the posi exemp'd from 36 I had a big insp tray and was using large blues to prop myself up....
  8. Ooooh. Okay. That works but i did not realize what the X means. And the review i was looking for has no X so i assume it was not completed. Thank you. maybe just a sentence at the top explaing the link for us clueless folks. 🙂
  9. Am i missing something? Because i have to hunt through every post to find the write up scrolling page after page. I still cannot find ine the guide says was done
  10. It is a real life power! Was working on Sentinels today. Levelled a Beam/Will to 40, I/O'd it. ran it through Posi and Synapse. liked it. I love me some Dark though. .... So I made a Dark/Dark Sentinel. PL'd it to 36. Was hurrying, so I did not do stuff in normal order. I did not get jet pack from P2W, sprinted around base got to Pocket D for PL from my alt acct. Finished PL in AE, slotted. Moved power bars into position. Put powers in right place. Ran Posi 1. Damn, This thing was sucking End. I know it was not Will. But damn. I got a level and veered from my planned build, adding a Numina in Health to Buttress Panacea and a End Rec in Stamina to buttress Perf Shifter Proc, 2nd part of Posi was better. Still not great. Should I reroll Dark/Will? Sigh. Maybe... Think about it tomorrow. As I was logging off I finished putting all powers in place. grabbed Sprint and put it with my travel bar. AND IT WAS ON!!! I had sprint on for Posi 1 and 2 and never knew because i had removed everything from trays... roflmao I feel like a new player again. I will check in the Synapse what me End situation really is tomorrow. 🙂
  11. My problem with Regen on Sentinels is the same as it is on Brutes. Willpower does it better. On Brutes Invulnerability (with i/o build) easily outshines Willpower. Not so on Sentinels (or so I think) This is because Invul is meant to take the Alpha. Sentinels do not do that. Sentinels need what Willpower was designed for, supercruise. Regen is just too much of one good thing and not enough of other stuff. Willpower, while missing the mark on a 'heavy' class slightly, finds a true home on Sentinels. Regen, best suited for very high health characters (and even then it is a comically crazy set) just does not quite meet a Sentinels best needs. I would suggest you reroll this a /Willpower basically. I am currently experimenting with Willpower Sentinels and liking the results. The armor requires next to no slotting to do 80% of what it would do if you stripped all slots from your attacks and built all the power into the armor. (which is crazy, and ineffective) with a tiny I/O slotting into it you get endless Blue bar and very good health recovery when you get into a hard corner. pop some insp, get out, heal up. It will not be Tanky. It will not take an Alpha. It will be the sustain you need if you play smart.
  12. Yeah, anytime I get interested in a AT Build I make 2 builds usually. A levelling build and the final build. They are usually quite close. Part of my enjoyment is running alts in low level TFs. So a 50 build only works for me 50% time. The best part about building this way is many times I can "solve" the builds problems without using the Alpha. So then I can choose an Alpha instead of taking a forced pick.
  13. Snarky

    What/Willpower

    I have started experimenting with Sentinels (again). currently leveling a Beam/Will. I am not shocked at how smooth Will is. I have a lot of time on Will Brutes. I think it is better (in my opinion) than Invul (my other choice) due to Invul slot hunger. Will gives constant Blue and picks you up when you take too much agro. I do not build it to tank, i build it to sustain. So Will works well for me i cannot decide if i like Beam. I levelled to 40 in AE and slotted all the low level stuff out then ran Posi and Synapse. Will 50 it and continue (in order) through the TFs. my go to these days is Dark on everything lol. I am not sure i like Dark armor on Sentinels. It is a very unforgiving set. It would be tanky against low level minions and probably tissue in incarnate trials. Whereas i see Will letting you play at the fringe and lick your wounds to come back in But what pairs best with Willpower Armor? (I think Sentinel Will may be the most perfect niche for this set in modern CoH, where it is Overshadowed by Invul on tanks/brutes I would be glad to level up a few more experiments but thought i would ask here. and of course, is Dark/Will a decent pairing or is that just a 3 winged duck?
  14. Get to know the new incarnate powers. There are 6. The right pets are required by good leagues for certain badge attempts. They make that big a difference. They are not even the greatest power in my opinion. A good Alpha can take an expensive invention build that does not quite work and grease it so it hums like an in tune Ferrari. Destiny powers are life savers for leagues. Judgements are incredible powerful AoE attack on a par with Blaster T9s if not better. Interface are subtle powerful and fun. Hybrids at T4 are nitrous to that Ferrari. Explore the world of 50s a bit. You might be pleasantly surprised
  15. I will give you this. Invul is so well focused on its job it does more with 8 slots than most sets do with 9+pools lol. Still feel cheated though
  16. Any way you can clean up this thread so that you just get the reviews and not have to scroll through a dozen pages desperately looking for the poweer set someone said is reviewed here somewhere? i have wasted four runs through this whole thread looking for the second review of dark blast the 1st page says is here. the reviews. priceless. the organization. wait, there is organization?
