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Everything posted by Snarky
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I see this. And So I keep posting. It has been repeated so much, people take it as fact. It is not an instant death sentence. I have had it up and running, crashed, and lived to tell about it many times. Been many years but I am pretty sure it was Reichsman with endless spawns, set at normal difficulty. My Brute just kept going, cycling through T9 Unstoppable, and all the Dark Powers keeping him up. Literally endless waves of minions. Yes, the power crashed. Yes, my bars hit the floor. Or, a MM above the floor. Not like it was a shock. A purple before, then a blue a green and Dull Pain. then 3 more madness minutes if, huge if, because my dark/invuln Brute is seriously bad bad bad, I did a full on build centered around Unstoppable I would modify the I/Os to assume the power was on. That changes the slotting to hit caps. Hopefully making space for more damage, or modifying defenses to be more efficient I might look at it this weekend. Been working 50 hour weeks, so....burnt toast here. I will definitely poke around on it, taking Hyperstrikes Invul Brute template, slapping Dark on it, kicking Unstoppable on, building it Perma, then seeing the room I have left for goodies. Will be an interesting comparison to what I am currently running. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;667;1334;HEX;| |78DA6594DB4F135110C6CFB65B1068694BA105B157A585166A0B78D7982842549A9| |034F19554586163539AB61879F4C177458D2FA2E0E5D53FC1BBFF8D880A04F4A50E| |FB7D224937DDFEF67C3373CECC9CB39BBB3BE67C3B71EFA2D2DA2E170BD5EAF4A5C| |A62CD70E40A73E68C5D29D5942F152AB7979AE5D16F99A67346D130D263A2E23108| |79CCB86594AA46FA6AE9CE62B164540A37CDA2595B52AD530B0BC574BE6C18B32EE| |B71DC9C9BAF99A539A7359A340A6519B8FF0D668D4A75DE2C07AE94CD993466CE2F| |2C16A773856ACDA82C754B1E71B9BFC9ADB4BDBFBA43AD4AA2595DD9D6C897A0FE8| |A7C0D36BD01DF1D8CDD122D21B61DF0D036F91B6C0D886350388CD8F5BD50C66A4E| |DDD29C2EB21D6C77931ED0E305DF4B941DB176FB16E6EBDC06FD3BE42E1893863B9| |4E5AB3952CAD2BAC90F8266DA9AF31A6C139A95EF86A82DB0395AE236CB763841F6| |834706C824184A811F25AA8DF9B5B12F21F623C4FE4476419B24E082AF72DD47FC2| |719B919EF667D11D617617D51D6F753BCBCD626D41DDE67E84F74857C0E1E7D41AE| |926BE06789F2711D5F0C751F0B9161320ADA25CF2EFA7631A738738A33A73873D2C| |537005F5BA00B7D4D5C872DB109FE126B0FF3EE398DBA1367C081B3E439F23C98BC| |007E91A85EEBF0D4552FE7F7CB9A41EC970A52DB9451987B187E809A930FC96570F| |011F9987C027E95A818F725C6F9BCB2461FB53E6A7BEF763FD6D0FB0791DFF12132| |4D66C06C16342426C5BC52C3D08646C851F204634E92A7C00EC921CD3AD3519C639| |F6819E69559113F9F9C495DF1AACB4F2E956C50320D4AB641196950461B94717DFF| |3B509F6CB04EE9348AA2594A8B47DE5F28F5F5D6FDEF00AD1BFF159B16C569F1DC4| |0B73BAEE1347E6F88FA7130EA297BB50C7646D0A73F7E01D7FD0B4F20EB45| |-------------------------------------------------------------------|
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But i have run a high end build that used it, granted i have not tried it in in arnate trials. But in trgular high end SFs i have run a Brute that stayed up while team hosp and came back. I was still fighting an endless spawn surrounding an AV. I could not o ercome his regen but i was having a ball destroying the adds. The Dark/Invul kept me up, cyclying tier 9, dull pain, siphon life, and recovery PBAoe
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I was introduced to a Dark/Invul super high recharge Brute on live. There was a builder who wrote eloquently about the tactics. i copied his build and was amazed. It did indeed do what he promised. Layering tier 9 did not stop the crash but it did not matter sice even small blue and green kicked you back into running territory. Think getting hit by Nova Fist once every 3 minutes my current Dark/Invul is a monster without Unstoppable. But the idea is calling me again lol
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I do not need a ton, hmmmm, weird economy, billions and billions laying around. I love TFs, even Posi 1, 2, Synapse. So, I have merits ---> converters. I buy unwanted yellow recipes at lower levels that require no rare salvage to craft. craft ---> convert ---> sell. When I started I did an hour or two at a time, found that irritating. Now I keep everything ready and when waiting for a team/TF to start I start "knitting" Sometimes I get 5 done, other times 20. 20 nets a little over a 100 mil currently, I am sure of a few things in life. 1) I am happy with my current CoH experience, 2) somebody will look at this post and decide a great way to grief someone is to buy yellow recipes and burn them in a bin. 3) I don't care, my toons are currently kitted out and I am not planning on new toons for a while 4) Someone smarter than me will show me how to generate inf easily the next time I need it, because we have more cool peeps than griefers in the Cities.
