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Snarky

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Everything posted by Snarky

  1. I formally petition for every hundred veteran levels there be 1 extra enhancer slot slot. With a maximum of 10.
  2. little black dress. well, I only run males so I have to use the toga. but the look is classic, timeless, Blue Steel.
  3. He time travelled and killed the Dodo. Getting around to the rest on the list.
  4. You have a slight misunderstanding of sets. It is really old school CoH. A set like LotG is available 25-50. Which means the first one you can get is level 25. slottable at 22. And it is stuck at those bonuses. forever. unless you exemplar down. then the bonuses scale downward. The set bonuses disappear below 22. at level 50 you still have a level 25 bonus. Attuned allows the Enhancer to bounce around with you. It goes to your level, as you level. Still set bonuses disappear below the minimum level of the set -3, but overall much better deal
  5. I love min/maxing and building outrageously expensive builds just because Homecoming allows me to. That said I pretty much only boost Hasten I/O so those two are +5. And it is pretty much the law of diminishing returns. I have a blaster with a bunch of Purple sets on. Crazy expensive build. I got the Purples non attuned, in case I ever want to boost them, then left them raw. On this Blaster I am chasing damage, and in pursuit of that, recharge. But as was mentioned above I left off the DAM Purple enhancer on each set. You are still cranked hard into ED zone without the DAM enhancer (89.92% pre Ed 92.75%) The reason I then moved away from tinkering with these sets is my Incarnate choices. In this case Musculature total Radial Revamp (Dark/Dark Blaster) which kicks you far into ED and dwarfs anything throwing boosters on this purple set can accomplish. I also took all 3 toggles from Leadership. Because at this point outside buffs are the only thing significantly pushing this power's damage up. Cranking 15-20 boosters onto each of the purple sets on the build will have....meh effects. Don't get me wrong, when I have stopped building insanely powerful alts and want to burn another ton of money on the one character I might do it. Part of the reason I do not may even be the interface. I find boosting and creating superior enhancers slightly boring, time consuming, and overall unfun. This got me interested. So I tinkered in mids. for the raw power Blackstar (tier 9 Dark Blast) the overall damage goes up just under 1% with all its enhancers sets at +5. (4 values pre incarnate, exemplared, 615.5 to 634.1 at +5, with Alpha slot active 672.9 to 681.6 at +5.) Which I may actually do. I have 3 Purple sets on the build. But it is sort of a waste of Inf. Because logically I know that team buffs is where the next step in the characters effectiveness is. There are statistically zero times I leave a mob hanging on by 1 health. That Blaster either rocks their world or they require....extreme measures. Looks at goal for today, crafting converting selling about 1000 merits worth of enhancement converters (3000 EC) to finance mad new Dark/Invul Brute build. Hmmmm. Yeah, Even on my main Blaster I am not going to take the time out to do that today. Just not earth stopping good.
  6. There is a target nearest. I use it 99% time even with my Blaster. I have It hot keyed but the Setting is baked into the game. It is not a macro
  7. Snarky

    Optimal Brute

    I have a Dark/Dark Brute that is stupid Insane powerful. It is practically a farmer. Although instead of one damage type/farm it can jump into +4/x8 of anything. This has to do with the insane recharge and using all the PBAoE buffs/heals/end recovery as a freaking attack chain. With the side ...mmm benefit, yes, of having ENDLESS buffs, health, stamina The thing is a buzzsaw, basically doing its own melee version of a constant rotating fulcrum shift. Enemies get -tohit debuff, tons of damage, feared, confused, Character gets +Dam, +toHit, +Health, +Endurance and it rolls constant, including having a damage aura.
  8. Here is the BEAST that Hyperstrike replied to my request for anyone to help with a SS/Invul Build. I still have the exact same build. No changes. It does exactly what it needs to do, it does it well. It falls to Hamidon, incarnate death patches, and needs to use Dull Pain during MoM trials or when Lam Fist of Death strikes.. Nothing else scratches the paint. Like, not at all.
  9. I seem to remember using AR rifle snipe, possibly with some range boost to level an LT. Then a couple of his friends ran toward me....and ran...and ran...and seemed to forget why they were running. But I play that powerset only once every few years, so maybe it is my memory that is faulty. I don't enjoy disappearing weapons, limited weapon options, nor redraw.
  10. Life. So I play Dark The awesome power of Darkness That Will destroy Life
  11. I find myself liking the Sentinel comment and agreeing. I am a meta game min max builder and find Sentinels impossible to do that with. I think that was the design but at low levels and with little effort they will do well because of range/mez prot and some light armor
  12. Snarky