  17. I never looked at it this way. (I HATE PvP. Hate. From my little hatey heart. Between the good point you make and the reasonable assessment of Aethereal above....I have to admit it should probably be left alone. Grates on me though. This is my most run set in the game, although I have been on squishies of late. If I could convince the Devs to do ANYTHING to fix Sentinels I would be rocking a something/Invul Sentinel. In fact I may do one for my next Redside solo everything. Havent decided, might go full Blaster. But it just irritates to go picking through the powers. Oh, the tier 9? Garbage power in PvE. Nice nearly every other set/AT in the game gets a T9, you get a lump o' coal.
  18. Fix this. Please. Okay. That is what the thread is going to boil down to. Thought we should just get it out of the way in the warmups. I feel stretched. Do you? What would a fix to Invulnerability's T9 Unstoppable be? Would it fall along the lines of nerfing it a bit and putting it on a non recharge like Rune of Protection. (I dislike this but at least it would give an option that is viable...) Would you re-envision Unstoppable as an Incarnate style power? I sure would. Kicking Defenses up +20% or so, maybe not adding 70% resists. Seriously, what Invulnerability user needs an additional 70% resist across the board. You did use enhancers right? This is where Unstoppable left the good idea track and started down the off the tracks over the cliff stupid. "Let's give Invulnerability a power that boosts Resistances 70% across the board" Dev 1 "It's going to need a huge crash then." Dev 2 "'Right' Dev 3 (lead) 'Code it." Invulnerability has as much use for +70% resist across the board as I do for +200 pounds muscle mass. Where the hell would I put it? A thoughtful look at what this power needs to be in the modern game and a REASONABLE downtime and/or crash needs to be examined. Something useful for boss fights at the end of TFs (including a look at how long those fights cycle) and/or a button for 32+ / 38+ users who are getting overwhelmed by dozens of mobs in some dismal map. Resistance to End Drains thrown in would be good. Feathering in Defense while shoveling out a lot of the useless Resistance. Creating something that sustains a character through tough times instead of being a 3 minute delayed death sentence for the character (and sometimes the team)
  19. It's funny. If I were to hit one of the big lottery jackpots...you know 1/2 billion USD I would buy a mansion. Couple cars. Would I want my own server for CoH? Nope. Might volunteer to donate stuff to the current Dev team. Even if money could pry the rights away from certain people, I would want a team....pretty much exactly like the team we have running things. Mostly low key, conservative, thoughtful decisions and changes. Although changing Invulnerability's T9 crash and fixing SS Rage would be great to see.
  20. The greater connection between Clamor and Countess Crey is that Crey Industries produce Excelsior. This is the drug the Freakshow use (and abuse) that allows them to bolt things onto their bodies originally stolen from Crey. But now???
  21. Any very tough Brute or Tank can do what you ask here. But your first post said 'best' Now, Farming is like racing? What track are you on? a F! is probably the best. Unless you are dirt racing, then it is not so good. Most Farming is done on Fire Farms. Mobs deal Fire damage and are susceptible to most notmal attacks. Pick your farm wisely. So Fire Armor givves great fire protection and is the highest damaging armors. We are going down the rabbit hole fast. Check the link above for more info.
  22. Personally I like a Rad/Fire Brute. I/O'd to the gills of course. But I do not like farming. Also, you left out if you were AFK farming, or Fire Farming, etc...
  23. Thanks now I have the Full Metal Jacket scene "THis is my rifle, this is my gun" scene stuck in my head.
  24. Updates from the front...errr bottom.... in Help "I am 50 vet 100 but have never done a DFB, what do I do?" Me: "Run a DFB" A few sweet comments on living up to my name later I invite the 50 to Atlas and organize a badge run. I never organize. I never give instructions. I gave instructions. I put in every AD "badge run" in CAPS!!!! Instructions "We have two people here that never run this. This is a badge run. There is one boss where you cannot kill minions. only boss, single target attacks. I will pull" A few other people gave more explicit instructions about AoE and such. I always pull this boss. i get bored down there. At the boss I race ahead. Someone has already cleaned the bombs....I already am like hmmm. I pull the boss when she emerges with a long blast. as usual. She starts to me. then hares off to the far back of the room. We got the badge. But seriously. is it that F-ing hard to read two sentences? Is it that hard to follow instructions on a F-ing DFB? How you people (and i especially mean Oklahoman and Confusion, but everyone who attempts badges on hard content) do this I do not know. I was ready to reach through the comp and drain the blood out of their worthless body with the power of sheer hate,
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