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I knew this thread would come back to those $12---->$50 houses
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Horse Fertilizer. They are flipping product, gouging prices, lining their pockets and logging off. They are infamy sinks. Useless as a dead squirrel on the freeway, but more annoying.
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nice spin. but there are limits on what we put on the market. you either cannot see that or are trolling next you bring in some adjectives to say the comparison is not worthy. slash adjectives back out. hmm, sentence looks stupid then. next you change the subject. troll
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Yes, just like the only thing keeping food from being sold is the limit on people baking bread. yet you can still manipulate bread prices (in the short term) to make a killing. Even if it negatively impacts people trying to put food on their families. and that is sort of the point, flippers manipulate in the short term, to benefit themselves, and they are okay that someone else pays for that.
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If there is an infinite supply selling at, say 100, I would agree. you could not sell at 101. ever. that is not the case however. We both know this. Everyone on the thread knows this. The supply is not extremely limited (usually, I can point out various ATOs and Purps that are) but neither are they unlimited. It is in the niches that flippers make their returns. Everyone knows this. Seriously not breaking any new ground here. zero creativity. There are freaking doctoral theses and paperback stock trading, and reddit threads on it. No money was ever lost on the stock market. Good thing to keep in mind on a week like this. Not a dime was ever lost. It just changed hands.
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They ‘have to’? Is this hard coded or something? Because if there are 3 things listed. They buy the 3 things and lrelist them, they are allowed to relist them at a higher price? You see where this is going? If only i had a diagram. Sigh
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okay. I studied some mathematics once. notice I used the big drawn out word. someone buys something at one price. relists the same object at a higher price. that (stay with me, it's been a long few paragraphs I know) INFLATES the price of the something.
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no flipper ever created a Brute ATO out of thin air either. A farmer could farm merits and get one. A flipper could buy a random ATO, convert to a Brute ATO and mark the price up a huge amount. Quite easily the argument as to who is better for the players is the Farmer. They create something, rather than just skim off other peoples work and drive prices up.
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I used to run Super Strength as my Go-to Brute set. Not so much anymore. The Rage crash, even though i have every trick in the world to deal with it, is not something i care to have as a constant companion in combat For melee these days i much prefer Dark Melee.
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I think they were possibly overpowered with a look towards Frankenslotting.