    Optimal Brute

    I need to revisit rad/invul. While half of my game is madly min maxing toons the other half is deep seated perfectionism in concept. That is one major reason certain ATs and sets never even get tried. Water Blast. So many things i wanted for so long. Water. Conceptually i can’t do crap with water. It does not fit my personal style. Thankfully i found a way to live Dark Blast. Rad/Invul i have concepts for. Just need to continue rolling them around
  13. when I start a new character and slow grind story arcs at low level Brute is the easiest by far. As has been mentioned they do great damage, huge health and can be kitted out for ACC and End Recovery by 2 DFBs Then I shut off exp at 4, 9, 14, 19, etc and finish arcs. I did this on a Tank recently and it was annoyingly slower. So, on the heavy side, for me, Brutes are easier than Tanks. I cannot conceive how giving up a ton of health and some armors (no pre 20 character has 'great' armor) in order to get ...some extra damage or damage mitigation (just like Melees armors do not come in fully until after 20 or later trollers and doms don't mez whole spawn one after another pre 20) is going to make it easier. I will concede in the hands of a very good player a well built I/o'd squishy can blast through content faster than most Brutes. I have never done it, but I have seen it. It is like watching a wizard or hacker at work. But at low levels the Brutes mechanics and high health, mez protection, and damage shine.
  14. Snarky

    Claws/Willpower

    I have only experimented with claws. Never ran it more than a few low levels or days. I am looking for a good oairing for a Willpower Brute and Claws is right there of course we are talking derivative city. Even Deadpool (er the one Deadpool shot in the head with arm blades) was derivative of Pullverine. Great Tank name i just realized lol anyways i am wondering if anyone has build ideas for willpower they will share? I am thinking 45% s/l def and from there not sure where to go. Do you chase high health or high resist or is it dependent on planned use more. (Running incarnate higb energy and ooss psi res?). I have more questions than answers. About 95% sure about softcap on s/l
  15. Driving a semi through metro traffic and sharing wisdom on the message boards
  16. Me sarcastic? What does this word mean?
  17. Train wreck. Name for a redside death metal dominator oh wait. Some people would find the concept of naming a character after such a thing bad we should have the homecomin team scrub the servers of all potentially disturbing names i will suggest one first. Godchild. An be offensive to some people anyone want to pick the next?
  18. I tried war mace. stopped at about level 30. one arm moves. that is the whole animation. like a bad SNL character pretending to fight.
  19. My dark/dark build is expensive but insanely powerful. It does not need or use ToE because the high recharge makes Dark Consumption part of the PBAoE attack chain it runs. I do not know how to hide the build so sorry for the block text: and build is now hidden above. thanks
  20. If you want an efficient (not perfect, but dependable relatively easy and constant levelling strategy) here is mine. Get 2x Exp power from P2W vendor. Do 4 DFBs for powers (last until 22) start doing teams/task forces. Team with a high level team if you can, but don't sweat it that much. It is better to run with a team (any team that is killing) than sit around strategizing about levelling. Continue doing that until about 35. Get midnighter badge. Do ITF. Do more ITF. Done, 50. You might find ways to do better. Farms, high rolling teams, a fun TF, a fun team. If you stall out, go back to basic strategy.
  21. I am putting this in General rather than Brute or Tank Forum because the question is....which to go with. I Brute easily, it is my 'native' class for the game. Tanking, I "can" do. It is work, or feels like it. Also, with SS Rage I feel it works better thematically with Brute Fury. Having said all that I want to explore kitting out Willpower to it's ultimate Nth degree of awesomeness. I know that that will be better on a Tank, as Willpower loves a larger health bar. However there is also the law of diminishing returns, and I do not know where that kicks in in this context. My thinking is chase 45% S/L def, pump up Resists as smoothly as that ties in with....chasing huge health? Is that the plan? Hmmm. Sounds good, but is it good? I have memorized and can riff a bit on Invul thanks to playing a dozen Hyperstrike derived builds. But Willpower is not something I know well. Any thoughts or info would be greatly appreciated. Will be incarnating, consider No I/O off limits, and chasing accolades of course. For purposes of finalizing numbers etc.
  22. on 2) yes. I agree sort of with siolfir. up until I don't. I can snipe with a Blaster and sometimes irritate no one around them. (any attack is a "taunt") othertimes…..it hits the fan. The more your AT is made to be a melee taunter, the harder time you will have just getting 1. Taunt for Brutes and Tanks affect more than one mob by design. so, to pull the blaster trick it has to be 1) physically far enough away the taunt does not auto hit it 2) not "connected" to another mob you taunt. THat is why sometimes you can attack and be fine, other times not. I do not know the mechanics behind it. But some mobs are "bound together" you pick on one you fight the whole trailer park. Other times you can pop a Snipe on one right in the middle of 3 others and everyone stands around without realizing their companion just vaporized. agro is not a normal mechanic like sleep or hold or knockdown. it is part of the underlying reaction programming of nearly every mob. they are defined by how they react to a hero (or villains) presence/attack/taunt. that is one of the reason a Tank is the best controller in the game. they can guarantee you safety from 17 mobs because they are hooked deep into their behavior programming. mez/sleep/hold is a nice thing, taunt is king. so once you taunt one.... all the dominoes start to fall.
  23. it is indeed one of those odd procs that give no indication they are working. you have to dig into your attributes to see it.
  24. Exactly right. In an endurance hungry build you slot Stamina Perf shift Proc, Perf shift endmod, lvl 59 i/o endmod. Health. Panacea Proc, Miracle proc, Numina proc. If that doesnt kill your endurance issues you are probably running dark armor. Hopefully you bave taken dark melee and get the pbaoe end recovery attack
  25. How did you know how i would respond?
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