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Ice ice, skipping certain i e manipulation melee powers is a strong ranged build. There are some caveats. It is not a high damage set. You need to learn keybinds for location powers. It has a lot of controllery feel to it here is something that changed my ranged blaster outlook. Eight Feet is Ranged. 8 ft. Think about that
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My market analysis doesnt lie. I asked someone and they said that was what was happening. Then i thought of the rest. Yeah, no, pretty sure i’m right
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Omg i started in Liberty. Some of you will even remember my crazy rddside Blue Centurion rute who ran. Anguard Line VG for about 6 months nonstop recruiting before i moved to Freedumb
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I fully agree. Every couple weeks i will need a purple set that is either very short supply or “premium prices”. —-> looks at the 500-1000 enhancement converters i tend to have. When you have a hammer everything indeed looks like a nail. I start lowballing bids on purp sets that are not popular. Convert convert convert. While doing this i may buy a few extra. Or notice a huge pricing discrepancy. And buy a few extra. Convert convert convert. Flip. But this is not my preferred money making method. I craft and convert and sell. Makes me feel i am giving back keeping my fellow geeks (and my) endless alts supplied with globals and procs. But it is not uncommkn for me to do it on e or twice a month on yellow salvage. I believe it is not trolls. Nearly zero evidence. Here are the facts i “know”; 1) a lot (this number has been researched extensively, someone said it and i believed them). Of players do not sell salvage on the market. They dump it at a vendor to clear their bags. Except for rare. And some dump that - okay i hope not. 2) The drop rates for uncommon is not huge. 3) people are crafting more, following my own trend which the good folks of the boards taught me and i encourage anyone to do when the topic of money/converters comes up in help. My evidence for this is the steadily downward pressure on sales prices on globals and procs the last couple months Rejoice! It is the signs of a vibrant player base and hate the flippers. Someone, you get the torches. And you, pitchforks. Meet in the town square at midnight. We have work to do
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For style there is one that wins hands down, It is the HUGE interior vertical room with dozens of ramp and probable 15? stories high. Having said that it can be a true pain to find a NPC objective in the room. I don't use macros for that stuff and hunting the right "X" has left me irritated. But the weird style and crazy ramp battles? NICE! and of course epic villain monumental architecture ftw.
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1st. I dont use good names. Snarky. Snarkfoot. Snarkblast. Snarkrock etc. 2nd stay quiet? Me? Lol. Hmmm. Roflmao. Giggity. Bwah hah hah. Um this word...quiet? No, can’t keep a straight face
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still in rough draft. am at 47% not fully slotted. here is the monster still on the lab table no elec applied: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Penumbral Grasp -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Immob/Acc(9), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Dam%(50) Level 2: Gloom -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(15) Level 4: Umbral Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Dam/KB(23) Level 6: Aim -- Empty(A), Empty(25), Empty(36), Empty(39), Empty(42), Empty(50) Level 8: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(25), ExcCnt-Dmg/ActRdx(27), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(29), ExcCnt-Stun%(29) Level 10: Stealth -- LucoftheG-Def/Rchg+(A) Level 12: Tenebrous Tentacles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(31), TraoftheH-Acc/EndRdx(31), TraoftheH-Immob/Acc(31), TraoftheH-Acc/Immob/Rchg(33), TraoftheH-Dam%(33) Level 14: Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Soul Drain -- Empty(A), Empty(33) Level 18: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(36) Level 20: Touch of the Beyond -- Empty(A) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Fly -- Empty(A) Level 26: Life Drain -- Empty(A), Empty(36), Empty(37), Empty(37), Empty(37) Level 28: Dark Consumption -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), Erd-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(40), Erd-%Dam(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43) Level 35: Night Fall -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(48) Level 38: Dark Embrace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46) Level 41: Soul Tentacles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(46), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(48), TraoftheH-Acc/Immob/Rchg(48), TraoftheH-Dam%(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Assault -- Empty(A) Level 49: Tactics -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), Empty(19) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1436;656;1312;HEX;| |78DA6593694F134118C767DAAD08A596722337588E625BAABEF18A89A246A50991C| |4B7CD0A4D195976D71E282FFD12A2E0F1D6787D05359E1FC2339E318A7E83F5E93C| |7F0A7137DDE7D7FD3FC7CC3C3393BD3AD5F8F8F4B56342464E5866A9943B4EB69C2| |F86B26641CD89EA53476F17E4DC79D32EE4E7535366719143E39B9ED98AEB3AC5B2| |76D979AA94356DE5562CB3AC1C5BC4661CC74A9DB19755495D54962AAF84B572CA5| |2858572A3FE3F9D375D6517A29B1FF3F9626941B93D275D3597CAEA5196943D9F9B| |752A568EBF573A697223F42EB40A3C5E480843888C2102120C308D2068307784989| |7B7E75E97EC5B65EEBC01DE6436AC3133EB4C45B912B9722DC831EBCCC65BE06DE6| |AE3BE05DE625CA0D2237F896B5E677CCD6F7E00766FB47F01373917243C80D79F48| |84E6D87B51DD1765CDB8CB6562B6F6435BEEEB9D0353A5F3077BF045F317B5E836F| |98114AACD78BF4447D1BAF7B89EA85512F8C9EF5A1677DE8591F7A36809E0DA0675| |1AA17E15C1141BD0AD58BEA4E7A32AA673CA0AD4D7A8C638DD83DDEAFC1FBE003F0| |2173F8117399725A50BF4557A9A711DBB082368C1826AD03511D3ACAA1BC2E8CD5B| |5AD9B7B7CF60A457663F5DD167769C4061DE6E8CF8010BDC45FE006B39DC6EDC55C| |7A311797EAF563E4FE8301AD8D1F020F331347C0A3CC277410863087A1CF5C3BF18| |5B9F72BF80DFCCE4CFF603EA5DC38CF41C6F7F1894A7648ED7B469F63A83B869D4D| |626793D8D9347636FDDF6D88D1DA26B0B609ACAD99B414FA9CD2DD6B216512CAA45| |67A8CDA0DA45F5519AC2A5CC93B97A879BD842F72D2A7647CCA7E9F72C0A74CFB94| |19A376B785E473D454BBB1DEEF06F2CAEDDE3F5B4A400E72579B2E70179ACE12470| |DB1E1CBFABBA548B9CA7BDBAC3DFF00FBAA3045| |-------------------------------------------------------------------|
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Thanks for the tips about procs. The build is slot hungry unfortunately, although I am still in rough draft. A LOT of ranged defense is 6piece sets. grrr. Also trying to squeeze on another full power pool because I am drooling over magic click mez prot. Ah, the joys and frustration of building. Since this fires a lot it deserves at least one proc though. Maybe something annoying like a hold or thematic like neg energy damage. I will keep it in mind thanks. So, this may be the reason Touch of the Beyond slipped past me, because it was part of the rewrite for Blasters? Or did I just miss it from years of not wanting what looked like a Blapper focused set?
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Nope. This was meant to be informative not explorative. Rollerball already dropped out of the shoot, game is in play on Excelsior, moving on also to address points brought up. I had saved 2 names actoss all but one server when i started. Level 1 placeholders. So i started Snarky as a Dark/Dark Blaster Rogue Sunday and started badging on Excelsior. I might move characters over but i dont think so. Strangely in this economy i have found how to kit out a 2 billion build almost as fast as i 50 one. Which is not helping my altitus so if i decide to remake characters i can happily alt again
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I have recently been told my playstyle offends people on the RP server. Was told this in game and someone even specifically mentioned it on the boards in a completely unrelated post about power balances. I thought about this a while. There was definitely something to it otherwise it would not have been mentioned. I thought about the people who play teams not for grinding but for community. Maybe there was something deeper to it. I am not a sociopath, but i just dont feel any real connection to peeps i grind with for an hour or two. I try to be nice, but i have boundaries that appear to collide with at least some other peoples boundaries. I am firm in my playstyle and what i enjoy. So if that offends i would rather step off than go Hatfield and McCoy. Not that difficult for me since,again, i feel no huge connection to anyone or any group in the server i have decided to move my gaming from Everlasting to Excelsior. So to those who have seen me in a bazillion TF there i did not drop off the map or go six feet under My hope is to fit in a little more Maybe it will be the same. If there is continuing friction i will probably head back to WoW which became my game after the City was killed. There you just ignore the barrens chat and drama and/or take it as part of the daily grind so Hasta la vista Everlasting. It was fun
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I just rolled a Dark/Dark Blaster for theme and was way shocked by how good the non melee powers are in Darkness Manipulation. I hate blapping but jumping into close range when it is smart to fuel an entire spawn kill? Yes please. And the hidden gem is a ranged attack that kicks your regen and recovery into high gear for a short time. How did i miss that looking at this set so many times? Add that to the hard hitting ranged attack that heals you and a PBAOE end recovery and PBAoE attack/buff and you have something which is .... pretty dark